<HTML> <HEAD> <TITLE>Natural Selection Manual</TITLE> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="css/marine.css" type="text/css"> <script language="JavaScript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.0 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && document.getElementById) x=document.getElementById(n); return x; } function MM_swapImage() { //v3.0 var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3) if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];} } //--> </script> </HEAD> <BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF"> <table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center"> <tr> <td> <img src="images/design/spacer.gif" width=40 height=1></td> <td> <img src="images/design/spacer.gif" width=33 height=1></td> <td> <img src="images/design/spacer.gif" width=24 height=1></td> <td> <img src="images/design/spacer.gif" width=375 height=1></td> <td> <img src="images/design/spacer.gif" width=82 height=1></td> <td> <img src="images/design/spacer.gif" width=175 height=1></td> <td> <img src="images/design/spacer.gif" width=39 height=1></td> </tr> <tr> <td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td> <td> <img src="images/design/surround_power.gif" width=24 height=34></td> <td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td> </tr> <tr> <td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td> <td colspan=3 height="103" valign="top"> <table border="0" cellspacing="0" cellpadding="0" height="103"> <tr> <td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td> </tr> <tr> <td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen Data</a></span><span class="sectionlink"><a href="frontiersmen.html"></a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">: <font color="#FF6600">Equipment and Provisions</font></span></td> </tr> </table> </td> <td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td> <td height="103" valign="top"> <table border="0" cellspacing="0" cellpadding="0" height="103"> <tr> <td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td> </tr> <tr> <td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td> </tr> <tr> <td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td> </tr> <tr> <td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td> </tr> </table> </td> <td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td> </tr> <tr> <td height="103" valign="top" colspan="7"> <table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left"> <tr> <td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td> <td width="472" background="images/design/background.gif" valign="top"> <p><img src="images/design/background_n.gif" width="689" height="16"></p> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63"> <tr> <td align="center" valign="top"> <table width="100" border="0" cellspacing="0" cellpadding="0"> <tr> <td><img src="images/titles/front_equipment.gif" width="628" height="25" hspace="25"></td> </tr> <tr> <td> <table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE"> <tr> <td> <p><b>Summary:</b> A Frontiersman relies upon his <a href="front_commander.html">commander</a>, or <a href="structures.html">structures</a> his commander has the squad <a href="front_building.html">build</a>, for all equipment and provisions. <a href="front_communicating.html">Communication</a> between commander and squad is critical. </p> </td> </tr> </table> </td> </tr> <tr> <td> <table width="628" border="0" cellspacing="5" cellpadding="5" align="center"> <tr> <td> <p> <img src="images/images/10_data.gif" width="13" height="10">The following are primary marine needs, and how to address them.</p> <blockquote> <p><font color="#0B7BEE"><img src="images/tech_10/healthpack.gif" width="15" height="15"> <b>Health:</b></font> watch your <a href="alien_hivesight.html">HUD</a> to monitor your health. Health can only be restored by <a href="items_medkit.html">Medkits</a>, dropped by the commander. Maximum health is 100 points.</p> </blockquote> <p><font color="#0B7BEE"><img src="images/tech_10/armor2.gif" width="15" height="15"> <b>Armor:</b></font> marines begin with 50 points of armor. Defensive nano-arrays absorb 30% of damage, the rest of which effects your health. <a href="front_upgrades_armor.html">Upgrades</a> to armor, and the equipment <a href="weapons_ha.html">heavy armor</a>, can dramatically improve this protection. Armor can only be repaired by a <a href="weapons_welders.html">welder</a>.<br> </p> <blockquote> <p><font color="#0B7BEE"><img src="images/tech_10/ammopack.gif" width="15" height="15"> <b>Ammo:</b></font> watch your <a href="alien_hivesight.html">HUD</a> to monitor ammo. Ammo can be gotten automatically from an <a href="structures_armory.html">armory</a>, or dropped as <a href="items_ammo.html">ammo packs</a> by the commander (critical when away from base). While an armory upgrading to an <a href="structures_advarmory.html">advanced armory</a>, it will be unable to supply ammo.</p> </blockquote> <p><font color="#0B7BEE"><img src="images/tech_10/hmg.gif" width="15" height="15"> <b>Weapons:</b></font> all new weapons (besides starting equipment) must be purchased and <a href="items_main.html">dropped</a> by the commander. A marine can carry one primary weapon (LMG, shotgun, HMG or grenade launcher), a pistol, and knife. He can also carry a welder or mines (which replace the pistol), if these items are made available. See the <a href="weapons_main.html">weaponry</a> section for more information. <br> </p> <blockquote> <p><font color="#0B7BEE"><img src="images/tech_10/weapon2.gif" width="15" height="15"> <b>Upgrades:</b></font> upgrades to armor and weapon strength, plus the motion tracking ability, can be researched by the commander. See the <a href="front_upgrades.html">upgrades</a> section for more information. </p> </blockquote> <p><font color="#0B7BEE"><img src="images/tech_10/heavya.gif" width="15" height="15"> <b>Advanced Equipment:</b></font> <a href="weapons_jetpack.html">jet packs</a> and <a href="weapons_ha.html">heavy armor</a> can be researched by the commander, and then purchased for each marine.<br> </p> <blockquote> <p><font color="#0B7BEE"><img src="images/tech_10/turret.gif" width="15" height="15"> <b>Support Artillery:</b></font> the commander can create <a href="weapons_turrets.html">turrets</a> and <a href="weapons_siege.html">siege turrets</a> to defend a base, or support a forward position. These defenses must be built by marines.</p> </blockquote> </td> </tr> </table> </td> </tr> </table> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%"> <tr> <td align="center" valign="top"> <div align="center"> </div> </td> </tr> </table> </td> </tr> </table> </td> <td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td> </tr> <tr> <td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td> </tr> </table> </td> </tr> </table> </BODY> </HTML>