###################################################################### # Particle System API # # Copyright 1998 by David K. McAllister. # ###################################################################### C++ = g++ -m32 GLUT_HOME =/usr/local/contrib/unmoderated MP = #-mp -DPARTICLE_MP # Make it real fast on an Origin 2000. #LNO =-LNO:opt=1:fusion=2:fission=2:fusion_peeling_limit=2048:cs1=32K:cs2=8M COPT = $(MP) -O3 $(LNO) -fPIC CFLAGS = $(COPT) $(COMPFLAGS) -I. -I.. -I$(GLUT_HOME)/include -I/usr/include/c++/4.8/ -I../common -I../public -I../pm_shared -I../engine POBJS =action_api.o actions.o HLRender.o opengl.o system.o ALL = libparticleMP.a SPDir all: $(ALL) # following line needed for c++ .cc files .SUFFIXES : .cpp .cpp.o: $(C++) $(CFLAGS) -c $< libparticleMP.a: $(POBJS) rm -f $@ ar clq $@ $(POBJS) SPDir: (cd SP ; smake) clean: (cd SP ; smake clean) rm -f libpar* rm -f *.o rm -rf *ii_files