//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #include "../cl_dll/hud.h" #include "../cl_dll/cl_util.h" #include "../cl_dll/vgui_TeamFortressViewport.h" #include "VGUI_ActionSignal.h" #include "voice_vgui_tweakdlg.h" #include "voice_vgui_tweakdlg.h" #include "VGUI_Panel.h" #include "VGUI_ScrollBar.h" #include "VGUI_Slider.h" #include "common/ivoicetweak.h" #include "VGUI_Button.h" #include "vgui_checkbutton2.h" #include "vgui_helpers.h" #define ITEM_BORDER 40 // Border between text and scrollbars on left and right. #define VOICETWEAK_TRANSPARENCY 150 class TweakScroller { public: TweakScroller(); void Init(Panel *pParent, char *pText, int yPos); // Get/set value. Values are 0-1. float GetValue(); void SetValue(float val); public: Label m_Label; ScrollBar m_Scroll; Slider m_Slider; }; class CVoiceVGUITweakDlg : public CMenuPanel, public ICheckButton2Handler { typedef CMenuPanel BaseClass; public: CVoiceVGUITweakDlg(); ~CVoiceVGUITweakDlg(); // CMenuPanel overrides. public: virtual void Open(); virtual void Close(); // ICheckButton2Handler overrides. public: virtual void StateChanged(CCheckButton2 *pButton); // Panel overrides. public: virtual void paintBackground(); private: int m_DlgWidth; int m_DlgHeight; Label m_Label; IVoiceTweak *m_pVoiceTweak; // Engine voice tweak API. TweakScroller m_MicVolume; TweakScroller m_SpeakerVolume; CCheckButton2 m_VoiceModEnable; Button m_Button_OK; }; bool g_bTweakDlgOpen = false; bool IsTweakDlgOpen() { return g_bTweakDlgOpen; } // ------------------------------------------------------------------------ // // Global functions. // ------------------------------------------------------------------------ // static CVoiceVGUITweakDlg g_VoiceTweakDlg; CMenuPanel* GetVoiceTweakDlg() { return &g_VoiceTweakDlg; } class CVoiceTweakOKButton : public ActionSignal { public: virtual void actionPerformed(Panel *pPanel) { gViewPort->HideVGUIMenu(); } }; CVoiceTweakOKButton g_OKButtonSignal; // ------------------------------------------------------------------------ // // TweakScroller // ------------------------------------------------------------------------ // TweakScroller::TweakScroller() : m_Label(""), m_Scroll(0,0,0,0,false), m_Slider(0,0,10,10,false) { } void TweakScroller::Init(Panel *pParent, char *pText, int yPos) { int parentWidth, parentHeight; pParent->getSize(parentWidth, parentHeight); // Setup the volume scroll bar. m_Label.setParent(pParent); m_Label.setFont(Scheme::sf_primary1); m_Label.setContentAlignment(vgui::Label::a_northwest); m_Label.setBgColor(0, 0, 0, 255); m_Label.setFgColor(255,255,255,0); m_Label.setPos(ITEM_BORDER, yPos); m_Label.setSize(parentWidth/2-ITEM_BORDER, 20); m_Label.setText(pText); m_Label.setVisible(true); m_Slider.setRangeWindow(10); m_Slider.setRangeWindowEnabled(true); m_Scroll.setPos(parentWidth/2+ITEM_BORDER, yPos); m_Scroll.setSize(parentWidth/2-ITEM_BORDER*2, 20); m_Scroll.setSlider(&m_Slider); m_Scroll.setParent(pParent); m_Scroll.setRange(0, 100); m_Scroll.setFgColor(255,255,255,0); m_Scroll.setBgColor(255,255,255,0); } float TweakScroller::GetValue() { return m_Scroll.getValue() / 100.0f; } void