// Stored modelname (without quotes): "H:\SDK2\SDK\Weapon Models\NS\armory.mdl" $modelname "b_armslab.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "armory_reference" } $flags 0 $externaltextures $attachment 0 "Dummy02" 0 0 0 $hbox 0 "Dummy02" -17.917629 -15.916123 -0.793561 24.622334 0 24.051064 $hbox 0 "cover hinge" -1.26 -1.25 -15.68 1.26 1.26 25.41 $hbox 0 "D_screen01" 0 0 -19.781185 11.302593 12.870768 17.287529 $hbox 0 "D_screen02" -13.33926 -9.196434 -18.419069 0.008091 0.225137 15.756766 $hbox 0 "Box19" -17.93 -1.86 0 0.96 2.02 1.63 $hbox 0 "arm rotater 01" -2.79 -2.41 0 2.79 2.41 4.34 $hbox 0 "Box38" -17.93 -1.86 0 0.96 2.02 1.63 $hbox 0 "arm rotater 02" -2.79 -2.41 0 2.79 2.41 3.95 $hbox 0 "Box39" -0.59 -1.43 0 14.07 1.54 1.63 $hbox 0 "Cylinder38" -3.4 -2.95 0 3.4 2.95 4.38 $hbox 0 "Box18" -0.59 -1.43 0 14.07 1.54 1.63 $hbox 0 "Cylinder36" -3.4 -2.95 0 3.4 2.95 4.38 $hbox 0 "Dummy04" -0.95 -14.0789 -1.76 0.98 0.98 8.672063 $hbox 0 "Dummy05" -1.39 -13.99 -0.92 1.11 0.61 2.26 $hbox 0 "Dummy06" -25.969999 -6.23 -1.01 0 0 1.05 $hbox 0 "Line01" -22.09 -45.77 -50.98 45.110001 13.42 3.3 $sequence "spawn" { "b_armslab_anims\spawn" fps 5 loop } $sequence "deploy" { "b_armslab_anims\deploy" fps 7 } $sequence "idle1" { "b_armslab_anims\idle1" fps 5 loop } $sequence "idle2" { "b_armslab_anims\idle2" fps 5 loop } $sequence "dummy_researching" { "b_armslab_anims\dummy_researching" fps 1 } $sequence "active" { "b_armslab_anims\active" fps 10 loop } $sequence "dummy_fire" { "b_armslab_anims\dummy_fire" fps 1 } $sequence "take_damage_dummy" { "b_armslab_anims\take_damage_dummy" fps 1 } $sequence "die_forward" { "b_armslab_anims\die_forward" fps 17 } $sequence "die_left" { "b_armslab_anims\die_left" fps 17 } $sequence "die_backward" { "b_armslab_anims\die_backward" fps 17 } $sequence "die_right" { "b_armslab_anims\die_right" fps 17 } $sequence "dummy_special" { "b_armslab_anims\dummy_special" fps 1 }