# Compiler flags... CPP_COMPILER = g++ C_COMPILER = gcc # Include paths... Developer-debug_Include_Path=-I"../" -I"U:/include/stlport" -I"U:/include/nexus" -I"U:/include/lua" -I"U:/include/particle" -I"U:/include" Developer-release_Include_Path=-I"../" -I"U:/include/stlport" -I"U:/include/nexus" -I"U:/include/lua" -I"U:/include/particle" -I"U:/include" Playtest-balancedisabled_Include_Path=-I"../" -I"U:/include/stlport" -I"U:/include/nexus" -I"U:/include/lua" -I"U:/include/particle" Playtest_Include_Path=-I"../" -I"..//includes/lua/include" -I"..//particles/" -I"..//includes/vgui/include" -I"..//includes/libcurl-7.18-nossl/include/curl" # Library paths... Developer-debug_Library_Path=-L"U:/gccdebug" Developer-release_Library_Path=-L"U:/gccrelease" Playtest-balancedisabled_Library_Path=-L"U:/gccrelease" Playtest_Library_Path=-L"..//includes/lua/gcclib" -L"..//particles/gccRelease" -L"..//includes/gcclibcurl-7.18-nossl" -L"..//includes/vgui/lib/gccwin32_vc6" # Additional libraries... Developer-debug_Libraries=-Wl,--start-group -lwinmm -lws2_32 -lparticles -lliblua -lliblualib -lnexus_server -lssleay32 -llibeay32 -llibcurl -Wl,--end-group Developer-release_Libraries=-Wl,--start-group -lwinmm -lws2_32 -lparticles -lliblua -lliblualib -lssleay32 -llibeay32 -llibcurl -Wl,--end-group Playtest-balancedisabled_Libraries=-Wl,--start-group -lwinmm -lws2_32 -lparticles -lliblua -lliblualib -lssleay32 -llibeay32 -Wl,--end-group Playtest_Libraries=-Wl,--start-group -lwinmm -lws2_32 -lparticles -llua5.1 -llibcurl -Wl,--end-group # Preprocessor definitions... Developer-debug_Preprocessor_Definitions=-D _DEBUG -D DEBUG -D GCC_BUILD -D _WINDOWS -D QUIVER -D VOXEL -D QUAKE2 -D VALVE_DLL -D AVH_SERVER -D AVH_SECURE_PRERELEASE_BUILD -D USE_OLDAUTH -D $(NOINHERIT) Developer-release_Preprocessor_Definitions=-D NDEBUG -D GCC_BUILD -D _WINDOWS -D QUIVER -D VOXEL -D QUAKE2 -D VALVE_DLL -D AVH_SERVER -D AVH_SECURE_PRERELEASE_BUILD -D USE_OLDAUTH -D $(NOINHERIT) Playtest-balancedisabled_Preprocessor_Definitions=-D NDEBUG -D GCC_BUILD -D _WINDOWS -D QUIVER -D VOXEL -D QUAKE2 -D VALVE_DLL -D AVH_SERVER -D SERVER -D AVH_PLAYTEST_BUILD -D $(NOINHERIT) Playtest_Preprocessor_Definitions=-D NDEBUG -D GCC_BUILD -D _WINDOWS -D QUIVER -D VOXEL -D QUAKE2 -D VALVE_DLL -D AVH_SERVER -D AVH_NO_NEXUS -D USE_OLDAUTH -D $(NOINHERIT) # Implictly linked object files... Developer-debug_Implicitly_Linked_Objects= Developer-release_Implicitly_Linked_Objects= Playtest-balancedisabled_Implicitly_Linked_Objects= Playtest_Implicitly_Linked_Objects= # Compiler flags... Developer-debug_Compiler_Flags=-fPIC -Werror -O0 -g Developer-release_Compiler_Flags=-fPIC -O3 Playtest-balancedisabled_Compiler_Flags=-fPIC -O3 Playtest_Compiler_Flags=-fPIC -O3 # Builds all configurations for this project... .PHONY: build_all_configurations build_all_configurations: Developer-debug Developer-release Playtest-balancedisabled Playtest # Builds the Developer-debug configuration... .PHONY: Developer-debug Developer-debug: create_folders V:/temp/ns.dll/gccDeveloper-debug/animating.o V:/temp/ns.dll/gccDeveloper-debug/animation.o V:/temp/ns.dll/gccDeveloper-debug/bmodels.o V:/temp/ns.dll/gccDeveloper-debug/buttons.o V:/temp/ns.dll/gccDeveloper-debug/cbase.o V:/temp/ns.dll/gccDeveloper-debug/client.o V:/temp/ns.dll/gccDeveloper-debug/combat.o V:/temp/ns.dll/gccDeveloper-debug/doors.o V:/temp/ns.dll/gccDeveloper-debug/effects.o V:/temp/ns.dll/gccDeveloper-debug/egon.o V:/temp/ns.dll/gccDeveloper-debug/explode.o V:/temp/ns.dll/gccDeveloper-debug/func_break.o V:/temp/ns.dll/gccDeveloper-debug/func_tank.o V:/temp/ns.dll/gccDeveloper-debug/game.o V:/temp/ns.dll/gccDeveloper-debug/gamerules.o V:/temp/ns.dll/gccDeveloper-debug/gauss.o V:/temp/ns.dll/gccDeveloper-debug/globals.o V:/temp/ns.dll/gccDeveloper-debug/h_ai.o V:/temp/ns.dll/gccDeveloper-debug/h_battery.o V:/temp/ns.dll/gccDeveloper-debug/h_cycler.o V:/temp/ns.dll/gccDeveloper-debug/h_export.o V:/temp/ns.dll/gccDeveloper-debug/items.o V:/temp/ns.dll/gccDeveloper-debug/lights.o V:/temp/ns.dll/gccDeveloper-debug/maprules.o V:/temp/ns.dll/gccDeveloper-debug/mpstubb.o V:/temp/ns.dll/gccDeveloper-debug/multiplay_gamerules.o V:/temp/ns.dll/gccDeveloper-debug/observer.o V:/temp/ns.dll/gccDeveloper-debug/pathcorner.o V:/temp/ns.dll/gccDeveloper-debug/plane.o V:/temp/ns.dll/gccDeveloper-debug/plats.o V:/temp/ns.dll/gccDeveloper-debug/player.o V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_debug.o V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_math.o V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_shared.o V:/temp/ns.dll/gccDeveloper-debug/satchel.o V:/temp/ns.dll/gccDeveloper-debug/shotgun.o V:/temp/ns.dll/gccDeveloper-debug/singleplay_gamerules.o V:/temp/ns.dll/gccDeveloper-debug/skill.o V:/temp/ns.dll/gccDeveloper-debug/sound.o V:/temp/ns.dll/gccDeveloper-debug/soundent.o V:/temp/ns.dll/gccDeveloper-debug/spectator.o V:/temp/ns.dll/gccDeveloper-debug/squeakgrenade.o V:/temp/ns.dll/gccDeveloper-debug/subs.o V:/temp/ns.dll/gccDeveloper-debug/teamplay_gamerules.o V:/temp/ns.dll/gccDeveloper-debug/triggers.o V:/temp/ns.dll/gccDeveloper-debug/turret.o V:/temp/ns.dll/gccDeveloper-debug/util.o V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_banmgr.o V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_gamemgr.o V:/temp/ns.dll/gccDeveloper-debug/weapons.o V:/temp/ns.dll/gccDeveloper-debug/world.o V:/temp/ns.dll/gccDeveloper-debug/xen.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AnimationUtil.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienEquipment.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienTurret.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienWeapon.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAssert.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseBuildable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseInfoLocation.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCloakable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCombat.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConsoleCommands.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConstants.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCurl.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntities.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntityHierarchy.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGamerules.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHive.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMapExtents.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineEquipment.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineTurret.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineWeapon.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMiniMap.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMovementUtil.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNetworkMessages.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusServer.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusTunnelToClient.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHOrder.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayer.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayerUpgrade.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPushableBuildable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHReinforceable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHResearchManager.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptManager.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptServer.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptShared.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSelectionHelper.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerPlayerData.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerUtil.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedMovementInfo.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedUtil.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSiegeTurret.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSoundListManager.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpawn.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpecials.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTeam.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechNode.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechSlotManager.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechTree.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTurret.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVisibleBlipList.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVoiceHelper.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWeldable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWorldUpdate.o V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker.o V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker_ServerOnly.o V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionUtil.o V:/temp/ns.dll/gccDeveloper-debug/../mod/NetworkMeter.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAcidRocketGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienAbilities.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBasePlayerWeapon.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBileBombGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite2.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBlink.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildingGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHClaws.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDevour.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDivineWind.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenade.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenadeGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHealingSpray.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHeavyMachineGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHItemInfo.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHKnife.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMachineGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMetabolize.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMine.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParasiteGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPistol.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPrimalScream.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSonicGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpikeGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpitGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpores.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHStomp.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSwipe.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHUmbraGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWebSpinner.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWelder.o V:/temp/ns.dll/gccDeveloper-debug/ggrenade.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystem.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemEntity.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemManager.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplate.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplateServer.o V:/temp/ns.dll/gccDeveloper-debug/../util/Balance.o V:/temp/ns.dll/gccDeveloper-debug/../util/Checksum.o V:/temp/ns.dll/gccDeveloper-debug/../util/GammaTable.o V:/temp/ns.dll/gccDeveloper-debug/../util/LinuxSupport.o V:/temp/ns.dll/gccDeveloper-debug/../util/Mat3.o V:/temp/ns.dll/gccDeveloper-debug/../util/MathUtil.o V:/temp/ns.dll/gccDeveloper-debug/../util/Quat.o V:/temp/ns.dll/gccDeveloper-debug/../util/Stacktrace.o V:/temp/ns.dll/gccDeveloper-debug/../util/STLUtil.o V:/temp/ns.dll/gccDeveloper-debug/../util/Tokenizer.o V:/temp/ns.dll/gccDeveloper-debug/../util/Zassert.o V:/temp/ns.dll/gccDeveloper-debug/../util/ZassertTemplate.o V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRDescription.o V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRFactory.o g++ -fPIC -shared -Wl,-soname,libns.dll.so -o V:/temp/ns.dll/gccDeveloper-debug/libns.dll.so V:/temp/ns.dll/gccDeveloper-debug/animating.o V:/temp/ns.dll/gccDeveloper-debug/animation.o V:/temp/ns.dll/gccDeveloper-debug/bmodels.o V:/temp/ns.dll/gccDeveloper-debug/buttons.o V:/temp/ns.dll/gccDeveloper-debug/cbase.o V:/temp/ns.dll/gccDeveloper-debug/client.o V:/temp/ns.dll/gccDeveloper-debug/combat.o V:/temp/ns.dll/gccDeveloper-debug/doors.o V:/temp/ns.dll/gccDeveloper-debug/effects.o V:/temp/ns.dll/gccDeveloper-debug/egon.o V:/temp/ns.dll/gccDeveloper-debug/explode.o V:/temp/ns.dll/gccDeveloper-debug/func_break.o V:/temp/ns.dll/gccDeveloper-debug/func_tank.o V:/temp/ns.dll/gccDeveloper-debug/game.o V:/temp/ns.dll/gccDeveloper-debug/gamerules.o V:/temp/ns.dll/gccDeveloper-debug/gauss.o V:/temp/ns.dll/gccDeveloper-debug/globals.o V:/temp/ns.dll/gccDeveloper-debug/h_ai.o V:/temp/ns.dll/gccDeveloper-debug/h_battery.o V:/temp/ns.dll/gccDeveloper-debug/h_cycler.o V:/temp/ns.dll/gccDeveloper-debug/h_export.o V:/temp/ns.dll/gccDeveloper-debug/items.o V:/temp/ns.dll/gccDeveloper-debug/lights.o V:/temp/ns.dll/gccDeveloper-debug/maprules.o V:/temp/ns.dll/gccDeveloper-debug/mpstubb.o V:/temp/ns.dll/gccDeveloper-debug/multiplay_gamerules.o V:/temp/ns.dll/gccDeveloper-debug/observer.o V:/temp/ns.dll/gccDeveloper-debug/pathcorner.o V:/temp/ns.dll/gccDeveloper-debug/plane.o V:/temp/ns.dll/gccDeveloper-debug/plats.o V:/temp/ns.dll/gccDeveloper-debug/player.o V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_debug.o V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_math.o V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_shared.o V:/temp/ns.dll/gccDeveloper-debug/satchel.o V:/temp/ns.dll/gccDeveloper-debug/shotgun.o V:/temp/ns.dll/gccDeveloper-debug/singleplay_gamerules.o V:/temp/ns.dll/gccDeveloper-debug/skill.o V:/temp/ns.dll/gccDeveloper-debug/sound.o V:/temp/ns.dll/gccDeveloper-debug/soundent.o V:/temp/ns.dll/gccDeveloper-debug/spectator.o V:/temp/ns.dll/gccDeveloper-debug/squeakgrenade.o V:/temp/ns.dll/gccDeveloper-debug/subs.o V:/temp/ns.dll/gccDeveloper-debug/teamplay_gamerules.o V:/temp/ns.dll/gccDeveloper-debug/triggers.o V:/temp/ns.dll/gccDeveloper-debug/turret.o V:/temp/ns.dll/gccDeveloper-debug/util.o V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_banmgr.o V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_gamemgr.o V:/temp/ns.dll/gccDeveloper-debug/weapons.o V:/temp/ns.dll/gccDeveloper-debug/world.o V:/temp/ns.dll/gccDeveloper-debug/xen.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AnimationUtil.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienEquipment.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienTurret.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienWeapon.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAssert.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseBuildable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseInfoLocation.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCloakable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCombat.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConsoleCommands.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConstants.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCurl.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntities.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntityHierarchy.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGamerules.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHive.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMapExtents.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineEquipment.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineTurret.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineWeapon.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMiniMap.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMovementUtil.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNetworkMessages.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusServer.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusTunnelToClient.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHOrder.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayer.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayerUpgrade.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPushableBuildable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHReinforceable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHResearchManager.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptManager.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptServer.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptShared.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSelectionHelper.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerPlayerData.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerUtil.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedMovementInfo.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedUtil.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSiegeTurret.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSoundListManager.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpawn.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpecials.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTeam.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechNode.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechSlotManager.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechTree.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTurret.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVisibleBlipList.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVoiceHelper.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWeldable.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWorldUpdate.o V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker.o V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker_ServerOnly.o V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionUtil.o V:/temp/ns.dll/gccDeveloper-debug/../mod/NetworkMeter.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAcidRocketGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienAbilities.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBasePlayerWeapon.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBileBombGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite2.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBlink.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildingGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHClaws.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDevour.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDivineWind.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenade.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenadeGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHealingSpray.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHeavyMachineGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHItemInfo.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHKnife.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMachineGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMetabolize.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMine.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParasiteGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPistol.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPrimalScream.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSonicGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpikeGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpitGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpores.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHStomp.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSwipe.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHUmbraGun.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWebSpinner.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWelder.o V:/temp/ns.dll/gccDeveloper-debug/ggrenade.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystem.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemEntity.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemManager.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplate.o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplateServer.o V:/temp/ns.dll/gccDeveloper-debug/../util/Balance.o V:/temp/ns.dll/gccDeveloper-debug/../util/Checksum.o V:/temp/ns.dll/gccDeveloper-debug/../util/GammaTable.o V:/temp/ns.dll/gccDeveloper-debug/../util/LinuxSupport.o V:/temp/ns.dll/gccDeveloper-debug/../util/Mat3.o V:/temp/ns.dll/gccDeveloper-debug/../util/MathUtil.o V:/temp/ns.dll/gccDeveloper-debug/../util/Quat.o V:/temp/ns.dll/gccDeveloper-debug/../util/Stacktrace.o V:/temp/ns.dll/gccDeveloper-debug/../util/STLUtil.o V:/temp/ns.dll/gccDeveloper-debug/../util/Tokenizer.o V:/temp/ns.dll/gccDeveloper-debug/../util/Zassert.o V:/temp/ns.dll/gccDeveloper-debug/../util/ZassertTemplate.o V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRDescription.o V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRFactory.o $(Developer-debug_Implicitly_Linked_Objects) # Compiles file animating.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/animating.d V:/temp/ns.dll/gccDeveloper-debug/animating.o: animating.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c animating.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/animating.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM animating.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/animating.d # Compiles file animation.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/animation.d V:/temp/ns.dll/gccDeveloper-debug/animation.o: animation.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c animation.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/animation.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM animation.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/animation.d # Compiles file bmodels.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/bmodels.d V:/temp/ns.dll/gccDeveloper-debug/bmodels.o: bmodels.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c bmodels.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/bmodels.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM bmodels.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/bmodels.d # Compiles file buttons.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/buttons.d V:/temp/ns.dll/gccDeveloper-debug/buttons.o: buttons.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c buttons.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/buttons.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM buttons.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/buttons.d # Compiles file cbase.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/cbase.d V:/temp/ns.dll/gccDeveloper-debug/cbase.o: cbase.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c cbase.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/cbase.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM cbase.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/cbase.d # Compiles file client.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/client.d V:/temp/ns.dll/gccDeveloper-debug/client.o: client.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c client.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/client.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM client.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/client.d # Compiles file combat.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/combat.d V:/temp/ns.dll/gccDeveloper-debug/combat.o: combat.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c combat.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/combat.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM combat.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/combat.d # Compiles file doors.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/doors.d V:/temp/ns.dll/gccDeveloper-debug/doors.o: doors.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c doors.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/doors.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM doors.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/doors.d # Compiles file effects.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/effects.d V:/temp/ns.dll/gccDeveloper-debug/effects.o: effects.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c effects.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/effects.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM effects.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/effects.d # Compiles file egon.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/egon.d V:/temp/ns.dll/gccDeveloper-debug/egon.o: egon.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c egon.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/egon.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM egon.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/egon.d # Compiles file explode.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/explode.d V:/temp/ns.dll/gccDeveloper-debug/explode.o: explode.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c explode.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/explode.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM explode.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/explode.d # Compiles file func_break.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/func_break.d V:/temp/ns.dll/gccDeveloper-debug/func_break.o: func_break.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c func_break.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/func_break.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM func_break.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/func_break.d # Compiles file func_tank.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/func_tank.d V:/temp/ns.dll/gccDeveloper-debug/func_tank.o: func_tank.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c func_tank.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/func_tank.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM func_tank.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/func_tank.d # Compiles file game.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/game.d V:/temp/ns.dll/gccDeveloper-debug/game.o: game.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c game.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/game.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM game.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/game.d # Compiles file gamerules.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/gamerules.d V:/temp/ns.dll/gccDeveloper-debug/gamerules.o: gamerules.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c gamerules.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/gamerules.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM gamerules.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/gamerules.d # Compiles file gauss.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/gauss.d V:/temp/ns.dll/gccDeveloper-debug/gauss.o: gauss.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c gauss.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/gauss.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM gauss.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/gauss.d # Compiles file globals.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/globals.d V:/temp/ns.dll/gccDeveloper-debug/globals.o: globals.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c globals.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/globals.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM globals.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/globals.d # Compiles file h_ai.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/h_ai.d V:/temp/ns.dll/gccDeveloper-debug/h_ai.o: h_ai.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c h_ai.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/h_ai.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM h_ai.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/h_ai.d # Compiles file h_battery.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/h_battery.d V:/temp/ns.dll/gccDeveloper-debug/h_battery.o: h_battery.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c h_battery.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/h_battery.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM h_battery.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/h_battery.d # Compiles file h_cycler.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/h_cycler.d V:/temp/ns.dll/gccDeveloper-debug/h_cycler.o: h_cycler.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c h_cycler.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/h_cycler.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM h_cycler.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/h_cycler.d # Compiles file h_export.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/h_export.d V:/temp/ns.dll/gccDeveloper-debug/h_export.o: h_export.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c h_export.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/h_export.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM h_export.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/h_export.d # Compiles file items.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/items.d V:/temp/ns.dll/gccDeveloper-debug/items.o: items.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c items.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/items.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM items.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/items.d # Compiles file lights.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/lights.d V:/temp/ns.dll/gccDeveloper-debug/lights.o: lights.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c lights.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/lights.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM lights.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/lights.d # Compiles file maprules.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/maprules.d V:/temp/ns.dll/gccDeveloper-debug/maprules.o: maprules.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c maprules.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/maprules.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM maprules.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/maprules.d # Compiles file mpstubb.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/mpstubb.d V:/temp/ns.dll/gccDeveloper-debug/mpstubb.o: mpstubb.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c mpstubb.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/mpstubb.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM mpstubb.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/mpstubb.d # Compiles file multiplay_gamerules.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/multiplay_gamerules.d V:/temp/ns.dll/gccDeveloper-debug/multiplay_gamerules.o: multiplay_gamerules.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c multiplay_gamerules.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/multiplay_gamerules.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM multiplay_gamerules.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/multiplay_gamerules.d # Compiles file observer.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/observer.d V:/temp/ns.dll/gccDeveloper-debug/observer.o: observer.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c observer.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/observer.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM observer.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/observer.d # Compiles file pathcorner.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/pathcorner.d V:/temp/ns.dll/gccDeveloper-debug/pathcorner.o: pathcorner.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c pathcorner.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/pathcorner.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM pathcorner.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/pathcorner.d # Compiles file plane.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/plane.d V:/temp/ns.dll/gccDeveloper-debug/plane.o: plane.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c plane.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/plane.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM plane.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/plane.d # Compiles file plats.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/plats.d V:/temp/ns.dll/gccDeveloper-debug/plats.o: plats.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c plats.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/plats.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM plats.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/plats.d # Compiles file player.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/player.d V:/temp/ns.dll/gccDeveloper-debug/player.o: player.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c player.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/player.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM player.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/player.d # Compiles file ../pm_shared/pm_debug.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_debug.d V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_debug.o: ../pm_shared/pm_debug.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../pm_shared/pm_debug.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_debug.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../pm_shared/pm_debug.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_debug.d # Compiles file ../pm_shared/pm_math.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_math.d V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_math.o: ../pm_shared/pm_math.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../pm_shared/pm_math.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_math.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../pm_shared/pm_math.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_math.d # Compiles file ../pm_shared/pm_shared.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_shared.d V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_shared.o: ../pm_shared/pm_shared.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../pm_shared/pm_shared.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_shared.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../pm_shared/pm_shared.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../pm_shared/pm_shared.d # Compiles file satchel.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/satchel.d V:/temp/ns.dll/gccDeveloper-debug/satchel.o: satchel.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c satchel.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/satchel.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM satchel.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/satchel.d # Compiles file shotgun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/shotgun.d V:/temp/ns.dll/gccDeveloper-debug/shotgun.o: shotgun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c shotgun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/shotgun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM shotgun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/shotgun.d # Compiles file singleplay_gamerules.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/singleplay_gamerules.d V:/temp/ns.dll/gccDeveloper-debug/singleplay_gamerules.o: singleplay_gamerules.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c singleplay_gamerules.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/singleplay_gamerules.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM singleplay_gamerules.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/singleplay_gamerules.d # Compiles file skill.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/skill.d V:/temp/ns.dll/gccDeveloper-debug/skill.o: skill.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c skill.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/skill.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM skill.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/skill.d # Compiles file sound.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/sound.d V:/temp/ns.dll/gccDeveloper-debug/sound.o: sound.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c sound.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/sound.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM sound.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/sound.d # Compiles file soundent.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/soundent.d V:/temp/ns.dll/gccDeveloper-debug/soundent.o: soundent.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c soundent.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/soundent.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM soundent.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/soundent.d # Compiles file spectator.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/spectator.d V:/temp/ns.dll/gccDeveloper-debug/spectator.o: spectator.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c spectator.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/spectator.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM spectator.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/spectator.d # Compiles file squeakgrenade.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/squeakgrenade.d V:/temp/ns.dll/gccDeveloper-debug/squeakgrenade.o: squeakgrenade.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c squeakgrenade.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/squeakgrenade.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM squeakgrenade.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/squeakgrenade.d # Compiles file subs.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/subs.d V:/temp/ns.dll/gccDeveloper-debug/subs.o: subs.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c subs.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/subs.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM subs.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/subs.d # Compiles file teamplay_gamerules.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/teamplay_gamerules.d V:/temp/ns.dll/gccDeveloper-debug/teamplay_gamerules.o: teamplay_gamerules.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c teamplay_gamerules.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/teamplay_gamerules.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM teamplay_gamerules.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/teamplay_gamerules.d # Compiles file triggers.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/triggers.d V:/temp/ns.dll/gccDeveloper-debug/triggers.o: triggers.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c triggers.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/triggers.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM triggers.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/triggers.d # Compiles file turret.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/turret.d V:/temp/ns.dll/gccDeveloper-debug/turret.o: turret.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c turret.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/turret.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM turret.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/turret.d # Compiles file util.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/util.d V:/temp/ns.dll/gccDeveloper-debug/util.o: util.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c util.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/util.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM util.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/util.d # Compiles file ../game_shared/voice_banmgr.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_banmgr.d V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_banmgr.o: ../game_shared/voice_banmgr.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../game_shared/voice_banmgr.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_banmgr.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../game_shared/voice_banmgr.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_banmgr.d # Compiles file ../game_shared/voice_gamemgr.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_gamemgr.d V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_gamemgr.o: ../game_shared/voice_gamemgr.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../game_shared/voice_gamemgr.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_gamemgr.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../game_shared/voice_gamemgr.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../game_shared/voice_gamemgr.d # Compiles file weapons.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/weapons.d V:/temp/ns.dll/gccDeveloper-debug/weapons.o: weapons.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c weapons.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/weapons.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM weapons.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/weapons.d # Compiles file world.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/world.d V:/temp/ns.dll/gccDeveloper-debug/world.o: world.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c world.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/world.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM world.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/world.d # Compiles file xen.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/xen.d V:/temp/ns.dll/gccDeveloper-debug/xen.o: xen.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c xen.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/xen.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM xen.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/xen.d # Compiles file ../mod/AnimationUtil.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AnimationUtil.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AnimationUtil.o: ../mod/AnimationUtil.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AnimationUtil.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AnimationUtil.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AnimationUtil.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AnimationUtil.d # Compiles file ../mod/AvHAlienEquipment.