$modelname "player/soldier/soldier.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "marine" { studio "marine_ref" studio "marine_jetpack" } $flags 0 $texturegroup "skinfamilies" { { "Marine_final.bmp" } { "Marine_black_01.bmp" } } $attachment 0 "Bip01 R Hand" 11.4 1.6 6.4 $attachment 1 "Bip01 R Hand" 23 2 7.35 $attachment 2 "Bip01 R Hand" 30 2 9.5 $cbox 0 0 0 0 0 0 $bbox 0 0 0 0 0 0 $hbox 0 "Bip01 Pelvis" -8 -5.56 -9.16 3.79 7.55 9.21 $hbox 0 "Bip01 L Thigh" 0 -4.24 -4.38 21.666876 5.42 4.54 $hbox 0 "Bip01 L Calf" -0.45 -4.86 -3.85 17.600178 4.25 4.11 $hbox 0 "Bip01 L Foot" 0 -3.17 -2.15 5.1 5.16 2.59 $hbox 0 "Bip01 L Toe0" 0 -0.17 -2.17 4.51 2.09 2.8 $hbox 0 "Bip01 R Thigh" 0 -4.16 -4.08 21.666874 5.5 4.95 $hbox 0 "Bip01 R Calf" -0.46 -4.77 -3.65 17.600176 4.34 4.3 $hbox 0 "Bip01 R Foot" 0 -3.11 -2.12 5.1 5.21 2.62 $hbox 0 "Bip01 R Toe0" 0 -0.17 -2.34 4.57 2.09 2.63 $hbox 0 "Bip01 Spine1" 0 -2.76 -7.3 3.831985 7.17 6.84 $hbox 0 "Bip01 Spine2" 0 -5.1 -9.76 3.832064 9.54 9.29 $hbox 0 "Bip01 Spine3" -11.06 -15.4 -9.31 8.87 7.77 8.95 $hbox 0 "Bip01 Neck" 0 -1.26 -2.64 4.837411 0.67 2.09 $hbox 0 "Bip01 Head" -1.67 -4.76 -3.96 8.64 5.02 4.48 $hbox 0 "Bip01 L Clavicle" 0 -6.39 -0.61 6.683292 2.48 4.14 $hbox 0 "Bip01 L UpperArm" 0 -5.21 -2.59 10.32 3.1 3.75 $hbox 0 "Bip01 L Forearm" 0 -4.44 -2.63 10.959037 3.1 2.85 $hbox 0 "Bip01 L Hand" -0.16 -1.98 -1.9 3.387688 1.44 1.54 $hbox 0 "Bip01 L Finger0" 0 -0.96 -0.84 2.325842 0.3 0.52 $hbox 0 "Bip01 L Finger01" -0.29 -0.82 -0.81 1.81 0.24 0.36 $hbox 0 "Bip01 L Finger1" -0.21 -0.79 -2.06 2.18939 0.93 1.82 $hbox 0 "Bip01 L Finger11" 0 -0.41 -1.87 2.29 0.93 2 $hbox 0 "Bip01 R Clavicle" 0 -6.47 -4.16 6.683292 2.41 0.58 $hbox 0 "Bip01 R UpperArm" 0 -5.34 -3.76 10.32 2.98 2.57 $hbox 0 "Bip01 R Forearm" 0 -4.6 -2.9 10.959036 3.05 2.64 $hbox 0 "Bip01 R Hand" 0 -1.88 -1.32 3.387687 1.16 2.11 $hbox 0 "Bip01 R Finger0" 0 -1.06 -0.72 2.325842 0.2 0.71 $hbox 0 "Bip01 R Finger01" 0 -1.02 -0.6 2.24 0.05 0.57 $hbox 0 "Bip01 R Finger1" -0.26 -0.99 -1.58 2.49 0.73 2.29 $hbox 0 "Bip01 R Finger11" 0 -0.65 -1.76 2.66 0.69 2.12 $controller 0 "Bip01 Spine" XR -22.5 22.5 $controller 1 "Bip01 Spine1" XR -22.5 22.5 $controller 2 "Bip01 Spine2" XR -22.5 22.5 $controller 3 "Bip01 Spine3" XR -22.5 22.5 $sequence "look_idle" { "soldier_anims\look_idle" ACT_IDLE 1 fps 30 loop } $sequence "idle1" { "soldier_anims\idle1" ACT_IDLE 2 fps 30 loop } $sequence "crouch_idle" { "soldier_anims\crouch_idle" ACT_CROUCHIDLE 1 fps 1 loop } $sequence "walk" { "soldier_anims\walk" ACT_WALK 1 fps 28 loop LX } $sequence "run" { "soldier_anims\run" ACT_RUN 1 fps 25 loop LX } $sequence "crawl" { "soldier_anims\crawl" ACT_CROUCH 1 fps 23 loop LX } $sequence "jump" { "soldier_anims\jump" ACT_HOP 1 fps 20 } $sequence "swim" { "soldier_anims\swim" ACT_SWIM 1 fps 15 loop } $sequence "treadwater" { "soldier_anims\treadwater" ACT_HOVER 1 fps 15 loop } $sequence "communicate" { "soldier_anims\communicate" fps 30 loop } $sequence "voicecomm" { "soldier_anims\voicecomm" fps 30 loop } $sequence "lmg_look" { "soldier_anims\lmg_look_blend01" "soldier_anims\lmg_look_blend02" blend XR -90 90 fps 30 loop } $sequence "pistol_look" { "soldier_anims\pistol_look_blend01" "soldier_anims\pistol_look_blend02" blend XR -90 90 fps 30 loop } $sequence "knife_look" { "soldier_anims\knife_look_blend01" "soldier_anims\knife_look_blend02" blend XR -90 90 fps 30 loop } $sequence "shotgun_look" { "soldier_anims\shotgun_look_blend01" "soldier_anims\shotgun_look_blend02" blend XR -90 90 fps 30 loop } $sequence "grenade_look" { "soldier_anims\grenade_look_blend01" "soldier_anims\grenade_look_blend02" blend XR -90 90 fps 30 loop } $sequence "hmg_look" { "soldier_anims\hmg_look_blend01" "soldier_anims\hmg_look_blend02" blend XR -90 90 fps 30 loop } $sequence "welder_look" { "soldier_anims\welder_look_blend01" "soldier_anims\welder_look_blend02" blend XR -90 90 fps 30 loop } $sequence "grenadegun_look" { "soldier_anims\grenadegun_look_blend01" "soldier_anims\grenadegun_look_blend02" blend XR -90 90 fps 30 loop } $sequence "tripmine_look" { "soldier_anims\tripmine_look_blend01" "soldier_anims\tripmine_look_blend02" blend XR -90 90 fps 30 loop } $sequence "alien_look" { "soldier_anims\alien_look" fps 20 loop } $sequence "lmg_fire" { "soldier_anims\lmg_fire_blend01" "soldier_anims\lmg_fire_blend02" blend XR -90 90 { event 5011 1 "30" } fps 30 } $sequence "pistol_fire" { "soldier_anims\pistol_fire_blend01" "soldier_anims\pistol_fire_blend02" blend XR -90 90 { event 5001 1 "30" } fps 30 } $sequence "knife_fire" { "soldier_anims\knife_fire_blend01" "soldier_anims\knife_fire_blend02" blend XR -90 90 fps 30 } $sequence "shotgun_fire" { "soldier_anims\shotgun_fire_blend01" "soldier_anims\shotgun_fire_blend02" blend XR -90 90 { event 5011 1 "30" } fps 30 } $sequence "grenade_fire" { "soldier_anims\grenade_fire_blend01" "soldier_anims\grenade_fire_blend02" blend XR -90 90 fps 17 } $sequence "hmg_fire" { "soldier_anims\hmg_fire_blend01" "soldier_anims\hmg_fire_blend02" blend XR -90 90 { event 5021 1 "40" } fps 30 } $sequence "welder_fire" { "soldier_anims\welder_fire_blend01" "soldier_anims\welder_fire_blend02" blend XR -90 90 fps 30 } $sequence "grenadegun_fire" { "soldier_anims\grenadegun_fire_blend01" "soldier_anims\grenadegun_fire_blend02" blend XR -90 90 fps 17 } $sequence "tripmine_fire" { "soldier_anims\tripmine_fire_blend01" "soldier_anims\tripmine_fire_blend02" blend XR -90 90 fps 30 } $sequence "crouch_lmg_look" { "soldier_anims\crouch_lmg_look_blend01" "soldier_anims\crouch_lmg_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_pistol_look" { "soldier_anims\crouch_pistol_look_blend01" "soldier_anims\crouch_pistol_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_knife_look" { "soldier_anims\crouch_knife_look_blend01" "soldier_anims\crouch_knife_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_shotgun_look" { "soldier_anims\crouch_shotgun_look_blend01" "soldier_anims\crouch_shotgun_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_grenade_look" { "soldier_anims\crouch_grenade_look_blend01" "soldier_anims\crouch_grenade_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_hmg_look" { "soldier_anims\crouch_hmg_look_blend01" "soldier_anims\crouch_hmg_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_welder_look" { "soldier_anims\crouch_welder_look_blend01" "soldier_anims\crouch_welder_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_grenadegun_look" { "soldier_anims\crouch_grenadegun_look_blend01" "soldier_anims\crouch_grenadegun_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_tripmine_look" { "soldier_anims\crouch_tripmine_look_blend01" "soldier_anims\crouch_tripmine_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_lmg_fire" { "soldier_anims\crouch_lmg_fire_blend01" "soldier_anims\crouch_lmg_fire_blend02" blend XR -90 90 { event 5011 1 "30" } fps 30 } $sequence "crouch_pistol_fire" { "soldier_anims\crouch_pistol_fire_blend01" "soldier_anims\crouch_pistol_fire_blend02" blend XR -90 90 { event 5001 1 "30" } fps 30 } $sequence "crouch_knife_fire" { "soldier_anims\crouch_knife_fire_blend01" "soldier_anims\crouch_knife_fire_blend02" blend XR -90 90 fps 30 } $sequence "crouch_shotgun_fire" { "soldier_anims\crouch_shotgun_fire_blend01" "soldier_anims\crouch_shotgun_fire_blend02" blend XR -90 90 { event 5011 1 "30" } fps 30 } $sequence "crouch_grenade_fire" { "soldier_anims\crouch_grenade_fire_blend01" "soldier_anims\crouch_grenade_fire_blend02" blend XR -90 90 fps 30 } $sequence "crouch_hmg_fire" { "soldier_anims\crouch_hmg_fire_blend01" "soldier_anims\crouch_hmg_fire_blend02" blend XR -90 90 { event 5021 1 "40" } fps 30 } $sequence "crouch_welder_fire" { "soldier_anims\crouch_welder_fire_blend01" "soldier_anims\crouch_welder_fire_blend02" blend XR -90 90 fps 30 } $sequence "crouch_grenadegun_fire" { "soldier_anims\crouch_grenadegun_fire_blend01" "soldier_anims\crouch_grenadegun_fire_blend02" blend XR -90 90 fps 17 } $sequence "crouch_tripmine_fire" { "soldier_anims\crouch_tripmine_fire_blend01" "soldier_anims\crouch_tripmine_fire_blend02" blend XR -90 90 fps 30 } $sequence "ability1_alien" { "soldier_anims\ability1_alien" fps 20 } $sequence "ability2_alien" { "soldier_anims\ability2_alien" fps 20 } $sequence "ability3_alien" { "soldier_anims\ability3_alien" fps 20 } $sequence "ability4_alien" { "soldier_anims\ability4_alien" fps 20 } $sequence "ability5_alien" { "soldier_anims\ability5_alien" fps 20 } $sequence "ability6_alien" { "soldier_anims\ability6_alien" fps 20 } $sequence "head_flinch" { "soldier_anims\head_flinch_blend01" "soldier_anims\head_flinch_blend02" blend XR -90 90 fps 30 } $sequence "body_flinch" { "soldier_anims\body_flinch_blend01" "soldier_anims\body_flinch_blend02" blend XR -90 90 fps 30 } $sequence "death1_die" { "soldier_anims\death1_die" ACT_DIESIMPLE 1 { event 2001 44 } fps 18 } $sequence "death2_die" { "soldier_anims\death2_die" ACT_DIEBACKWARD 1 { event 2001 44 } fps 15 } $sequence "death3_die" { "soldier_anims\death3_die" ACT_DIE_HEADSHOT 1 { event 2001 40 } fps 15 } $sequence "head_die" { "soldier_anims\head_die" ACT_DIE_HEADSHOT 4 { event 2001 35 } fps 18 } $sequence "gut_die" { "soldier_anims\gut_die" ACT_DIE_GUTSHOT 1 { event 2001 44 } fps 27 } $sequence "left_die" { "soldier_anims\left_die" ACT_DIESIMPLE 1 { event 2001 44 } fps 29 } $sequence "back_die" { "soldier_anims\back_die" ACT_DIEBACKWARD 4 { event 2001 44 } fps 17 } $sequence "right_die" { "soldier_anims\right_die" ACT_DIESIMPLE 1 { event 2001 40 } fps 15 } $sequence "forward_die" { "soldier_anims\forward_die" ACT_DIESIMPLE 1 { event 2001 35 } fps 18 } $sequence "crouch_die" { "soldier_anims\crouch_die" ACT_DIESIMPLE 1 { event 2001 30 } fps 23 } $sequence "lmg_reload" { "soldier_anims\lmg_reload" fps 38 } $sequence "pistol_reload" { "soldier_anims\pistol_reload" fps 26 } $sequence "shotgun_reload_start" { "soldier_anims\shotgun_reload_start" fps 32 } $sequence "shotgun_reload_insert" { "soldier_anims\shotgun_reload_insert" fps 33 } $sequence "shotgun_reload_end" { "soldier_anims\shotgun_reload_end" fps 31 } $sequence "hmg_reload" { "soldier_anims\hmg_reload" fps 23 } $sequence "grenadegun_reload" { "soldier_anims\grenadegun_reload" fps 18 } $sequence "handgrenade_look" { "soldier_anims\handgrenade_look_blend01" "soldier_anims\handgrenade_look_blend02" blend XR -90 90 fps 30 loop } $sequence "handgrenade_prime" { "soldier_anims\handgrenade_prime_blend01" "soldier_anims\handgrenade_prime_blend02" blend XR -90 90 fps 20 } $sequence "handgrenade_fire" { "soldier_anims\handgrenade_fire_blend01" "soldier_anims\handgrenade_fire_blend02" blend XR -90 90 fps 20 } $sequence "crouch_handgrenade_look" { "soldier_anims\crouch_handgrenade_look_blend01" "soldier_anims\crouch_handgrenade_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_handgrenade_prime" { "soldier_anims\crouch_handgrenade_prime_blend01" "soldier_anims\crouch_handgrenade_prime_blend02" blend XR -90 90 fps 20 } $sequence "crouch_handgrenade_fire" { "soldier_anims\crouch_handgrenade_fire_blend01" "soldier_anims\crouch_handgrenade_fire_blend02" blend XR -90 90 fps 20 }