$modelname "v_sg.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "body" { studio "shotgun_ref" } $flags 0 $texturegroup "skinfamilies" { { "hands.bmp" } { "hands_black.bmp" } } $attachment 0 "Bone53" 0 -2 0 $hbox 0 "Bone51" -3.97 -18.342178 -1.4 3.18 6.91 1.79 $hbox 0 "Bone49" -2.16 -0.52 -1.54 1.38 11.29 1.58 $hbox 0 "Bone24" -2.15 -0.02 -1.98 2.11 7.58 1.44 $hbox 0 "Bone26" -1.42 -1.04 -5.868253 14.316846 9.377198 1.11 $hbox 0 "Bone03" -1.55 -2.14 -1 24.669785 10.3586 10.135379 $hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0.83 0.16 $hbox 0 "Bone47" -2.2 -0.03 -1.44 2.05 10.52 1.97 $sequence "idle" { "v_sg_anims\idle" fps 20 } $sequence "idle2" { "v_sg_anims\idle2" fps 10 } $sequence "goto_reload" { "v_sg_anims\goto_reload" fps 20 } $sequence "reload" { "v_sg_anims\reload" { event 5004 5 "weapons/shotgun_reload.wav" } fps 27 loop } $sequence "end_reload" { "v_sg_anims\end_reload" { event 5004 11 "weapons/shotgun_pump.wav" } fps 20 } $sequence "shoot3" { "v_sg_anims\shoot3" { event 5001 0 "30" } { event 5004 4 "weapons/shotgun_pump.wav" } { event 5001 0 "30" } fps 25 } $sequence "shoot_empty" { "v_sg_anims\shoot_empty" fps 20 } $sequence "draw" { "v_sg_anims\draw" { event 5004 0 "weapons/shotgun_draw.wav" } fps 20 }