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienEquipment.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienEquipment.o: ../mod/AvHAlienEquipment.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHAlienEquipment.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienEquipment.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHAlienEquipment.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienEquipment.d # Compiles file ../mod/AvHAlienTurret.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienTurret.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienTurret.o: ../mod/AvHAlienTurret.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHAlienTurret.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienTurret.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHAlienTurret.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienTurret.d # Compiles file ../mod/AvHAlienWeapon.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienWeapon.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienWeapon.o: ../mod/AvHAlienWeapon.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHAlienWeapon.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienWeapon.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHAlienWeapon.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienWeapon.d # Compiles file ../mod/AvHAssert.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAssert.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAssert.o: ../mod/AvHAssert.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHAssert.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAssert.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHAssert.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAssert.d # Compiles file ../mod/AvHBaseBuildable.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseBuildable.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseBuildable.o: ../mod/AvHBaseBuildable.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHBaseBuildable.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseBuildable.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHBaseBuildable.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseBuildable.d # Compiles file ../mod/AvHBaseInfoLocation.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseInfoLocation.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseInfoLocation.o: ../mod/AvHBaseInfoLocation.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHBaseInfoLocation.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseInfoLocation.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHBaseInfoLocation.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBaseInfoLocation.d # Compiles file ../mod/AvHBuildable.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildable.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildable.o: ../mod/AvHBuildable.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHBuildable.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildable.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHBuildable.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildable.d # Compiles file ../mod/AvHCloakable.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCloakable.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCloakable.o: ../mod/AvHCloakable.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHCloakable.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCloakable.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHCloakable.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCloakable.d # Compiles file ../mod/AvHCombat.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCombat.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCombat.o: ../mod/AvHCombat.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHCombat.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCombat.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHCombat.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCombat.d # Compiles file ../mod/AvHConsoleCommands.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConsoleCommands.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConsoleCommands.o: ../mod/AvHConsoleCommands.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHConsoleCommands.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConsoleCommands.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHConsoleCommands.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConsoleCommands.d # Compiles file ../mod/AvHConstants.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConstants.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConstants.o: ../mod/AvHConstants.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHConstants.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConstants.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHConstants.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHConstants.d # Compiles file ../mod/AvHCurl.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCurl.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCurl.o: ../mod/AvHCurl.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHCurl.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCurl.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHCurl.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHCurl.d # Compiles file ../mod/AvHEntities.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntities.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntities.o: ../mod/AvHEntities.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHEntities.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntities.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHEntities.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntities.d # Compiles file ../mod/AvHEntityHierarchy.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntityHierarchy.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntityHierarchy.o: ../mod/AvHEntityHierarchy.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHEntityHierarchy.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntityHierarchy.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHEntityHierarchy.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHEntityHierarchy.d # Compiles file ../mod/AvHGamerules.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGamerules.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGamerules.o: ../mod/AvHGamerules.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHGamerules.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGamerules.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHGamerules.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGamerules.d # Compiles file ../mod/AvHHive.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHive.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHive.o: ../mod/AvHHive.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHHive.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHive.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHHive.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHive.d # Compiles file ../mod/AvHMapExtents.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMapExtents.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMapExtents.o: ../mod/AvHMapExtents.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHMapExtents.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMapExtents.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHMapExtents.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMapExtents.d # Compiles file ../mod/AvHMarineEquipment.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineEquipment.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineEquipment.o: ../mod/AvHMarineEquipment.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHMarineEquipment.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineEquipment.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHMarineEquipment.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineEquipment.d # Compiles file ../mod/AvHMarineTurret.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineTurret.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineTurret.o: ../mod/AvHMarineTurret.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHMarineTurret.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineTurret.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHMarineTurret.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineTurret.d # Compiles file ../mod/AvHMarineWeapon.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineWeapon.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineWeapon.o: ../mod/AvHMarineWeapon.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHMarineWeapon.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineWeapon.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHMarineWeapon.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMarineWeapon.d # Compiles file ../mod/AvHMiniMap.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMiniMap.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMiniMap.o: ../mod/AvHMiniMap.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHMiniMap.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMiniMap.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHMiniMap.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMiniMap.d # Compiles file ../mod/AvHMovementUtil.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMovementUtil.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMovementUtil.o: ../mod/AvHMovementUtil.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHMovementUtil.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMovementUtil.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHMovementUtil.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMovementUtil.d # Compiles file ../mod/AvHNetworkMessages.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNetworkMessages.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNetworkMessages.o: ../mod/AvHNetworkMessages.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHNetworkMessages.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNetworkMessages.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHNetworkMessages.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNetworkMessages.d # Compiles file ../mod/AvHNexusServer.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusServer.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusServer.o: ../mod/AvHNexusServer.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHNexusServer.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusServer.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHNexusServer.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusServer.d # Compiles file ../mod/AvHNexusTunnelToClient.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusTunnelToClient.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusTunnelToClient.o: ../mod/AvHNexusTunnelToClient.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHNexusTunnelToClient.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusTunnelToClient.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHNexusTunnelToClient.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHNexusTunnelToClient.d # Compiles file ../mod/AvHOrder.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHOrder.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHOrder.o: ../mod/AvHOrder.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHOrder.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHOrder.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHOrder.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHOrder.d # Compiles file ../mod/AvHPlayer.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayer.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayer.o: ../mod/AvHPlayer.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHPlayer.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayer.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHPlayer.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayer.d # Compiles file ../mod/AvHPlayerUpgrade.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayerUpgrade.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayerUpgrade.o: ../mod/AvHPlayerUpgrade.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHPlayerUpgrade.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayerUpgrade.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHPlayerUpgrade.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPlayerUpgrade.d # Compiles file ../mod/AvHPushableBuildable.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPushableBuildable.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPushableBuildable.o: ../mod/AvHPushableBuildable.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHPushableBuildable.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPushableBuildable.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHPushableBuildable.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPushableBuildable.d # Compiles file ../mod/AvHReinforceable.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHReinforceable.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHReinforceable.o: ../mod/AvHReinforceable.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHReinforceable.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHReinforceable.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHReinforceable.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHReinforceable.d # Compiles file ../mod/AvHResearchManager.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHResearchManager.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHResearchManager.o: ../mod/AvHResearchManager.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHResearchManager.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHResearchManager.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHResearchManager.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHResearchManager.d # Compiles file ../mod/AvHScriptManager.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptManager.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptManager.o: ../mod/AvHScriptManager.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHScriptManager.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptManager.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHScriptManager.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptManager.d # Compiles file ../mod/AvHScriptServer.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptServer.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptServer.o: ../mod/AvHScriptServer.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHScriptServer.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptServer.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHScriptServer.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptServer.d # Compiles file ../mod/AvHScriptShared.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptShared.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptShared.o: ../mod/AvHScriptShared.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHScriptShared.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptShared.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHScriptShared.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHScriptShared.d # Compiles file ../mod/AvHSelectionHelper.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSelectionHelper.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSelectionHelper.o: ../mod/AvHSelectionHelper.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSelectionHelper.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSelectionHelper.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSelectionHelper.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSelectionHelper.d # Compiles file ../mod/AvHServerPlayerData.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerPlayerData.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerPlayerData.o: ../mod/AvHServerPlayerData.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHServerPlayerData.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerPlayerData.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHServerPlayerData.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerPlayerData.d # Compiles file ../mod/AvHServerUtil.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerUtil.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerUtil.o: ../mod/AvHServerUtil.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHServerUtil.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerUtil.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHServerUtil.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHServerUtil.d # Compiles file ../mod/AvHSharedMovementInfo.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedMovementInfo.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedMovementInfo.o: ../mod/AvHSharedMovementInfo.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSharedMovementInfo.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedMovementInfo.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSharedMovementInfo.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedMovementInfo.d # Compiles file ../mod/AvHSharedUtil.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedUtil.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedUtil.o: ../mod/AvHSharedUtil.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSharedUtil.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedUtil.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSharedUtil.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSharedUtil.d # Compiles file ../mod/AvHSiegeTurret.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSiegeTurret.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSiegeTurret.o: ../mod/AvHSiegeTurret.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSiegeTurret.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSiegeTurret.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSiegeTurret.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSiegeTurret.d # Compiles file ../mod/AvHSoundListManager.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSoundListManager.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSoundListManager.o: ../mod/AvHSoundListManager.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSoundListManager.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSoundListManager.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSoundListManager.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSoundListManager.d # Compiles file ../mod/AvHSpawn.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpawn.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpawn.o: ../mod/AvHSpawn.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSpawn.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpawn.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSpawn.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpawn.d # Compiles file ../mod/AvHSpecials.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpecials.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpecials.o: ../mod/AvHSpecials.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSpecials.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpecials.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSpecials.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpecials.d # Compiles file ../mod/AvHTeam.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTeam.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTeam.o: ../mod/AvHTeam.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHTeam.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTeam.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHTeam.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTeam.d # Compiles file ../mod/AvHTechNode.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechNode.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechNode.o: ../mod/AvHTechNode.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHTechNode.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechNode.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHTechNode.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechNode.d # Compiles file ../mod/AvHTechSlotManager.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechSlotManager.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechSlotManager.o: ../mod/AvHTechSlotManager.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHTechSlotManager.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechSlotManager.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHTechSlotManager.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechSlotManager.d # Compiles file ../mod/AvHTechTree.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechTree.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechTree.o: ../mod/AvHTechTree.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHTechTree.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechTree.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHTechTree.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTechTree.d # Compiles file ../mod/AvHTurret.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTurret.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTurret.o: ../mod/AvHTurret.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHTurret.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTurret.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHTurret.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHTurret.d # Compiles file ../mod/AvHVisibleBlipList.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVisibleBlipList.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVisibleBlipList.o: ../mod/AvHVisibleBlipList.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHVisibleBlipList.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVisibleBlipList.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHVisibleBlipList.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVisibleBlipList.d # Compiles file ../mod/AvHVoiceHelper.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVoiceHelper.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVoiceHelper.o: ../mod/AvHVoiceHelper.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHVoiceHelper.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVoiceHelper.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHVoiceHelper.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHVoiceHelper.d # Compiles file ../mod/AvHWeldable.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWeldable.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWeldable.o: ../mod/AvHWeldable.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHWeldable.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWeldable.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHWeldable.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWeldable.d # Compiles file ../mod/AvHWorldUpdate.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWorldUpdate.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWorldUpdate.o: ../mod/AvHWorldUpdate.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHWorldUpdate.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWorldUpdate.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHWorldUpdate.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWorldUpdate.d # Compiles file ../mod/CollisionChecker.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker.d V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker.o: ../mod/CollisionChecker.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/CollisionChecker.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/CollisionChecker.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker.d # Compiles file ../mod/CollisionChecker_ServerOnly.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker_ServerOnly.d V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker_ServerOnly.o: ../mod/CollisionChecker_ServerOnly.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/CollisionChecker_ServerOnly.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker_ServerOnly.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/CollisionChecker_ServerOnly.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionChecker_ServerOnly.d # Compiles file ../mod/CollisionUtil.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionUtil.d V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionUtil.o: ../mod/CollisionUtil.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/CollisionUtil.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionUtil.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/CollisionUtil.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/CollisionUtil.d # Compiles file ../mod/NetworkMeter.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/NetworkMeter.d V:/temp/ns.dll/gccDeveloper-debug/../mod/NetworkMeter.o: ../mod/NetworkMeter.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/NetworkMeter.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/NetworkMeter.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/NetworkMeter.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/NetworkMeter.d # Compiles file ../mod/AvHAcidRocketGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAcidRocketGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAcidRocketGun.o: ../mod/AvHAcidRocketGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHAcidRocketGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAcidRocketGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHAcidRocketGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAcidRocketGun.d # Compiles file ../mod/AvHAlienAbilities.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienAbilities.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienAbilities.o: ../mod/AvHAlienAbilities.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHAlienAbilities.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienAbilities.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHAlienAbilities.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHAlienAbilities.d # Compiles file ../mod/AvHBasePlayerWeapon.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBasePlayerWeapon.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBasePlayerWeapon.o: ../mod/AvHBasePlayerWeapon.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHBasePlayerWeapon.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBasePlayerWeapon.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHBasePlayerWeapon.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBasePlayerWeapon.d # Compiles file ../mod/AvHBileBombGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBileBombGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBileBombGun.o: ../mod/AvHBileBombGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHBileBombGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBileBombGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHBileBombGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBileBombGun.d # Compiles file ../mod/AvHBite.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite.o: ../mod/AvHBite.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHBite.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHBite.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite.d # Compiles file ../mod/AvHBite2.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite2.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite2.o: ../mod/AvHBite2.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHBite2.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite2.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHBite2.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBite2.d # Compiles file ../mod/AvHBlink.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBlink.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBlink.o: ../mod/AvHBlink.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHBlink.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBlink.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHBlink.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBlink.d # Compiles file ../mod/AvHBuildingGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildingGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildingGun.o: ../mod/AvHBuildingGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHBuildingGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildingGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHBuildingGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHBuildingGun.d # Compiles file ../mod/AvHClaws.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHClaws.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHClaws.o: ../mod/AvHClaws.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHClaws.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHClaws.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHClaws.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHClaws.d # Compiles file ../mod/AvHDevour.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDevour.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDevour.o: ../mod/AvHDevour.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHDevour.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDevour.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHDevour.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDevour.d # Compiles file ../mod/AvHDivineWind.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDivineWind.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDivineWind.o: ../mod/AvHDivineWind.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHDivineWind.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDivineWind.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHDivineWind.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHDivineWind.d # Compiles file ../mod/AvHGrenade.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenade.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenade.o: ../mod/AvHGrenade.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHGrenade.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenade.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHGrenade.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenade.d # Compiles file ../mod/AvHGrenadeGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenadeGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenadeGun.o: ../mod/AvHGrenadeGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHGrenadeGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenadeGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHGrenadeGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHGrenadeGun.d # Compiles file ../mod/AvHHealingSpray.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHealingSpray.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHealingSpray.o: ../mod/AvHHealingSpray.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHHealingSpray.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHealingSpray.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHHealingSpray.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHealingSpray.d # Compiles file ../mod/AvHHeavyMachineGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHeavyMachineGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHeavyMachineGun.o: ../mod/AvHHeavyMachineGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHHeavyMachineGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHeavyMachineGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHHeavyMachineGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHHeavyMachineGun.d # Compiles file ../mod/AvHItemInfo.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHItemInfo.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHItemInfo.o: ../mod/AvHItemInfo.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHItemInfo.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHItemInfo.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHItemInfo.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHItemInfo.d # Compiles file ../mod/AvHKnife.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHKnife.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHKnife.o: ../mod/AvHKnife.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHKnife.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHKnife.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHKnife.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHKnife.d # Compiles file ../mod/AvHMachineGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMachineGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMachineGun.o: ../mod/AvHMachineGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHMachineGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMachineGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHMachineGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMachineGun.d # Compiles file ../mod/AvHMetabolize.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMetabolize.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMetabolize.o: ../mod/AvHMetabolize.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHMetabolize.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMetabolize.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHMetabolize.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMetabolize.d # Compiles file ../mod/AvHMine.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMine.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMine.o: ../mod/AvHMine.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHMine.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMine.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHMine.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHMine.d # Compiles file ../mod/AvHParasiteGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParasiteGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParasiteGun.o: ../mod/AvHParasiteGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHParasiteGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParasiteGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHParasiteGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParasiteGun.d # Compiles file ../mod/AvHPistol.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPistol.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPistol.o: ../mod/AvHPistol.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHPistol.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPistol.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHPistol.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPistol.d # Compiles file ../mod/AvHPrimalScream.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPrimalScream.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPrimalScream.o: ../mod/AvHPrimalScream.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHPrimalScream.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPrimalScream.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHPrimalScream.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHPrimalScream.d # Compiles file ../mod/AvHSonicGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSonicGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSonicGun.o: ../mod/AvHSonicGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSonicGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSonicGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSonicGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSonicGun.d # Compiles file ../mod/AvHSpikeGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpikeGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpikeGun.o: ../mod/AvHSpikeGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSpikeGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpikeGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSpikeGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpikeGun.d # Compiles file ../mod/AvHSpitGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpitGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpitGun.o: ../mod/AvHSpitGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSpitGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpitGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSpitGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpitGun.d # Compiles file ../mod/AvHSpores.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpores.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpores.o: ../mod/AvHSpores.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSpores.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpores.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSpores.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSpores.d # Compiles file ../mod/AvHStomp.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHStomp.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHStomp.o: ../mod/AvHStomp.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHStomp.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHStomp.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHStomp.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHStomp.d # Compiles file ../mod/AvHSwipe.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSwipe.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSwipe.o: ../mod/AvHSwipe.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHSwipe.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSwipe.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHSwipe.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHSwipe.d # Compiles file ../mod/AvHUmbraGun.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHUmbraGun.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHUmbraGun.o: ../mod/AvHUmbraGun.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHUmbraGun.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHUmbraGun.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHUmbraGun.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHUmbraGun.d # Compiles file ../mod/AvHWebSpinner.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWebSpinner.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWebSpinner.o: ../mod/AvHWebSpinner.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHWebSpinner.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWebSpinner.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHWebSpinner.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWebSpinner.d # Compiles file ../mod/AvHWelder.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWelder.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWelder.o: ../mod/AvHWelder.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHWelder.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWelder.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHWelder.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHWelder.d # Compiles file ggrenade.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/ggrenade.d V:/temp/ns.dll/gccDeveloper-debug/ggrenade.o: ggrenade.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ggrenade.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/ggrenade.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ggrenade.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/ggrenade.d # Compiles file ../mod/AvHParticleSystem.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystem.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystem.o: ../mod/AvHParticleSystem.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHParticleSystem.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystem.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHParticleSystem.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystem.d # Compiles file ../mod/AvHParticleSystemEntity.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemEntity.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemEntity.o: ../mod/AvHParticleSystemEntity.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHParticleSystemEntity.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemEntity.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHParticleSystemEntity.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemEntity.d # Compiles file ../mod/AvHParticleSystemManager.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemManager.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemManager.o: ../mod/AvHParticleSystemManager.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHParticleSystemManager.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemManager.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHParticleSystemManager.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleSystemManager.d # Compiles file ../mod/AvHParticleTemplate.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplate.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplate.o: ../mod/AvHParticleTemplate.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHParticleTemplate.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplate.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHParticleTemplate.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplate.d # Compiles file ../mod/AvHParticleTemplateServer.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplateServer.d V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplateServer.o: ../mod/AvHParticleTemplateServer.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../mod/AvHParticleTemplateServer.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplateServer.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../mod/AvHParticleTemplateServer.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../mod/AvHParticleTemplateServer.d # Compiles file ../util/Balance.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/Balance.d V:/temp/ns.dll/gccDeveloper-debug/../util/Balance.o: ../util/Balance.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/Balance.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/Balance.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/Balance.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/Balance.d # Compiles file ../util/Checksum.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/Checksum.d V:/temp/ns.dll/gccDeveloper-debug/../util/Checksum.o: ../util/Checksum.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/Checksum.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/Checksum.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/Checksum.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/Checksum.d # Compiles file ../util/GammaTable.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/GammaTable.d V:/temp/ns.dll/gccDeveloper-debug/../util/GammaTable.o: ../util/GammaTable.