#include "mod/AvHMiniMap.h" #include "mod/AvHSharedUtil.h" #include "mod/AvHSpecials.h" #include "mod/AvHNetworkMessages.h" #ifdef AVH_CLIENT #include "util/hl/spritegn.h" #endif #ifdef AVH_SERVER #include "mod/AvHPlayer.h" #endif const int kMaxScreenWidth = 1600; const int kMaxScreenHeight = 1200; const int kHitWorldPaletteIndex = 0; const int kBorderPaletteIndexStart = 1; const int kBorderPaletteIndexEnd = 2; const int kGroundStartPaletteIndex = 3; const int kGroundEndPaletteIndex = 254; const int kHitNothingPaletteIndex = 255; // Network message: // 0: means start processing, pass map name then num samples to process, map width, map height // 1: means update, pass num pixels, then data // 2: means end processing void SafeWrite (FILE *f, void *buffer, int count) { if (fwrite (buffer, 1, count, f) != (size_t)count) { ASSERT(false); } } // Init class members AvHMiniMap::AvHMiniMap() { this->mMap = NULL; this->mIsProcessing = false; this->mNumSamplesProcessed = 0; this->mNumSamplesToProcess = 0; this->mMinX = this->mMinY = this->mMaxX = this->mMaxY = 0; this->mMinViewHeight = this->mMaxViewHeight = 0; #ifdef AVH_SERVER this->mPlayer = NULL; #endif } AvHMiniMap::~AvHMiniMap() { delete [] this->mMap; this->mMap = NULL; } bool AvHMiniMap::GetIsProcessing(float* outPercentageDone) const { bool theIsProcessing = false; if(this->mIsProcessing || (this->mNumSamplesProcessed == this->mNumSamplesToProcess && this->mNumSamplesProcessed > 0)) { if(outPercentageDone) { *outPercentageDone = (float)this->mNumSamplesProcessed/this->mNumSamplesToProcess; } theIsProcessing = true; } return theIsProcessing; } #ifdef AVH_SERVER void AvHMiniMap::BuildMiniMap(const char* inMapName, AvHPlayer* inPlayer, const AvHMapExtents& inMapExtents) { const int kNumGroundFloorColors = 249; this->mMapName = inMapName; this->mPlayer = inPlayer; // In case BuildMiniMap is called multiple times delete [] this->mMap; // New a hi-res version of the map (enough for the 1600 version) this->mMapWidth = kSpriteWidth; this->mMapHeight = kSpriteWidth; this->mNumSamplesToProcess = this->mMapWidth*this->mMapHeight; this->mMap = new uint8[this->mNumSamplesToProcess]; this->mNumSamplesProcessed = 0; this->mMinX = inMapExtents.GetMinMapX();//inMinX; this->mMinY = inMapExtents.GetMinMapY();//inMinY; this->mMaxX = inMapExtents.GetMaxMapX();//inMaxX; this->mMaxY = inMapExtents.GetMaxMapY();//inMaxY; this->mMinViewHeight = inMapExtents.GetMinViewHeight();//inMinViewHeight; this->mMaxViewHeight = inMapExtents.GetMaxViewHeight();//inMaxViewHeight; this->mIsProcessing = true; // Tell player to rebuild minimap NetMsg_BuildMiniMap_Initialize( this->mPlayer->pev, this->mMapName, this->mNumSamplesToProcess, this->mMapWidth, this->mMapHeight ); } bool AvHMiniMap::Process() { bool theProcessingComplete = false; if(this->GetIsProcessing()) { // Process x pixels // If we've calculated them all, return true // positive y on component is down, but that means negative y in world float theDiffY = this->mMaxY - this->mMinY; // left to right float theDiffX = this->mMaxX - this->mMinX; // Preserve map aspect ratio float theMapAspectRatio = (this->mMaxX - this->mMinX)/(this->mMaxY - this->mMinY); float theXScale, theYScale; if(theMapAspectRatio > 1.0f) { theXScale = 1.0f; theYScale = 1.0f/theMapAspectRatio; } else { theXScale = 1.0f/theMapAspectRatio; theYScale = 1.0f; } float theMapCenterX = (this->mMinX + this->mMaxX)/2.0f; float theMapCenterY = (this->mMinY + this->mMaxY)/2.0f; const int kNumPixelsPerCall = 50; uint8 theSampleArray[kNumPixelsPerCall]; memset(theSampleArray, 0, kNumPixelsPerCall); int i=0; for(i = 0; (i < kNumPixelsPerCall) && (this->mNumSamplesProcessed < this->mNumSamplesToProcess); i++) { int theSampleIndex = this->mNumSamplesProcessed; int theX = theSampleIndex % this->mMapWidth; int theY = theSampleIndex/this->mMapWidth; // Initialize the value to outside the map int theValue = kHitNothingPaletteIndex; // Account for map center and aspect ratio float theXComponent = (theX/(float)this->mMapWidth) - .5f; float theYComponent = (theY/(float)this->mMapHeight) - .5f; float theCurrentX = theMapCenterX + theXComponent*theDiffX*theXScale; float theCurrentY = theMapCenterY - theYComponent*theDiffY*theYScale; // If the point is inside our map boundaries, do the trace if((theCurrentX >= this->mMinX) && (theCurrentX <= this->mMaxX) && (theCurrentY >= this->mMinY) && (theCurrentY <= this->mMaxY)) { // If we hit nothing, draw with the off map index theValue = kHitNothingPaletteIndex; int theUserThree = 0; float theHitHeight; float theHeightGradient = 0.0f; if(AvHSHUTraceVerticalTangible(theCurrentX, theCurrentY, this->mMaxViewHeight, theUserThree, theHitHeight)) { // TODO: Modify trace to return world brushes that are hit // Set color to "world brush hit", it will be changed if an entity was hit theValue = kHitWorldPaletteIndex; theHitHeight = min(mMaxViewHeight, max(theHitHeight, mMinViewHeight)); theHeightGradient = 1.0f - (this->mMaxViewHeight - theHitHeight)/(this->mMaxViewHeight - this->mMinViewHeight); theValue = kGroundStartPaletteIndex + (kGroundEndPaletteIndex - kGroundStartPaletteIndex)*theHeightGradient; } } int theIndex = theX + theY*this->mMapWidth; ASSERT(theIndex < this->mNumSamplesToProcess); this->mMap[theIndex] = theValue; theSampleArray[i] = theValue; this->mNumSamplesProcessed++; } // This could be less than kNumPixelsPerCall if it's the last time through int theNumSamples = i; // Tell player to rebuild minimap NetMsg_BuildMiniMap_Update( this->mPlayer->pev, theNumSamples, theSampleArray ); if(this->mNumSamplesProcessed == this->mNumSamplesToProcess) { theProcessingComplete = true; this->mIsProcessing = false; NetMsg_BuildMiniMap_Complete( this->mPlayer->pev ); } } return theProcessingComplete; } #endif #ifdef AVH_CLIENT string AvHMiniMap::GetSpriteNameFromMap(int inSpriteWidth, const string& inMapName, int useLabels) { char theWidthString[128]; sprintf(theWidthString, "%d", inSpriteWidth); // puzl: 1064 // insert _labelled into the filename before ".spr" string extraname=""; if ( useLabels == 1 ) { extraname="_labelled"; } string theMiniMapName = kMiniMapSpritesDirectory + string("/") /*+ string(theWidthString)*/ + inMapName + extraname + string(".spr"); // :puzl return theMiniMapName; } void AvHMiniMap::InitializePalette() { // // Test data // memset(this->mMap, kTransparentPaletteIndex, theNumSamples); // for(int i = 0; i < this->mMapHeight; i++) // { // char theFillChar = i % 256; // memset(this->mMap + i*this->mMapWidth, theFillChar, this->mMapWidth); // } // // Set colors in image to use palette memset(this->mPalette, 0, 