ns_eon version 7 Released (22/2/05) -Made some minor aesthetic improvements. v6a changelog (20/2/05) -Removed Maintenance Corridors' node. -Moved Engine Walkway node to other side (closer to the hive). v6 changelog (19/2/05): -Moved Living Area node into Engine Walkway. -Reduced gaps at sides of corridors connecting to Core hive. -Removed the ms vent. -Changed layout on east side of Bridge hive. -Changed a Bridge vent slightly as a result of Bridge changes. -Slightly widened turn on N-turn to add more space. -Removed Repair Bay lift and replaced with ramp/ladder combination. -Removed Vent leading from Sleeping Area to Repair Bay. -Slightly shortened the corridors leading out of Marine Start to Repair Bay and N-turn (brought the ms in a bit closer). v5 changelog (07/2/05): -Lowered Marine Start roof considerably, and added a cc alcove. -Small aesthetic changes to N-Turn. -Centre console in Core Monitoring to reduce line of sight. -Vents rearranged in Core Monitoring to help aliens and a new vent added. -Vent in Core Power moved as part of the vent rearrangement. -New space added to Engineering Hive to increase space for spawn points and add more cover, and just make it cooler. -Other minor adjustments to Engineering Hive. -Removed vent doors from Bridge Hive, while blocking line of sight to hive created by their removal. -Increased usefulness of bridge vents (one exits from the cieling, the other is higher), and removed stickiness on one vent exit. -Decreased Bridge Hive vent weld time from 60 seconds to 20 seconds. -Increased lift speed from 70 to 90. -Fixed onos stuck issue at Core Monitoring. v4 changelog (26/1/05): -Major visual revamp for The Hub. Also, more open and more marine friendly (pits are smaller). -New weldable vent at Bridge hive. -Sped up the elevator a bit. -Uncluttered 2 corridors by moving vent exits. -New exit point for the vent near sleeping area. -No longer possible to build in the marine start vent. -More space above and below Engineering and Bridge hive. -Some areas uncluttered (less things sticking out of walls in a few places). -Life support corridor floor and ceiling are now smooth. -Slightly changed layout in Core Monitoring to reduce line of sight problems. -Fixed a stuck issue in bridge (you would get stuck on light fixtures). -Nearly every vent that could not accomodate two skulks side by side now can. -Included a txt file. :)