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/GammaTable.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/GammaTable.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/GammaTable.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/GammaTable.d # Compiles file ../util/LinuxSupport.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/LinuxSupport.d V:/temp/ns.dll/gccDeveloper-debug/../util/LinuxSupport.o: ../util/LinuxSupport.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/LinuxSupport.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/LinuxSupport.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/LinuxSupport.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/LinuxSupport.d # Compiles file ../util/Mat3.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/Mat3.d V:/temp/ns.dll/gccDeveloper-debug/../util/Mat3.o: ../util/Mat3.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/Mat3.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/Mat3.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/Mat3.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/Mat3.d # Compiles file ../util/MathUtil.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/MathUtil.d V:/temp/ns.dll/gccDeveloper-debug/../util/MathUtil.o: ../util/MathUtil.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/MathUtil.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/MathUtil.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/MathUtil.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/MathUtil.d # Compiles file ../util/Quat.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/Quat.d V:/temp/ns.dll/gccDeveloper-debug/../util/Quat.o: ../util/Quat.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/Quat.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/Quat.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/Quat.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/Quat.d # Compiles file ../util/Stacktrace.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/Stacktrace.d V:/temp/ns.dll/gccDeveloper-debug/../util/Stacktrace.o: ../util/Stacktrace.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/Stacktrace.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/Stacktrace.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/Stacktrace.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/Stacktrace.d # Compiles file ../util/STLUtil.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/STLUtil.d V:/temp/ns.dll/gccDeveloper-debug/../util/STLUtil.o: ../util/STLUtil.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/STLUtil.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/STLUtil.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/STLUtil.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/STLUtil.d # Compiles file ../util/Tokenizer.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/Tokenizer.d V:/temp/ns.dll/gccDeveloper-debug/../util/Tokenizer.o: ../util/Tokenizer.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/Tokenizer.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/Tokenizer.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/Tokenizer.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/Tokenizer.d # Compiles file ../util/Zassert.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/Zassert.d V:/temp/ns.dll/gccDeveloper-debug/../util/Zassert.o: ../util/Zassert.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/Zassert.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/Zassert.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/Zassert.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/Zassert.d # Compiles file ../util/ZassertTemplate.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../util/ZassertTemplate.d V:/temp/ns.dll/gccDeveloper-debug/../util/ZassertTemplate.o: ../util/ZassertTemplate.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../util/ZassertTemplate.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../util/ZassertTemplate.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../util/ZassertTemplate.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../util/ZassertTemplate.d # Compiles file ../textrep/TRDescription.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRDescription.d V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRDescription.o: ../textrep/TRDescription.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../textrep/TRDescription.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRDescription.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../textrep/TRDescription.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRDescription.d # Compiles file ../textrep/TRFactory.cpp for the Developer-debug configuration... -include V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRFactory.d V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRFactory.o: ../textrep/TRFactory.cpp $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -c ../textrep/TRFactory.cpp $(Developer-debug_Include_Path) -o V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRFactory.o $(CPP_COMPILER) $(Developer-debug_Preprocessor_Definitions) $(Developer-debug_Compiler_Flags) -MM ../textrep/TRFactory.cpp $(Developer-debug_Include_Path) > V:/temp/ns.dll/gccDeveloper-debug/../textrep/TRFactory.d # Builds the Developer-release configuration... .PHONY: Developer-release Developer-release: create_folders V:/temp/ns.dll/gccDeveloper-release/animating.o V:/temp/ns.dll/gccDeveloper-release/animation.o V:/temp/ns.dll/gccDeveloper-release/bmodels.o V:/temp/ns.dll/gccDeveloper-release/buttons.o V:/temp/ns.dll/gccDeveloper-release/cbase.o V:/temp/ns.dll/gccDeveloper-release/client.o V:/temp/ns.dll/gccDeveloper-release/combat.o V:/temp/ns.dll/gccDeveloper-release/doors.o V:/temp/ns.dll/gccDeveloper-release/effects.o V:/temp/ns.dll/gccDeveloper-release/egon.o V:/temp/ns.dll/gccDeveloper-release/explode.o V:/temp/ns.dll/gccDeveloper-release/func_break.o V:/temp/ns.dll/gccDeveloper-release/func_tank.o V:/temp/ns.dll/gccDeveloper-release/game.o V:/temp/ns.dll/gccDeveloper-release/gamerules.o V:/temp/ns.dll/gccDeveloper-release/gauss.o V:/temp/ns.dll/gccDeveloper-release/globals.o V:/temp/ns.dll/gccDeveloper-release/h_ai.o V:/temp/ns.dll/gccDeveloper-release/h_battery.o V:/temp/ns.dll/gccDeveloper-release/h_cycler.o V:/temp/ns.dll/gccDeveloper-release/h_export.o V:/temp/ns.dll/gccDeveloper-release/items.o V:/temp/ns.dll/gccDeveloper-release/lights.o V:/temp/ns.dll/gccDeveloper-release/maprules.o V:/temp/ns.dll/gccDeveloper-release/mpstubb.o V:/temp/ns.dll/gccDeveloper-release/multiplay_gamerules.o V:/temp/ns.dll/gccDeveloper-release/observer.o V:/temp/ns.dll/gccDeveloper-release/pathcorner.o V:/temp/ns.dll/gccDeveloper-release/plane.o V:/temp/ns.dll/gccDeveloper-release/plats.o V:/temp/ns.dll/gccDeveloper-release/player.o V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_debug.o V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_math.o V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_shared.o V:/temp/ns.dll/gccDeveloper-release/satchel.o V:/temp/ns.dll/gccDeveloper-release/shotgun.o V:/temp/ns.dll/gccDeveloper-release/singleplay_gamerules.o V:/temp/ns.dll/gccDeveloper-release/skill.o V:/temp/ns.dll/gccDeveloper-release/sound.o V:/temp/ns.dll/gccDeveloper-release/soundent.o V:/temp/ns.dll/gccDeveloper-release/spectator.o V:/temp/ns.dll/gccDeveloper-release/squeakgrenade.o V:/temp/ns.dll/gccDeveloper-release/subs.o V:/temp/ns.dll/gccDeveloper-release/teamplay_gamerules.o V:/temp/ns.dll/gccDeveloper-release/triggers.o V:/temp/ns.dll/gccDeveloper-release/turret.o V:/temp/ns.dll/gccDeveloper-release/util.o V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_banmgr.o V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_gamemgr.o V:/temp/ns.dll/gccDeveloper-release/weapons.o V:/temp/ns.dll/gccDeveloper-release/world.o V:/temp/ns.dll/gccDeveloper-release/xen.o V:/temp/ns.dll/gccDeveloper-release/../mod/AnimationUtil.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienEquipment.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienTurret.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienWeapon.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAssert.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseBuildable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseInfoLocation.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCloakable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCombat.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConsoleCommands.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConstants.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCurl.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntities.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntityHierarchy.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGamerules.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHive.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMapExtents.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineEquipment.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineTurret.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineWeapon.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMiniMap.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMovementUtil.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNetworkMessages.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusServer.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusTunnelToClient.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHOrder.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayer.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayerUpgrade.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPushableBuildable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHReinforceable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHResearchManager.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptManager.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptServer.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptShared.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSelectionHelper.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerPlayerData.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerUtil.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedMovementInfo.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedUtil.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSiegeTurret.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSoundListManager.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpawn.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpecials.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTeam.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechNode.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechSlotManager.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechTree.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTurret.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVisibleBlipList.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVoiceHelper.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWeldable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWorldUpdate.o V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker.o V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker_ServerOnly.o V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionUtil.o V:/temp/ns.dll/gccDeveloper-release/../mod/NetworkMeter.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAcidRocketGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienAbilities.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBasePlayerWeapon.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBileBombGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite2.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBlink.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildingGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHClaws.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDevour.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDivineWind.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenade.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenadeGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHealingSpray.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHeavyMachineGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHItemInfo.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHKnife.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMachineGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMetabolize.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMine.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParasiteGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPistol.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPrimalScream.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSonicGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpikeGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpitGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpores.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHStomp.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSwipe.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHUmbraGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWebSpinner.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWelder.o V:/temp/ns.dll/gccDeveloper-release/ggrenade.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystem.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemEntity.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemManager.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplate.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplateServer.o V:/temp/ns.dll/gccDeveloper-release/../util/Balance.o V:/temp/ns.dll/gccDeveloper-release/../util/Checksum.o V:/temp/ns.dll/gccDeveloper-release/../util/GammaTable.o V:/temp/ns.dll/gccDeveloper-release/../util/LinuxSupport.o V:/temp/ns.dll/gccDeveloper-release/../util/Mat3.o V:/temp/ns.dll/gccDeveloper-release/../util/MathUtil.o V:/temp/ns.dll/gccDeveloper-release/../util/Quat.o V:/temp/ns.dll/gccDeveloper-release/../util/Stacktrace.o V:/temp/ns.dll/gccDeveloper-release/../util/STLUtil.o V:/temp/ns.dll/gccDeveloper-release/../util/Tokenizer.o V:/temp/ns.dll/gccDeveloper-release/../util/Zassert.o V:/temp/ns.dll/gccDeveloper-release/../util/ZassertTemplate.o V:/temp/ns.dll/gccDeveloper-release/../textrep/TRDescription.o V:/temp/ns.dll/gccDeveloper-release/../textrep/TRFactory.o g++ -fPIC -shared -Wl,-soname,libns.dll.so -o V:/temp/ns.dll/gccDeveloper-release/libns.dll.so V:/temp/ns.dll/gccDeveloper-release/animating.o V:/temp/ns.dll/gccDeveloper-release/animation.o V:/temp/ns.dll/gccDeveloper-release/bmodels.o V:/temp/ns.dll/gccDeveloper-release/buttons.o V:/temp/ns.dll/gccDeveloper-release/cbase.o V:/temp/ns.dll/gccDeveloper-release/client.o V:/temp/ns.dll/gccDeveloper-release/combat.o V:/temp/ns.dll/gccDeveloper-release/doors.o V:/temp/ns.dll/gccDeveloper-release/effects.o V:/temp/ns.dll/gccDeveloper-release/egon.o V:/temp/ns.dll/gccDeveloper-release/explode.o V:/temp/ns.dll/gccDeveloper-release/func_break.o V:/temp/ns.dll/gccDeveloper-release/func_tank.o V:/temp/ns.dll/gccDeveloper-release/game.o V:/temp/ns.dll/gccDeveloper-release/gamerules.o V:/temp/ns.dll/gccDeveloper-release/gauss.o V:/temp/ns.dll/gccDeveloper-release/globals.o V:/temp/ns.dll/gccDeveloper-release/h_ai.o V:/temp/ns.dll/gccDeveloper-release/h_battery.o V:/temp/ns.dll/gccDeveloper-release/h_cycler.o V:/temp/ns.dll/gccDeveloper-release/h_export.o V:/temp/ns.dll/gccDeveloper-release/items.o V:/temp/ns.dll/gccDeveloper-release/lights.o V:/temp/ns.dll/gccDeveloper-release/maprules.o V:/temp/ns.dll/gccDeveloper-release/mpstubb.o V:/temp/ns.dll/gccDeveloper-release/multiplay_gamerules.o V:/temp/ns.dll/gccDeveloper-release/observer.o V:/temp/ns.dll/gccDeveloper-release/pathcorner.o V:/temp/ns.dll/gccDeveloper-release/plane.o V:/temp/ns.dll/gccDeveloper-release/plats.o V:/temp/ns.dll/gccDeveloper-release/player.o V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_debug.o V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_math.o V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_shared.o V:/temp/ns.dll/gccDeveloper-release/satchel.o V:/temp/ns.dll/gccDeveloper-release/shotgun.o V:/temp/ns.dll/gccDeveloper-release/singleplay_gamerules.o V:/temp/ns.dll/gccDeveloper-release/skill.o V:/temp/ns.dll/gccDeveloper-release/sound.o V:/temp/ns.dll/gccDeveloper-release/soundent.o V:/temp/ns.dll/gccDeveloper-release/spectator.o V:/temp/ns.dll/gccDeveloper-release/squeakgrenade.o V:/temp/ns.dll/gccDeveloper-release/subs.o V:/temp/ns.dll/gccDeveloper-release/teamplay_gamerules.o V:/temp/ns.dll/gccDeveloper-release/triggers.o V:/temp/ns.dll/gccDeveloper-release/turret.o V:/temp/ns.dll/gccDeveloper-release/util.o V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_banmgr.o V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_gamemgr.o V:/temp/ns.dll/gccDeveloper-release/weapons.o V:/temp/ns.dll/gccDeveloper-release/world.o V:/temp/ns.dll/gccDeveloper-release/xen.o V:/temp/ns.dll/gccDeveloper-release/../mod/AnimationUtil.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienEquipment.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienTurret.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienWeapon.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAssert.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseBuildable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseInfoLocation.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCloakable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCombat.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConsoleCommands.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConstants.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCurl.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntities.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntityHierarchy.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGamerules.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHive.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMapExtents.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineEquipment.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineTurret.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineWeapon.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMiniMap.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMovementUtil.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNetworkMessages.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusServer.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusTunnelToClient.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHOrder.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayer.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayerUpgrade.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPushableBuildable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHReinforceable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHResearchManager.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptManager.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptServer.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptShared.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSelectionHelper.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerPlayerData.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerUtil.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedMovementInfo.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedUtil.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSiegeTurret.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSoundListManager.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpawn.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpecials.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTeam.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechNode.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechSlotManager.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechTree.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTurret.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVisibleBlipList.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVoiceHelper.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWeldable.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWorldUpdate.o V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker.o V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker_ServerOnly.o V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionUtil.o V:/temp/ns.dll/gccDeveloper-release/../mod/NetworkMeter.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAcidRocketGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienAbilities.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBasePlayerWeapon.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBileBombGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite2.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBlink.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildingGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHClaws.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDevour.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDivineWind.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenade.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenadeGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHealingSpray.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHeavyMachineGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHItemInfo.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHKnife.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMachineGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMetabolize.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMine.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParasiteGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPistol.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPrimalScream.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSonicGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpikeGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpitGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpores.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHStomp.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSwipe.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHUmbraGun.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWebSpinner.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWelder.o V:/temp/ns.dll/gccDeveloper-release/ggrenade.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystem.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemEntity.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemManager.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplate.o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplateServer.o V:/temp/ns.dll/gccDeveloper-release/../util/Balance.o V:/temp/ns.dll/gccDeveloper-release/../util/Checksum.o V:/temp/ns.dll/gccDeveloper-release/../util/GammaTable.o V:/temp/ns.dll/gccDeveloper-release/../util/LinuxSupport.o V:/temp/ns.dll/gccDeveloper-release/../util/Mat3.o V:/temp/ns.dll/gccDeveloper-release/../util/MathUtil.o V:/temp/ns.dll/gccDeveloper-release/../util/Quat.o V:/temp/ns.dll/gccDeveloper-release/../util/Stacktrace.o V:/temp/ns.dll/gccDeveloper-release/../util/STLUtil.o V:/temp/ns.dll/gccDeveloper-release/../util/Tokenizer.o V:/temp/ns.dll/gccDeveloper-release/../util/Zassert.o V:/temp/ns.dll/gccDeveloper-release/../util/ZassertTemplate.o V:/temp/ns.dll/gccDeveloper-release/../textrep/TRDescription.o V:/temp/ns.dll/gccDeveloper-release/../textrep/TRFactory.o $(Developer-release_Implicitly_Linked_Objects) # Compiles file animating.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/animating.d V:/temp/ns.dll/gccDeveloper-release/animating.o: animating.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c animating.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/animating.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM animating.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/animating.d # Compiles file animation.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/animation.d V:/temp/ns.dll/gccDeveloper-release/animation.o: animation.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c animation.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/animation.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM animation.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/animation.d # Compiles file bmodels.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/bmodels.d V:/temp/ns.dll/gccDeveloper-release/bmodels.o: bmodels.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c bmodels.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/bmodels.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM bmodels.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/bmodels.d # Compiles file buttons.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/buttons.d V:/temp/ns.dll/gccDeveloper-release/buttons.o: buttons.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c buttons.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/buttons.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM buttons.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/buttons.d # Compiles file cbase.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/cbase.d V:/temp/ns.dll/gccDeveloper-release/cbase.o: cbase.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c cbase.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/cbase.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM cbase.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/cbase.d # Compiles file client.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/client.d V:/temp/ns.dll/gccDeveloper-release/client.o: client.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c client.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/client.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM client.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/client.d # Compiles file combat.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/combat.d V:/temp/ns.dll/gccDeveloper-release/combat.o: combat.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c combat.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/combat.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM combat.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/combat.d # Compiles file doors.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/doors.d V:/temp/ns.dll/gccDeveloper-release/doors.o: doors.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c doors.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/doors.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM doors.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/doors.d # Compiles file effects.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/effects.d V:/temp/ns.dll/gccDeveloper-release/effects.o: effects.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c effects.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/effects.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM effects.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/effects.d # Compiles file egon.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/egon.d V:/temp/ns.dll/gccDeveloper-release/egon.o: egon.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c egon.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/egon.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM egon.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/egon.d # Compiles file explode.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/explode.d V:/temp/ns.dll/gccDeveloper-release/explode.o: explode.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c explode.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/explode.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM explode.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/explode.d # Compiles file func_break.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/func_break.d V:/temp/ns.dll/gccDeveloper-release/func_break.o: func_break.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c func_break.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/func_break.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM func_break.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/func_break.d # Compiles file func_tank.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/func_tank.d V:/temp/ns.dll/gccDeveloper-release/func_tank.o: func_tank.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c func_tank.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/func_tank.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM func_tank.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/func_tank.d # Compiles file game.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/game.d V:/temp/ns.dll/gccDeveloper-release/game.o: game.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c game.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/game.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM game.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/game.d # Compiles file gamerules.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/gamerules.d V:/temp/ns.dll/gccDeveloper-release/gamerules.o: gamerules.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c gamerules.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/gamerules.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM gamerules.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/gamerules.d # Compiles file gauss.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/gauss.d V:/temp/ns.dll/gccDeveloper-release/gauss.o: gauss.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c gauss.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/gauss.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM gauss.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/gauss.d # Compiles file globals.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/globals.d V:/temp/ns.dll/gccDeveloper-release/globals.o: globals.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c globals.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/globals.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM globals.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/globals.d # Compiles file h_ai.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/h_ai.d V:/temp/ns.dll/gccDeveloper-release/h_ai.o: h_ai.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c h_ai.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/h_ai.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM h_ai.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/h_ai.d # Compiles file h_battery.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/h_battery.d V:/temp/ns.dll/gccDeveloper-release/h_battery.o: h_battery.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c h_battery.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/h_battery.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM h_battery.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/h_battery.d # Compiles file h_cycler.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/h_cycler.d V:/temp/ns.dll/gccDeveloper-release/h_cycler.o: h_cycler.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c h_cycler.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/h_cycler.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM h_cycler.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/h_cycler.d # Compiles file h_export.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/h_export.d V:/temp/ns.dll/gccDeveloper-release/h_export.o: h_export.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c h_export.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/h_export.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM h_export.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/h_export.d # Compiles file items.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/items.d V:/temp/ns.dll/gccDeveloper-release/items.o: items.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c items.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/items.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM items.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/items.d # Compiles file lights.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/lights.d V:/temp/ns.dll/gccDeveloper-release/lights.o: lights.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c lights.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/lights.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM lights.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/lights.d # Compiles file maprules.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/maprules.d V:/temp/ns.dll/gccDeveloper-release/maprules.o: maprules.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c maprules.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/maprules.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM maprules.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/maprules.d # Compiles file mpstubb.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/mpstubb.d V:/temp/ns.dll/gccDeveloper-release/mpstubb.o: mpstubb.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c mpstubb.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/mpstubb.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM mpstubb.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/mpstubb.d # Compiles file multiplay_gamerules.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/multiplay_gamerules.d V:/temp/ns.dll/gccDeveloper-release/multiplay_gamerules.o: multiplay_gamerules.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c multiplay_gamerules.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/multiplay_gamerules.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM multiplay_gamerules.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/multiplay_gamerules.d # Compiles file observer.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/observer.d V:/temp/ns.dll/gccDeveloper-release/observer.o: observer.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c observer.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/observer.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM observer.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/observer.d # Compiles file pathcorner.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/pathcorner.d V:/temp/ns.dll/gccDeveloper-release/pathcorner.o: pathcorner.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c pathcorner.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/pathcorner.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM pathcorner.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/pathcorner.d # Compiles file plane.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/plane.d V:/temp/ns.dll/gccDeveloper-release/plane.o: plane.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c plane.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/plane.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM plane.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/plane.d # Compiles file plats.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/plats.d V:/temp/ns.dll/gccDeveloper-release/plats.o: plats.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c plats.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/plats.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM plats.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/plats.d # Compiles file player.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/player.d V:/temp/ns.dll/gccDeveloper-release/player.o: player.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c player.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/player.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM player.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/player.d # Compiles file ../pm_shared/pm_debug.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_debug.d V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_debug.o: ../pm_shared/pm_debug.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../pm_shared/pm_debug.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_debug.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../pm_shared/pm_debug.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_debug.d # Compiles file ../pm_shared/pm_math.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_math.d V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_math.o: ../pm_shared/pm_math.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../pm_shared/pm_math.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_math.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../pm_shared/pm_math.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_math.d # Compiles file ../pm_shared/pm_shared.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_shared.d V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_shared.o: ../pm_shared/pm_shared.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../pm_shared/pm_shared.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_shared.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../pm_shared/pm_shared.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../pm_shared/pm_shared.d # Compiles file satchel.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/satchel.d V:/temp/ns.dll/gccDeveloper-release/satchel.o: satchel.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c satchel.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/satchel.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM satchel.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/satchel.d # Compiles file shotgun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/shotgun.d V:/temp/ns.dll/gccDeveloper-release/shotgun.o: shotgun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c shotgun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/shotgun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM shotgun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/shotgun.d # Compiles file singleplay_gamerules.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/singleplay_gamerules.d V:/temp/ns.dll/gccDeveloper-release/singleplay_gamerules.o: singleplay_gamerules.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c singleplay_gamerules.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/singleplay_gamerules.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM singleplay_gamerules.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/singleplay_gamerules.d # Compiles file skill.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/skill.d V:/temp/ns.dll/gccDeveloper-release/skill.o: skill.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c skill.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/skill.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM skill.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/skill.d # Compiles file sound.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/sound.d V:/temp/ns.dll/gccDeveloper-release/sound.o: sound.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c sound.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/sound.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM sound.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/sound.d # Compiles file soundent.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/soundent.d V:/temp/ns.dll/gccDeveloper-release/soundent.o: soundent.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c soundent.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/soundent.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM soundent.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/soundent.d # Compiles file spectator.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/spectator.d V:/temp/ns.dll/gccDeveloper-release/spectator.o: spectator.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c spectator.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/spectator.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM spectator.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/spectator.d # Compiles file squeakgrenade.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/squeakgrenade.d V:/temp/ns.dll/gccDeveloper-release/squeakgrenade.o: squeakgrenade.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c squeakgrenade.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/squeakgrenade.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM squeakgrenade.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/squeakgrenade.d # Compiles file subs.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/subs.d V:/temp/ns.dll/gccDeveloper-release/subs.o: subs.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c subs.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/subs.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM subs.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/subs.d # Compiles file teamplay_gamerules.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/teamplay_gamerules.d V:/temp/ns.dll/gccDeveloper-release/teamplay_gamerules.o: teamplay_gamerules.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c teamplay_gamerules.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/teamplay_gamerules.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM teamplay_gamerules.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/teamplay_gamerules.d # Compiles file triggers.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/triggers.d V:/temp/ns.dll/gccDeveloper-release/triggers.o: triggers.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c triggers.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/triggers.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM triggers.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/triggers.d # Compiles file turret.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/turret.d V:/temp/ns.dll/gccDeveloper-release/turret.o: turret.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c turret.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/turret.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM turret.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/turret.d # Compiles file util.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/util.d V:/temp/ns.dll/gccDeveloper-release/util.o: util.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c util.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/util.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM util.