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          <td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span><span class="sectiontext"> 
            ::</span> <span class="sectionlink"><a href="front_commander.html"> 
            Commander</a></span><span class="sectiontext"> <span class="sectiontext">::</span> 
            <span class="sectionlink"><a href="front_comduties.html"> Command 
            Duties</a></span> <span class="sectiontext"><span class="sectiontext">::</span> 
            <span class="sectionlink"><a href="front_comhud.html"> Command HUD</a></span></span>: 
            <font color="#FF6600">Mini-map</font></span></td>
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                            <td> 
                              <p>The interface that the commander uses to watch 
                                over his squad is called the command HUD (heads 
                                up display). When plugged into a <a href="structures_cc.html">Command 
                                Console</a>, the HUD replaces the commander's 
                                field of vision, and basic controls allow him 
                                to manipulate and control the display. </p>
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                              <p>The three most important components of the HUD 
                                are the <a href="front_comhud_minimap.html">mini-map</a>, 
                                the <a href="front_comhud_menu.html">menu</a>, 
                                and the <a href="front_comhud_view.html">view</a>.</p>
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                              <p><b>Mini-map</b><br>
                                A map of the entire ship or base, this is a quick 
                                way to jump the display (view) to another area 
                                (just click on the map to jump). Marines appear 
                                on this map as green, structures blue, and aliens, 
                                when visible, as red (see <a href="front_nanogridlock.html">nano-gridlock</a>). 
                                Requests for ammo, structures under attack, and 
                                other alerts appear on the minimap. The minimap 
                                is invaluable for quickly identifying and responding 
                                to urgent events all over the battlefield.</p>
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                                            <p>Marines <img src="images/images/blip_green.gif" width="4" height="5"></p>
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                                            <p>Structures <img src="images/images/blip_blue.gif" width="4" height="5"></p>
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                                            <p>Aliens <img src="images/images/blip_red.gif" width="4" height="5"></p>
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                                            <p>Resource Nodes <img src="images/images/blip_white.gif" width="4" height="5"></p>
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