//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $Workfile: hldm.h $ // $Date: 2002/08/02 21:42:34 $ // //------------------------------------------------------------------------------- // $Log: hldm.h,v $ // Revision 1.4 2002/08/02 21:42:34 Flayra // - Allow ability to control how often a ricochet sound plays // // Revision 1.3 2002/07/08 16:17:46 Flayra // - Reworked bullet firing to add random spread (bug #236) // //=============================================================================== #ifndef HLDM_H #define HLDM_H #include "pmtrace.h" void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName, int inChanceOfSound = 1); void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType, int inChanceOfSound = 1); int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, float *right, int iBulletType, int iTracerFreq, int *tracerCount ); void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, float flSpreadX, float flSpreadY ); void EV_HLDM_FireBulletsPlayer( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, Vector inSpread, int inRandomSeed); #endif