256*3); float theGradient = 0.0f; for(int i = 0; i < 256; i++) { const int kHitWorldR = 29; const int kHitWorldG = 59; const int kHitWorldB = 121; const int kBorderR = 144; const int kBorderG = 159; const int kBorderB = 189; uint8* theColor = this->mPalette + i*3; if (i >= kGroundStartPaletteIndex && i <= kGroundEndPaletteIndex) { // Ground start to end // Set color according to height, blending to hit world color theGradient = (float)(i - kGroundStartPaletteIndex)/(kGroundEndPaletteIndex - kGroundStartPaletteIndex); theColor[0] = (int)(theGradient*kHitWorldR); theColor[1] = (int)(theGradient*kHitWorldG); theColor[2] = (int)(theGradient*kHitWorldB); } else if (i >= kBorderPaletteIndexStart && i <= kBorderPaletteIndexEnd) { theGradient = (float)(i - kBorderPaletteIndexStart)/(kBorderPaletteIndexEnd - kBorderPaletteIndexStart); theColor[0] = (int)(theGradient*kBorderR); theColor[1] = (int)(theGradient*kBorderG); theColor[2] = (int)(theGradient*kBorderB); } else { switch(i) { // On map but inaccessible case kHitNothingPaletteIndex: theColor[0] = 255; theColor[1] = 0; theColor[2] = 0; break; case kHitWorldPaletteIndex: theColor[0] = kHitWorldR; theColor[1] = kHitWorldG; theColor[2] = kHitWorldB; break; } } } } int AvHMiniMap::ReceiveFromNetworkStream(void* const buffer, const int size) { bool finished; NetMsg_BuildMiniMap( buffer, size, this->mMapName, this->mNumSamplesToProcess, this->mNumSamplesProcessed, this->mMapWidth, this->mMapHeight, &this->mMap, finished ); this->mIsProcessing = !finished; return 1; } bool AvHMiniMap::WriteMapToSprite() { bool theSuccess = false; if(this->GetIsProcessing()) { // Open file // puzl: 1064 // We always want to use the normal filename when generating a minimap string theSpriteFileName = string(getModDirectory()) + string("/") + GetSpriteNameFromMap(0, this->mMapName, 0); // :puzl FILE* theFile = fopen(theSpriteFileName.c_str(), "wb"); if(theFile) { // Clear sprite data to transparent memset(this->mSpriteData, 0, kSpriteDataPixels); // Copy data memcpy(this->mSpriteData, this->mMap, kSpriteWidth*kSpriteHeight); int theNumFrames = 1; this->WriteMapToSprite(theFile); fclose(theFile); theSuccess = true; } } return theSuccess; } void AvHMiniMap::WriteMapToSprite(FILE* inFileHandle) { // Compute the number for frames based on the size of the sprite. const int spriteWidth = 256; const int spriteHeight = 256; int numXFrames = mMapWidth / spriteWidth; int numYFrames = mMapHeight / spriteHeight; // The extra frame is the commander mode version of the map. int numFrames = numXFrames * numYFrames + 1; // // write out the sprite header // dsprite_t spritetemp; spritetemp.type = SPR_SINGLE; spritetemp.texFormat = SPR_ALPHTEST; spritetemp.boundingradius = sqrt((float)kSpriteWidth*kSpriteWidth); spritetemp.width = spriteWidth; spritetemp.height = spriteHeight; spritetemp.numframes = numFrames; spritetemp.beamlength = 0;// LittleFloat (this->sprite.beamlength); spritetemp.synctype = ST_SYNC; spritetemp.version = SPRITE_VERSION; spritetemp.ident = IDSPRITEHEADER; SafeWrite(inFileHandle, &spritetemp, sizeof(spritetemp)); short cnt = 256; SafeWrite(inFileHandle, (void *) &cnt, sizeof(cnt)); SafeWrite(inFileHandle, this->mPalette, cnt*3); for (int y = 0; y < numYFrames; ++y) { for (int x = 0; x < numXFrames; ++x) { spriteframetype_t