Frontiersmen Data :: Marine :: Weaponry: LMG

 
Knife
Shotgun
Trip Mine
Jet Pack
Pistol
Heavy Machine Gun
Welder
Heavy Armor
Light Machine Gun
Grenade Launcher
Turret
Siege Turret

Desc.: Full automatic, lightweight, given to all Frontiersmen.


Use: Default, starting weapon. Fair damage and range. Versatile and effective, more so in groups.


Data: This utterly reliable weapon is standard issue for all Frontiersmen. Based on a Czech-Consortium design, and modified with United Trans-States parts, the CZU's high rate of fire and near non-existent recoil represent the peak of light-weight, multi-use weapons. Against standard human opponents, the CZU shreds armor and delivers extreme suppression capabilities. Against the Kharaa, it allows rapid response for a squad, especially against fast moving targets – but should not be used as a solo-mission weapon against heavier targets. At long range, its slight spread reduces accuracy.

      CZU (LMG)

Damage

10

Clip

50