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/util.d # Compiles file ../game_shared/voice_banmgr.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_banmgr.d V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_banmgr.o: ../game_shared/voice_banmgr.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../game_shared/voice_banmgr.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_banmgr.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../game_shared/voice_banmgr.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_banmgr.d # Compiles file ../game_shared/voice_gamemgr.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_gamemgr.d V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_gamemgr.o: ../game_shared/voice_gamemgr.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../game_shared/voice_gamemgr.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_gamemgr.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../game_shared/voice_gamemgr.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../game_shared/voice_gamemgr.d # Compiles file weapons.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/weapons.d V:/temp/ns.dll/gccDeveloper-release/weapons.o: weapons.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c weapons.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/weapons.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM weapons.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/weapons.d # Compiles file world.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/world.d V:/temp/ns.dll/gccDeveloper-release/world.o: world.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c world.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/world.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM world.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/world.d # Compiles file xen.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/xen.d V:/temp/ns.dll/gccDeveloper-release/xen.o: xen.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c xen.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/xen.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM xen.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/xen.d # Compiles file ../mod/AnimationUtil.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AnimationUtil.d V:/temp/ns.dll/gccDeveloper-release/../mod/AnimationUtil.o: ../mod/AnimationUtil.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AnimationUtil.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AnimationUtil.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AnimationUtil.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AnimationUtil.d # Compiles file ../mod/AvHAlienEquipment.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienEquipment.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienEquipment.o: ../mod/AvHAlienEquipment.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHAlienEquipment.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienEquipment.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHAlienEquipment.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienEquipment.d # Compiles file ../mod/AvHAlienTurret.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienTurret.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienTurret.o: ../mod/AvHAlienTurret.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHAlienTurret.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienTurret.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHAlienTurret.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienTurret.d # Compiles file ../mod/AvHAlienWeapon.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienWeapon.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienWeapon.o: ../mod/AvHAlienWeapon.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHAlienWeapon.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienWeapon.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHAlienWeapon.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienWeapon.d # Compiles file ../mod/AvHAssert.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAssert.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAssert.o: ../mod/AvHAssert.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHAssert.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAssert.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHAssert.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAssert.d # Compiles file ../mod/AvHBaseBuildable.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseBuildable.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseBuildable.o: ../mod/AvHBaseBuildable.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHBaseBuildable.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseBuildable.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHBaseBuildable.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseBuildable.d # Compiles file ../mod/AvHBaseInfoLocation.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseInfoLocation.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseInfoLocation.o: ../mod/AvHBaseInfoLocation.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHBaseInfoLocation.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseInfoLocation.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHBaseInfoLocation.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBaseInfoLocation.d # Compiles file ../mod/AvHBuildable.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildable.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildable.o: ../mod/AvHBuildable.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHBuildable.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildable.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHBuildable.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildable.d # Compiles file ../mod/AvHCloakable.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCloakable.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCloakable.o: ../mod/AvHCloakable.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHCloakable.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCloakable.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHCloakable.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCloakable.d # Compiles file ../mod/AvHCombat.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCombat.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCombat.o: ../mod/AvHCombat.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHCombat.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCombat.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHCombat.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCombat.d # Compiles file ../mod/AvHConsoleCommands.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConsoleCommands.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConsoleCommands.o: ../mod/AvHConsoleCommands.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHConsoleCommands.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConsoleCommands.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHConsoleCommands.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConsoleCommands.d # Compiles file ../mod/AvHConstants.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConstants.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConstants.o: ../mod/AvHConstants.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHConstants.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConstants.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHConstants.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHConstants.d # Compiles file ../mod/AvHCurl.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCurl.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCurl.o: ../mod/AvHCurl.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHCurl.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCurl.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHCurl.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHCurl.d # Compiles file ../mod/AvHEntities.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntities.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntities.o: ../mod/AvHEntities.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHEntities.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntities.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHEntities.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntities.d # Compiles file ../mod/AvHEntityHierarchy.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntityHierarchy.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntityHierarchy.o: ../mod/AvHEntityHierarchy.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHEntityHierarchy.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntityHierarchy.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHEntityHierarchy.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHEntityHierarchy.d # Compiles file ../mod/AvHGamerules.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGamerules.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGamerules.o: ../mod/AvHGamerules.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHGamerules.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGamerules.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHGamerules.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGamerules.d # Compiles file ../mod/AvHHive.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHive.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHive.o: ../mod/AvHHive.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHHive.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHive.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHHive.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHive.d # Compiles file ../mod/AvHMapExtents.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMapExtents.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMapExtents.o: ../mod/AvHMapExtents.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHMapExtents.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMapExtents.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHMapExtents.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMapExtents.d # Compiles file ../mod/AvHMarineEquipment.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineEquipment.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineEquipment.o: ../mod/AvHMarineEquipment.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHMarineEquipment.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineEquipment.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHMarineEquipment.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineEquipment.d # Compiles file ../mod/AvHMarineTurret.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineTurret.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineTurret.o: ../mod/AvHMarineTurret.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHMarineTurret.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineTurret.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHMarineTurret.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineTurret.d # Compiles file ../mod/AvHMarineWeapon.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineWeapon.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineWeapon.o: ../mod/AvHMarineWeapon.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHMarineWeapon.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineWeapon.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHMarineWeapon.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMarineWeapon.d # Compiles file ../mod/AvHMiniMap.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMiniMap.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMiniMap.o: ../mod/AvHMiniMap.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHMiniMap.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMiniMap.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHMiniMap.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMiniMap.d # Compiles file ../mod/AvHMovementUtil.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMovementUtil.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMovementUtil.o: ../mod/AvHMovementUtil.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHMovementUtil.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMovementUtil.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHMovementUtil.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMovementUtil.d # Compiles file ../mod/AvHNetworkMessages.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNetworkMessages.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNetworkMessages.o: ../mod/AvHNetworkMessages.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHNetworkMessages.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNetworkMessages.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHNetworkMessages.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNetworkMessages.d # Compiles file ../mod/AvHNexusServer.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusServer.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusServer.o: ../mod/AvHNexusServer.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHNexusServer.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusServer.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHNexusServer.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusServer.d # Compiles file ../mod/AvHNexusTunnelToClient.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusTunnelToClient.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusTunnelToClient.o: ../mod/AvHNexusTunnelToClient.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHNexusTunnelToClient.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusTunnelToClient.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHNexusTunnelToClient.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHNexusTunnelToClient.d # Compiles file ../mod/AvHOrder.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHOrder.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHOrder.o: ../mod/AvHOrder.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHOrder.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHOrder.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHOrder.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHOrder.d # Compiles file ../mod/AvHPlayer.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayer.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayer.o: ../mod/AvHPlayer.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHPlayer.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayer.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHPlayer.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayer.d # Compiles file ../mod/AvHPlayerUpgrade.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayerUpgrade.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayerUpgrade.o: ../mod/AvHPlayerUpgrade.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHPlayerUpgrade.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayerUpgrade.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHPlayerUpgrade.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPlayerUpgrade.d # Compiles file ../mod/AvHPushableBuildable.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPushableBuildable.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPushableBuildable.o: ../mod/AvHPushableBuildable.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHPushableBuildable.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPushableBuildable.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHPushableBuildable.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPushableBuildable.d # Compiles file ../mod/AvHReinforceable.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHReinforceable.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHReinforceable.o: ../mod/AvHReinforceable.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHReinforceable.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHReinforceable.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHReinforceable.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHReinforceable.d # Compiles file ../mod/AvHResearchManager.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHResearchManager.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHResearchManager.o: ../mod/AvHResearchManager.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHResearchManager.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHResearchManager.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHResearchManager.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHResearchManager.d # Compiles file ../mod/AvHScriptManager.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptManager.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptManager.o: ../mod/AvHScriptManager.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHScriptManager.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptManager.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHScriptManager.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptManager.d # Compiles file ../mod/AvHScriptServer.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptServer.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptServer.o: ../mod/AvHScriptServer.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHScriptServer.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptServer.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHScriptServer.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptServer.d # Compiles file ../mod/AvHScriptShared.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptShared.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptShared.o: ../mod/AvHScriptShared.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHScriptShared.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptShared.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHScriptShared.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHScriptShared.d # Compiles file ../mod/AvHSelectionHelper.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSelectionHelper.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSelectionHelper.o: ../mod/AvHSelectionHelper.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSelectionHelper.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSelectionHelper.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSelectionHelper.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSelectionHelper.d # Compiles file ../mod/AvHServerPlayerData.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerPlayerData.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerPlayerData.o: ../mod/AvHServerPlayerData.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHServerPlayerData.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerPlayerData.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHServerPlayerData.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerPlayerData.d # Compiles file ../mod/AvHServerUtil.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerUtil.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerUtil.o: ../mod/AvHServerUtil.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHServerUtil.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerUtil.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHServerUtil.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHServerUtil.d # Compiles file ../mod/AvHSharedMovementInfo.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedMovementInfo.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedMovementInfo.o: ../mod/AvHSharedMovementInfo.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSharedMovementInfo.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedMovementInfo.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSharedMovementInfo.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedMovementInfo.d # Compiles file ../mod/AvHSharedUtil.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedUtil.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedUtil.o: ../mod/AvHSharedUtil.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSharedUtil.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedUtil.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSharedUtil.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSharedUtil.d # Compiles file ../mod/AvHSiegeTurret.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSiegeTurret.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSiegeTurret.o: ../mod/AvHSiegeTurret.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSiegeTurret.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSiegeTurret.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSiegeTurret.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSiegeTurret.d # Compiles file ../mod/AvHSoundListManager.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSoundListManager.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSoundListManager.o: ../mod/AvHSoundListManager.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSoundListManager.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSoundListManager.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSoundListManager.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSoundListManager.d # Compiles file ../mod/AvHSpawn.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpawn.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpawn.o: ../mod/AvHSpawn.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSpawn.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpawn.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSpawn.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpawn.d # Compiles file ../mod/AvHSpecials.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpecials.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpecials.o: ../mod/AvHSpecials.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSpecials.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpecials.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSpecials.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpecials.d # Compiles file ../mod/AvHTeam.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTeam.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTeam.o: ../mod/AvHTeam.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHTeam.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTeam.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHTeam.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTeam.d # Compiles file ../mod/AvHTechNode.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechNode.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechNode.o: ../mod/AvHTechNode.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHTechNode.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechNode.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHTechNode.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechNode.d # Compiles file ../mod/AvHTechSlotManager.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechSlotManager.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechSlotManager.o: ../mod/AvHTechSlotManager.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHTechSlotManager.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechSlotManager.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHTechSlotManager.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechSlotManager.d # Compiles file ../mod/AvHTechTree.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechTree.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechTree.o: ../mod/AvHTechTree.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHTechTree.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechTree.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHTechTree.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTechTree.d # Compiles file ../mod/AvHTurret.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTurret.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTurret.o: ../mod/AvHTurret.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHTurret.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTurret.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHTurret.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHTurret.d # Compiles file ../mod/AvHVisibleBlipList.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVisibleBlipList.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVisibleBlipList.o: ../mod/AvHVisibleBlipList.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHVisibleBlipList.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVisibleBlipList.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHVisibleBlipList.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVisibleBlipList.d # Compiles file ../mod/AvHVoiceHelper.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVoiceHelper.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVoiceHelper.o: ../mod/AvHVoiceHelper.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHVoiceHelper.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVoiceHelper.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHVoiceHelper.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHVoiceHelper.d # Compiles file ../mod/AvHWeldable.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWeldable.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWeldable.o: ../mod/AvHWeldable.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHWeldable.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWeldable.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHWeldable.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWeldable.d # Compiles file ../mod/AvHWorldUpdate.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWorldUpdate.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWorldUpdate.o: ../mod/AvHWorldUpdate.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHWorldUpdate.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWorldUpdate.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHWorldUpdate.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWorldUpdate.d # Compiles file ../mod/CollisionChecker.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker.d V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker.o: ../mod/CollisionChecker.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/CollisionChecker.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/CollisionChecker.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker.d # Compiles file ../mod/CollisionChecker_ServerOnly.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker_ServerOnly.d V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker_ServerOnly.o: ../mod/CollisionChecker_ServerOnly.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/CollisionChecker_ServerOnly.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker_ServerOnly.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/CollisionChecker_ServerOnly.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionChecker_ServerOnly.d # Compiles file ../mod/CollisionUtil.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionUtil.d V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionUtil.o: ../mod/CollisionUtil.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/CollisionUtil.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionUtil.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/CollisionUtil.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/CollisionUtil.d # Compiles file ../mod/NetworkMeter.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/NetworkMeter.d V:/temp/ns.dll/gccDeveloper-release/../mod/NetworkMeter.o: ../mod/NetworkMeter.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/NetworkMeter.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/NetworkMeter.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/NetworkMeter.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/NetworkMeter.d # Compiles file ../mod/AvHAcidRocketGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAcidRocketGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAcidRocketGun.o: ../mod/AvHAcidRocketGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHAcidRocketGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAcidRocketGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHAcidRocketGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAcidRocketGun.d # Compiles file ../mod/AvHAlienAbilities.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienAbilities.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienAbilities.o: ../mod/AvHAlienAbilities.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHAlienAbilities.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienAbilities.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHAlienAbilities.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHAlienAbilities.d # Compiles file ../mod/AvHBasePlayerWeapon.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBasePlayerWeapon.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBasePlayerWeapon.o: ../mod/AvHBasePlayerWeapon.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHBasePlayerWeapon.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBasePlayerWeapon.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHBasePlayerWeapon.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBasePlayerWeapon.d # Compiles file ../mod/AvHBileBombGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBileBombGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBileBombGun.o: ../mod/AvHBileBombGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHBileBombGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBileBombGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHBileBombGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBileBombGun.d # Compiles file ../mod/AvHBite.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite.o: ../mod/AvHBite.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHBite.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHBite.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite.d # Compiles file ../mod/AvHBite2.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite2.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite2.o: ../mod/AvHBite2.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHBite2.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite2.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHBite2.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBite2.d # Compiles file ../mod/AvHBlink.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBlink.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBlink.o: ../mod/AvHBlink.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHBlink.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBlink.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHBlink.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBlink.d # Compiles file ../mod/AvHBuildingGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildingGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildingGun.o: ../mod/AvHBuildingGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHBuildingGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildingGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHBuildingGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHBuildingGun.d # Compiles file ../mod/AvHClaws.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHClaws.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHClaws.o: ../mod/AvHClaws.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHClaws.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHClaws.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHClaws.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHClaws.d # Compiles file ../mod/AvHDevour.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDevour.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDevour.o: ../mod/AvHDevour.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHDevour.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDevour.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHDevour.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDevour.d # Compiles file ../mod/AvHDivineWind.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDivineWind.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDivineWind.o: ../mod/AvHDivineWind.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHDivineWind.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDivineWind.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHDivineWind.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHDivineWind.d # Compiles file ../mod/AvHGrenade.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenade.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenade.o: ../mod/AvHGrenade.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHGrenade.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenade.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHGrenade.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenade.d # Compiles file ../mod/AvHGrenadeGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenadeGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenadeGun.o: ../mod/AvHGrenadeGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHGrenadeGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenadeGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHGrenadeGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHGrenadeGun.d # Compiles file ../mod/AvHHealingSpray.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHealingSpray.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHealingSpray.o: ../mod/AvHHealingSpray.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHHealingSpray.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHealingSpray.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHHealingSpray.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHealingSpray.d # Compiles file ../mod/AvHHeavyMachineGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHeavyMachineGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHeavyMachineGun.o: ../mod/AvHHeavyMachineGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHHeavyMachineGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHeavyMachineGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHHeavyMachineGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHHeavyMachineGun.d # Compiles file ../mod/AvHItemInfo.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHItemInfo.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHItemInfo.o: ../mod/AvHItemInfo.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHItemInfo.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHItemInfo.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHItemInfo.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHItemInfo.d # Compiles file ../mod/AvHKnife.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHKnife.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHKnife.o: ../mod/AvHKnife.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHKnife.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHKnife.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHKnife.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHKnife.d # Compiles file ../mod/AvHMachineGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMachineGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMachineGun.o: ../mod/AvHMachineGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHMachineGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMachineGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHMachineGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMachineGun.d # Compiles file ../mod/AvHMetabolize.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMetabolize.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMetabolize.o: ../mod/AvHMetabolize.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHMetabolize.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMetabolize.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHMetabolize.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMetabolize.d # Compiles file ../mod/AvHMine.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMine.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMine.o: ../mod/AvHMine.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHMine.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMine.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHMine.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHMine.d # Compiles file ../mod/AvHParasiteGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParasiteGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParasiteGun.o: ../mod/AvHParasiteGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHParasiteGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParasiteGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHParasiteGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParasiteGun.d # Compiles file ../mod/AvHPistol.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPistol.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPistol.o: ../mod/AvHPistol.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHPistol.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPistol.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHPistol.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPistol.d # Compiles file ../mod/AvHPrimalScream.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPrimalScream.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPrimalScream.o: ../mod/AvHPrimalScream.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHPrimalScream.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPrimalScream.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHPrimalScream.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHPrimalScream.d # Compiles file ../mod/AvHSonicGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSonicGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSonicGun.o: ../mod/AvHSonicGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSonicGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSonicGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSonicGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSonicGun.d # Compiles file ../mod/AvHSpikeGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpikeGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpikeGun.o: ../mod/AvHSpikeGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSpikeGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpikeGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSpikeGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpikeGun.d # Compiles file ../mod/AvHSpitGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpitGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpitGun.o: ../mod/AvHSpitGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSpitGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpitGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSpitGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpitGun.d # Compiles file ../mod/AvHSpores.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpores.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpores.o: ../mod/AvHSpores.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSpores.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpores.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSpores.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSpores.d # Compiles file ../mod/AvHStomp.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHStomp.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHStomp.o: ../mod/AvHStomp.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHStomp.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHStomp.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHStomp.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHStomp.d # Compiles file ../mod/AvHSwipe.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSwipe.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSwipe.o: ../mod/AvHSwipe.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHSwipe.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSwipe.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHSwipe.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHSwipe.d # Compiles file ../mod/AvHUmbraGun.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHUmbraGun.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHUmbraGun.o: ../mod/AvHUmbraGun.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHUmbraGun.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHUmbraGun.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHUmbraGun.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHUmbraGun.d # Compiles file ../mod/AvHWebSpinner.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWebSpinner.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWebSpinner.o: ../mod/AvHWebSpinner.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHWebSpinner.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWebSpinner.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHWebSpinner.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWebSpinner.d # Compiles file ../mod/AvHWelder.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWelder.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWelder.o: ../mod/AvHWelder.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHWelder.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWelder.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHWelder.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHWelder.d # Compiles file ggrenade.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/ggrenade.d V:/temp/ns.dll/gccDeveloper-release/ggrenade.o: ggrenade.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ggrenade.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/ggrenade.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ggrenade.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/ggrenade.d # Compiles file ../mod/AvHParticleSystem.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystem.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystem.o: ../mod/AvHParticleSystem.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHParticleSystem.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystem.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHParticleSystem.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystem.d # Compiles file ../mod/AvHParticleSystemEntity.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemEntity.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemEntity.o: ../mod/AvHParticleSystemEntity.