#include "ChatPanel.h" #include "VGUI_KeyCode.h" #include "VGUI_App.h" #include "cl_dll/hud.h" #include #ifdef _WIN32 #include "winsani_in.h" #include #include "winsani_out.h" #endif using namespace vgui; const char* ChatPanel::chatModeAll = "say"; const char* ChatPanel::chatModeTeam = "say_team"; ChatPanel::ChatPanel(int x, int y, int wide, int tall) : Panel(x, y, wide, tall) { for (int i = 0; i < 256; ++i) { mKeyPushed[i] = false; } } void ChatPanel::SetChatMode(string sChatMode) { mChatMode = sChatMode; } void ChatPanel::CancelChat() { mText = ""; setVisible(false); for (int i = 0; i < 256; ++i) { mKeyPushed[i] = false; } } //@2014 so many evil inputs void ChatPanel::KeyDown(int virtualKey, int scanCode) //void ChatPanel:VGUI::isKeyDown(KeyCode code) { if (virtualKey >= 0 && virtualKey < 256) { mKeyPushed[virtualKey] = true; } if (virtualKey == KEY_ESCAPE) { CancelChat(); } else if (virtualKey == KEY_ENTER/*VK_RETURN*/) { std::string theCommand; theCommand += mChatMode; theCommand += " \""; // Replace all ';' characters with ':' characters since we can't have // ';' characters on a console message. for (unsigned int i = 0; i < mText.length(); ++i) { if (mText[i] == ';') { mText[i] = ':'; } } theCommand += mText; theCommand += "\""; //say_x "the message here" instead of //say_x the message here (ever word was treated as another argument) gEngfuncs.pfnClientCmd((char*)theCommand.c_str()); CancelChat(); } else if (virtualKey == KEY_BACKSPACE/*VK_BACK*/) { if (mText.length() > 0) { mText.erase(mText.length() - 1, mText.length()); } } else { byte keyState[256]; // BYTE to byte // GetKeyboardState(keyState); evil // Turn off caps lock since some people use it for voice comm. keyState[KEY_CAPSLOCK] = 0; // Turn off control since some people use it for crouching. keyState[KEY_LCONTROL] = 0; keyState[KEY_RCONTROL] = 0; //@2014 removed keyState[VK_CONTROL] = 0; char buffer[3] = { 0 }; //@2014 LPWORD is evil // int count = toascii(virtualKey, scanCode, keyState, (LPWORD)buffer, 0); int count = 1; if (count > 0) { mText += buffer; } } } void ChatPanel::paint() { const AvHFont& theFont = gHUD.GetSmallFont(); int thePadSize = 5; //requestFocus(); int width; int height; getSize(width, height); int x = thePadSize; int y = (height - theFont.GetStringHeight()) / 2; char prompt[128]; strncpy(prompt, mChatMode.c_str(), 127); prompt[0] = toupper( prompt[0] ); // Remove any _'s (say_team becomes say team) for ( char *pApersand = prompt; pApersand != NULL && *pApersand != 0; pApersand++ ) { // Replace it with a space if ( *pApersand == '_' ) *pApersand = ' '; } strcat(prompt, ": "); x = theFont.DrawString(x, y, prompt, 128, 128, 128); const char* text = mText.c_str(); while (x + theFont.GetStringWidth(text) > width - thePadSize) { ++text; } x = theFont.DrawString(x, y, text, 255, 255, 255); } void ChatPanel::paintBackground() { int width; int height; getSize(width, height); drawSetColor(0,0,0, 80); drawFilledRect(0,0, width, height); } bool ChatPanel::WasKeyPushed(int virtualKey) const { if (virtualKey >= 0 && virtualKey < 256) { return mKeyPushed[virtualKey]; } else { return true; } } std::string ChatPanel::UTF8toASCII(unsigned char* multibyte) { string ASCIIValue; if (multibyte[0] <= 127)// let ascii pass ASCIIValue = multibyte[0]; if (multibyte[0] == 0xC3)// is it a UTF8 multibyte? { ASCIIValue = multibyte[1] + 64; } return ASCIIValue; } void ChatPanel::KeyEvent(int iKeydown) { const Uint8 *state = SDL_GetKeyboardState(NULL); bool bTextinput; bTextinput = false; while (SDL_PollEvent(&event)) { if (event.type == SDL_TEXTINPUT) { unsigned char* buffer; buffer = (unsigned char*)event.text.text; mText += UTF8toASCII(buffer); bTextinput = true; } } if (state[SDL_SCANCODE_ESCAPE]) { CancelChat(); } if (state[SDL_SCANCODE_BACKSPACE]) { if (iKeydown && !bTextinput) { if (mText.length() > 0) { mText.erase(mText.length() - 1, mText.length()); } } } if (state[SDL_SCANCODE_RETURN]) { if (iKeydown && !bTextinput) { std::string theCommand; theCommand += mChatMode; theCommand += " \""; // Replace all ';' characters with ':' characters since we can't have // ';' characters on a console message. for (unsigned int i = 0; i < mText.length(); ++i) { if (mText[i] == ';') { mText[i] = ':'; } } theCommand += mText; theCommand += "\""; //say_x "the message here" instead of //say_x the message here (ever word was treated as another argument) gEngfuncs.pfnClientCmd((char*)theCommand.c_str()); CancelChat(); } } }