#ifndef VGUI_SURFACEBASE_H #define VGUI_SURFACEBASE_H #include #include namespace vgui { class Panel; class Cursor; class Font; class App; class ImagePanel; class VGUIAPI SurfaceBase { public: SurfaceBase(Panel* embeddedPanel); protected: ~SurfaceBase(); public: virtual Panel* getPanel(); virtual void requestSwap(); virtual void resetModeInfo(); virtual int getModeInfoCount(); virtual bool getModeInfo(int mode,int& wide,int& tall,int& bpp); virtual App* getApp(); virtual void setEmulatedCursorVisible(bool state); virtual void setEmulatedCursorPos(int x,int y); public: virtual void setTitle(const char* title)=0; virtual bool setFullscreenMode(int wide,int tall,int bpp)=0; virtual void setWindowedMode()=0; virtual void setAsTopMost(bool state)=0; virtual void createPopup(Panel* embeddedPanel)=0; virtual bool hasFocus()=0; virtual bool isWithin(int x,int y)=0; virtual int createNewTextureID(void)=0; protected: virtual void addModeInfo(int wide,int tall,int bpp); protected: virtual void drawSetColor(int r,int g,int b,int a)=0; virtual void drawFilledRect(int x0,int y0,int x1,int y1)=0; virtual void drawOutlinedRect(int x0,int y0,int x1,int y1)=0; virtual void drawSetTextFont(Font* font)=0; virtual void drawSetTextColor(int r,int g,int b,int a)=0; virtual void drawSetTextPos(int x,int y)=0; virtual void drawPrintText(const char* text,int textLen)=0; virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall)=0; virtual void drawSetTexture(int id)=0; virtual void drawTexturedRect(int x0,int y0,int x1,int y1)=0; virtual void invalidate(Panel *panel)=0; virtual void enableMouseCapture(bool state)=0; virtual void setCursor(Cursor* cursor)=0; virtual void swapBuffers()=0; virtual void pushMakeCurrent(Panel* panel,bool useInsets)=0; virtual void popMakeCurrent(Panel* panel)=0; virtual void applyChanges()=0; protected: bool _needsSwap; App* _app; Panel* _embeddedPanel; Dar _modeInfoDar; ImagePanel* _emulatedCursor; Cursor* _currentCursor; friend class App; friend class Panel; }; } #endif