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHParticleSystemEntity.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemEntity.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHParticleSystemEntity.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemEntity.d # Compiles file ../mod/AvHParticleSystemManager.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemManager.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemManager.o: ../mod/AvHParticleSystemManager.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHParticleSystemManager.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemManager.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHParticleSystemManager.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleSystemManager.d # Compiles file ../mod/AvHParticleTemplate.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplate.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplate.o: ../mod/AvHParticleTemplate.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHParticleTemplate.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplate.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHParticleTemplate.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplate.d # Compiles file ../mod/AvHParticleTemplateServer.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplateServer.d V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplateServer.o: ../mod/AvHParticleTemplateServer.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../mod/AvHParticleTemplateServer.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplateServer.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../mod/AvHParticleTemplateServer.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../mod/AvHParticleTemplateServer.d # Compiles file ../util/Balance.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/Balance.d V:/temp/ns.dll/gccDeveloper-release/../util/Balance.o: ../util/Balance.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/Balance.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/Balance.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/Balance.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/Balance.d # Compiles file ../util/Checksum.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/Checksum.d V:/temp/ns.dll/gccDeveloper-release/../util/Checksum.o: ../util/Checksum.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/Checksum.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/Checksum.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/Checksum.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/Checksum.d # Compiles file ../util/GammaTable.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/GammaTable.d V:/temp/ns.dll/gccDeveloper-release/../util/GammaTable.o: ../util/GammaTable.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/GammaTable.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/GammaTable.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/GammaTable.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/GammaTable.d # Compiles file ../util/LinuxSupport.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/LinuxSupport.d V:/temp/ns.dll/gccDeveloper-release/../util/LinuxSupport.o: ../util/LinuxSupport.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/LinuxSupport.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/LinuxSupport.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/LinuxSupport.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/LinuxSupport.d # Compiles file ../util/Mat3.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/Mat3.d V:/temp/ns.dll/gccDeveloper-release/../util/Mat3.o: ../util/Mat3.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/Mat3.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/Mat3.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/Mat3.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/Mat3.d # Compiles file ../util/MathUtil.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/MathUtil.d V:/temp/ns.dll/gccDeveloper-release/../util/MathUtil.o: ../util/MathUtil.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/MathUtil.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/MathUtil.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/MathUtil.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/MathUtil.d # Compiles file ../util/Quat.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/Quat.d V:/temp/ns.dll/gccDeveloper-release/../util/Quat.o: ../util/Quat.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/Quat.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/Quat.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/Quat.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/Quat.d # Compiles file ../util/Stacktrace.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/Stacktrace.d V:/temp/ns.dll/gccDeveloper-release/../util/Stacktrace.o: ../util/Stacktrace.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/Stacktrace.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/Stacktrace.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/Stacktrace.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/Stacktrace.d # Compiles file ../util/STLUtil.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/STLUtil.d V:/temp/ns.dll/gccDeveloper-release/../util/STLUtil.o: ../util/STLUtil.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/STLUtil.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/STLUtil.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/STLUtil.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/STLUtil.d # Compiles file ../util/Tokenizer.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/Tokenizer.d V:/temp/ns.dll/gccDeveloper-release/../util/Tokenizer.o: ../util/Tokenizer.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/Tokenizer.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/Tokenizer.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/Tokenizer.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/Tokenizer.d # Compiles file ../util/Zassert.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/Zassert.d V:/temp/ns.dll/gccDeveloper-release/../util/Zassert.o: ../util/Zassert.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/Zassert.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/Zassert.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/Zassert.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/Zassert.d # Compiles file ../util/ZassertTemplate.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../util/ZassertTemplate.d V:/temp/ns.dll/gccDeveloper-release/../util/ZassertTemplate.o: ../util/ZassertTemplate.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../util/ZassertTemplate.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../util/ZassertTemplate.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../util/ZassertTemplate.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../util/ZassertTemplate.d # Compiles file ../textrep/TRDescription.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../textrep/TRDescription.d V:/temp/ns.dll/gccDeveloper-release/../textrep/TRDescription.o: ../textrep/TRDescription.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../textrep/TRDescription.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../textrep/TRDescription.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../textrep/TRDescription.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../textrep/TRDescription.d # Compiles file ../textrep/TRFactory.cpp for the Developer-release configuration... -include V:/temp/ns.dll/gccDeveloper-release/../textrep/TRFactory.d V:/temp/ns.dll/gccDeveloper-release/../textrep/TRFactory.o: ../textrep/TRFactory.cpp $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -c ../textrep/TRFactory.cpp $(Developer-release_Include_Path) -o V:/temp/ns.dll/gccDeveloper-release/../textrep/TRFactory.o $(CPP_COMPILER) $(Developer-release_Preprocessor_Definitions) $(Developer-release_Compiler_Flags) -MM ../textrep/TRFactory.cpp $(Developer-release_Include_Path) > V:/temp/ns.dll/gccDeveloper-release/../textrep/TRFactory.d # Builds the Playtest-balancedisabled configuration... .PHONY: Playtest-balancedisabled Playtest-balancedisabled: create_folders gccPlaytest-balancedisabled/animating.o gccPlaytest-balancedisabled/animation.o gccPlaytest-balancedisabled/bmodels.o gccPlaytest-balancedisabled/buttons.o gccPlaytest-balancedisabled/cbase.o gccPlaytest-balancedisabled/client.o gccPlaytest-balancedisabled/combat.o gccPlaytest-balancedisabled/doors.o gccPlaytest-balancedisabled/effects.o gccPlaytest-balancedisabled/egon.o gccPlaytest-balancedisabled/explode.o gccPlaytest-balancedisabled/func_break.o gccPlaytest-balancedisabled/func_tank.o gccPlaytest-balancedisabled/game.o gccPlaytest-balancedisabled/gamerules.o gccPlaytest-balancedisabled/gauss.o gccPlaytest-balancedisabled/globals.o gccPlaytest-balancedisabled/h_ai.o gccPlaytest-balancedisabled/h_battery.o gccPlaytest-balancedisabled/h_cycler.o gccPlaytest-balancedisabled/h_export.o gccPlaytest-balancedisabled/items.o gccPlaytest-balancedisabled/lights.o gccPlaytest-balancedisabled/maprules.o gccPlaytest-balancedisabled/mpstubb.o gccPlaytest-balancedisabled/multiplay_gamerules.o gccPlaytest-balancedisabled/observer.o gccPlaytest-balancedisabled/pathcorner.o gccPlaytest-balancedisabled/plane.o gccPlaytest-balancedisabled/plats.o gccPlaytest-balancedisabled/player.o gccPlaytest-balancedisabled/../pm_shared/pm_debug.o gccPlaytest-balancedisabled/../pm_shared/pm_math.o gccPlaytest-balancedisabled/../pm_shared/pm_shared.o gccPlaytest-balancedisabled/satchel.o gccPlaytest-balancedisabled/shotgun.o gccPlaytest-balancedisabled/singleplay_gamerules.o gccPlaytest-balancedisabled/skill.o gccPlaytest-balancedisabled/sound.o gccPlaytest-balancedisabled/soundent.o gccPlaytest-balancedisabled/spectator.o gccPlaytest-balancedisabled/squeakgrenade.o gccPlaytest-balancedisabled/subs.o gccPlaytest-balancedisabled/teamplay_gamerules.o gccPlaytest-balancedisabled/triggers.o gccPlaytest-balancedisabled/turret.o gccPlaytest-balancedisabled/util.o gccPlaytest-balancedisabled/../game_shared/voice_banmgr.o gccPlaytest-balancedisabled/../game_shared/voice_gamemgr.o gccPlaytest-balancedisabled/weapons.o gccPlaytest-balancedisabled/world.o gccPlaytest-balancedisabled/xen.o gccPlaytest-balancedisabled/../mod/AnimationUtil.o gccPlaytest-balancedisabled/../mod/AvHAlienEquipment.o gccPlaytest-balancedisabled/../mod/AvHAlienTurret.o gccPlaytest-balancedisabled/../mod/AvHAlienWeapon.o gccPlaytest-balancedisabled/../mod/AvHAssert.o gccPlaytest-balancedisabled/../mod/AvHBaseBuildable.o gccPlaytest-balancedisabled/../mod/AvHBaseInfoLocation.o gccPlaytest-balancedisabled/../mod/AvHBuildable.o gccPlaytest-balancedisabled/../mod/AvHCloakable.o gccPlaytest-balancedisabled/../mod/AvHCombat.o gccPlaytest-balancedisabled/../mod/AvHConsoleCommands.o gccPlaytest-balancedisabled/../mod/AvHConstants.o gccPlaytest-balancedisabled/../mod/AvHCurl.o gccPlaytest-balancedisabled/../mod/AvHEntities.o gccPlaytest-balancedisabled/../mod/AvHEntityHierarchy.o gccPlaytest-balancedisabled/../mod/AvHGamerules.o gccPlaytest-balancedisabled/../mod/AvHHive.o gccPlaytest-balancedisabled/../mod/AvHMapExtents.o gccPlaytest-balancedisabled/../mod/AvHMarineEquipment.o gccPlaytest-balancedisabled/../mod/AvHMarineTurret.o gccPlaytest-balancedisabled/../mod/AvHMarineWeapon.o gccPlaytest-balancedisabled/../mod/AvHMiniMap.o gccPlaytest-balancedisabled/../mod/AvHMovementUtil.o gccPlaytest-balancedisabled/../mod/AvHNetworkMessages.o gccPlaytest-balancedisabled/../mod/AvHNexusServer.o gccPlaytest-balancedisabled/../mod/AvHNexusTunnelToClient.o gccPlaytest-balancedisabled/../mod/AvHOrder.o gccPlaytest-balancedisabled/../mod/AvHPlayer.o gccPlaytest-balancedisabled/../mod/AvHPlayerUpgrade.o gccPlaytest-balancedisabled/../mod/AvHPushableBuildable.o gccPlaytest-balancedisabled/../mod/AvHReinforceable.o gccPlaytest-balancedisabled/../mod/AvHResearchManager.o gccPlaytest-balancedisabled/../mod/AvHScriptManager.o gccPlaytest-balancedisabled/../mod/AvHScriptServer.o gccPlaytest-balancedisabled/../mod/AvHScriptShared.o gccPlaytest-balancedisabled/../mod/AvHSelectionHelper.o gccPlaytest-balancedisabled/../mod/AvHServerPlayerData.o gccPlaytest-balancedisabled/../mod/AvHServerUtil.o gccPlaytest-balancedisabled/../mod/AvHSharedMovementInfo.o gccPlaytest-balancedisabled/../mod/AvHSharedUtil.o gccPlaytest-balancedisabled/../mod/AvHSiegeTurret.o gccPlaytest-balancedisabled/../mod/AvHSoundListManager.o gccPlaytest-balancedisabled/../mod/AvHSpawn.o gccPlaytest-balancedisabled/../mod/AvHSpecials.o gccPlaytest-balancedisabled/../mod/AvHTeam.o gccPlaytest-balancedisabled/../mod/AvHTechNode.o gccPlaytest-balancedisabled/../mod/AvHTechSlotManager.o gccPlaytest-balancedisabled/../mod/AvHTechTree.o gccPlaytest-balancedisabled/../mod/AvHTurret.o gccPlaytest-balancedisabled/../mod/AvHVisibleBlipList.o gccPlaytest-balancedisabled/../mod/AvHVoiceHelper.o gccPlaytest-balancedisabled/../mod/AvHWeldable.o gccPlaytest-balancedisabled/../mod/AvHWorldUpdate.o gccPlaytest-balancedisabled/../mod/CollisionChecker.o gccPlaytest-balancedisabled/../mod/CollisionChecker_ServerOnly.o gccPlaytest-balancedisabled/../mod/CollisionUtil.o gccPlaytest-balancedisabled/../mod/NetworkMeter.o gccPlaytest-balancedisabled/../mod/AvHAcidRocketGun.o gccPlaytest-balancedisabled/../mod/AvHAlienAbilities.o gccPlaytest-balancedisabled/../mod/AvHBasePlayerWeapon.o gccPlaytest-balancedisabled/../mod/AvHBileBombGun.o gccPlaytest-balancedisabled/../mod/AvHBite.o gccPlaytest-balancedisabled/../mod/AvHBite2.o gccPlaytest-balancedisabled/../mod/AvHBlink.o gccPlaytest-balancedisabled/../mod/AvHBuildingGun.o gccPlaytest-balancedisabled/../mod/AvHClaws.o gccPlaytest-balancedisabled/../mod/AvHDevour.o gccPlaytest-balancedisabled/../mod/AvHDivineWind.o gccPlaytest-balancedisabled/../mod/AvHGrenade.o gccPlaytest-balancedisabled/../mod/AvHGrenadeGun.o gccPlaytest-balancedisabled/../mod/AvHHealingSpray.o gccPlaytest-balancedisabled/../mod/AvHHeavyMachineGun.o gccPlaytest-balancedisabled/../mod/AvHItemInfo.o gccPlaytest-balancedisabled/../mod/AvHKnife.o gccPlaytest-balancedisabled/../mod/AvHMachineGun.o gccPlaytest-balancedisabled/../mod/AvHMetabolize.o gccPlaytest-balancedisabled/../mod/AvHMine.o gccPlaytest-balancedisabled/../mod/AvHParasiteGun.o gccPlaytest-balancedisabled/../mod/AvHPistol.o gccPlaytest-balancedisabled/../mod/AvHPrimalScream.o gccPlaytest-balancedisabled/../mod/AvHSonicGun.o gccPlaytest-balancedisabled/../mod/AvHSpikeGun.o gccPlaytest-balancedisabled/../mod/AvHSpitGun.o gccPlaytest-balancedisabled/../mod/AvHSpores.o gccPlaytest-balancedisabled/../mod/AvHStomp.o gccPlaytest-balancedisabled/../mod/AvHSwipe.o gccPlaytest-balancedisabled/../mod/AvHUmbraGun.o gccPlaytest-balancedisabled/../mod/AvHWebSpinner.o gccPlaytest-balancedisabled/../mod/AvHWelder.o gccPlaytest-balancedisabled/ggrenade.o gccPlaytest-balancedisabled/../mod/AvHParticleSystem.o gccPlaytest-balancedisabled/../mod/AvHParticleSystemEntity.o gccPlaytest-balancedisabled/../mod/AvHParticleSystemManager.o gccPlaytest-balancedisabled/../mod/AvHParticleTemplate.o gccPlaytest-balancedisabled/../mod/AvHParticleTemplateServer.o gccPlaytest-balancedisabled/../util/Balance.o gccPlaytest-balancedisabled/../util/Checksum.o gccPlaytest-balancedisabled/../util/GammaTable.o gccPlaytest-balancedisabled/../util/LinuxSupport.o gccPlaytest-balancedisabled/../util/Mat3.o gccPlaytest-balancedisabled/../util/MathUtil.o gccPlaytest-balancedisabled/../util/Quat.o gccPlaytest-balancedisabled/../util/Stacktrace.o gccPlaytest-balancedisabled/../util/STLUtil.o gccPlaytest-balancedisabled/../util/Tokenizer.o gccPlaytest-balancedisabled/../util/Zassert.o gccPlaytest-balancedisabled/../util/ZassertTemplate.o gccPlaytest-balancedisabled/../textrep/TRDescription.o gccPlaytest-balancedisabled/../textrep/TRFactory.o g++ -fPIC -shared -Wl,-soname,libns.dll.so -o ../gccPlaytest-balancedisabled/libns.dll.so gccPlaytest-balancedisabled/animating.o gccPlaytest-balancedisabled/animation.o gccPlaytest-balancedisabled/bmodels.o gccPlaytest-balancedisabled/buttons.o gccPlaytest-balancedisabled/cbase.o gccPlaytest-balancedisabled/client.o gccPlaytest-balancedisabled/combat.o gccPlaytest-balancedisabled/doors.o gccPlaytest-balancedisabled/effects.o gccPlaytest-balancedisabled/egon.o gccPlaytest-balancedisabled/explode.o gccPlaytest-balancedisabled/func_break.o gccPlaytest-balancedisabled/func_tank.o gccPlaytest-balancedisabled/game.o gccPlaytest-balancedisabled/gamerules.o gccPlaytest-balancedisabled/gauss.o gccPlaytest-balancedisabled/globals.o gccPlaytest-balancedisabled/h_ai.o gccPlaytest-balancedisabled/h_battery.o gccPlaytest-balancedisabled/h_cycler.o gccPlaytest-balancedisabled/h_export.o gccPlaytest-balancedisabled/items.o gccPlaytest-balancedisabled/lights.o gccPlaytest-balancedisabled/maprules.o gccPlaytest-balancedisabled/mpstubb.o gccPlaytest-balancedisabled/multiplay_gamerules.o gccPlaytest-balancedisabled/observer.o gccPlaytest-balancedisabled/pathcorner.o gccPlaytest-balancedisabled/plane.o gccPlaytest-balancedisabled/plats.o gccPlaytest-balancedisabled/player.o gccPlaytest-balancedisabled/../pm_shared/pm_debug.o gccPlaytest-balancedisabled/../pm_shared/pm_math.o gccPlaytest-balancedisabled/../pm_shared/pm_shared.o gccPlaytest-balancedisabled/satchel.o gccPlaytest-balancedisabled/shotgun.o gccPlaytest-balancedisabled/singleplay_gamerules.o gccPlaytest-balancedisabled/skill.o gccPlaytest-balancedisabled/sound.o gccPlaytest-balancedisabled/soundent.o gccPlaytest-balancedisabled/spectator.o gccPlaytest-balancedisabled/squeakgrenade.o gccPlaytest-balancedisabled/subs.o gccPlaytest-balancedisabled/teamplay_gamerules.o gccPlaytest-balancedisabled/triggers.o gccPlaytest-balancedisabled/turret.o gccPlaytest-balancedisabled/util.o gccPlaytest-balancedisabled/../game_shared/voice_banmgr.o gccPlaytest-balancedisabled/../game_shared/voice_gamemgr.o gccPlaytest-balancedisabled/weapons.o gccPlaytest-balancedisabled/world.o gccPlaytest-balancedisabled/xen.o gccPlaytest-balancedisabled/../mod/AnimationUtil.o gccPlaytest-balancedisabled/../mod/AvHAlienEquipment.o gccPlaytest-balancedisabled/../mod/AvHAlienTurret.o gccPlaytest-balancedisabled/../mod/AvHAlienWeapon.o gccPlaytest-balancedisabled/../mod/AvHAssert.o gccPlaytest-balancedisabled/../mod/AvHBaseBuildable.o gccPlaytest-balancedisabled/../mod/AvHBaseInfoLocation.o gccPlaytest-balancedisabled/../mod/AvHBuildable.o gccPlaytest-balancedisabled/../mod/AvHCloakable.o gccPlaytest-balancedisabled/../mod/AvHCombat.o gccPlaytest-balancedisabled/../mod/AvHConsoleCommands.o gccPlaytest-balancedisabled/../mod/AvHConstants.o gccPlaytest-balancedisabled/../mod/AvHCurl.o gccPlaytest-balancedisabled/../mod/AvHEntities.o gccPlaytest-balancedisabled/../mod/AvHEntityHierarchy.o gccPlaytest-balancedisabled/../mod/AvHGamerules.o gccPlaytest-balancedisabled/../mod/AvHHive.o gccPlaytest-balancedisabled/../mod/AvHMapExtents.o gccPlaytest-balancedisabled/../mod/AvHMarineEquipment.o gccPlaytest-balancedisabled/../mod/AvHMarineTurret.o gccPlaytest-balancedisabled/../mod/AvHMarineWeapon.o gccPlaytest-balancedisabled/../mod/AvHMiniMap.o gccPlaytest-balancedisabled/../mod/AvHMovementUtil.o gccPlaytest-balancedisabled/../mod/AvHNetworkMessages.o gccPlaytest-balancedisabled/../mod/AvHNexusServer.o gccPlaytest-balancedisabled/../mod/AvHNexusTunnelToClient.o gccPlaytest-balancedisabled/../mod/AvHOrder.o gccPlaytest-balancedisabled/../mod/AvHPlayer.o gccPlaytest-balancedisabled/../mod/AvHPlayerUpgrade.o gccPlaytest-balancedisabled/../mod/AvHPushableBuildable.o gccPlaytest-balancedisabled/../mod/AvHReinforceable.o gccPlaytest-balancedisabled/../mod/AvHResearchManager.o gccPlaytest-balancedisabled/../mod/AvHScriptManager.o gccPlaytest-balancedisabled/../mod/AvHScriptServer.o gccPlaytest-balancedisabled/../mod/AvHScriptShared.o gccPlaytest-balancedisabled/../mod/AvHSelectionHelper.o gccPlaytest-balancedisabled/../mod/AvHServerPlayerData.o gccPlaytest-balancedisabled/../mod/AvHServerUtil.o gccPlaytest-balancedisabled/../mod/AvHSharedMovementInfo.o gccPlaytest-balancedisabled/../mod/AvHSharedUtil.o gccPlaytest-balancedisabled/../mod/AvHSiegeTurret.o gccPlaytest-balancedisabled/../mod/AvHSoundListManager.o gccPlaytest-balancedisabled/../mod/AvHSpawn.o gccPlaytest-balancedisabled/../mod/AvHSpecials.o gccPlaytest-balancedisabled/../mod/AvHTeam.o gccPlaytest-balancedisabled/../mod/AvHTechNode.o gccPlaytest-balancedisabled/../mod/AvHTechSlotManager.o gccPlaytest-balancedisabled/../mod/AvHTechTree.o gccPlaytest-balancedisabled/../mod/AvHTurret.o gccPlaytest-balancedisabled/../mod/AvHVisibleBlipList.o gccPlaytest-balancedisabled/../mod/AvHVoiceHelper.o gccPlaytest-balancedisabled/../mod/AvHWeldable.o gccPlaytest-balancedisabled/../mod/AvHWorldUpdate.o gccPlaytest-balancedisabled/../mod/CollisionChecker.o gccPlaytest-balancedisabled/../mod/CollisionChecker_ServerOnly.o gccPlaytest-balancedisabled/../mod/CollisionUtil.o gccPlaytest-balancedisabled/../mod/NetworkMeter.o gccPlaytest-balancedisabled/../mod/AvHAcidRocketGun.o gccPlaytest-balancedisabled/../mod/AvHAlienAbilities.o gccPlaytest-balancedisabled/../mod/AvHBasePlayerWeapon.o gccPlaytest-balancedisabled/../mod/AvHBileBombGun.o gccPlaytest-balancedisabled/../mod/AvHBite.o gccPlaytest-balancedisabled/../mod/AvHBite2.o gccPlaytest-balancedisabled/../mod/AvHBlink.o gccPlaytest-balancedisabled/../mod/AvHBuildingGun.o gccPlaytest-balancedisabled/../mod/AvHClaws.o gccPlaytest-balancedisabled/../mod/AvHDevour.o gccPlaytest-balancedisabled/../mod/AvHDivineWind.o gccPlaytest-balancedisabled/../mod/AvHGrenade.o gccPlaytest-balancedisabled/../mod/AvHGrenadeGun.o gccPlaytest-balancedisabled/../mod/AvHHealingSpray.o gccPlaytest-balancedisabled/../mod/AvHHeavyMachineGun.o gccPlaytest-balancedisabled/../mod/AvHItemInfo.o gccPlaytest-balancedisabled/../mod/AvHKnife.o gccPlaytest-balancedisabled/../mod/AvHMachineGun.o gccPlaytest-balancedisabled/../mod/AvHMetabolize.o gccPlaytest-balancedisabled/../mod/AvHMine.o gccPlaytest-balancedisabled/../mod/AvHParasiteGun.o gccPlaytest-balancedisabled/../mod/AvHPistol.o gccPlaytest-balancedisabled/../mod/AvHPrimalScream.o gccPlaytest-balancedisabled/../mod/AvHSonicGun.o gccPlaytest-balancedisabled/../mod/AvHSpikeGun.o gccPlaytest-balancedisabled/../mod/AvHSpitGun.o gccPlaytest-balancedisabled/../mod/AvHSpores.o gccPlaytest-balancedisabled/../mod/AvHStomp.o gccPlaytest-balancedisabled/../mod/AvHSwipe.o gccPlaytest-balancedisabled/../mod/AvHUmbraGun.o gccPlaytest-balancedisabled/../mod/AvHWebSpinner.o gccPlaytest-balancedisabled/../mod/AvHWelder.o gccPlaytest-balancedisabled/ggrenade.o gccPlaytest-balancedisabled/../mod/AvHParticleSystem.o gccPlaytest-balancedisabled/../mod/AvHParticleSystemEntity.o gccPlaytest-balancedisabled/../mod/AvHParticleSystemManager.o gccPlaytest-balancedisabled/../mod/AvHParticleTemplate.o gccPlaytest-balancedisabled/../mod/AvHParticleTemplateServer.o gccPlaytest-balancedisabled/../util/Balance.o gccPlaytest-balancedisabled/../util/Checksum.o gccPlaytest-balancedisabled/../util/GammaTable.o gccPlaytest-balancedisabled/../util/LinuxSupport.o gccPlaytest-balancedisabled/../util/Mat3.o gccPlaytest-balancedisabled/../util/MathUtil.o gccPlaytest-balancedisabled/../util/Quat.o gccPlaytest-balancedisabled/../util/Stacktrace.o gccPlaytest-balancedisabled/../util/STLUtil.o gccPlaytest-balancedisabled/../util/Tokenizer.o gccPlaytest-balancedisabled/../util/Zassert.o gccPlaytest-balancedisabled/../util/ZassertTemplate.o gccPlaytest-balancedisabled/../textrep/TRDescription.o gccPlaytest-balancedisabled/../textrep/TRFactory.o $(Playtest-balancedisabled_Implicitly_Linked_Objects) # Compiles file animating.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/animating.d gccPlaytest-balancedisabled/animating.o: animating.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c animating.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/animating.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM animating.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/animating.d # Compiles file animation.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/animation.d gccPlaytest-balancedisabled/animation.o: animation.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c animation.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/animation.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM animation.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/animation.d # Compiles file bmodels.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/bmodels.d gccPlaytest-balancedisabled/bmodels.o: bmodels.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c bmodels.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/bmodels.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM bmodels.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/bmodels.d # Compiles file buttons.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/buttons.d gccPlaytest-balancedisabled/buttons.o: buttons.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c buttons.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/buttons.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM buttons.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/buttons.d # Compiles file cbase.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/cbase.d gccPlaytest-balancedisabled/cbase.o: cbase.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c cbase.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/cbase.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM cbase.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/cbase.d # Compiles file client.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/client.d gccPlaytest-balancedisabled/client.o: client.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c client.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/client.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM client.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/client.d # Compiles file combat.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/combat.d gccPlaytest-balancedisabled/combat.o: combat.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c combat.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/combat.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM combat.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/combat.d # Compiles file doors.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/doors.d gccPlaytest-balancedisabled/doors.o: doors.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c doors.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/doors.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM doors.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/doors.d # Compiles file effects.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/effects.d gccPlaytest-balancedisabled/effects.o: effects.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c effects.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/effects.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM effects.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/effects.d # Compiles file egon.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/egon.d gccPlaytest-balancedisabled/egon.o: egon.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c egon.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/egon.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM egon.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/egon.d # Compiles file explode.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/explode.d gccPlaytest-balancedisabled/explode.o: explode.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c explode.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/explode.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM explode.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/explode.d # Compiles file func_break.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/func_break.d gccPlaytest-balancedisabled/func_break.o: func_break.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c func_break.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/func_break.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM func_break.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/func_break.d # Compiles file func_tank.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/func_tank.d gccPlaytest-balancedisabled/func_tank.o: func_tank.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c func_tank.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/func_tank.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM func_tank.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/func_tank.d # Compiles file game.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/game.d gccPlaytest-balancedisabled/game.o: game.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c game.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/game.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM game.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/game.d # Compiles file gamerules.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/gamerules.d gccPlaytest-balancedisabled/gamerules.o: gamerules.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c gamerules.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/gamerules.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM gamerules.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/gamerules.d # Compiles file gauss.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/gauss.d gccPlaytest-balancedisabled/gauss.o: gauss.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c gauss.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/gauss.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM gauss.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/gauss.d # Compiles file globals.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/globals.d gccPlaytest-balancedisabled/globals.o: globals.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c globals.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/globals.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM globals.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/globals.d # Compiles file h_ai.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/h_ai.d gccPlaytest-balancedisabled/h_ai.o: h_ai.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c h_ai.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/h_ai.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM h_ai.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/h_ai.d # Compiles file h_battery.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/h_battery.d gccPlaytest-balancedisabled/h_battery.o: h_battery.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c h_battery.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/h_battery.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM h_battery.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/h_battery.d # Compiles file h_cycler.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/h_cycler.d gccPlaytest-balancedisabled/h_cycler.o: h_cycler.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c h_cycler.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/h_cycler.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM h_cycler.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/h_cycler.d # Compiles file h_export.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/h_export.d gccPlaytest-balancedisabled/h_export.o: h_export.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c h_export.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/h_export.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM h_export.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/h_export.d # Compiles file items.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/items.d gccPlaytest-balancedisabled/items.o: items.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c items.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/items.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM items.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/items.d # Compiles file lights.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/lights.d gccPlaytest-balancedisabled/lights.o: lights.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c lights.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/lights.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM lights.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/lights.d # Compiles file maprules.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/maprules.d gccPlaytest-balancedisabled/maprules.o: maprules.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c maprules.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/maprules.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM maprules.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/maprules.d # Compiles file mpstubb.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/mpstubb.d gccPlaytest-balancedisabled/mpstubb.o: mpstubb.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c mpstubb.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/mpstubb.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM mpstubb.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/mpstubb.d # Compiles file multiplay_gamerules.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/multiplay_gamerules.d gccPlaytest-balancedisabled/multiplay_gamerules.o: multiplay_gamerules.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c multiplay_gamerules.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/multiplay_gamerules.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM multiplay_gamerules.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/multiplay_gamerules.d # Compiles file observer.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/observer.d gccPlaytest-balancedisabled/observer.o: observer.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c observer.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/observer.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM observer.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/observer.d # Compiles file pathcorner.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/pathcorner.d gccPlaytest-balancedisabled/pathcorner.o: pathcorner.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c pathcorner.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/pathcorner.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM pathcorner.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/pathcorner.d # Compiles file plane.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/plane.d gccPlaytest-balancedisabled/plane.o: plane.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c plane.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/plane.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM plane.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/plane.d # Compiles file plats.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/plats.d gccPlaytest-balancedisabled/plats.o: plats.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c plats.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/plats.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM plats.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/plats.d # Compiles file player.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/player.d gccPlaytest-balancedisabled/player.o: player.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c player.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/player.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM player.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/player.d # Compiles file ../pm_shared/pm_debug.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../pm_shared/pm_debug.d gccPlaytest-balancedisabled/../pm_shared/pm_debug.o: ../pm_shared/pm_debug.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../pm_shared/pm_debug.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../pm_shared/pm_debug.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../pm_shared/pm_debug.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../pm_shared/pm_debug.d # Compiles file ../pm_shared/pm_math.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../pm_shared/pm_math.d gccPlaytest-balancedisabled/../pm_shared/pm_math.o: ../pm_shared/pm_math.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../pm_shared/pm_math.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../pm_shared/pm_math.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../pm_shared/pm_math.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../pm_shared/pm_math.d # Compiles file ../pm_shared/pm_shared.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../pm_shared/pm_shared.d gccPlaytest-balancedisabled/../pm_shared/pm_shared.o: ../pm_shared/pm_shared.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../pm_shared/pm_shared.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../pm_shared/pm_shared.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../pm_shared/pm_shared.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../pm_shared/pm_shared.d # Compiles file satchel.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/satchel.d gccPlaytest-balancedisabled/satchel.o: satchel.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c satchel.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/satchel.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM satchel.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/satchel.d # Compiles file shotgun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/shotgun.d gccPlaytest-balancedisabled/shotgun.o: shotgun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c shotgun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/shotgun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM shotgun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/shotgun.d # Compiles file singleplay_gamerules.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/singleplay_gamerules.d gccPlaytest-balancedisabled/singleplay_gamerules.o: singleplay_gamerules.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c singleplay_gamerules.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/singleplay_gamerules.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM singleplay_gamerules.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/singleplay_gamerules.d # Compiles file skill.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/skill.d gccPlaytest-balancedisabled/skill.o: skill.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c skill.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/skill.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM skill.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/skill.d # Compiles file sound.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/sound.d gccPlaytest-balancedisabled/sound.o: sound.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c sound.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/sound.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM sound.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/sound.d # Compiles file soundent.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/soundent.d gccPlaytest-balancedisabled/soundent.o: soundent.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c soundent.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/soundent.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM soundent.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/soundent.d # Compiles file spectator.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/spectator.d gccPlaytest-balancedisabled/spectator.o: spectator.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c spectator.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/spectator.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM spectator.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/spectator.d # Compiles file squeakgrenade.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/squeakgrenade.d gccPlaytest-balancedisabled/squeakgrenade.o: squeakgrenade.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c squeakgrenade.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/squeakgrenade.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM squeakgrenade.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/squeakgrenade.d # Compiles file subs.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/subs.d gccPlaytest-balancedisabled/subs.o: subs.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c subs.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/subs.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM subs.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/subs.d # Compiles file teamplay_gamerules.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/teamplay_gamerules.d gccPlaytest-balancedisabled/teamplay_gamerules.o: teamplay_gamerules.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c teamplay_gamerules.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/teamplay_gamerules.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM teamplay_gamerules.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/teamplay_gamerules.d # Compiles file triggers.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/triggers.d gccPlaytest-balancedisabled/triggers.o: triggers.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c triggers.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/triggers.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM triggers.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/triggers.d # Compiles file turret.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/turret.d gccPlaytest-balancedisabled/turret.o: turret.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c turret.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/turret.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM turret.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/turret.d # Compiles file util.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/util.d gccPlaytest-balancedisabled/util.o: util.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c util.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/util.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM util.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/util.d # Compiles file ../game_shared/voice_banmgr.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../game_shared/voice_banmgr.d gccPlaytest-balancedisabled/../game_shared/voice_banmgr.o: ../game_shared/voice_banmgr.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../game_shared/voice_banmgr.