// Stored modelname (without quotes): "h:\SDK2\SDK\Weapon Models\NS\ba_movement.mdl" $modelname "ba_movement.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "upgrade_alien_movement_reference" } $flags 0 $externaltextures $attachment 0 "Bone03" 0 0 0 $hbox 0 "Bone01" -0.09 -29.690001 -24.65 13.328173 26.82 24.719999 $hbox 0 "Bone02" 0 -14.33 -14.16 12.667274 16.27 14.21 $hbox 0 "Bone03" 0 -12.82 -15.95 27.559999 13.4 14.91 $hbox 0 "Bone07" -6.44 -12.24 -9.36 24.110001 4.2 13.03 $hbox 0 "Bone11" -6.92 -4.39 -12.6 23.5 12.05 9.75 $sequence "spawn" { "ba_movement_anims\spawn" fps 12 } $sequence "deploy" { "ba_movement_anims\deploy" fps 6 } $sequence "idle1" { "ba_movement_anims\idle1" fps 2 loop } $sequence "idle2" { "ba_movement_anims\idle2" fps 5 loop } $sequence "researching" { "ba_movement_anims\researching" fps 2 } $sequence "dummy_active" { "ba_movement_anims\dummy_active" fps 8 loop } $sequence "dummy_fire" { "ba_movement_anims\dummy_fire" fps 1 } $sequence "take_damage" { "ba_movement_anims\take_damage" fps 30 } $sequence "die_forward" { "ba_movement_anims\die_forward" fps 17 } $sequence "die_left" { "ba_movement_anims\die_left" fps 17 } $sequence "die_backward" { "ba_movement_anims\die_backward" fps 17 } $sequence "die_right" { "ba_movement_anims\die_right" fps 17 } $sequence "dummy_special" { "ba_movement_anims\dummy_special" fps 1 }