#include "AvHLogoutComponent.h" #include "ui/UITags.h" //////////////////////////////////// // AvHLogoutComponent -> StaticLabel // //////////////////////////////////// void AvHUILogoutComponent::AllocateComponent(const TRDescription& inDesc) { // Width and height (normalized screen coords) float theWidth = UIDefaultWidth; float theHeight = UIDefaultHeight; inDesc.GetTagValue(UITagWidth, theWidth); inDesc.GetTagValue(UITagHeight, theHeight); this->mLogoutComponent = new AvHLogoutComponent(theWidth*ScreenWidth(), theHeight*ScreenHeight()); } Panel* AvHUILogoutComponent::GetComponentPointer(void) { return this->mLogoutComponent; } bool AvHUILogoutComponent::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager) { AvHLogoutComponent* theLogoutComponent = (AvHLogoutComponent*)inPanel; bool theSuccess = UIStaticLabel::SetClassProperties(inDesc, inPanel, inSchemeManager); if(theSuccess) { // Get font to use std::string theSchemeName; if(inDesc.GetTagValue(UITagScheme, theSchemeName)) { const char* theSchemeCString = theSchemeName.c_str(); SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString); Font* theFont = inSchemeManager->getFont(theSchemeHandle); if(theFont) { theLogoutComponent->setFont(theFont); } } theSuccess = true; } return theSuccess; }