/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #define _A( a ) { a, #a } activity_map_t activity_map[] = { _A( ACT_IDLE ), _A( ACT_GUARD ), _A( ACT_WALK ), _A( ACT_RUN ), _A( ACT_FLY ), _A( ACT_SWIM ), _A( ACT_HOP ), _A( ACT_LEAP ), _A( ACT_FALL ), _A( ACT_LAND ), _A( ACT_STRAFE_LEFT ), _A( ACT_STRAFE_RIGHT ), _A( ACT_ROLL_LEFT ), _A( ACT_ROLL_RIGHT ), _A( ACT_TURN_LEFT ), _A( ACT_TURN_RIGHT ), _A( ACT_CROUCH ), _A( ACT_CROUCHIDLE ), _A( ACT_STAND ), _A( ACT_USE ), _A( ACT_SIGNAL1 ), _A( ACT_SIGNAL2 ), _A( ACT_SIGNAL3 ), _A( ACT_TWITCH ), _A( ACT_COWER ), _A( ACT_SMALL_FLINCH ), _A( ACT_BIG_FLINCH ), _A( ACT_RANGE_ATTACK1 ), _A( ACT_RANGE_ATTACK2 ), _A( ACT_MELEE_ATTACK1 ), _A( ACT_MELEE_ATTACK2 ), _A( ACT_RELOAD ), _A( ACT_RELOAD_START), // added by elven _A( ACT_RELOAD_INSERT), _A( ACT_RELOAD_END), _A( ACT_ARM ), _A( ACT_DISARM ), _A( ACT_EAT ), _A( ACT_DIESIMPLE ), _A( ACT_DIEBACKWARD ), _A( ACT_DIEFORWARD ), _A( ACT_DIEVIOLENT ), _A( ACT_BARNACLE_HIT ), _A( ACT_BARNACLE_PULL ), _A( ACT_BARNACLE_CHOMP ), _A( ACT_BARNACLE_CHEW ), _A( ACT_SLEEP ), _A( ACT_INSPECT_FLOOR ), _A( ACT_INSPECT_WALL ), _A( ACT_IDLE_ANGRY ), _A( ACT_WALK_HURT ), _A( ACT_RUN_HURT ), _A( ACT_HOVER ), _A( ACT_GLIDE ), _A( ACT_FLY_LEFT ), _A( ACT_FLY_RIGHT ), _A( ACT_DETECT_SCENT ), _A( ACT_SNIFF ), _A( ACT_BITE ), _A( ACT_THREAT_DISPLAY ), _A( ACT_FEAR_DISPLAY ), _A( ACT_EXCITED ), _A( ACT_SPECIAL_ATTACK1 ), _A( ACT_SPECIAL_ATTACK2 ), _A( ACT_COMBAT_IDLE ), _A( ACT_WALK_SCARED ), _A( ACT_RUN_SCARED ), _A( ACT_VICTORY_DANCE ), _A( ACT_DIE_HEADSHOT ), _A( ACT_DIE_CHESTSHOT ), _A( ACT_DIE_GUTSHOT ), _A( ACT_DIE_BACKSHOT ), _A( ACT_FLINCH_HEAD ), _A( ACT_FLINCH_CHEST ), _A( ACT_FLINCH_STOMACH ), _A( ACT_FLINCH_LEFTARM ), _A( ACT_FLINCH_RIGHTARM ), _A( ACT_FLINCH_LEFTLEG ), _A( ACT_FLINCH_RIGHTLEG ), _A( ACT_RANGE_PRIME ), 0, NULL };