//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: Data structure for keeping track of movement that occurs over multiple ticks. // // $Workfile: $ // $Date: 2002/07/24 18:45:43 $ // //------------------------------------------------------------------------------- // $Log: AvHSharedMovementInfo.cpp,v $ // Revision 1.2 2002/07/24 18:45:43 Flayra // - Linux and scripting changes // // Revision 1.1 2002/05/23 02:33:20 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #ifdef AVH_CLIENT #include "cl_dll/hud.h" #include "cl_dll/cl_util.h" #endif #ifdef AVH_SERVER #include "../dlls/extdll.h" #include "../dlls/util.h" #include "../common/vector_util.h" #endif #include "AvHSharedMovementInfo.h" AvHPlayerMovementInfo::AvHPlayerMovementInfo() { this->mBlinkStartTime = 0.0f; } AvHSharedMovementInfo* AvHSharedMovementInfo::sMovementInfo = NULL; AvHSharedMovementInfo* AvHSharedMovementInfo::Instance() { if(!sMovementInfo) { sMovementInfo = new AvHSharedMovementInfo(); } return sMovementInfo; } void AvHSharedMovementInfo::GetBlinkStartInfo(int inPlayerIndex, float* inOrigin, float* inDirection, float& inStartTime) { AvHPlayerMovementInfo& theMovementInfo = this->mPlayerInfoList[inPlayerIndex]; VectorCopy(theMovementInfo.mBlinkOrigin, inOrigin); VectorCopy(theMovementInfo.mBlinkDirection, inDirection); inStartTime = theMovementInfo.mBlinkStartTime; } void AvHSharedMovementInfo::SetBlinkStartInfo(int inPlayerIndex, const float* inOrigin, const float* inDirection, float inStartTime) { AvHPlayerMovementInfo& theMovementInfo = this->mPlayerInfoList[inPlayerIndex]; VectorCopy(inOrigin, theMovementInfo.mBlinkOrigin); VectorCopy(inDirection, theMovementInfo.mBlinkDirection); theMovementInfo.mBlinkStartTime = inStartTime; }