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../game_shared/voice_banmgr.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../game_shared/voice_banmgr.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../game_shared/voice_banmgr.d # Compiles file ../game_shared/voice_gamemgr.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../game_shared/voice_gamemgr.d gccPlaytest-balancedisabled/../game_shared/voice_gamemgr.o: ../game_shared/voice_gamemgr.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../game_shared/voice_gamemgr.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../game_shared/voice_gamemgr.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../game_shared/voice_gamemgr.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../game_shared/voice_gamemgr.d # Compiles file weapons.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/weapons.d gccPlaytest-balancedisabled/weapons.o: weapons.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c weapons.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/weapons.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM weapons.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/weapons.d # Compiles file world.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/world.d gccPlaytest-balancedisabled/world.o: world.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c world.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/world.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM world.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/world.d # Compiles file xen.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/xen.d gccPlaytest-balancedisabled/xen.o: xen.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c xen.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/xen.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM xen.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/xen.d # Compiles file ../mod/AnimationUtil.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AnimationUtil.d gccPlaytest-balancedisabled/../mod/AnimationUtil.o: ../mod/AnimationUtil.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AnimationUtil.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AnimationUtil.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AnimationUtil.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AnimationUtil.d # Compiles file ../mod/AvHAlienEquipment.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHAlienEquipment.d gccPlaytest-balancedisabled/../mod/AvHAlienEquipment.o: ../mod/AvHAlienEquipment.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHAlienEquipment.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHAlienEquipment.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHAlienEquipment.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHAlienEquipment.d # Compiles file ../mod/AvHAlienTurret.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHAlienTurret.d gccPlaytest-balancedisabled/../mod/AvHAlienTurret.o: ../mod/AvHAlienTurret.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHAlienTurret.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHAlienTurret.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHAlienTurret.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHAlienTurret.d # Compiles file ../mod/AvHAlienWeapon.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHAlienWeapon.d gccPlaytest-balancedisabled/../mod/AvHAlienWeapon.o: ../mod/AvHAlienWeapon.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHAlienWeapon.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHAlienWeapon.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHAlienWeapon.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHAlienWeapon.d # Compiles file ../mod/AvHAssert.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHAssert.d gccPlaytest-balancedisabled/../mod/AvHAssert.o: ../mod/AvHAssert.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHAssert.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHAssert.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHAssert.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHAssert.d # Compiles file ../mod/AvHBaseBuildable.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHBaseBuildable.d gccPlaytest-balancedisabled/../mod/AvHBaseBuildable.o: ../mod/AvHBaseBuildable.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHBaseBuildable.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHBaseBuildable.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHBaseBuildable.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHBaseBuildable.d # Compiles file ../mod/AvHBaseInfoLocation.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHBaseInfoLocation.d gccPlaytest-balancedisabled/../mod/AvHBaseInfoLocation.o: ../mod/AvHBaseInfoLocation.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHBaseInfoLocation.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHBaseInfoLocation.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHBaseInfoLocation.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHBaseInfoLocation.d # Compiles file ../mod/AvHBuildable.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHBuildable.d gccPlaytest-balancedisabled/../mod/AvHBuildable.o: ../mod/AvHBuildable.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHBuildable.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHBuildable.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHBuildable.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHBuildable.d # Compiles file ../mod/AvHCloakable.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHCloakable.d gccPlaytest-balancedisabled/../mod/AvHCloakable.o: ../mod/AvHCloakable.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHCloakable.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHCloakable.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHCloakable.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHCloakable.d # Compiles file ../mod/AvHCombat.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHCombat.d gccPlaytest-balancedisabled/../mod/AvHCombat.o: ../mod/AvHCombat.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHCombat.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHCombat.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHCombat.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHCombat.d # Compiles file ../mod/AvHConsoleCommands.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHConsoleCommands.d gccPlaytest-balancedisabled/../mod/AvHConsoleCommands.o: ../mod/AvHConsoleCommands.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHConsoleCommands.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHConsoleCommands.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHConsoleCommands.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHConsoleCommands.d # Compiles file ../mod/AvHConstants.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHConstants.d gccPlaytest-balancedisabled/../mod/AvHConstants.o: ../mod/AvHConstants.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHConstants.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHConstants.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHConstants.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHConstants.d # Compiles file ../mod/AvHCurl.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHCurl.d gccPlaytest-balancedisabled/../mod/AvHCurl.o: ../mod/AvHCurl.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHCurl.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHCurl.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHCurl.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHCurl.d # Compiles file ../mod/AvHEntities.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHEntities.d gccPlaytest-balancedisabled/../mod/AvHEntities.o: ../mod/AvHEntities.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHEntities.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHEntities.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHEntities.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHEntities.d # Compiles file ../mod/AvHEntityHierarchy.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHEntityHierarchy.d gccPlaytest-balancedisabled/../mod/AvHEntityHierarchy.o: ../mod/AvHEntityHierarchy.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHEntityHierarchy.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHEntityHierarchy.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHEntityHierarchy.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHEntityHierarchy.d # Compiles file ../mod/AvHGamerules.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHGamerules.d gccPlaytest-balancedisabled/../mod/AvHGamerules.o: ../mod/AvHGamerules.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHGamerules.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHGamerules.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHGamerules.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHGamerules.d # Compiles file ../mod/AvHHive.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHHive.d gccPlaytest-balancedisabled/../mod/AvHHive.o: ../mod/AvHHive.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHHive.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHHive.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHHive.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHHive.d # Compiles file ../mod/AvHMapExtents.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHMapExtents.d gccPlaytest-balancedisabled/../mod/AvHMapExtents.o: ../mod/AvHMapExtents.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHMapExtents.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHMapExtents.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHMapExtents.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHMapExtents.d # Compiles file ../mod/AvHMarineEquipment.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHMarineEquipment.d gccPlaytest-balancedisabled/../mod/AvHMarineEquipment.o: ../mod/AvHMarineEquipment.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHMarineEquipment.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHMarineEquipment.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHMarineEquipment.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHMarineEquipment.d # Compiles file ../mod/AvHMarineTurret.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHMarineTurret.d gccPlaytest-balancedisabled/../mod/AvHMarineTurret.o: ../mod/AvHMarineTurret.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHMarineTurret.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHMarineTurret.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHMarineTurret.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHMarineTurret.d # Compiles file ../mod/AvHMarineWeapon.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHMarineWeapon.d gccPlaytest-balancedisabled/../mod/AvHMarineWeapon.o: ../mod/AvHMarineWeapon.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHMarineWeapon.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHMarineWeapon.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHMarineWeapon.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHMarineWeapon.d # Compiles file ../mod/AvHMiniMap.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHMiniMap.d gccPlaytest-balancedisabled/../mod/AvHMiniMap.o: ../mod/AvHMiniMap.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHMiniMap.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHMiniMap.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHMiniMap.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHMiniMap.d # Compiles file ../mod/AvHMovementUtil.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHMovementUtil.d gccPlaytest-balancedisabled/../mod/AvHMovementUtil.o: ../mod/AvHMovementUtil.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHMovementUtil.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHMovementUtil.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHMovementUtil.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHMovementUtil.d # Compiles file ../mod/AvHNetworkMessages.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHNetworkMessages.d gccPlaytest-balancedisabled/../mod/AvHNetworkMessages.o: ../mod/AvHNetworkMessages.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHNetworkMessages.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHNetworkMessages.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHNetworkMessages.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHNetworkMessages.d # Compiles file ../mod/AvHNexusServer.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHNexusServer.d gccPlaytest-balancedisabled/../mod/AvHNexusServer.o: ../mod/AvHNexusServer.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHNexusServer.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHNexusServer.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHNexusServer.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHNexusServer.d # Compiles file ../mod/AvHNexusTunnelToClient.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHNexusTunnelToClient.d gccPlaytest-balancedisabled/../mod/AvHNexusTunnelToClient.o: ../mod/AvHNexusTunnelToClient.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHNexusTunnelToClient.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHNexusTunnelToClient.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHNexusTunnelToClient.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHNexusTunnelToClient.d # Compiles file ../mod/AvHOrder.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHOrder.d gccPlaytest-balancedisabled/../mod/AvHOrder.o: ../mod/AvHOrder.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHOrder.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHOrder.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHOrder.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHOrder.d # Compiles file ../mod/AvHPlayer.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHPlayer.d gccPlaytest-balancedisabled/../mod/AvHPlayer.o: ../mod/AvHPlayer.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHPlayer.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHPlayer.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHPlayer.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHPlayer.d # Compiles file ../mod/AvHPlayerUpgrade.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHPlayerUpgrade.d gccPlaytest-balancedisabled/../mod/AvHPlayerUpgrade.o: ../mod/AvHPlayerUpgrade.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHPlayerUpgrade.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHPlayerUpgrade.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHPlayerUpgrade.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHPlayerUpgrade.d # Compiles file ../mod/AvHPushableBuildable.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHPushableBuildable.d gccPlaytest-balancedisabled/../mod/AvHPushableBuildable.o: ../mod/AvHPushableBuildable.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHPushableBuildable.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHPushableBuildable.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHPushableBuildable.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHPushableBuildable.d # Compiles file ../mod/AvHReinforceable.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHReinforceable.d gccPlaytest-balancedisabled/../mod/AvHReinforceable.o: ../mod/AvHReinforceable.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHReinforceable.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHReinforceable.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHReinforceable.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHReinforceable.d # Compiles file ../mod/AvHResearchManager.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHResearchManager.d gccPlaytest-balancedisabled/../mod/AvHResearchManager.o: ../mod/AvHResearchManager.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHResearchManager.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHResearchManager.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHResearchManager.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHResearchManager.d # Compiles file ../mod/AvHScriptManager.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHScriptManager.d gccPlaytest-balancedisabled/../mod/AvHScriptManager.o: ../mod/AvHScriptManager.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHScriptManager.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHScriptManager.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHScriptManager.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHScriptManager.d # Compiles file ../mod/AvHScriptServer.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHScriptServer.d gccPlaytest-balancedisabled/../mod/AvHScriptServer.o: ../mod/AvHScriptServer.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHScriptServer.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHScriptServer.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHScriptServer.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHScriptServer.d # Compiles file ../mod/AvHScriptShared.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHScriptShared.d gccPlaytest-balancedisabled/../mod/AvHScriptShared.o: ../mod/AvHScriptShared.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHScriptShared.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHScriptShared.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHScriptShared.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHScriptShared.d # Compiles file ../mod/AvHSelectionHelper.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSelectionHelper.d gccPlaytest-balancedisabled/../mod/AvHSelectionHelper.o: ../mod/AvHSelectionHelper.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSelectionHelper.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSelectionHelper.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSelectionHelper.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSelectionHelper.d # Compiles file ../mod/AvHServerPlayerData.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHServerPlayerData.d gccPlaytest-balancedisabled/../mod/AvHServerPlayerData.o: ../mod/AvHServerPlayerData.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHServerPlayerData.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHServerPlayerData.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHServerPlayerData.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHServerPlayerData.d # Compiles file ../mod/AvHServerUtil.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHServerUtil.d gccPlaytest-balancedisabled/../mod/AvHServerUtil.o: ../mod/AvHServerUtil.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHServerUtil.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHServerUtil.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHServerUtil.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHServerUtil.d # Compiles file ../mod/AvHSharedMovementInfo.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSharedMovementInfo.d gccPlaytest-balancedisabled/../mod/AvHSharedMovementInfo.o: ../mod/AvHSharedMovementInfo.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSharedMovementInfo.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSharedMovementInfo.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSharedMovementInfo.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSharedMovementInfo.d # Compiles file ../mod/AvHSharedUtil.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSharedUtil.d gccPlaytest-balancedisabled/../mod/AvHSharedUtil.o: ../mod/AvHSharedUtil.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSharedUtil.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSharedUtil.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSharedUtil.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSharedUtil.d # Compiles file ../mod/AvHSiegeTurret.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSiegeTurret.d gccPlaytest-balancedisabled/../mod/AvHSiegeTurret.o: ../mod/AvHSiegeTurret.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSiegeTurret.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSiegeTurret.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSiegeTurret.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSiegeTurret.d # Compiles file ../mod/AvHSoundListManager.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSoundListManager.d gccPlaytest-balancedisabled/../mod/AvHSoundListManager.o: ../mod/AvHSoundListManager.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSoundListManager.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSoundListManager.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSoundListManager.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSoundListManager.d # Compiles file ../mod/AvHSpawn.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSpawn.d gccPlaytest-balancedisabled/../mod/AvHSpawn.o: ../mod/AvHSpawn.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSpawn.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSpawn.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSpawn.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSpawn.d # Compiles file ../mod/AvHSpecials.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSpecials.d gccPlaytest-balancedisabled/../mod/AvHSpecials.o: ../mod/AvHSpecials.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSpecials.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSpecials.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSpecials.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSpecials.d # Compiles file ../mod/AvHTeam.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHTeam.d gccPlaytest-balancedisabled/../mod/AvHTeam.o: ../mod/AvHTeam.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHTeam.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHTeam.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHTeam.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHTeam.d # Compiles file ../mod/AvHTechNode.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHTechNode.d gccPlaytest-balancedisabled/../mod/AvHTechNode.o: ../mod/AvHTechNode.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHTechNode.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHTechNode.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHTechNode.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHTechNode.d # Compiles file ../mod/AvHTechSlotManager.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHTechSlotManager.d gccPlaytest-balancedisabled/../mod/AvHTechSlotManager.o: ../mod/AvHTechSlotManager.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHTechSlotManager.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHTechSlotManager.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHTechSlotManager.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHTechSlotManager.d # Compiles file ../mod/AvHTechTree.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHTechTree.d gccPlaytest-balancedisabled/../mod/AvHTechTree.o: ../mod/AvHTechTree.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHTechTree.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHTechTree.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHTechTree.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHTechTree.d # Compiles file ../mod/AvHTurret.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHTurret.d gccPlaytest-balancedisabled/../mod/AvHTurret.o: ../mod/AvHTurret.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHTurret.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHTurret.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHTurret.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHTurret.d # Compiles file ../mod/AvHVisibleBlipList.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHVisibleBlipList.d gccPlaytest-balancedisabled/../mod/AvHVisibleBlipList.o: ../mod/AvHVisibleBlipList.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHVisibleBlipList.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHVisibleBlipList.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHVisibleBlipList.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHVisibleBlipList.d # Compiles file ../mod/AvHVoiceHelper.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHVoiceHelper.d gccPlaytest-balancedisabled/../mod/AvHVoiceHelper.o: ../mod/AvHVoiceHelper.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHVoiceHelper.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHVoiceHelper.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHVoiceHelper.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHVoiceHelper.d # Compiles file ../mod/AvHWeldable.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHWeldable.d gccPlaytest-balancedisabled/../mod/AvHWeldable.o: ../mod/AvHWeldable.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHWeldable.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHWeldable.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHWeldable.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHWeldable.d # Compiles file ../mod/AvHWorldUpdate.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHWorldUpdate.d gccPlaytest-balancedisabled/../mod/AvHWorldUpdate.o: ../mod/AvHWorldUpdate.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHWorldUpdate.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHWorldUpdate.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHWorldUpdate.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHWorldUpdate.d # Compiles file ../mod/CollisionChecker.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/CollisionChecker.d gccPlaytest-balancedisabled/../mod/CollisionChecker.o: ../mod/CollisionChecker.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/CollisionChecker.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/CollisionChecker.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/CollisionChecker.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/CollisionChecker.d # Compiles file ../mod/CollisionChecker_ServerOnly.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/CollisionChecker_ServerOnly.d gccPlaytest-balancedisabled/../mod/CollisionChecker_ServerOnly.o: ../mod/CollisionChecker_ServerOnly.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/CollisionChecker_ServerOnly.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/CollisionChecker_ServerOnly.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/CollisionChecker_ServerOnly.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/CollisionChecker_ServerOnly.d # Compiles file ../mod/CollisionUtil.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/CollisionUtil.d gccPlaytest-balancedisabled/../mod/CollisionUtil.o: ../mod/CollisionUtil.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/CollisionUtil.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/CollisionUtil.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/CollisionUtil.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/CollisionUtil.d # Compiles file ../mod/NetworkMeter.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/NetworkMeter.d gccPlaytest-balancedisabled/../mod/NetworkMeter.o: ../mod/NetworkMeter.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/NetworkMeter.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/NetworkMeter.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/NetworkMeter.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/NetworkMeter.d # Compiles file ../mod/AvHAcidRocketGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHAcidRocketGun.d gccPlaytest-balancedisabled/../mod/AvHAcidRocketGun.o: ../mod/AvHAcidRocketGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHAcidRocketGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHAcidRocketGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHAcidRocketGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHAcidRocketGun.d # Compiles file ../mod/AvHAlienAbilities.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHAlienAbilities.d gccPlaytest-balancedisabled/../mod/AvHAlienAbilities.o: ../mod/AvHAlienAbilities.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHAlienAbilities.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHAlienAbilities.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHAlienAbilities.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHAlienAbilities.d # Compiles file ../mod/AvHBasePlayerWeapon.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHBasePlayerWeapon.d gccPlaytest-balancedisabled/../mod/AvHBasePlayerWeapon.o: ../mod/AvHBasePlayerWeapon.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHBasePlayerWeapon.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHBasePlayerWeapon.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHBasePlayerWeapon.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHBasePlayerWeapon.d # Compiles file ../mod/AvHBileBombGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHBileBombGun.d gccPlaytest-balancedisabled/../mod/AvHBileBombGun.o: ../mod/AvHBileBombGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHBileBombGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHBileBombGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHBileBombGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHBileBombGun.d # Compiles file ../mod/AvHBite.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHBite.d gccPlaytest-balancedisabled/../mod/AvHBite.o: ../mod/AvHBite.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHBite.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHBite.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHBite.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHBite.d # Compiles file ../mod/AvHBite2.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHBite2.d gccPlaytest-balancedisabled/../mod/AvHBite2.o: ../mod/AvHBite2.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHBite2.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHBite2.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHBite2.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHBite2.d # Compiles file ../mod/AvHBlink.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHBlink.d gccPlaytest-balancedisabled/../mod/AvHBlink.o: ../mod/AvHBlink.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHBlink.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHBlink.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHBlink.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHBlink.d # Compiles file ../mod/AvHBuildingGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHBuildingGun.d gccPlaytest-balancedisabled/../mod/AvHBuildingGun.o: ../mod/AvHBuildingGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHBuildingGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHBuildingGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHBuildingGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHBuildingGun.d # Compiles file ../mod/AvHClaws.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHClaws.d gccPlaytest-balancedisabled/../mod/AvHClaws.o: ../mod/AvHClaws.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHClaws.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHClaws.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHClaws.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHClaws.d # Compiles file ../mod/AvHDevour.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHDevour.d gccPlaytest-balancedisabled/../mod/AvHDevour.o: ../mod/AvHDevour.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHDevour.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHDevour.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHDevour.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHDevour.d # Compiles file ../mod/AvHDivineWind.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHDivineWind.d gccPlaytest-balancedisabled/../mod/AvHDivineWind.o: ../mod/AvHDivineWind.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHDivineWind.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHDivineWind.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHDivineWind.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHDivineWind.d # Compiles file ../mod/AvHGrenade.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHGrenade.d gccPlaytest-balancedisabled/../mod/AvHGrenade.o: ../mod/AvHGrenade.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHGrenade.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHGrenade.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHGrenade.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHGrenade.d # Compiles file ../mod/AvHGrenadeGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHGrenadeGun.d gccPlaytest-balancedisabled/../mod/AvHGrenadeGun.o: ../mod/AvHGrenadeGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHGrenadeGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHGrenadeGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHGrenadeGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHGrenadeGun.d # Compiles file ../mod/AvHHealingSpray.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHHealingSpray.d gccPlaytest-balancedisabled/../mod/AvHHealingSpray.o: ../mod/AvHHealingSpray.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHHealingSpray.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHHealingSpray.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHHealingSpray.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHHealingSpray.d # Compiles file ../mod/AvHHeavyMachineGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHHeavyMachineGun.d gccPlaytest-balancedisabled/../mod/AvHHeavyMachineGun.o: ../mod/AvHHeavyMachineGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHHeavyMachineGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHHeavyMachineGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHHeavyMachineGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHHeavyMachineGun.d # Compiles file ../mod/AvHItemInfo.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHItemInfo.d gccPlaytest-balancedisabled/../mod/AvHItemInfo.o: ../mod/AvHItemInfo.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHItemInfo.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHItemInfo.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHItemInfo.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHItemInfo.d # Compiles file ../mod/AvHKnife.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHKnife.d gccPlaytest-balancedisabled/../mod/AvHKnife.o: ../mod/AvHKnife.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHKnife.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHKnife.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHKnife.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHKnife.d # Compiles file ../mod/AvHMachineGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHMachineGun.d gccPlaytest-balancedisabled/../mod/AvHMachineGun.o: ../mod/AvHMachineGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHMachineGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHMachineGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHMachineGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHMachineGun.d # Compiles file ../mod/AvHMetabolize.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHMetabolize.d gccPlaytest-balancedisabled/../mod/AvHMetabolize.o: ../mod/AvHMetabolize.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHMetabolize.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHMetabolize.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHMetabolize.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHMetabolize.d # Compiles file ../mod/AvHMine.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHMine.d gccPlaytest-balancedisabled/../mod/AvHMine.o: ../mod/AvHMine.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHMine.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHMine.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHMine.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHMine.d # Compiles file ../mod/AvHParasiteGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHParasiteGun.d gccPlaytest-balancedisabled/../mod/AvHParasiteGun.o: ../mod/AvHParasiteGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHParasiteGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHParasiteGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHParasiteGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHParasiteGun.d # Compiles file ../mod/AvHPistol.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHPistol.d gccPlaytest-balancedisabled/../mod/AvHPistol.o: ../mod/AvHPistol.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHPistol.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHPistol.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHPistol.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHPistol.d # Compiles file ../mod/AvHPrimalScream.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHPrimalScream.d gccPlaytest-balancedisabled/../mod/AvHPrimalScream.o: ../mod/AvHPrimalScream.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHPrimalScream.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHPrimalScream.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHPrimalScream.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHPrimalScream.d # Compiles file ../mod/AvHSonicGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSonicGun.d gccPlaytest-balancedisabled/../mod/AvHSonicGun.o: ../mod/AvHSonicGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSonicGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSonicGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSonicGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSonicGun.d # Compiles file ../mod/AvHSpikeGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSpikeGun.d gccPlaytest-balancedisabled/../mod/AvHSpikeGun.o: ../mod/AvHSpikeGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSpikeGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSpikeGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSpikeGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSpikeGun.d # Compiles file ../mod/AvHSpitGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSpitGun.d gccPlaytest-balancedisabled/../mod/AvHSpitGun.o: ../mod/AvHSpitGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSpitGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSpitGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSpitGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSpitGun.d # Compiles file ../mod/AvHSpores.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSpores.d gccPlaytest-balancedisabled/../mod/AvHSpores.o: ../mod/AvHSpores.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSpores.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSpores.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSpores.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSpores.d # Compiles file ../mod/AvHStomp.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHStomp.d gccPlaytest-balancedisabled/../mod/AvHStomp.o: ../mod/AvHStomp.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHStomp.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHStomp.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHStomp.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHStomp.d # Compiles file ../mod/AvHSwipe.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHSwipe.d gccPlaytest-balancedisabled/../mod/AvHSwipe.o: ../mod/AvHSwipe.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHSwipe.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHSwipe.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHSwipe.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHSwipe.d # Compiles file ../mod/AvHUmbraGun.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHUmbraGun.d gccPlaytest-balancedisabled/../mod/AvHUmbraGun.o: ../mod/AvHUmbraGun.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHUmbraGun.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHUmbraGun.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHUmbraGun.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHUmbraGun.d # Compiles file ../mod/AvHWebSpinner.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHWebSpinner.d gccPlaytest-balancedisabled/../mod/AvHWebSpinner.o: ../mod/AvHWebSpinner.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHWebSpinner.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHWebSpinner.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHWebSpinner.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHWebSpinner.d # Compiles file ../mod/AvHWelder.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHWelder.d gccPlaytest-balancedisabled/../mod/AvHWelder.o: ../mod/AvHWelder.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHWelder.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHWelder.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHWelder.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHWelder.d # Compiles file ggrenade.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/ggrenade.d gccPlaytest-balancedisabled/ggrenade.o: ggrenade.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ggrenade.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/ggrenade.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ggrenade.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/ggrenade.d # Compiles file ../mod/AvHParticleSystem.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHParticleSystem.d gccPlaytest-balancedisabled/../mod/AvHParticleSystem.o: ../mod/AvHParticleSystem.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHParticleSystem.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHParticleSystem.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHParticleSystem.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHParticleSystem.d # Compiles file ../mod/AvHParticleSystemEntity.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHParticleSystemEntity.d gccPlaytest-balancedisabled/../mod/AvHParticleSystemEntity.o: ../mod/AvHParticleSystemEntity.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHParticleSystemEntity.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHParticleSystemEntity.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHParticleSystemEntity.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHParticleSystemEntity.d # Compiles file ../mod/AvHParticleSystemManager.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHParticleSystemManager.d gccPlaytest-balancedisabled/../mod/AvHParticleSystemManager.o: ../mod/AvHParticleSystemManager.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHParticleSystemManager.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHParticleSystemManager.