// Stored modelname (without quotes): "h:\SDK2\SDK\Weapon Models\NS\ba_defense.mdl" $modelname "ba_defense.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "upgrade_alien_defense_reference" } $flags 0 $externaltextures $attachment 0 "Bone03" 0 0 0 $hbox 0 "Bone01" -0.49 -25.969999 -26.690001 12.720094 24.42 24.75 $hbox 0 "Bone02" 0 -13.83 -16.139999 12.76 14.54 14.45 $hbox 0 "Bone03" 0 -10.61 -11.6 27.85 10.86 9.87 $hbox 0 "Bone06" -10.43 -5.05 -8.18 26.370001 4.09 9.7 $hbox 0 "Bone09" -10.28 -4.51 -8.1 26.23 4.78 9.76 $hbox 0 "Bone12" -10.27 -3.46 -9.45 26.27 5.02 8.38 $hbox 0 "Bone15" -10.42 -4.45 -10.52 26.92 4.76 7.35 $hbox 0 "Bone18" -10.36 -5.2 -6.93 26.51 4.16 10.94 $sequence "spawn" { "ba_defense_anims\spawn" fps 12 } $sequence "deploy" { "ba_defense_anims\deploy" fps 6 } $sequence "idle1" { "ba_defense_anims\idle1" fps 5 loop } $sequence "idle2" { "ba_defense_anims\idle2" fps 5 loop } $sequence "researching" { "ba_defense_anims\researching" fps 1 } $sequence "dummy_active" { "ba_defense_anims\dummy_active" fps 8 loop } $sequence "dummy_fire" { "ba_defense_anims\dummy_fire" fps 1 } $sequence "take_damage" { "ba_defense_anims\take_damage" fps 30 } $sequence "die_forward" { "ba_defense_anims\die_forward" fps 17 } $sequence "die_left" { "ba_defense_anims\die_left" fps 17 } $sequence "die_backward" { "ba_defense_anims\die_backward" fps 17 } $sequence "die_right" { "ba_defense_anims\die_right" fps 17 } $sequence "dummy_special" { "ba_defense_anims\dummy_special" fps 1 }