theType = SPR_SINGLE; SafeWrite ( inFileHandle, &theType, sizeof(theType)); dspriteframe_t frametemp; frametemp.origin[0] = 0; frametemp.origin[1] = 0; frametemp.width = spriteWidth; frametemp.height = spriteHeight; SafeWrite (inFileHandle, &frametemp, sizeof (frametemp)); for (int i = 0; i < spriteHeight; ++i) { SafeWrite (inFileHandle, mSpriteData + (y * spriteHeight + i) * mMapWidth + x * spriteWidth, spriteWidth); } } } spriteframetype_t theType = SPR_SINGLE; SafeWrite ( inFileHandle, &theType, sizeof(theType)); dspriteframe_t frametemp; frametemp.origin[0] = 0; frametemp.origin[1] = 0; frametemp.width = kSpriteWidth / 2; frametemp.height = kSpriteHeight / 2; SafeWrite (inFileHandle, &frametemp, sizeof (frametemp)); SafeWrite (inFileHandle, mCommanderSpriteData, kSpriteDataPixels / 4); } bool AvHMiniMap::WriteSpritesIfJustFinished() { bool theSuccess = false; if(this->GetIsProcessing() && (this->mNumSamplesProcessed == this->mNumSamplesToProcess)) { this->mIsProcessing = false; this->InitializePalette(); // Create the commander mode version of the sprite. for (int x = 0; x < kSpriteWidth / 2; ++x) { for (int y = 0; y < kSpriteHeight / 2; ++y) { mCommanderSpriteData[x + y * (kSpriteWidth / 2)] = mMap[(x * 2) + (y * 2) * kSpriteWidth]; } } this->DrawEdges(mMap, kSpriteWidth, kSpriteHeight); this->DrawEdges(mCommanderSpriteData, kSpriteWidth / 2, kSpriteHeight / 2); if(this->WriteMapToSprite()) { theSuccess = true; } this->mNumSamplesProcessed = this->mNumSamplesToProcess = 0; this->mIsProcessing = false; } // For each resolution return theSuccess; } void AvHMiniMap::DrawEdges(uint8* inMap, int width, int height) { const int numPixels = width * height; uint8* newMap = new uint8[numPixels]; memset(newMap, kHitNothingPaletteIndex, numPixels); for (int y = 1; y < width - 1; ++y) { for (int x = 1; x < height - 1; ++x) { int baseIndex = x + y * width; int color = inMap[baseIndex]; if (color == kHitNothingPaletteIndex) { int count = 0; if (inMap[(x-1) + (y-1)*width] != kHitNothingPaletteIndex) ++count; if (inMap[(x+0) + (y-1)*width] != kHitNothingPaletteIndex) ++count; if (inMap[(x+1) + (y-1)*width] != kHitNothingPaletteIndex) ++count; if (inMap[(x-1) + (y+0)*width] != kHitNothingPaletteIndex) ++count; if (inMap[(x+1) + (y+0)*width] != kHitNothingPaletteIndex) ++count; if (inMap[(x-1) + (y+1)*width] != kHitNothingPaletteIndex) ++count; if (inMap[(x+0) + (y+1)*width] != kHitNothingPaletteIndex) ++count; if (inMap[(x+1) + (y+1)*width] != kHitNothingPaletteIndex) ++count; if (count > 0) { float i = pow((count / 8.0f), 0.5f); //color = i * (kBorderPaletteIndexEnd - kBorderPaletteIndexStart) + kBorderPaletteIndexStart; color = kBorderPaletteIndexEnd; } /* if (mMap[(x-1) + (y-1)*mMapWidth] != kHitNothingPaletteIndex || mMap[(x+0) + (y-1)*mMapWidth] != kHitNothingPaletteIndex || mMap[(x+1) + (y-1)*mMapWidth] != kHitNothingPaletteIndex || mMap[(x-1) + (y+0)*mMapWidth] != kHitNothingPaletteIndex || mMap[(x+1) + (y+0)*mMapWidth] != kHitNothingPaletteIndex || mMap[(x-1) + (y+1)*mMapWidth] != kHitNothingPaletteIndex || mMap[(x+0) + (y+1)*mMapWidth] != kHitNothingPaletteIndex || mMap[(x+1) + (y+1)*mMapWidth] != kHitNothingPaletteIndex) { color = kBorderPaletteIndex; } */ } newMap[baseIndex] = color; } } memcpy(inMap, newMap, numPixels); delete [] newMap; } #endif