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHParticleSystemManager.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHParticleSystemManager.d # Compiles file ../mod/AvHParticleTemplate.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHParticleTemplate.d gccPlaytest-balancedisabled/../mod/AvHParticleTemplate.o: ../mod/AvHParticleTemplate.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHParticleTemplate.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHParticleTemplate.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHParticleTemplate.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHParticleTemplate.d # Compiles file ../mod/AvHParticleTemplateServer.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../mod/AvHParticleTemplateServer.d gccPlaytest-balancedisabled/../mod/AvHParticleTemplateServer.o: ../mod/AvHParticleTemplateServer.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../mod/AvHParticleTemplateServer.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../mod/AvHParticleTemplateServer.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../mod/AvHParticleTemplateServer.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../mod/AvHParticleTemplateServer.d # Compiles file ../util/Balance.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/Balance.d gccPlaytest-balancedisabled/../util/Balance.o: ../util/Balance.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/Balance.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/Balance.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/Balance.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/Balance.d # Compiles file ../util/Checksum.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/Checksum.d gccPlaytest-balancedisabled/../util/Checksum.o: ../util/Checksum.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/Checksum.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/Checksum.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/Checksum.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/Checksum.d # Compiles file ../util/GammaTable.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/GammaTable.d gccPlaytest-balancedisabled/../util/GammaTable.o: ../util/GammaTable.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/GammaTable.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/GammaTable.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/GammaTable.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/GammaTable.d # Compiles file ../util/LinuxSupport.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/LinuxSupport.d gccPlaytest-balancedisabled/../util/LinuxSupport.o: ../util/LinuxSupport.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/LinuxSupport.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/LinuxSupport.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/LinuxSupport.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/LinuxSupport.d # Compiles file ../util/Mat3.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/Mat3.d gccPlaytest-balancedisabled/../util/Mat3.o: ../util/Mat3.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/Mat3.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/Mat3.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/Mat3.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/Mat3.d # Compiles file ../util/MathUtil.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/MathUtil.d gccPlaytest-balancedisabled/../util/MathUtil.o: ../util/MathUtil.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/MathUtil.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/MathUtil.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/MathUtil.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/MathUtil.d # Compiles file ../util/Quat.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/Quat.d gccPlaytest-balancedisabled/../util/Quat.o: ../util/Quat.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/Quat.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/Quat.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/Quat.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/Quat.d # Compiles file ../util/Stacktrace.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/Stacktrace.d gccPlaytest-balancedisabled/../util/Stacktrace.o: ../util/Stacktrace.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/Stacktrace.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/Stacktrace.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/Stacktrace.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/Stacktrace.d # Compiles file ../util/STLUtil.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/STLUtil.d gccPlaytest-balancedisabled/../util/STLUtil.o: ../util/STLUtil.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/STLUtil.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/STLUtil.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/STLUtil.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/STLUtil.d # Compiles file ../util/Tokenizer.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/Tokenizer.d gccPlaytest-balancedisabled/../util/Tokenizer.o: ../util/Tokenizer.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/Tokenizer.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/Tokenizer.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/Tokenizer.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/Tokenizer.d # Compiles file ../util/Zassert.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/Zassert.d gccPlaytest-balancedisabled/../util/Zassert.o: ../util/Zassert.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/Zassert.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/Zassert.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/Zassert.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/Zassert.d # Compiles file ../util/ZassertTemplate.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../util/ZassertTemplate.d gccPlaytest-balancedisabled/../util/ZassertTemplate.o: ../util/ZassertTemplate.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../util/ZassertTemplate.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../util/ZassertTemplate.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../util/ZassertTemplate.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../util/ZassertTemplate.d # Compiles file ../textrep/TRDescription.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../textrep/TRDescription.d gccPlaytest-balancedisabled/../textrep/TRDescription.o: ../textrep/TRDescription.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../textrep/TRDescription.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../textrep/TRDescription.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../textrep/TRDescription.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../textrep/TRDescription.d # Compiles file ../textrep/TRFactory.cpp for the Playtest-balancedisabled configuration... -include gccPlaytest-balancedisabled/../textrep/TRFactory.d gccPlaytest-balancedisabled/../textrep/TRFactory.o: ../textrep/TRFactory.cpp $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -c ../textrep/TRFactory.cpp $(Playtest-balancedisabled_Include_Path) -o gccPlaytest-balancedisabled/../textrep/TRFactory.o $(CPP_COMPILER) $(Playtest-balancedisabled_Preprocessor_Definitions) $(Playtest-balancedisabled_Compiler_Flags) -MM ../textrep/TRFactory.cpp $(Playtest-balancedisabled_Include_Path) > gccPlaytest-balancedisabled/../textrep/TRFactory.d # Builds the Playtest configuration... .PHONY: Playtest Playtest: create_folders gccPlaytest/animating.o gccPlaytest/animation.o gccPlaytest/bmodels.o gccPlaytest/buttons.o gccPlaytest/cbase.o gccPlaytest/client.o gccPlaytest/combat.o gccPlaytest/doors.o gccPlaytest/effects.o gccPlaytest/egon.o gccPlaytest/explode.o gccPlaytest/func_break.o gccPlaytest/func_tank.o gccPlaytest/game.o gccPlaytest/gamerules.o gccPlaytest/gauss.o gccPlaytest/globals.o gccPlaytest/h_ai.o gccPlaytest/h_battery.o gccPlaytest/h_cycler.o gccPlaytest/h_export.o gccPlaytest/items.o gccPlaytest/lights.o gccPlaytest/maprules.o gccPlaytest/mpstubb.o gccPlaytest/multiplay_gamerules.o gccPlaytest/observer.o gccPlaytest/pathcorner.o gccPlaytest/plane.o gccPlaytest/plats.o gccPlaytest/player.o gccPlaytest/../pm_shared/pm_debug.o gccPlaytest/../pm_shared/pm_math.o gccPlaytest/../pm_shared/pm_shared.o gccPlaytest/satchel.o gccPlaytest/shotgun.o gccPlaytest/singleplay_gamerules.o gccPlaytest/skill.o gccPlaytest/sound.o gccPlaytest/soundent.o gccPlaytest/spectator.o gccPlaytest/squeakgrenade.o gccPlaytest/subs.o gccPlaytest/teamplay_gamerules.o gccPlaytest/triggers.o gccPlaytest/turret.o gccPlaytest/util.o gccPlaytest/../game_shared/voice_banmgr.o gccPlaytest/../game_shared/voice_gamemgr.o gccPlaytest/weapons.o gccPlaytest/world.o gccPlaytest/xen.o gccPlaytest/../mod/AnimationUtil.o gccPlaytest/../mod/AvHAlienEquipment.o gccPlaytest/../mod/AvHAlienTurret.o gccPlaytest/../mod/AvHAlienWeapon.o gccPlaytest/../mod/AvHAssert.o gccPlaytest/../mod/AvHBaseBuildable.o gccPlaytest/../mod/AvHBaseInfoLocation.o gccPlaytest/../mod/AvHBuildable.o gccPlaytest/../mod/AvHCloakable.o gccPlaytest/../mod/AvHCombat.o gccPlaytest/../mod/AvHConsoleCommands.o gccPlaytest/../mod/AvHConstants.o gccPlaytest/../mod/AvHCurl.o gccPlaytest/../mod/AvHEntities.o gccPlaytest/../mod/AvHEntityHierarchy.o gccPlaytest/../mod/AvHGamerules.o gccPlaytest/../mod/AvHHive.o gccPlaytest/../mod/AvHMapExtents.o gccPlaytest/../mod/AvHMarineEquipment.o gccPlaytest/../mod/AvHMarineTurret.o gccPlaytest/../mod/AvHMarineWeapon.o gccPlaytest/../mod/AvHMiniMap.o gccPlaytest/../mod/AvHMovementUtil.o gccPlaytest/../mod/AvHNetworkMessages.o gccPlaytest/../mod/AvHNexusServer.o gccPlaytest/../mod/AvHNexusTunnelToClient.o gccPlaytest/../mod/AvHOrder.o gccPlaytest/../mod/AvHPlayer.o gccPlaytest/../mod/AvHPlayerUpgrade.o gccPlaytest/../mod/AvHPushableBuildable.o gccPlaytest/../mod/AvHReinforceable.o gccPlaytest/../mod/AvHResearchManager.o gccPlaytest/../mod/AvHScriptManager.o gccPlaytest/../mod/AvHScriptServer.o gccPlaytest/../mod/AvHScriptShared.o gccPlaytest/../mod/AvHSelectionHelper.o gccPlaytest/../mod/AvHServerPlayerData.o gccPlaytest/../mod/AvHServerUtil.o gccPlaytest/../mod/AvHSharedMovementInfo.o gccPlaytest/../mod/AvHSharedUtil.o gccPlaytest/../mod/AvHSiegeTurret.o gccPlaytest/../mod/AvHSoundListManager.o gccPlaytest/../mod/AvHSpawn.o gccPlaytest/../mod/AvHSpecials.o gccPlaytest/../mod/AvHTeam.o gccPlaytest/../mod/AvHTechNode.o gccPlaytest/../mod/AvHTechSlotManager.o gccPlaytest/../mod/AvHTechTree.o gccPlaytest/../mod/AvHTurret.o gccPlaytest/../mod/AvHVisibleBlipList.o gccPlaytest/../mod/AvHVoiceHelper.o gccPlaytest/../mod/AvHWeldable.o gccPlaytest/../mod/AvHWorldUpdate.o gccPlaytest/../mod/CollisionChecker.o gccPlaytest/../mod/CollisionChecker_ServerOnly.o gccPlaytest/../mod/CollisionUtil.o gccPlaytest/../mod/NetworkMeter.o gccPlaytest/../mod/AvHAcidRocketGun.o gccPlaytest/../mod/AvHAlienAbilities.o gccPlaytest/../mod/AvHBasePlayerWeapon.o gccPlaytest/../mod/AvHBileBombGun.o gccPlaytest/../mod/AvHBite.o gccPlaytest/../mod/AvHBite2.o gccPlaytest/../mod/AvHBlink.o gccPlaytest/../mod/AvHBuildingGun.o gccPlaytest/../mod/AvHClaws.o gccPlaytest/../mod/AvHDevour.o gccPlaytest/../mod/AvHDivineWind.o gccPlaytest/../mod/AvHGrenade.o gccPlaytest/../mod/AvHGrenadeGun.o gccPlaytest/../mod/AvHHealingSpray.o gccPlaytest/../mod/AvHHeavyMachineGun.o gccPlaytest/../mod/AvHItemInfo.o gccPlaytest/../mod/AvHKnife.o gccPlaytest/../mod/AvHMachineGun.o gccPlaytest/../mod/AvHMetabolize.o gccPlaytest/../mod/AvHMine.o gccPlaytest/../mod/AvHParasiteGun.o gccPlaytest/../mod/AvHPistol.o gccPlaytest/../mod/AvHPrimalScream.o gccPlaytest/../mod/AvHSonicGun.o gccPlaytest/../mod/AvHSpikeGun.o gccPlaytest/../mod/AvHSpitGun.o gccPlaytest/../mod/AvHSpores.o gccPlaytest/../mod/AvHStomp.o gccPlaytest/../mod/AvHSwipe.o gccPlaytest/../mod/AvHUmbraGun.o gccPlaytest/../mod/AvHWebSpinner.o gccPlaytest/../mod/AvHWelder.o gccPlaytest/ggrenade.o gccPlaytest/../mod/AvHParticleSystem.o gccPlaytest/../mod/AvHParticleSystemEntity.o gccPlaytest/../mod/AvHParticleSystemManager.o gccPlaytest/../mod/AvHParticleTemplate.o gccPlaytest/../mod/AvHParticleTemplateServer.o gccPlaytest/../util/Balance.o gccPlaytest/../util/Checksum.o gccPlaytest/../util/GammaTable.o gccPlaytest/../util/LinuxSupport.o gccPlaytest/../util/Mat3.o gccPlaytest/../util/MathUtil.o gccPlaytest/../util/Quat.o gccPlaytest/../util/Stacktrace.o gccPlaytest/../util/STLUtil.o gccPlaytest/../util/Tokenizer.o gccPlaytest/../util/Zassert.o gccPlaytest/../util/ZassertTemplate.o gccPlaytest/../textrep/TRDescription.o gccPlaytest/../textrep/TRFactory.o g++ -fPIC -shared -Wl,-soname,libns.dll.so -o ../../../../../../../../ProgramFiles(x86)/Steam/SteamApps/common/Half-Life/ns/gccdlls/libns.dll.so gccPlaytest/animating.o gccPlaytest/animation.o gccPlaytest/bmodels.o gccPlaytest/buttons.o gccPlaytest/cbase.o gccPlaytest/client.o gccPlaytest/combat.o gccPlaytest/doors.o gccPlaytest/effects.o gccPlaytest/egon.o gccPlaytest/explode.o gccPlaytest/func_break.o gccPlaytest/func_tank.o gccPlaytest/game.o gccPlaytest/gamerules.o gccPlaytest/gauss.o gccPlaytest/globals.o gccPlaytest/h_ai.o gccPlaytest/h_battery.o gccPlaytest/h_cycler.o gccPlaytest/h_export.o gccPlaytest/items.o gccPlaytest/lights.o gccPlaytest/maprules.o gccPlaytest/mpstubb.o gccPlaytest/multiplay_gamerules.o gccPlaytest/observer.o gccPlaytest/pathcorner.o gccPlaytest/plane.o gccPlaytest/plats.o gccPlaytest/player.o gccPlaytest/../pm_shared/pm_debug.o gccPlaytest/../pm_shared/pm_math.o gccPlaytest/../pm_shared/pm_shared.o gccPlaytest/satchel.o gccPlaytest/shotgun.o gccPlaytest/singleplay_gamerules.o gccPlaytest/skill.o gccPlaytest/sound.o gccPlaytest/soundent.o gccPlaytest/spectator.o gccPlaytest/squeakgrenade.o gccPlaytest/subs.o gccPlaytest/teamplay_gamerules.o gccPlaytest/triggers.o gccPlaytest/turret.o gccPlaytest/util.o gccPlaytest/../game_shared/voice_banmgr.o gccPlaytest/../game_shared/voice_gamemgr.o gccPlaytest/weapons.o gccPlaytest/world.o gccPlaytest/xen.o gccPlaytest/../mod/AnimationUtil.o gccPlaytest/../mod/AvHAlienEquipment.o gccPlaytest/../mod/AvHAlienTurret.o gccPlaytest/../mod/AvHAlienWeapon.o gccPlaytest/../mod/AvHAssert.o gccPlaytest/../mod/AvHBaseBuildable.o gccPlaytest/../mod/AvHBaseInfoLocation.o gccPlaytest/../mod/AvHBuildable.o gccPlaytest/../mod/AvHCloakable.o gccPlaytest/../mod/AvHCombat.o gccPlaytest/../mod/AvHConsoleCommands.o gccPlaytest/../mod/AvHConstants.o gccPlaytest/../mod/AvHCurl.o gccPlaytest/../mod/AvHEntities.o gccPlaytest/../mod/AvHEntityHierarchy.o gccPlaytest/../mod/AvHGamerules.o gccPlaytest/../mod/AvHHive.o gccPlaytest/../mod/AvHMapExtents.o gccPlaytest/../mod/AvHMarineEquipment.o gccPlaytest/../mod/AvHMarineTurret.o gccPlaytest/../mod/AvHMarineWeapon.o gccPlaytest/../mod/AvHMiniMap.o gccPlaytest/../mod/AvHMovementUtil.o gccPlaytest/../mod/AvHNetworkMessages.o gccPlaytest/../mod/AvHNexusServer.o gccPlaytest/../mod/AvHNexusTunnelToClient.o gccPlaytest/../mod/AvHOrder.o gccPlaytest/../mod/AvHPlayer.o gccPlaytest/../mod/AvHPlayerUpgrade.o gccPlaytest/../mod/AvHPushableBuildable.o gccPlaytest/../mod/AvHReinforceable.o gccPlaytest/../mod/AvHResearchManager.o gccPlaytest/../mod/AvHScriptManager.o gccPlaytest/../mod/AvHScriptServer.o gccPlaytest/../mod/AvHScriptShared.o gccPlaytest/../mod/AvHSelectionHelper.o gccPlaytest/../mod/AvHServerPlayerData.o gccPlaytest/../mod/AvHServerUtil.o gccPlaytest/../mod/AvHSharedMovementInfo.o gccPlaytest/../mod/AvHSharedUtil.o gccPlaytest/../mod/AvHSiegeTurret.o gccPlaytest/../mod/AvHSoundListManager.o gccPlaytest/../mod/AvHSpawn.o gccPlaytest/../mod/AvHSpecials.o gccPlaytest/../mod/AvHTeam.o gccPlaytest/../mod/AvHTechNode.o gccPlaytest/../mod/AvHTechSlotManager.o gccPlaytest/../mod/AvHTechTree.o gccPlaytest/../mod/AvHTurret.o gccPlaytest/../mod/AvHVisibleBlipList.o gccPlaytest/../mod/AvHVoiceHelper.o gccPlaytest/../mod/AvHWeldable.o gccPlaytest/../mod/AvHWorldUpdate.o gccPlaytest/../mod/CollisionChecker.o gccPlaytest/../mod/CollisionChecker_ServerOnly.o gccPlaytest/../mod/CollisionUtil.o gccPlaytest/../mod/NetworkMeter.o gccPlaytest/../mod/AvHAcidRocketGun.o gccPlaytest/../mod/AvHAlienAbilities.o gccPlaytest/../mod/AvHBasePlayerWeapon.o gccPlaytest/../mod/AvHBileBombGun.o gccPlaytest/../mod/AvHBite.o gccPlaytest/../mod/AvHBite2.o gccPlaytest/../mod/AvHBlink.o gccPlaytest/../mod/AvHBuildingGun.o gccPlaytest/../mod/AvHClaws.o gccPlaytest/../mod/AvHDevour.o gccPlaytest/../mod/AvHDivineWind.o gccPlaytest/../mod/AvHGrenade.o gccPlaytest/../mod/AvHGrenadeGun.o gccPlaytest/../mod/AvHHealingSpray.o gccPlaytest/../mod/AvHHeavyMachineGun.o gccPlaytest/../mod/AvHItemInfo.o gccPlaytest/../mod/AvHKnife.o gccPlaytest/../mod/AvHMachineGun.o gccPlaytest/../mod/AvHMetabolize.o gccPlaytest/../mod/AvHMine.o gccPlaytest/../mod/AvHParasiteGun.o gccPlaytest/../mod/AvHPistol.o gccPlaytest/../mod/AvHPrimalScream.o gccPlaytest/../mod/AvHSonicGun.o gccPlaytest/../mod/AvHSpikeGun.o gccPlaytest/../mod/AvHSpitGun.o gccPlaytest/../mod/AvHSpores.o gccPlaytest/../mod/AvHStomp.o gccPlaytest/../mod/AvHSwipe.o gccPlaytest/../mod/AvHUmbraGun.o gccPlaytest/../mod/AvHWebSpinner.o gccPlaytest/../mod/AvHWelder.o gccPlaytest/ggrenade.o gccPlaytest/../mod/AvHParticleSystem.o gccPlaytest/../mod/AvHParticleSystemEntity.o gccPlaytest/../mod/AvHParticleSystemManager.o gccPlaytest/../mod/AvHParticleTemplate.o gccPlaytest/../mod/AvHParticleTemplateServer.o gccPlaytest/../util/Balance.o gccPlaytest/../util/Checksum.o gccPlaytest/../util/GammaTable.o gccPlaytest/../util/LinuxSupport.o gccPlaytest/../util/Mat3.o gccPlaytest/../util/MathUtil.o gccPlaytest/../util/Quat.o gccPlaytest/../util/Stacktrace.o gccPlaytest/../util/STLUtil.o gccPlaytest/../util/Tokenizer.o gccPlaytest/../util/Zassert.o gccPlaytest/../util/ZassertTemplate.o gccPlaytest/../textrep/TRDescription.o gccPlaytest/../textrep/TRFactory.o $(Playtest_Implicitly_Linked_Objects) # Compiles file animating.cpp for the Playtest configuration... -include gccPlaytest/animating.d gccPlaytest/animating.o: animating.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c animating.cpp $(Playtest_Include_Path) -o gccPlaytest/animating.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM animating.cpp $(Playtest_Include_Path) > gccPlaytest/animating.d # Compiles file animation.cpp for the Playtest configuration... -include gccPlaytest/animation.d gccPlaytest/animation.o: animation.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c animation.cpp $(Playtest_Include_Path) -o gccPlaytest/animation.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM animation.cpp $(Playtest_Include_Path) > gccPlaytest/animation.d # Compiles file bmodels.cpp for the Playtest configuration... -include gccPlaytest/bmodels.d gccPlaytest/bmodels.o: bmodels.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c bmodels.cpp $(Playtest_Include_Path) -o gccPlaytest/bmodels.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM bmodels.cpp $(Playtest_Include_Path) > gccPlaytest/bmodels.d # Compiles file buttons.cpp for the Playtest configuration... -include gccPlaytest/buttons.d gccPlaytest/buttons.o: buttons.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c buttons.cpp $(Playtest_Include_Path) -o gccPlaytest/buttons.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM buttons.cpp $(Playtest_Include_Path) > gccPlaytest/buttons.d # Compiles file cbase.cpp for the Playtest configuration... -include gccPlaytest/cbase.d gccPlaytest/cbase.o: cbase.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c cbase.cpp $(Playtest_Include_Path) -o gccPlaytest/cbase.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM cbase.cpp $(Playtest_Include_Path) > gccPlaytest/cbase.d # Compiles file client.cpp for the Playtest configuration... -include gccPlaytest/client.d gccPlaytest/client.o: client.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c client.cpp $(Playtest_Include_Path) -o gccPlaytest/client.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM client.cpp $(Playtest_Include_Path) > gccPlaytest/client.d # Compiles file combat.cpp for the Playtest configuration... -include gccPlaytest/combat.d gccPlaytest/combat.o: combat.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c combat.cpp $(Playtest_Include_Path) -o gccPlaytest/combat.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM combat.cpp $(Playtest_Include_Path) > gccPlaytest/combat.d # Compiles file doors.cpp for the Playtest configuration... -include gccPlaytest/doors.d gccPlaytest/doors.o: doors.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c doors.cpp $(Playtest_Include_Path) -o gccPlaytest/doors.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM doors.cpp $(Playtest_Include_Path) > gccPlaytest/doors.d # Compiles file effects.cpp for the Playtest configuration... -include gccPlaytest/effects.d gccPlaytest/effects.o: effects.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c effects.cpp $(Playtest_Include_Path) -o gccPlaytest/effects.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM effects.cpp $(Playtest_Include_Path) > gccPlaytest/effects.d # Compiles file egon.cpp for the Playtest configuration... -include gccPlaytest/egon.d gccPlaytest/egon.o: egon.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c egon.cpp $(Playtest_Include_Path) -o gccPlaytest/egon.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM egon.cpp $(Playtest_Include_Path) > gccPlaytest/egon.d # Compiles file explode.cpp for the Playtest configuration... -include gccPlaytest/explode.d gccPlaytest/explode.o: explode.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c explode.cpp $(Playtest_Include_Path) -o gccPlaytest/explode.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM explode.cpp $(Playtest_Include_Path) > gccPlaytest/explode.d # Compiles file func_break.cpp for the Playtest configuration... -include gccPlaytest/func_break.d gccPlaytest/func_break.o: func_break.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c func_break.cpp $(Playtest_Include_Path) -o gccPlaytest/func_break.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM func_break.cpp $(Playtest_Include_Path) > gccPlaytest/func_break.d # Compiles file func_tank.cpp for the Playtest configuration... -include gccPlaytest/func_tank.d gccPlaytest/func_tank.o: func_tank.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c func_tank.cpp $(Playtest_Include_Path) -o gccPlaytest/func_tank.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM func_tank.cpp $(Playtest_Include_Path) > gccPlaytest/func_tank.d # Compiles file game.cpp for the Playtest configuration... -include gccPlaytest/game.d gccPlaytest/game.o: game.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c game.cpp $(Playtest_Include_Path) -o gccPlaytest/game.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM game.cpp $(Playtest_Include_Path) > gccPlaytest/game.d # Compiles file gamerules.cpp for the Playtest configuration... -include gccPlaytest/gamerules.d gccPlaytest/gamerules.o: gamerules.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c gamerules.cpp $(Playtest_Include_Path) -o gccPlaytest/gamerules.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM gamerules.cpp $(Playtest_Include_Path) > gccPlaytest/gamerules.d # Compiles file gauss.cpp for the Playtest configuration... -include gccPlaytest/gauss.d gccPlaytest/gauss.o: gauss.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c gauss.cpp $(Playtest_Include_Path) -o gccPlaytest/gauss.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM gauss.cpp $(Playtest_Include_Path) > gccPlaytest/gauss.d # Compiles file globals.cpp for the Playtest configuration... -include gccPlaytest/globals.d gccPlaytest/globals.o: globals.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c globals.cpp $(Playtest_Include_Path) -o gccPlaytest/globals.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM globals.cpp $(Playtest_Include_Path) > gccPlaytest/globals.d # Compiles file h_ai.cpp for the Playtest configuration... -include gccPlaytest/h_ai.d gccPlaytest/h_ai.o: h_ai.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c h_ai.cpp $(Playtest_Include_Path) -o gccPlaytest/h_ai.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM h_ai.cpp $(Playtest_Include_Path) > gccPlaytest/h_ai.d # Compiles file h_battery.cpp for the Playtest configuration... -include gccPlaytest/h_battery.d gccPlaytest/h_battery.o: h_battery.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c h_battery.cpp $(Playtest_Include_Path) -o gccPlaytest/h_battery.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM h_battery.cpp $(Playtest_Include_Path) > gccPlaytest/h_battery.d # Compiles file h_cycler.cpp for the Playtest configuration... -include gccPlaytest/h_cycler.d gccPlaytest/h_cycler.o: h_cycler.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c h_cycler.cpp $(Playtest_Include_Path) -o gccPlaytest/h_cycler.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM h_cycler.cpp $(Playtest_Include_Path) > gccPlaytest/h_cycler.d # Compiles file h_export.cpp for the Playtest configuration... -include gccPlaytest/h_export.d gccPlaytest/h_export.o: h_export.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c h_export.cpp $(Playtest_Include_Path) -o gccPlaytest/h_export.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM h_export.cpp $(Playtest_Include_Path) > gccPlaytest/h_export.d # Compiles file items.cpp for the Playtest configuration... -include gccPlaytest/items.d gccPlaytest/items.o: items.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c items.cpp $(Playtest_Include_Path) -o gccPlaytest/items.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM items.cpp $(Playtest_Include_Path) > gccPlaytest/items.d # Compiles file lights.cpp for the Playtest configuration... -include gccPlaytest/lights.d gccPlaytest/lights.o: lights.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c lights.cpp $(Playtest_Include_Path) -o gccPlaytest/lights.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM lights.cpp $(Playtest_Include_Path) > gccPlaytest/lights.d # Compiles file maprules.cpp for the Playtest configuration... -include gccPlaytest/maprules.d gccPlaytest/maprules.o: maprules.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c maprules.cpp $(Playtest_Include_Path) -o gccPlaytest/maprules.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM maprules.cpp $(Playtest_Include_Path) > gccPlaytest/maprules.d # Compiles file mpstubb.cpp for the Playtest configuration... -include gccPlaytest/mpstubb.d gccPlaytest/mpstubb.o: mpstubb.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c mpstubb.cpp $(Playtest_Include_Path) -o gccPlaytest/mpstubb.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM mpstubb.cpp $(Playtest_Include_Path) > gccPlaytest/mpstubb.d # Compiles file multiplay_gamerules.cpp for the Playtest configuration... -include gccPlaytest/multiplay_gamerules.d gccPlaytest/multiplay_gamerules.o: multiplay_gamerules.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c multiplay_gamerules.cpp $(Playtest_Include_Path) -o gccPlaytest/multiplay_gamerules.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM multiplay_gamerules.cpp $(Playtest_Include_Path) > gccPlaytest/multiplay_gamerules.d # Compiles file observer.cpp for the Playtest configuration... -include gccPlaytest/observer.d gccPlaytest/observer.o: observer.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c observer.cpp $(Playtest_Include_Path) -o gccPlaytest/observer.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM observer.cpp $(Playtest_Include_Path) > gccPlaytest/observer.d # Compiles file pathcorner.cpp for the Playtest configuration... -include gccPlaytest/pathcorner.d gccPlaytest/pathcorner.o: pathcorner.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c pathcorner.cpp $(Playtest_Include_Path) -o gccPlaytest/pathcorner.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM pathcorner.cpp $(Playtest_Include_Path) > gccPlaytest/pathcorner.d # Compiles file plane.cpp for the Playtest configuration... -include gccPlaytest/plane.d gccPlaytest/plane.o: plane.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c plane.cpp $(Playtest_Include_Path) -o gccPlaytest/plane.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM plane.cpp $(Playtest_Include_Path) > gccPlaytest/plane.d # Compiles file plats.cpp for the Playtest configuration... -include gccPlaytest/plats.d gccPlaytest/plats.o: plats.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c plats.cpp $(Playtest_Include_Path) -o gccPlaytest/plats.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM plats.cpp $(Playtest_Include_Path) > gccPlaytest/plats.d # Compiles file player.cpp for the Playtest configuration... -include gccPlaytest/player.d gccPlaytest/player.o: player.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c player.cpp $(Playtest_Include_Path) -o gccPlaytest/player.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM player.cpp $(Playtest_Include_Path) > gccPlaytest/player.d # Compiles file ../pm_shared/pm_debug.cpp for the Playtest configuration... -include gccPlaytest/../pm_shared/pm_debug.d gccPlaytest/../pm_shared/pm_debug.o: ../pm_shared/pm_debug.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../pm_shared/pm_debug.cpp $(Playtest_Include_Path) -o gccPlaytest/../pm_shared/pm_debug.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../pm_shared/pm_debug.cpp $(Playtest_Include_Path) > gccPlaytest/../pm_shared/pm_debug.d # Compiles file ../pm_shared/pm_math.cpp for the Playtest configuration... -include gccPlaytest/../pm_shared/pm_math.d gccPlaytest/../pm_shared/pm_math.o: ../pm_shared/pm_math.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../pm_shared/pm_math.cpp $(Playtest_Include_Path) -o gccPlaytest/../pm_shared/pm_math.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../pm_shared/pm_math.cpp $(Playtest_Include_Path) > gccPlaytest/../pm_shared/pm_math.d # Compiles file ../pm_shared/pm_shared.cpp for the Playtest configuration... -include gccPlaytest/../pm_shared/pm_shared.d gccPlaytest/../pm_shared/pm_shared.o: ../pm_shared/pm_shared.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../pm_shared/pm_shared.cpp $(Playtest_Include_Path) -o gccPlaytest/../pm_shared/pm_shared.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../pm_shared/pm_shared.cpp $(Playtest_Include_Path) > gccPlaytest/../pm_shared/pm_shared.d # Compiles file satchel.cpp for the Playtest configuration... -include gccPlaytest/satchel.d gccPlaytest/satchel.o: satchel.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c satchel.cpp $(Playtest_Include_Path) -o gccPlaytest/satchel.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM satchel.cpp $(Playtest_Include_Path) > gccPlaytest/satchel.d # Compiles file shotgun.cpp for the Playtest configuration... -include gccPlaytest/shotgun.d gccPlaytest/shotgun.o: shotgun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c shotgun.cpp $(Playtest_Include_Path) -o gccPlaytest/shotgun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM shotgun.cpp $(Playtest_Include_Path) > gccPlaytest/shotgun.d # Compiles file singleplay_gamerules.cpp for the Playtest configuration... -include gccPlaytest/singleplay_gamerules.d gccPlaytest/singleplay_gamerules.o: singleplay_gamerules.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c singleplay_gamerules.cpp $(Playtest_Include_Path) -o gccPlaytest/singleplay_gamerules.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM singleplay_gamerules.cpp $(Playtest_Include_Path) > gccPlaytest/singleplay_gamerules.d # Compiles file skill.cpp for the Playtest configuration... -include gccPlaytest/skill.d gccPlaytest/skill.o: skill.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c skill.cpp $(Playtest_Include_Path) -o gccPlaytest/skill.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM skill.cpp $(Playtest_Include_Path) > gccPlaytest/skill.d # Compiles file sound.cpp for the Playtest configuration... -include gccPlaytest/sound.d gccPlaytest/sound.o: sound.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c sound.cpp $(Playtest_Include_Path) -o gccPlaytest/sound.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM sound.cpp $(Playtest_Include_Path) > gccPlaytest/sound.d # Compiles file soundent.cpp for the Playtest configuration... -include gccPlaytest/soundent.d gccPlaytest/soundent.o: soundent.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c soundent.cpp $(Playtest_Include_Path) -o gccPlaytest/soundent.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM soundent.cpp $(Playtest_Include_Path) > gccPlaytest/soundent.d # Compiles file spectator.cpp for the Playtest configuration... -include gccPlaytest/spectator.d gccPlaytest/spectator.o: spectator.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c spectator.cpp $(Playtest_Include_Path) -o gccPlaytest/spectator.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM spectator.cpp $(Playtest_Include_Path) > gccPlaytest/spectator.d # Compiles file squeakgrenade.cpp for the Playtest configuration... -include gccPlaytest/squeakgrenade.d gccPlaytest/squeakgrenade.o: squeakgrenade.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c squeakgrenade.cpp $(Playtest_Include_Path) -o gccPlaytest/squeakgrenade.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM squeakgrenade.cpp $(Playtest_Include_Path) > gccPlaytest/squeakgrenade.d # Compiles file subs.cpp for the Playtest configuration... -include gccPlaytest/subs.d gccPlaytest/subs.o: subs.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c subs.cpp $(Playtest_Include_Path) -o gccPlaytest/subs.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM subs.cpp $(Playtest_Include_Path) > gccPlaytest/subs.d # Compiles file teamplay_gamerules.cpp for the Playtest configuration... -include gccPlaytest/teamplay_gamerules.d gccPlaytest/teamplay_gamerules.o: teamplay_gamerules.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c teamplay_gamerules.cpp $(Playtest_Include_Path) -o gccPlaytest/teamplay_gamerules.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM teamplay_gamerules.cpp $(Playtest_Include_Path) > gccPlaytest/teamplay_gamerules.d # Compiles file triggers.cpp for the Playtest configuration... -include gccPlaytest/triggers.d gccPlaytest/triggers.o: triggers.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c triggers.cpp $(Playtest_Include_Path) -o gccPlaytest/triggers.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM triggers.cpp $(Playtest_Include_Path) > gccPlaytest/triggers.d # Compiles file turret.cpp for the Playtest configuration... -include gccPlaytest/turret.d gccPlaytest/turret.o: turret.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c turret.cpp $(Playtest_Include_Path) -o gccPlaytest/turret.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM turret.cpp $(Playtest_Include_Path) > gccPlaytest/turret.d # Compiles file util.cpp for the Playtest configuration... -include gccPlaytest/util.d gccPlaytest/util.o: util.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c util.cpp $(Playtest_Include_Path) -o gccPlaytest/util.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM util.cpp $(Playtest_Include_Path) > gccPlaytest/util.d # Compiles file ../game_shared/voice_banmgr.cpp for the Playtest configuration... -include gccPlaytest/../game_shared/voice_banmgr.d gccPlaytest/../game_shared/voice_banmgr.o: ../game_shared/voice_banmgr.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../game_shared/voice_banmgr.cpp $(Playtest_Include_Path) -o gccPlaytest/../game_shared/voice_banmgr.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../game_shared/voice_banmgr.cpp $(Playtest_Include_Path) > gccPlaytest/../game_shared/voice_banmgr.d # Compiles file ../game_shared/voice_gamemgr.cpp for the Playtest configuration... -include gccPlaytest/../game_shared/voice_gamemgr.d gccPlaytest/../game_shared/voice_gamemgr.o: ../game_shared/voice_gamemgr.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../game_shared/voice_gamemgr.cpp $(Playtest_Include_Path) -o gccPlaytest/../game_shared/voice_gamemgr.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../game_shared/voice_gamemgr.cpp $(Playtest_Include_Path) > gccPlaytest/../game_shared/voice_gamemgr.d # Compiles file weapons.cpp for the Playtest configuration... -include gccPlaytest/weapons.d gccPlaytest/weapons.o: weapons.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c weapons.cpp $(Playtest_Include_Path) -o gccPlaytest/weapons.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM weapons.cpp $(Playtest_Include_Path) > gccPlaytest/weapons.d # Compiles file world.cpp for the Playtest configuration... -include gccPlaytest/world.d gccPlaytest/world.o: world.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c world.cpp $(Playtest_Include_Path) -o gccPlaytest/world.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM world.cpp $(Playtest_Include_Path) > gccPlaytest/world.d # Compiles file xen.cpp for the Playtest configuration... -include gccPlaytest/xen.d gccPlaytest/xen.o: xen.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c xen.cpp $(Playtest_Include_Path) -o gccPlaytest/xen.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM xen.cpp $(Playtest_Include_Path) > gccPlaytest/xen.d # Compiles file ../mod/AnimationUtil.cpp for the Playtest configuration... -include gccPlaytest/../mod/AnimationUtil.d gccPlaytest/../mod/AnimationUtil.o: ../mod/AnimationUtil.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AnimationUtil.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AnimationUtil.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AnimationUtil.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AnimationUtil.d # Compiles file ../mod/AvHAlienEquipment.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHAlienEquipment.d gccPlaytest/../mod/AvHAlienEquipment.o: ../mod/AvHAlienEquipment.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHAlienEquipment.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHAlienEquipment.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHAlienEquipment.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHAlienEquipment.d # Compiles file ../mod/AvHAlienTurret.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHAlienTurret.d gccPlaytest/../mod/AvHAlienTurret.o: ../mod/AvHAlienTurret.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHAlienTurret.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHAlienTurret.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHAlienTurret.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHAlienTurret.d # Compiles file ../mod/AvHAlienWeapon.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHAlienWeapon.d gccPlaytest/../mod/AvHAlienWeapon.o: ../mod/AvHAlienWeapon.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHAlienWeapon.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHAlienWeapon.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHAlienWeapon.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHAlienWeapon.d # Compiles file ../mod/AvHAssert.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHAssert.d gccPlaytest/../mod/AvHAssert.o: ../mod/AvHAssert.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHAssert.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHAssert.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHAssert.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHAssert.d # Compiles file ../mod/AvHBaseBuildable.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHBaseBuildable.d gccPlaytest/../mod/AvHBaseBuildable.o: ../mod/AvHBaseBuildable.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHBaseBuildable.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHBaseBuildable.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHBaseBuildable.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHBaseBuildable.d # Compiles file ../mod/AvHBaseInfoLocation.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHBaseInfoLocation.d gccPlaytest/../mod/AvHBaseInfoLocation.o: ../mod/AvHBaseInfoLocation.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHBaseInfoLocation.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHBaseInfoLocation.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHBaseInfoLocation.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHBaseInfoLocation.d # Compiles file ../mod/AvHBuildable.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHBuildable.d gccPlaytest/../mod/AvHBuildable.o: ../mod/AvHBuildable.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHBuildable.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHBuildable.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHBuildable.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHBuildable.d # Compiles file ../mod/AvHCloakable.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHCloakable.d gccPlaytest/../mod/AvHCloakable.o: ../mod/AvHCloakable.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHCloakable.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHCloakable.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHCloakable.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHCloakable.d # Compiles file ../mod/AvHCombat.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHCombat.d gccPlaytest/../mod/AvHCombat.o: ../mod/AvHCombat.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHCombat.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHCombat.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHCombat.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHCombat.d # Compiles file ../mod/AvHConsoleCommands.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHConsoleCommands.d gccPlaytest/../mod/AvHConsoleCommands.o: ../mod/AvHConsoleCommands.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHConsoleCommands.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHConsoleCommands.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHConsoleCommands.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHConsoleCommands.d # Compiles file ../mod/AvHConstants.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHConstants.d gccPlaytest/../mod/AvHConstants.o: ../mod/AvHConstants.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHConstants.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHConstants.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHConstants.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHConstants.d # Compiles file ../mod/AvHCurl.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHCurl.d gccPlaytest/../mod/AvHCurl.o: ../mod/AvHCurl.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHCurl.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHCurl.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHCurl.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHCurl.d # Compiles file ../mod/AvHEntities.