#include "AvHParticleTemplateClient.h" #include "cl_dll/hud.h" #include "cl_dll/cl_util.h" #include "cl_dll/demo.h" #include "../common/demo_api.h" int AvHParticleTemplateListClient::InitializeDemoPlayback(int inSize, unsigned char* inBuffer, int index) { // Read one particle template and add it to the list int theBytesRead = 0; AvHParticleTemplate theTemplate; // Read all fields string theTemplateName; LoadStringData(theTemplateName, inBuffer, theBytesRead); theTemplate.SetName(theTemplateName); uint32 theMaxParticles; LOAD_DATA(theMaxParticles); theTemplate.SetMaxParticles(theMaxParticles); float theParticleSize; LOAD_DATA(theParticleSize); theTemplate.SetParticleSize(theParticleSize); float theParticleSystemLifetime; LOAD_DATA(theParticleSystemLifetime); theTemplate.SetParticleSystemLifetime(theParticleSystemLifetime); float theParticleLifetime; LOAD_DATA(theParticleLifetime); theTemplate.SetParticleLifetime(theParticleLifetime); string theSpriteName; LoadStringData(theSpriteName, inBuffer, theBytesRead); theTemplate.SetSprite(theSpriteName); ShapeType theGenerationShape; LOAD_DATA(theGenerationShape); theTemplate.SetGenerationShape(theGenerationShape); string theGenerationEntityName; LoadStringData(theGenerationEntityName, inBuffer, theBytesRead); theTemplate.SetGenerationEntityName(theGenerationEntityName); string theParticleSystemToGenerate; LoadStringData(theParticleSystemToGenerate, inBuffer, theBytesRead); theTemplate.SetParticleSystemToGenerate(theParticleSystemToGenerate); int theParticleSystemIndexToGenerate; LOAD_DATA(theParticleSystemIndexToGenerate); theTemplate.SetParticleSystemIndexToGenerate(theParticleSystemIndexToGenerate); int theGenerationEntityIndex; LOAD_DATA(theGenerationEntityIndex); theTemplate.SetGenerationEntityIndex(theGenerationEntityIndex); float theGenerationEntityParameter; LOAD_DATA(theGenerationEntityParameter); theTemplate.SetGenerationEntityParameter(theGenerationEntityParameter); ShapeType theStartingVelocityShape; LOAD_DATA(theStartingVelocityShape); theTemplate.SetStartingVelocityShape(theStartingVelocityShape); ParticleParams theGenerationParams; LOAD_DATA(theGenerationParams); theTemplate.SetGenerationParams(theGenerationParams); ParticleParams theStartingVelocityParams; LOAD_DATA(theStartingVelocityParams); theTemplate.SetStartingVelocityParams(theStartingVelocityParams); uint32 theGenerationRate; LOAD_DATA(theGenerationRate); theTemplate.SetGenerationRate(theGenerationRate); int theParticleFlags; LOAD_DATA(theParticleFlags); theTemplate.SetFlags(theParticleFlags); PSVector theGravity; LOAD_DATA(theGravity); theTemplate.SetGravity(theGravity); float theAnimationSpeed; LOAD_DATA(theAnimationSpeed); theTemplate.SetAnimationSpeed(theAnimationSpeed); int theNumSpriteFrames; LOAD_DATA(theNumSpriteFrames); theTemplate.SetNumSpriteFrames(theNumSpriteFrames); float theParticleScaling; LOAD_DATA(theParticleScaling); theTemplate.SetParticleScaling(theParticleScaling); int theRenderMode; LOAD_DATA(theRenderMode); theTemplate.SetRenderMode(theRenderMode); float theMaxAlpha; LOAD_DATA(theMaxAlpha); theTemplate.SetMaxAlpha(theMaxAlpha); // Save the template this->mTemplateList[index]=theTemplate; return theBytesRead; } void AvHParticleTemplateListClient::InitializeDemoRecording() const { // Loop through all our particle templates, and write out each one int theNumTemplates = this->GetNumberTemplates(); for(int i = 0; i < theNumTemplates; i++) { const AvHParticleTemplate* theTemplate = this->GetTemplateAtIndex(i); ASSERT(theTemplate); int theTotalSize = 0; // Calculate total size needed to store template string theTemplateName = theTemplate->GetName(); theTotalSize += GetDataSize(theTemplateName); uint32 theMaxParticles = theTemplate->GetMaxParticles(); theTotalSize += sizeof(theMaxParticles); float theParticleSize = theTemplate->GetParticleSize(); theTotalSize += sizeof(theParticleSize); float theParticleSystemLifetime = theTemplate->GetParticleSystemLifetime(); theTotalSize += sizeof(theParticleSystemLifetime); float theParticleLifetime = theTemplate->GetParticleLifetime(); theTotalSize += sizeof(theParticleLifetime); string theSpriteName = theTemplate->GetSprite(); theTotalSize += GetDataSize(theSpriteName); ShapeType theGenerationShape = theTemplate->GetGenerationShape(); theTotalSize += sizeof(theGenerationShape); string theGenerationEntityName = theTemplate->GetGenerationEntityName(); theTotalSize += GetDataSize(theGenerationEntityName); string theParticleSystemToGenerate = theTemplate->GetParticleSystemToGenerate(); theTotalSize += GetDataSize(theParticleSystemToGenerate); int theParticleSystemIndexToGenerate = theTemplate->GetParticleSystemIndexToGenerate(); theTotalSize += sizeof(theParticleSystemIndexToGenerate); int theGenerationEntityIndex = theTemplate->GetGenerationEntityIndex(); theTotalSize += sizeof(theGenerationEntityIndex); float theGenerationEntityParam = theTemplate->GetGenerationEntityParameter(); theTotalSize += sizeof(theGenerationEntityParam); ShapeType theStartingVelocityShape = theTemplate->GetStartingVelocityShape(); theTotalSize += sizeof(theStartingVelocityShape); ParticleParams theGenerationParams; theTemplate->GetGenerationParams(theGenerationParams); theTotalSize += sizeof(theGenerationParams); ParticleParams theStartingVelocityParams; theTemplate->GetStartingVelocityParams(theStartingVelocityParams); theTotalSize += sizeof(theStartingVelocityParams); uint32 theGenerationRate = theTemplate->GetGenerationRate(); theTotalSize += sizeof(theGenerationRate); int theParticleFlags = theTemplate->GetFlags(); theTotalSize += sizeof(theParticleFlags); PSVector theGravity; theTemplate->GetGravity(theGravity); theTotalSize += sizeof(theGravity); float theAnimationSpeed = theTemplate->GetAnimationSpeed(); theTotalSize += sizeof(theAnimationSpeed); int theNumSpriteFrames = theTemplate->GetNumSpriteFrames(); theTotalSize += sizeof(theNumSpriteFrames); float theParticleScaling = theTemplate->GetParticleScaling(); theTotalSize += sizeof(theParticleScaling); int theRenderMode = theTemplate->GetRenderMode(); theTotalSize += sizeof(theRenderMode); float theMaxAlpha = theTemplate->GetMaxAlpha(); theTotalSize += sizeof(theMaxAlpha); // New memory unsigned char* theCharArray = new unsigned char[theTotalSize]; ASSERT(theCharArray); int theCounter = 0; // Write out each field SaveStringData(theCharArray, theTemplateName, theCounter); SAVE_DATA(theMaxParticles); SAVE_DATA(theParticleSize); SAVE_DATA(theParticleSystemLifetime); SAVE_DATA(theParticleLifetime); SaveStringData(theCharArray, theSpriteName, theCounter); SAVE_DATA(theGenerationShape); SaveStringData(theCharArray, theGenerationEntityName, theCounter); SaveStringData(theCharArray, theParticleSystemToGenerate, theCounter); SAVE_DATA(theParticleSystemIndexToGenerate); SAVE_DATA(theGenerationEntityIndex); SAVE_DATA(theGenerationEntityParam); SAVE_DATA(theStartingVelocityShape); SAVE_DATA(theGenerationParams); SAVE_DATA(theStartingVelocityParams); SAVE_DATA(theGenerationRate); SAVE_DATA(theParticleFlags); SAVE_DATA(theGravity); SAVE_DATA(theAnimationSpeed); SAVE_DATA(theNumSpriteFrames); SAVE_DATA(theParticleScaling); SAVE_DATA(theRenderMode); SAVE_DATA(theMaxAlpha); // Make sure we wrote exact amount of data we were supposed to ASSERT(theTotalSize == theCounter); Demo_WriteBuffer(TYPE_PARTICLES, theTotalSize, theCharArray); } } void AvHParticleTemplateListClient::Insert(const AvHParticleTemplate& inTemplate, int index) { this->mTemplateList[index]=inTemplate; }