unsigned int | Environment | /* 0 , 25 , 0 , sets all listener properties (WIN32/PS2 only) */ |
float | EnvSize | /* 1.0 , 100.0 , 7.5 , environment size in meters (WIN32 only) */ |
float | EnvDiffusion | /* 0.0 , 1.0 , 1.0 , environment diffusion (WIN32/XBOX) */ |
int | Room | /* -10000, 0 , -1000 , room effect level (at mid frequencies) (WIN32/XBOX/PS2) */ |
int | RoomHF | /* -10000, 0 , -100 , relative room effect level at high frequencies (WIN32/XBOX) */ |
int | RoomLF | /* -10000, 0 , 0 , relative room effect level at low frequencies (WIN32 only) */ |
float | DecayTime | /* 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (WIN32/XBOX) */ |
float | DecayHFRatio | /* 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (WIN32/XBOX) */ |
float | DecayLFRatio | /* 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (WIN32 only) */ |
int | Reflections | /* -10000, 1000 , -2602 , early reflections level relative to room effect (WIN32/XBOX) */ |
float | ReflectionsDelay | /* 0.0 , 0.3 , 0.007 , initial reflection delay time (WIN32/XBOX) */ |
float | ReflectionsPan[3] | /* , , [0,0,0], early reflections panning vector (WIN32 only) */ |
int | Reverb | /* -10000, 2000 , 200 , late reverberation level relative to room effect (WIN32/XBOX) */ |
float | ReverbDelay | /* 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (WIN32/XBOX) */ |
float | ReverbPan[3] | /* , , [0,0,0], late reverberation panning vector (WIN32 only) */ |
float | EchoTime | /* .075 , 0.25 , 0.25 , echo time (WIN32/PS2 only. PS2 = Delay time for ECHO/DELAY modes only) */ |
float | EchoDepth | /* 0.0 , 1.0 , 0.0 , echo depth (WIN32/PS2 only. PS2 = Feedback level for ECHO mode only) */ |
float | ModulationTime | /* 0.04 , 4.0 , 0.25 , modulation time (WIN32 only) */ |
float | ModulationDepth | /* 0.0 , 1.0 , 0.0 , modulation depth (WIN32 only) */ |
float | AirAbsorptionHF | /* -100 , 0.0 , -5.0 , change in level per meter at high frequencies (WIN32 only) */ |
float | HFReference | /* 1000.0, 20000 , 5000.0 , reference high frequency (hz) (WIN32/XBOX) */ |
float | LFReference | /* 20.0 , 1000.0, 250.0 , reference low frequency (hz) (WIN32 only) */ |
float | RoomRolloffFactor | /* 0.0 , 10.0 , 0.0 , like FSOUND_3D_SetRolloffFactor but for room effect (WIN32/XBOX) */ |
float | Diffusion | /* 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (XBOX only) */ |
float | Density | /* 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (XBOX only) */ |
unsigned int | Flags | /* FSOUND_REVERB_FLAGS - modifies the behavior of above properties (WIN32/PS2 only) */ |