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHEntities.d gccPlaytest/../mod/AvHEntities.o: ../mod/AvHEntities.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHEntities.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHEntities.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHEntities.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHEntities.d # Compiles file ../mod/AvHEntityHierarchy.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHEntityHierarchy.d gccPlaytest/../mod/AvHEntityHierarchy.o: ../mod/AvHEntityHierarchy.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHEntityHierarchy.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHEntityHierarchy.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHEntityHierarchy.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHEntityHierarchy.d # Compiles file ../mod/AvHGamerules.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHGamerules.d gccPlaytest/../mod/AvHGamerules.o: ../mod/AvHGamerules.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHGamerules.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHGamerules.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHGamerules.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHGamerules.d # Compiles file ../mod/AvHHive.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHHive.d gccPlaytest/../mod/AvHHive.o: ../mod/AvHHive.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHHive.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHHive.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHHive.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHHive.d # Compiles file ../mod/AvHMapExtents.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHMapExtents.d gccPlaytest/../mod/AvHMapExtents.o: ../mod/AvHMapExtents.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHMapExtents.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHMapExtents.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHMapExtents.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHMapExtents.d # Compiles file ../mod/AvHMarineEquipment.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHMarineEquipment.d gccPlaytest/../mod/AvHMarineEquipment.o: ../mod/AvHMarineEquipment.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHMarineEquipment.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHMarineEquipment.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHMarineEquipment.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHMarineEquipment.d # Compiles file ../mod/AvHMarineTurret.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHMarineTurret.d gccPlaytest/../mod/AvHMarineTurret.o: ../mod/AvHMarineTurret.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHMarineTurret.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHMarineTurret.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHMarineTurret.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHMarineTurret.d # Compiles file ../mod/AvHMarineWeapon.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHMarineWeapon.d gccPlaytest/../mod/AvHMarineWeapon.o: ../mod/AvHMarineWeapon.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHMarineWeapon.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHMarineWeapon.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHMarineWeapon.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHMarineWeapon.d # Compiles file ../mod/AvHMiniMap.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHMiniMap.d gccPlaytest/../mod/AvHMiniMap.o: ../mod/AvHMiniMap.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHMiniMap.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHMiniMap.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHMiniMap.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHMiniMap.d # Compiles file ../mod/AvHMovementUtil.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHMovementUtil.d gccPlaytest/../mod/AvHMovementUtil.o: ../mod/AvHMovementUtil.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHMovementUtil.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHMovementUtil.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHMovementUtil.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHMovementUtil.d # Compiles file ../mod/AvHNetworkMessages.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHNetworkMessages.d gccPlaytest/../mod/AvHNetworkMessages.o: ../mod/AvHNetworkMessages.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHNetworkMessages.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHNetworkMessages.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHNetworkMessages.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHNetworkMessages.d # Compiles file ../mod/AvHNexusServer.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHNexusServer.d gccPlaytest/../mod/AvHNexusServer.o: ../mod/AvHNexusServer.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHNexusServer.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHNexusServer.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHNexusServer.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHNexusServer.d # Compiles file ../mod/AvHNexusTunnelToClient.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHNexusTunnelToClient.d gccPlaytest/../mod/AvHNexusTunnelToClient.o: ../mod/AvHNexusTunnelToClient.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHNexusTunnelToClient.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHNexusTunnelToClient.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHNexusTunnelToClient.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHNexusTunnelToClient.d # Compiles file ../mod/AvHOrder.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHOrder.d gccPlaytest/../mod/AvHOrder.o: ../mod/AvHOrder.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHOrder.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHOrder.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHOrder.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHOrder.d # Compiles file ../mod/AvHPlayer.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHPlayer.d gccPlaytest/../mod/AvHPlayer.o: ../mod/AvHPlayer.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHPlayer.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHPlayer.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHPlayer.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHPlayer.d # Compiles file ../mod/AvHPlayerUpgrade.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHPlayerUpgrade.d gccPlaytest/../mod/AvHPlayerUpgrade.o: ../mod/AvHPlayerUpgrade.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHPlayerUpgrade.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHPlayerUpgrade.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHPlayerUpgrade.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHPlayerUpgrade.d # Compiles file ../mod/AvHPushableBuildable.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHPushableBuildable.d gccPlaytest/../mod/AvHPushableBuildable.o: ../mod/AvHPushableBuildable.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHPushableBuildable.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHPushableBuildable.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHPushableBuildable.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHPushableBuildable.d # Compiles file ../mod/AvHReinforceable.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHReinforceable.d gccPlaytest/../mod/AvHReinforceable.o: ../mod/AvHReinforceable.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHReinforceable.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHReinforceable.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHReinforceable.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHReinforceable.d # Compiles file ../mod/AvHResearchManager.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHResearchManager.d gccPlaytest/../mod/AvHResearchManager.o: ../mod/AvHResearchManager.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHResearchManager.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHResearchManager.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHResearchManager.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHResearchManager.d # Compiles file ../mod/AvHScriptManager.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHScriptManager.d gccPlaytest/../mod/AvHScriptManager.o: ../mod/AvHScriptManager.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHScriptManager.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHScriptManager.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHScriptManager.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHScriptManager.d # Compiles file ../mod/AvHScriptServer.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHScriptServer.d gccPlaytest/../mod/AvHScriptServer.o: ../mod/AvHScriptServer.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHScriptServer.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHScriptServer.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHScriptServer.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHScriptServer.d # Compiles file ../mod/AvHScriptShared.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHScriptShared.d gccPlaytest/../mod/AvHScriptShared.o: ../mod/AvHScriptShared.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHScriptShared.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHScriptShared.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHScriptShared.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHScriptShared.d # Compiles file ../mod/AvHSelectionHelper.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSelectionHelper.d gccPlaytest/../mod/AvHSelectionHelper.o: ../mod/AvHSelectionHelper.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSelectionHelper.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSelectionHelper.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSelectionHelper.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSelectionHelper.d # Compiles file ../mod/AvHServerPlayerData.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHServerPlayerData.d gccPlaytest/../mod/AvHServerPlayerData.o: ../mod/AvHServerPlayerData.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHServerPlayerData.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHServerPlayerData.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHServerPlayerData.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHServerPlayerData.d # Compiles file ../mod/AvHServerUtil.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHServerUtil.d gccPlaytest/../mod/AvHServerUtil.o: ../mod/AvHServerUtil.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHServerUtil.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHServerUtil.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHServerUtil.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHServerUtil.d # Compiles file ../mod/AvHSharedMovementInfo.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSharedMovementInfo.d gccPlaytest/../mod/AvHSharedMovementInfo.o: ../mod/AvHSharedMovementInfo.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSharedMovementInfo.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSharedMovementInfo.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSharedMovementInfo.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSharedMovementInfo.d # Compiles file ../mod/AvHSharedUtil.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSharedUtil.d gccPlaytest/../mod/AvHSharedUtil.o: ../mod/AvHSharedUtil.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSharedUtil.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSharedUtil.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSharedUtil.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSharedUtil.d # Compiles file ../mod/AvHSiegeTurret.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSiegeTurret.d gccPlaytest/../mod/AvHSiegeTurret.o: ../mod/AvHSiegeTurret.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSiegeTurret.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSiegeTurret.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSiegeTurret.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSiegeTurret.d # Compiles file ../mod/AvHSoundListManager.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSoundListManager.d gccPlaytest/../mod/AvHSoundListManager.o: ../mod/AvHSoundListManager.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSoundListManager.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSoundListManager.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSoundListManager.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSoundListManager.d # Compiles file ../mod/AvHSpawn.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSpawn.d gccPlaytest/../mod/AvHSpawn.o: ../mod/AvHSpawn.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSpawn.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSpawn.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSpawn.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSpawn.d # Compiles file ../mod/AvHSpecials.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSpecials.d gccPlaytest/../mod/AvHSpecials.o: ../mod/AvHSpecials.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSpecials.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSpecials.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSpecials.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSpecials.d # Compiles file ../mod/AvHTeam.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHTeam.d gccPlaytest/../mod/AvHTeam.o: ../mod/AvHTeam.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHTeam.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHTeam.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHTeam.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHTeam.d # Compiles file ../mod/AvHTechNode.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHTechNode.d gccPlaytest/../mod/AvHTechNode.o: ../mod/AvHTechNode.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHTechNode.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHTechNode.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHTechNode.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHTechNode.d # Compiles file ../mod/AvHTechSlotManager.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHTechSlotManager.d gccPlaytest/../mod/AvHTechSlotManager.o: ../mod/AvHTechSlotManager.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHTechSlotManager.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHTechSlotManager.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHTechSlotManager.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHTechSlotManager.d # Compiles file ../mod/AvHTechTree.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHTechTree.d gccPlaytest/../mod/AvHTechTree.o: ../mod/AvHTechTree.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHTechTree.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHTechTree.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHTechTree.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHTechTree.d # Compiles file ../mod/AvHTurret.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHTurret.d gccPlaytest/../mod/AvHTurret.o: ../mod/AvHTurret.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHTurret.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHTurret.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHTurret.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHTurret.d # Compiles file ../mod/AvHVisibleBlipList.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHVisibleBlipList.d gccPlaytest/../mod/AvHVisibleBlipList.o: ../mod/AvHVisibleBlipList.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHVisibleBlipList.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHVisibleBlipList.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHVisibleBlipList.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHVisibleBlipList.d # Compiles file ../mod/AvHVoiceHelper.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHVoiceHelper.d gccPlaytest/../mod/AvHVoiceHelper.o: ../mod/AvHVoiceHelper.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHVoiceHelper.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHVoiceHelper.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHVoiceHelper.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHVoiceHelper.d # Compiles file ../mod/AvHWeldable.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHWeldable.d gccPlaytest/../mod/AvHWeldable.o: ../mod/AvHWeldable.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHWeldable.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHWeldable.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHWeldable.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHWeldable.d # Compiles file ../mod/AvHWorldUpdate.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHWorldUpdate.d gccPlaytest/../mod/AvHWorldUpdate.o: ../mod/AvHWorldUpdate.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHWorldUpdate.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHWorldUpdate.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHWorldUpdate.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHWorldUpdate.d # Compiles file ../mod/CollisionChecker.cpp for the Playtest configuration... -include gccPlaytest/../mod/CollisionChecker.d gccPlaytest/../mod/CollisionChecker.o: ../mod/CollisionChecker.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/CollisionChecker.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/CollisionChecker.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/CollisionChecker.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/CollisionChecker.d # Compiles file ../mod/CollisionChecker_ServerOnly.cpp for the Playtest configuration... -include gccPlaytest/../mod/CollisionChecker_ServerOnly.d gccPlaytest/../mod/CollisionChecker_ServerOnly.o: ../mod/CollisionChecker_ServerOnly.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/CollisionChecker_ServerOnly.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/CollisionChecker_ServerOnly.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/CollisionChecker_ServerOnly.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/CollisionChecker_ServerOnly.d # Compiles file ../mod/CollisionUtil.cpp for the Playtest configuration... -include gccPlaytest/../mod/CollisionUtil.d gccPlaytest/../mod/CollisionUtil.o: ../mod/CollisionUtil.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/CollisionUtil.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/CollisionUtil.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/CollisionUtil.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/CollisionUtil.d # Compiles file ../mod/NetworkMeter.cpp for the Playtest configuration... -include gccPlaytest/../mod/NetworkMeter.d gccPlaytest/../mod/NetworkMeter.o: ../mod/NetworkMeter.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/NetworkMeter.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/NetworkMeter.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/NetworkMeter.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/NetworkMeter.d # Compiles file ../mod/AvHAcidRocketGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHAcidRocketGun.d gccPlaytest/../mod/AvHAcidRocketGun.o: ../mod/AvHAcidRocketGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHAcidRocketGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHAcidRocketGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHAcidRocketGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHAcidRocketGun.d # Compiles file ../mod/AvHAlienAbilities.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHAlienAbilities.d gccPlaytest/../mod/AvHAlienAbilities.o: ../mod/AvHAlienAbilities.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHAlienAbilities.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHAlienAbilities.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHAlienAbilities.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHAlienAbilities.d # Compiles file ../mod/AvHBasePlayerWeapon.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHBasePlayerWeapon.d gccPlaytest/../mod/AvHBasePlayerWeapon.o: ../mod/AvHBasePlayerWeapon.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHBasePlayerWeapon.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHBasePlayerWeapon.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHBasePlayerWeapon.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHBasePlayerWeapon.d # Compiles file ../mod/AvHBileBombGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHBileBombGun.d gccPlaytest/../mod/AvHBileBombGun.o: ../mod/AvHBileBombGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHBileBombGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHBileBombGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHBileBombGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHBileBombGun.d # Compiles file ../mod/AvHBite.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHBite.d gccPlaytest/../mod/AvHBite.o: ../mod/AvHBite.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHBite.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHBite.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHBite.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHBite.d # Compiles file ../mod/AvHBite2.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHBite2.d gccPlaytest/../mod/AvHBite2.o: ../mod/AvHBite2.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHBite2.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHBite2.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHBite2.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHBite2.d # Compiles file ../mod/AvHBlink.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHBlink.d gccPlaytest/../mod/AvHBlink.o: ../mod/AvHBlink.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHBlink.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHBlink.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHBlink.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHBlink.d # Compiles file ../mod/AvHBuildingGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHBuildingGun.d gccPlaytest/../mod/AvHBuildingGun.o: ../mod/AvHBuildingGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHBuildingGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHBuildingGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHBuildingGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHBuildingGun.d # Compiles file ../mod/AvHClaws.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHClaws.d gccPlaytest/../mod/AvHClaws.o: ../mod/AvHClaws.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHClaws.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHClaws.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHClaws.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHClaws.d # Compiles file ../mod/AvHDevour.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHDevour.d gccPlaytest/../mod/AvHDevour.o: ../mod/AvHDevour.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHDevour.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHDevour.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHDevour.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHDevour.d # Compiles file ../mod/AvHDivineWind.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHDivineWind.d gccPlaytest/../mod/AvHDivineWind.o: ../mod/AvHDivineWind.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHDivineWind.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHDivineWind.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHDivineWind.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHDivineWind.d # Compiles file ../mod/AvHGrenade.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHGrenade.d gccPlaytest/../mod/AvHGrenade.o: ../mod/AvHGrenade.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHGrenade.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHGrenade.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHGrenade.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHGrenade.d # Compiles file ../mod/AvHGrenadeGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHGrenadeGun.d gccPlaytest/../mod/AvHGrenadeGun.o: ../mod/AvHGrenadeGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHGrenadeGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHGrenadeGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHGrenadeGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHGrenadeGun.d # Compiles file ../mod/AvHHealingSpray.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHHealingSpray.d gccPlaytest/../mod/AvHHealingSpray.o: ../mod/AvHHealingSpray.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHHealingSpray.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHHealingSpray.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHHealingSpray.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHHealingSpray.d # Compiles file ../mod/AvHHeavyMachineGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHHeavyMachineGun.d gccPlaytest/../mod/AvHHeavyMachineGun.o: ../mod/AvHHeavyMachineGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHHeavyMachineGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHHeavyMachineGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHHeavyMachineGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHHeavyMachineGun.d # Compiles file ../mod/AvHItemInfo.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHItemInfo.d gccPlaytest/../mod/AvHItemInfo.o: ../mod/AvHItemInfo.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHItemInfo.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHItemInfo.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHItemInfo.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHItemInfo.d # Compiles file ../mod/AvHKnife.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHKnife.d gccPlaytest/../mod/AvHKnife.o: ../mod/AvHKnife.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHKnife.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHKnife.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHKnife.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHKnife.d # Compiles file ../mod/AvHMachineGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHMachineGun.d gccPlaytest/../mod/AvHMachineGun.o: ../mod/AvHMachineGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHMachineGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHMachineGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHMachineGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHMachineGun.d # Compiles file ../mod/AvHMetabolize.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHMetabolize.d gccPlaytest/../mod/AvHMetabolize.o: ../mod/AvHMetabolize.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHMetabolize.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHMetabolize.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHMetabolize.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHMetabolize.d # Compiles file ../mod/AvHMine.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHMine.d gccPlaytest/../mod/AvHMine.o: ../mod/AvHMine.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHMine.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHMine.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHMine.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHMine.d # Compiles file ../mod/AvHParasiteGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHParasiteGun.d gccPlaytest/../mod/AvHParasiteGun.o: ../mod/AvHParasiteGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHParasiteGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHParasiteGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHParasiteGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHParasiteGun.d # Compiles file ../mod/AvHPistol.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHPistol.d gccPlaytest/../mod/AvHPistol.o: ../mod/AvHPistol.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHPistol.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHPistol.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHPistol.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHPistol.d # Compiles file ../mod/AvHPrimalScream.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHPrimalScream.d gccPlaytest/../mod/AvHPrimalScream.o: ../mod/AvHPrimalScream.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHPrimalScream.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHPrimalScream.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHPrimalScream.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHPrimalScream.d # Compiles file ../mod/AvHSonicGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSonicGun.d gccPlaytest/../mod/AvHSonicGun.o: ../mod/AvHSonicGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSonicGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSonicGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSonicGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSonicGun.d # Compiles file ../mod/AvHSpikeGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSpikeGun.d gccPlaytest/../mod/AvHSpikeGun.o: ../mod/AvHSpikeGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSpikeGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSpikeGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSpikeGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSpikeGun.d # Compiles file ../mod/AvHSpitGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSpitGun.d gccPlaytest/../mod/AvHSpitGun.o: ../mod/AvHSpitGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSpitGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSpitGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSpitGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSpitGun.d # Compiles file ../mod/AvHSpores.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSpores.d gccPlaytest/../mod/AvHSpores.o: ../mod/AvHSpores.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSpores.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSpores.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSpores.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSpores.d # Compiles file ../mod/AvHStomp.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHStomp.d gccPlaytest/../mod/AvHStomp.o: ../mod/AvHStomp.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHStomp.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHStomp.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHStomp.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHStomp.d # Compiles file ../mod/AvHSwipe.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHSwipe.d gccPlaytest/../mod/AvHSwipe.o: ../mod/AvHSwipe.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHSwipe.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHSwipe.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHSwipe.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHSwipe.d # Compiles file ../mod/AvHUmbraGun.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHUmbraGun.d gccPlaytest/../mod/AvHUmbraGun.o: ../mod/AvHUmbraGun.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHUmbraGun.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHUmbraGun.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHUmbraGun.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHUmbraGun.d # Compiles file ../mod/AvHWebSpinner.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHWebSpinner.d gccPlaytest/../mod/AvHWebSpinner.o: ../mod/AvHWebSpinner.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHWebSpinner.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHWebSpinner.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHWebSpinner.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHWebSpinner.d # Compiles file ../mod/AvHWelder.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHWelder.d gccPlaytest/../mod/AvHWelder.o: ../mod/AvHWelder.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHWelder.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHWelder.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHWelder.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHWelder.d # Compiles file ggrenade.cpp for the Playtest configuration... -include gccPlaytest/ggrenade.d gccPlaytest/ggrenade.o: ggrenade.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ggrenade.cpp $(Playtest_Include_Path) -o gccPlaytest/ggrenade.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ggrenade.cpp $(Playtest_Include_Path) > gccPlaytest/ggrenade.d # Compiles file ../mod/AvHParticleSystem.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHParticleSystem.d gccPlaytest/../mod/AvHParticleSystem.o: ../mod/AvHParticleSystem.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHParticleSystem.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHParticleSystem.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHParticleSystem.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHParticleSystem.d # Compiles file ../mod/AvHParticleSystemEntity.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHParticleSystemEntity.d gccPlaytest/../mod/AvHParticleSystemEntity.o: ../mod/AvHParticleSystemEntity.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHParticleSystemEntity.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHParticleSystemEntity.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHParticleSystemEntity.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHParticleSystemEntity.d # Compiles file ../mod/AvHParticleSystemManager.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHParticleSystemManager.d gccPlaytest/../mod/AvHParticleSystemManager.o: ../mod/AvHParticleSystemManager.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHParticleSystemManager.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHParticleSystemManager.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHParticleSystemManager.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHParticleSystemManager.d # Compiles file ../mod/AvHParticleTemplate.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHParticleTemplate.d gccPlaytest/../mod/AvHParticleTemplate.o: ../mod/AvHParticleTemplate.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHParticleTemplate.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHParticleTemplate.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHParticleTemplate.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHParticleTemplate.d # Compiles file ../mod/AvHParticleTemplateServer.cpp for the Playtest configuration... -include gccPlaytest/../mod/AvHParticleTemplateServer.d gccPlaytest/../mod/AvHParticleTemplateServer.o: ../mod/AvHParticleTemplateServer.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../mod/AvHParticleTemplateServer.cpp $(Playtest_Include_Path) -o gccPlaytest/../mod/AvHParticleTemplateServer.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../mod/AvHParticleTemplateServer.cpp $(Playtest_Include_Path) > gccPlaytest/../mod/AvHParticleTemplateServer.d # Compiles file ../util/Balance.cpp for the Playtest configuration... -include gccPlaytest/../util/Balance.d gccPlaytest/../util/Balance.o: ../util/Balance.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/Balance.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/Balance.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/Balance.cpp $(Playtest_Include_Path) > gccPlaytest/../util/Balance.d # Compiles file ../util/Checksum.cpp for the Playtest configuration... -include gccPlaytest/../util/Checksum.d gccPlaytest/../util/Checksum.o: ../util/Checksum.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/Checksum.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/Checksum.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/Checksum.cpp $(Playtest_Include_Path) > gccPlaytest/../util/Checksum.d # Compiles file ../util/GammaTable.cpp for the Playtest configuration... -include gccPlaytest/../util/GammaTable.d gccPlaytest/../util/GammaTable.o: ../util/GammaTable.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/GammaTable.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/GammaTable.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/GammaTable.cpp $(Playtest_Include_Path) > gccPlaytest/../util/GammaTable.d # Compiles file ../util/LinuxSupport.cpp for the Playtest configuration... -include gccPlaytest/../util/LinuxSupport.d gccPlaytest/../util/LinuxSupport.o: ../util/LinuxSupport.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/LinuxSupport.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/LinuxSupport.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/LinuxSupport.cpp $(Playtest_Include_Path) > gccPlaytest/../util/LinuxSupport.d # Compiles file ../util/Mat3.cpp for the Playtest configuration... -include gccPlaytest/../util/Mat3.d gccPlaytest/../util/Mat3.o: ../util/Mat3.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/Mat3.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/Mat3.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/Mat3.cpp $(Playtest_Include_Path) > gccPlaytest/../util/Mat3.d # Compiles file ../util/MathUtil.cpp for the Playtest configuration... -include gccPlaytest/../util/MathUtil.d gccPlaytest/../util/MathUtil.o: ../util/MathUtil.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/MathUtil.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/MathUtil.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/MathUtil.cpp $(Playtest_Include_Path) > gccPlaytest/../util/MathUtil.d # Compiles file ../util/Quat.cpp for the Playtest configuration... -include gccPlaytest/../util/Quat.d gccPlaytest/../util/Quat.o: ../util/Quat.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/Quat.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/Quat.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/Quat.cpp $(Playtest_Include_Path) > gccPlaytest/../util/Quat.d # Compiles file ../util/Stacktrace.cpp for the Playtest configuration... -include gccPlaytest/../util/Stacktrace.d gccPlaytest/../util/Stacktrace.o: ../util/Stacktrace.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/Stacktrace.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/Stacktrace.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/Stacktrace.cpp $(Playtest_Include_Path) > gccPlaytest/../util/Stacktrace.d # Compiles file ../util/STLUtil.cpp for the Playtest configuration... -include gccPlaytest/../util/STLUtil.d gccPlaytest/../util/STLUtil.o: ../util/STLUtil.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/STLUtil.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/STLUtil.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/STLUtil.cpp $(Playtest_Include_Path) > gccPlaytest/../util/STLUtil.d # Compiles file ../util/Tokenizer.cpp for the Playtest configuration... -include gccPlaytest/../util/Tokenizer.d gccPlaytest/../util/Tokenizer.o: ../util/Tokenizer.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/Tokenizer.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/Tokenizer.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/Tokenizer.cpp $(Playtest_Include_Path) > gccPlaytest/../util/Tokenizer.d # Compiles file ../util/Zassert.cpp for the Playtest configuration... -include gccPlaytest/../util/Zassert.d gccPlaytest/../util/Zassert.o: ../util/Zassert.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/Zassert.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/Zassert.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/Zassert.cpp $(Playtest_Include_Path) > gccPlaytest/../util/Zassert.d # Compiles file ../util/ZassertTemplate.cpp for the Playtest configuration... -include gccPlaytest/../util/ZassertTemplate.d gccPlaytest/../util/ZassertTemplate.o: ../util/ZassertTemplate.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../util/ZassertTemplate.cpp $(Playtest_Include_Path) -o gccPlaytest/../util/ZassertTemplate.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../util/ZassertTemplate.cpp $(Playtest_Include_Path) > gccPlaytest/../util/ZassertTemplate.d # Compiles file ../textrep/TRDescription.cpp for the Playtest configuration... -include gccPlaytest/../textrep/TRDescription.d gccPlaytest/../textrep/TRDescription.o: ../textrep/TRDescription.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../textrep/TRDescription.cpp $(Playtest_Include_Path) -o gccPlaytest/../textrep/TRDescription.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../textrep/TRDescription.cpp $(Playtest_Include_Path) > gccPlaytest/../textrep/TRDescription.d # Compiles file ../textrep/TRFactory.cpp for the Playtest configuration... -include gccPlaytest/../textrep/TRFactory.d gccPlaytest/../textrep/TRFactory.o: ../textrep/TRFactory.cpp $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -c ../textrep/TRFactory.cpp $(Playtest_Include_Path) -o gccPlaytest/../textrep/TRFactory.o $(CPP_COMPILER) $(Playtest_Preprocessor_Definitions) $(Playtest_Compiler_Flags) -MM ../textrep/TRFactory.cpp $(Playtest_Include_Path) > gccPlaytest/../textrep/TRFactory.d # Creates the intermediate and output folders for each configuration... .PHONY: create_folders create_folders: mkdir -p V:/temp/ns.dll/gccDeveloper-debug/source mkdir -p V:/temp/ns.dll/gccDeveloper-release/source mkdir -p gccPlaytest-balancedisabled/source mkdir -p ../gccPlaytest-balancedisabled mkdir -p gccPlaytest/source mkdir -p ../../../../../../../../ProgramFiles(x86)/Steam/SteamApps/common/Half-Life/ns/gccdlls # Cleans intermediate and output files (objects, libraries, executables)... .PHONY: clean clean: rm -f V:/temp/ns.dll/gccDeveloper-debug/*.o rm -f V:/temp/ns.dll/gccDeveloper-debug/*.d rm -f V:/temp/ns.dll/gccDeveloper-debug/*.a rm -f V:/temp/ns.dll/gccDeveloper-debug/*.so rm -f V:/temp/ns.dll/gccDeveloper-debug/*.dll rm -f V:/temp/ns.dll/gccDeveloper-debug/*.exe rm -f V:/temp/ns.dll/gccDeveloper-release/*.o rm -f V:/temp/ns.dll/gccDeveloper-release/*.d rm -f V:/temp/ns.dll/gccDeveloper-release/*.a rm -f V:/temp/ns.dll/gccDeveloper-release/*.so rm -f V:/temp/ns.dll/gccDeveloper-release/*.dll rm -f V:/temp/ns.dll/gccDeveloper-release/*.exe rm -f gccPlaytest-balancedisabled/*.o rm -f gccPlaytest-balancedisabled/*.d rm -f ../gccPlaytest-balancedisabled/*.a rm -f ../gccPlaytest-balancedisabled/*.so rm -f ../gccPlaytest-balancedisabled/*.dll rm -f ../gccPlaytest-balancedisabled/*.exe rm -f gccPlaytest/*.o rm -f gccPlaytest/*.d rm -f ../../../../../../../../ProgramFiles(x86)/Steam/SteamApps/common/Half-Life/ns/gccdlls/*.a rm -f ../../../../../../../../ProgramFiles(x86)/Steam/SteamApps/common/Half-Life/ns/gccdlls/*.so rm -f ../../../../../../../../ProgramFiles(x86)/Steam/SteamApps/common/Half-Life/ns/gccdlls/*.dll rm -f ../../../../../../../../ProgramFiles(x86)/Steam/SteamApps/common/Half-Life/ns/gccdlls/*.exe