//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $Workfile: AvHEvents.h$ // $Date: 2002/10/24 21:23:44 $ // //------------------------------------------------------------------------------- // $Log: AvHEvents.h,v $ // Revision 1.11 2002/10/24 21:23:44 Flayra // - Reworked jetpacks // // Revision 1.10 2002/09/09 19:50:35 Flayra // - Reworking jetpack effects, still needs more work // // Revision 1.9 2002/05/23 02:33:42 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #ifndef AVHEVENTS_H #define AVHEVENTS_H #include "mod/AvHConstants.h" #include "particles/p_vector.h" void DrawBlips(const pVector& inView); void DrawDebugEffects(); void DrawMarineLights(const pVector& inView); void DrawOrdersForPlayers(EntityListType& inPlayerList); void DrawRangeIndicator(); //void EndJetpackEffects(int inIndex = -1); //void UpdateJetpackLights(); #endif