// in_win.c -- windows 95 mouse and joystick code // 02/21/97 JCB Added extended DirectInput code to support external controllers. #include "hud.h" #include "cl_util.h" #include "camera.h" #include "kbutton.h" #include "common/cvardef.h" #include "common/usercmd.h" #include "common/const.h" #include "camera.h" #include "in_defs.h" #include "../engine/keydefs.h" #include "view.h" #include "windows.h" #include "engine/APIProxy.h" #include "Exports.h" #define MOUSE_BUTTON_COUNT 5 // Set this to 1 to show mouse cursor. Experimental int g_iVisibleMouse = 0; extern cl_enginefunc_t gEngfuncs; extern int iMouseInUse; extern kbutton_t in_strafe; extern kbutton_t in_mlook; extern kbutton_t in_speed; extern kbutton_t in_jlook; extern cvar_t *m_pitch; extern cvar_t *m_yaw; extern cvar_t *m_forward; extern cvar_t *m_side; extern cvar_t *lookstrafe; extern cvar_t *lookspring; extern cvar_t *cl_yawspeed; extern cvar_t *cl_pitchspeed; extern cvar_t *cl_movespeedkey; // mouse variables cvar_t *m_filter; cvar_t *sensitivity; int mouse_buttons; int mouse_oldbuttonstate; POINT current_pos; int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; static int restore_spi; static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1}; static int mouseactive; int mouseinitialized; static int mouseparmsvalid; static int mouseshowtoggle = 1; HHOOK gKeyboardHook = NULL; /////////////////////////////// // Begin Max's Code /////////////////////////////// extern float gPlayerViewAngles[3]; /////////////////////////////// // End Max's Code /////////////////////////////// // joystick defines and variables // where should defines be moved? #define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick #define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball #define JOY_MAX_AXES 6 // X, Y, Z, R, U, V #define JOY_AXIS_X 0 #define JOY_AXIS_Y 1 #define JOY_AXIS_Z 2 #define JOY_AXIS_R 3 #define JOY_AXIS_U 4 #define JOY_AXIS_V 5 enum _ControlList { AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn }; DWORD dwAxisFlags[JOY_MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV }; DWORD dwAxisMap[ JOY_MAX_AXES ]; DWORD dwControlMap[ JOY_MAX_AXES ]; PDWORD pdwRawValue[ JOY_MAX_AXES ]; // none of these cvars are saved over a session // this means that advanced controller configuration needs to be executed // each time. this avoids any problems with getting back to a default usage // or when changing from one controller to another. this way at least something // works. cvar_t *in_joystick; cvar_t *joy_name; cvar_t *joy_advanced; cvar_t *joy_advaxisx; cvar_t *joy_advaxisy; cvar_t *joy_advaxisz; cvar_t *joy_advaxisr; cvar_t *joy_advaxisu; cvar_t *joy_advaxisv; cvar_t *joy_forwardthreshold; cvar_t *joy_sidethreshold; cvar_t *joy_pitchthreshold; cvar_t *joy_yawthreshold; cvar_t *joy_forwardsensitivity; cvar_t *joy_sidesensitivity; cvar_t *joy_pitchsensitivity; cvar_t *joy_yawsensitivity; cvar_t *joy_wwhack1; cvar_t *joy_wwhack2; int joy_avail, joy_advancedinit, joy_haspov; DWORD joy_oldbuttonstate, joy_oldpovstate; int joy_id; DWORD joy_flags; DWORD joy_numbuttons; static JOYINFOEX ji; /* =========== Force_CenterView_f =========== */ void Force_CenterView_f (void) { vec3_t viewangles; if (!iMouseInUse) { gEngfuncs.GetViewAngles( (float *)viewangles ); viewangles[PITCH] = 0; gEngfuncs.SetViewAngles( (float *)viewangles ); } } bool gLostFocus = true; bool gSteamUIActive = true; /* =========== IN_ActivateMouse =========== */ void CL_DLLEXPORT IN_ActivateMouse (void) { RecClIN_ActivateMouse(); if (gLostFocus) { gLostFocus = false; } else { gSteamUIActive = false; int count; do { count = ShowCursor(FALSE); } while (count >= 0); } if (!gSteamUIActive) { if (mouseinitialized) { if (mouseparmsvalid) { restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0); } mouseactive = 1; } gHUD.OnDeactivateSteamUI(); } } /* =========== IN_DeactivateMouse =========== */ void CL_DLLEXPORT IN_DeactivateMouse (void) { RecClIN_DeactivateMouse(); if (GetActiveWindow() != GetFocus()) { gLostFocus = true; gHUD.OnLostFocus(); } else { gSteamUIActive = true; int count; do { count = ShowCursor(TRUE); } while (count < 0); } if (mouseinitialized) { if (restore_spi) { SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0); } mouseactive = 0; } if (gSteamUIActive) { gHUD.OnActivateSteamUI(); } } /* =========== IN_StartupMouse =========== */ void IN_StartupMouse (void) { if ( gEngfuncs.CheckParm ("-nomouse", NULL ) ) return; mouseinitialized = 1; mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0); if (mouseparmsvalid) { if ( gEngfuncs.CheckParm ("-noforcemspd", NULL ) ) newmouseparms[2] = originalmouseparms[2]; if ( gEngfuncs.CheckParm ("-noforcemaccel", NULL ) ) { newmouseparms[0] = originalmouseparms[0]; newmouseparms[1] = originalmouseparms[1]; } if ( gEngfuncs.CheckParm ("-noforcemparms", NULL ) ) { newmouseparms[0] = originalmouseparms[0]; newmouseparms[1] = originalmouseparms[1]; newmouseparms[2] = originalmouseparms[2]; } } mouse_buttons = MOUSE_BUTTON_COUNT; } /* =========== IN_GetMousePos Ask for mouse position from engine =========== */ void IN_GetMousePos( int *mx, int *my ) { gEngfuncs.GetMousePosition( mx, my ); } /* =========== IN_ResetMouse FIXME: Call through to engine? =========== */ void IN_ResetMouse( void ) { SetCursorPos ( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() ); } /* =========== IN_MouseEvent =========== */ void CL_DLLEXPORT IN_MouseEvent (int mstate) { RecClIN_MouseEvent(mstate); int i; if ( iMouseInUse || g_iVisibleMouse ) return; // perform button actions for (i=0 ; ivalue) { mouse_x = (mx + old_mouse_x) * 0.5; mouse_y = (my + old_mouse_y) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; if ( gHUD.GetSensitivity() != 0 ) { mouse_x *= gHUD.GetSensitivity(); mouse_y *= gHUD.GetSensitivity(); } else { mouse_x *= sensitivity->value; mouse_y *= sensitivity->value; } // add mouse X/Y movement to cmd if ( (in_strafe.state & 1) || (lookstrafe->value && (in_mlook.state & 1) )) ioTranslationDeltas[1] += m_side->value * mouse_x; else ioRotationDeltas[YAW] -= m_yaw->value * mouse_x; if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { ioRotationDeltas[PITCH] += m_pitch->value * mouse_y; } else { if ((in_strafe.state & 1) && gEngfuncs.IsNoClipping() ) { ioTranslationDeltas[2] -= m_forward->value * mouse_y; } else { ioTranslationDeltas[0] -= m_forward->value * mouse_y; } } // if the mouse has moved, force it to the center, so there's room to move if ( mx || my ) { IN_ResetMouse(); } } //#define TRACE_TEST #if defined( TRACE_TEST ) { int mx, my; void V_Move( int mx, int my ); IN_GetMousePos( &mx, &my ); V_Move( mx, my ); } #endif } /* =========== IN_Accumulate =========== */ void CL_DLLEXPORT IN_Accumulate (void) { RecClIN_Accumulate(); //only accumulate mouse if we are not moving the camera with the mouse if ( !iMouseInUse && !g_iVisibleMouse ) { if (mouseactive) { GetCursorPos (¤t_pos); mx_accum += current_pos.x - gEngfuncs.GetWindowCenterX(); my_accum += current_pos.y - gEngfuncs.GetWindowCenterY(); // force the mouse to the center, so there's room to move IN_ResetMouse(); } } } /* =================== IN_ClearStates =================== */ void CL_DLLEXPORT IN_ClearStates (void) { RecClIN_ClearStates(); if ( !mouseactive ) return; mx_accum = 0; my_accum = 0; mouse_oldbuttonstate = 0; } /* =============== IN_StartupJoystick =============== */ void IN_StartupJoystick (void) { int numdevs; JOYCAPS jc; MMRESULT mmr; // assume no joystick joy_avail = 0; // abort startup if user requests no joystick if ( gEngfuncs.CheckParm ("-nojoy", NULL ) ) return; // verify joystick driver is present if ((numdevs = joyGetNumDevs ()) == 0) { gEngfuncs.Con_DPrintf ("joystick not found -- driver not present\n\n"); return; } // cycle through the joystick ids for the first valid one for (joy_id=0 ; joy_idvalue == 0.0) { // default joystick initialization // 2 axes only with joystick control dwAxisMap[JOY_AXIS_X] = AxisTurn; // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS; dwAxisMap[JOY_AXIS_Y] = AxisForward; // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS; } else { if ( strcmp ( joy_name->string, "joystick") != 0 ) { // notify user of advanced controller gEngfuncs.Con_Printf ("\n%s configured\n\n", joy_name->string); } // advanced initialization here // data supplied by user via joy_axisn cvars dwTemp = (DWORD) joy_advaxisx->value; dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD) joy_advaxisy->value; dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD) joy_advaxisz->value; dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD) joy_advaxisr->value; dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD) joy_advaxisu->value; dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD) joy_advaxisv->value; dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS; } // compute the axes to collect from DirectInput joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV; for (i = 0; i < JOY_MAX_AXES; i++) { if (dwAxisMap[i] != AxisNada) { joy_flags |= dwAxisFlags[i]; } } } /* =========== IN_Commands =========== */ void IN_Commands (void) { int i, key_index; DWORD buttonstate, povstate; if (!joy_avail) { return; } // loop through the joystick buttons // key a joystick event or auxillary event for higher number buttons for each state change buttonstate = ji.dwButtons; for (i=0 ; i < (int)joy_numbuttons ; i++) { if ( (buttonstate & (1<value != 0.0) { ji.dwUpos += 100; } return 1; } else { // read error occurred // turning off the joystick seems too harsh for 1 read error,\ // but what should be done? // Con_Printf ("IN_ReadJoystick: no response\n"); // joy_avail = 0; return 0; } } /* =========== IN_JoyMove =========== */ void IN_JoyMove ( float frametime, float ioRotationDeltas[3], float ioTranslationDeltas[3]) { float speed, aspeed; float fAxisValue, fTemp; int i; // complete initialization if first time in // this is needed as cvars are not available at initialization time if( joy_advancedinit != 1 ) { Joy_AdvancedUpdate_f(); joy_advancedinit = 1; } // verify joystick is available and that the user wants to use it if (!joy_avail || !in_joystick->value) { return; } // collect the joystick data, if possible if (IN_ReadJoystick () != 1) { return; } if (in_speed.state & 1) speed = cl_movespeedkey->value; else speed = 1; aspeed = speed * frametime; // loop through the axes for (i = 0; i < JOY_MAX_AXES; i++) { // get the floating point zero-centered, potentially-inverted data for the current axis fAxisValue = (float) *pdwRawValue[i]; // move centerpoint to zero fAxisValue -= 32768.0; if (joy_wwhack2->value != 0.0) { if (dwAxisMap[i] == AxisTurn) { // this is a special formula for the Logitech WingMan Warrior // y=ax^b; where a = 300 and b = 1.3 // also x values are in increments of 800 (so this is factored out) // then bounds check result to level out excessively high spin rates fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3); if (fTemp > 14000.0) fTemp = 14000.0; // restore direction information fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp; } } // convert range from -32768..32767 to -1..1 fAxisValue /= 32768.0; switch (dwAxisMap[i]) { case AxisForward: if ((joy_advanced->value == 0.0) && (in_jlook.state & 1)) { // user wants forward control to become look control if (fabs(fAxisValue) > joy_pitchthreshold->value) { // if mouse invert is on, invert the joystick pitch value // only absolute control support here (joy_advanced is 0) if (m_pitch->value < 0.0) { ioRotationDeltas[PITCH] -= (fAxisValue * joy_pitchsensitivity->value) * aspeed * cl_pitchspeed->value; } else { ioRotationDeltas[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * aspeed * cl_pitchspeed->value; } V_StopPitchDrift(); } else { // no pitch movement // disable pitch return-to-center unless requested by user // *** this code can be removed when the lookspring bug is fixed // *** the bug always has the lookspring feature on if(lookspring->value == 0.0) { V_StopPitchDrift(); } } } else { // user wants forward control to be forward control if (fabs(fAxisValue) > joy_forwardthreshold->value) { ioTranslationDeltas[0] += (fAxisValue * joy_forwardsensitivity->value) * speed * kForwardSpeed; } } break; case AxisSide: if (fabs(fAxisValue) > joy_sidethreshold->value) { ioTranslationDeltas[1] += (fAxisValue * joy_sidesensitivity->value) * speed * kSideSpeed; } break; case AxisTurn: if ((in_strafe.state & 1) || (lookstrafe->value && (in_jlook.state & 1))) { // user wants turn control to become side control if (fabs(fAxisValue) > joy_sidethreshold->value) { ioTranslationDeltas[1] -= (fAxisValue * joy_sidesensitivity->value) * speed * kSideSpeed; } } else { // user wants turn control to be turn control if (fabs(fAxisValue) > joy_yawthreshold->value) { if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) { ioRotationDeltas[YAW] += (fAxisValue * joy_yawsensitivity->value) * aspeed * cl_yawspeed->value; } else { ioRotationDeltas[YAW] += (fAxisValue * joy_yawsensitivity->value) * speed * 180.0; } } } break; case AxisLook: if (in_jlook.state & 1) { if (fabs(fAxisValue) > joy_pitchthreshold->value) { // pitch movement detected and pitch movement desired by user if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) { ioRotationDeltas[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * aspeed * cl_pitchspeed->value; } else { ioRotationDeltas[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * speed * 180.0; } V_StopPitchDrift(); } else { // no pitch movement // disable pitch return-to-center unless requested by user // *** this code can be removed when the lookspring bug is fixed // *** the bug always has the lookspring feature on if( lookspring->value == 0.0 ) { V_StopPitchDrift(); } } } break; default: break; } } } /* =========== IN_Move =========== */ void IN_Move ( float frametime, float ioRotationDeltas[3], float ioTranslationDeltas[3]) { if ( !iMouseInUse && mouseactive ) { IN_MouseMove ( frametime, ioRotationDeltas, ioTranslationDeltas); } IN_JoyMove ( frametime, ioRotationDeltas, ioTranslationDeltas); } LRESULT CALLBACK KeyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam) { UINT virtualKey = wParam; UINT scanCode = (lParam & 0xFF0000) >> 16; bool pressed = (lParam & 0x80000000) == 0; if (gHUD.OnKeyEvent(virtualKey, scanCode, pressed)) { // Don't let Half-Life get the key. return 1; } return 0; } /* =========== IN_Init =========== */ void IN_Init (void) { m_filter = gEngfuncs.pfnRegisterVariable ( "m_filter","0", FCVAR_ARCHIVE ); sensitivity = gEngfuncs.pfnRegisterVariable ( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting. in_joystick = gEngfuncs.pfnRegisterVariable ( "joystick","0", FCVAR_ARCHIVE ); joy_name = gEngfuncs.pfnRegisterVariable ( "joyname", "joystick", 0 ); joy_advanced = gEngfuncs.pfnRegisterVariable ( "joyadvanced", "0", 0 ); joy_advaxisx = gEngfuncs.pfnRegisterVariable ( "joyadvaxisx", "0", 0 ); joy_advaxisy = gEngfuncs.pfnRegisterVariable ( "joyadvaxisy", "0", 0 ); joy_advaxisz = gEngfuncs.pfnRegisterVariable ( "joyadvaxisz", "0", 0 ); joy_advaxisr = gEngfuncs.pfnRegisterVariable ( "joyadvaxisr", "0", 0 ); joy_advaxisu = gEngfuncs.pfnRegisterVariable ( "joyadvaxisu", "0", 0 ); joy_advaxisv = gEngfuncs.pfnRegisterVariable ( "joyadvaxisv", "0", 0 ); joy_forwardthreshold = gEngfuncs.pfnRegisterVariable ( "joyforwardthreshold", "0.15", 0 ); joy_sidethreshold = gEngfuncs.pfnRegisterVariable ( "joysidethreshold", "0.15", 0 ); joy_pitchthreshold = gEngfuncs.pfnRegisterVariable ( "joypitchthreshold", "0.15", 0 ); joy_yawthreshold = gEngfuncs.pfnRegisterVariable ( "joyyawthreshold", "0.15", 0 ); joy_forwardsensitivity = gEngfuncs.pfnRegisterVariable ( "joyforwardsensitivity", "-1.0", 0 ); joy_sidesensitivity = gEngfuncs.pfnRegisterVariable ( "joysidesensitivity", "-1.0", 0 ); joy_pitchsensitivity = gEngfuncs.pfnRegisterVariable ( "joypitchsensitivity", "1.0", 0 ); joy_yawsensitivity = gEngfuncs.pfnRegisterVariable ( "joyyawsensitivity", "-1.0", 0 ); joy_wwhack1 = gEngfuncs.pfnRegisterVariable ( "joywwhack1", "0.0", 0 ); joy_wwhack2 = gEngfuncs.pfnRegisterVariable ( "joywwhack2", "0.0", 0 ); gEngfuncs.pfnAddCommand ("force_centerview", Force_CenterView_f); gEngfuncs.pfnAddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f); IN_StartupMouse (); IN_StartupJoystick (); // Install a keyboard hook so we can trap ESC before Steam gets it. DWORD threadID = GetCurrentThreadId(); gKeyboardHook = SetWindowsHookEx(WH_KEYBOARD, KeyboardHookProc, GetModuleHandle(NULL), threadID); if (gKeyboardHook == NULL) { ConsolePrint("Unable to install keyboard hook\n"); } } /* =========== IN_Shutdown =========== */ void IN_Shutdown (void) { IN_DeactivateMouse (); if (gKeyboardHook != NULL) { UnhookWindowsHookEx(gKeyboardHook); } }