TweakScroller::SetValue(float val) { m_Scroll.setValue((int)(val * 100.0f)); } // ------------------------------------------------------------------------ // // CVoiceVGUITweakDlg implementation. // ------------------------------------------------------------------------ // CVoiceVGUITweakDlg::CVoiceVGUITweakDlg() : CMenuPanel(VOICETWEAK_TRANSPARENCY, false, 0, 0, 0, 0), m_Button_OK("",0,0), m_Label("") { m_pVoiceTweak = NULL; m_Button_OK.addActionSignal(&g_OKButtonSignal); m_Label.setBgColor(255,255,255,200); } CVoiceVGUITweakDlg::~CVoiceVGUITweakDlg() { } void CVoiceVGUITweakDlg::Open() { if(g_bTweakDlgOpen) return; g_bTweakDlgOpen = true; m_DlgWidth = ScreenWidth(); m_DlgHeight = ScreenHeight(); m_pVoiceTweak = gEngfuncs.pVoiceTweak; // Tell the engine to start voice tweak mode (pipe voice output right to speakers). m_pVoiceTweak->StartVoiceTweakMode(); // Set our size. setPos((ScreenWidth() - m_DlgWidth) / 2, (ScreenHeight() - m_DlgHeight) / 2); setSize(m_DlgWidth, m_DlgHeight); int curY = ITEM_BORDER; m_MicVolume.Init(this, gHUD.m_TextMessage.BufferedLocaliseTextString("#Mic_Volume"), curY); m_MicVolume.SetValue(m_pVoiceTweak->GetControlFloat(MicrophoneVolume)); curY = PanelBottom(&m_MicVolume.m_Label); m_SpeakerVolume.Init(this, gHUD.m_TextMessage.BufferedLocaliseTextString("#Speaker_Volume"), curY); m_SpeakerVolume.SetValue(m_pVoiceTweak->GetControlFloat(OtherSpeakerScale)); curY = PanelBottom(&m_SpeakerVolume.m_Label); m_VoiceModEnable.setParent(this); m_VoiceModEnable.SetImages("gfx/vgui/checked.tga", "gfx/vgui/unchecked.tga"); m_VoiceModEnable.SetText("Enable Voice In This Mod"); m_VoiceModEnable.setPos(ITEM_BORDER, curY); m_VoiceModEnable.SetCheckboxLeft(false); m_VoiceModEnable.SetChecked(!!gEngfuncs.pfnGetCvarFloat("voice_modenable")); m_VoiceModEnable.SetHandler(this); // Setup the OK button. int buttonWidth, buttonHeight; m_Button_OK.setText(gHUD.m_TextMessage.BufferedLocaliseTextString("#Menu_OK")); m_Button_OK.getSize(buttonWidth, buttonHeight); m_Button_OK.setPos((m_DlgWidth - buttonWidth) / 2, m_DlgHeight - buttonHeight - 3); m_Button_OK.setParent(this); // Put the label on the top. m_Label.setBgColor(0, 0, 0, 255); m_Label.setFgColor(255,255,255,0); m_Label.setText(gHUD.m_TextMessage.BufferedLocaliseTextString("#Voice_Properties")); int labelWidth, labelHeight; m_Label.getSize(labelWidth, labelHeight); m_Label.setPos((m_DlgWidth - labelWidth) / 2, 5); m_Label.setParent(this); BaseClass::Open(); } void CVoiceVGUITweakDlg::Close() { m_pVoiceTweak->EndVoiceTweakMode(); g_bTweakDlgOpen = false; BaseClass::Close(); } void CVoiceVGUITweakDlg::paintBackground() { BaseClass::paintBackground(); // Draw our border. int w,h; getSize(w,h); drawSetColor(128,128,128,1); drawOutlinedRect(0, 0, w, h); float volume = m_MicVolume.GetValue(); m_pVoiceTweak->SetControlFloat(MicrophoneVolume, volume); m_pVoiceTweak->SetControlFloat(OtherSpeakerScale, m_SpeakerVolume.GetValue()); } void CVoiceVGUITweakDlg::StateChanged(CCheckButton2 *pButton) { if(pButton == &m_VoiceModEnable) { if(pButton->IsChecked()) gEngfuncs.pfnClientCmd("voice_modenable 1"); else gEngfuncs.pfnClientCmd("voice_modenable 0"); } }