// // HPB_bot - botman's High Ping Bastard bot // // (http://planethalflife.com/botman/) // // bot_weapons.h // #ifndef BOT_WEAPONS_H #define BOT_WEAPONS_H // weapon ID values for Valve's Half-Life Deathmatch #define VALVE_WEAPON_CROWBAR 1 #define VALVE_WEAPON_GLOCK 2 #define VALVE_WEAPON_PYTHON 3 #define VALVE_WEAPON_MP5 4 #define VALVE_WEAPON_CHAINGUN 5 #define VALVE_WEAPON_CROSSBOW 6 #define VALVE_WEAPON_SHOTGUN 7 #define VALVE_WEAPON_RPG 8 #define VALVE_WEAPON_GAUSS 9 #define VALVE_WEAPON_EGON 10 #define VALVE_WEAPON_HORNETGUN 11 #define VALVE_WEAPON_HANDGRENADE 12 #define VALVE_WEAPON_TRIPMINE 13 #define VALVE_WEAPON_SATCHEL 14 #define VALVE_WEAPON_SNARK 15 #define VALVE_MAX_NORMAL_BATTERY 100 #define VALVE_HORNET_MAX_CARRY 8 // weapon ID values for Valve's Team Fortress Classic & 1.5 #define TF_WEAPON_UNKNOWN1 1 #define TF_WEAPON_UNKNOWN2 2 #define TF_WEAPON_MEDIKIT 3 #define TF_WEAPON_SPANNER 4 #define TF_WEAPON_AXE 5 #define TF_WEAPON_SNIPERRIFLE 6 #define TF_WEAPON_AUTORIFLE 7 #define TF_WEAPON_SHOTGUN 8 #define TF_WEAPON_SUPERSHOTGUN 9 #define TF_WEAPON_NAILGUN 10 #define TF_WEAPON_SUPERNAILGUN 11 #define TF_WEAPON_GL 12 #define TF_WEAPON_FLAMETHROWER 13 #define TF_WEAPON_RPG 14 #define TF_WEAPON_IC 15 #define TF_WEAPON_UNKNOWN16 16 #define TF_WEAPON_AC 17 #define TF_WEAPON_UNKNOWN18 18 #define TF_WEAPON_UNKNOWN19 19 #define TF_WEAPON_TRANQ 20 #define TF_WEAPON_RAILGUN 21 #define TF_WEAPON_PL 22 #define TF_WEAPON_KNIFE 23 // weapon ID values for Counter-Strike #define CS_WEAPON_P228 1 #define CS_WEAPON_UNKNOWN2 2 #define CS_WEAPON_SCOUT 3 #define CS_WEAPON_HEGRENADE 4 #define CS_WEAPON_XM1014 5 #define CS_WEAPON_C4 6 #define CS_WEAPON_MAC10 7 #define CS_WEAPON_AUG 8 #define CS_WEAPON_SMOKEGRENADE 9 #define CS_WEAPON_ELITE 10 #define CS_WEAPON_FIVESEVEN 11 #define CS_WEAPON_UMP45 12 #define CS_WEAPON_SG550 13 #define CS_WEAPON_UNKNOWN14 14 #define CS_WEAPON_UNKNOWN15 15 #define CS_WEAPON_USP 16 #define CS_WEAPON_GLOCK18 17 #define CS_WEAPON_AWP 18 #define CS_WEAPON_MP5NAVY 19 #define CS_WEAPON_M249 20 #define CS_WEAPON_M3 21 #define CS_WEAPON_M4A1 22 #define CS_WEAPON_TMP 23 #define CS_WEAPON_G3SG1 24 #define CS_WEAPON_FLASHBANG 25 #define CS_WEAPON_DEAGLE 26 #define CS_WEAPON_SG552 27 #define CS_WEAPON_AK47 28 #define CS_WEAPON_KNIFE 29 #define CS_WEAPON_P90 30 // weapon ID values for Gearbox's OpFor Deathmatch #define GEARBOX_WEAPON_CROWBAR 1 #define GEARBOX_WEAPON_GLOCK 2 #define GEARBOX_WEAPON_PYTHON 3 #define GEARBOX_WEAPON_MP5 4 #define GEARBOX_WEAPON_CHAINGUN 5 #define GEARBOX_WEAPON_CROSSBOW 6 #define GEARBOX_WEAPON_SHOTGUN 7 #define GEARBOX_WEAPON_RPG 8 #define GEARBOX_WEAPON_GAUSS 9 #define GEARBOX_WEAPON_EGON 10 #define GEARBOX_WEAPON_HORNETGUN 11 #define GEARBOX_WEAPON_HANDGRENADE 12 #define GEARBOX_WEAPON_TRIPMINE 13 #define GEARBOX_WEAPON_SATCHEL 14 #define GEARBOX_WEAPON_SNARK 15 #define GEARBOX_WEAPON_GRAPPLE 16 #define GEARBOX_WEAPON_EAGLE 17 #define GEARBOX_WEAPON_PIPEWRENCH 18 #define GEARBOX_WEAPON_M249 19 #define GEARBOX_WEAPON_DISPLACER 20 #define GEARBOX_WEAPON_UNKNOWN21 21 #define GEARBOX_WEAPON_SHOCKRIFLE 22 #define GEARBOX_WEAPON_SPORELAUNCHER 23 #define GEARBOX_WEAPON_SNIPERRIFLE 24 #define GEARBOX_WEAPON_KNIFE 25 // weapon ID values for FrontLineForce #define FLF_WEAPON_AK5 10 #define FLF_WEAPON_UNKNOWN11 11 #define FLF_WEAPON_UNKNOWN12 12 #define FLF_WEAPON_UNKNOWN13 13 #define FLF_WEAPON_UNKNOWN14 14 #define FLF_WEAPON_UNKNOWN15 15 #define FLF_WEAPON_MP5SD 16 #define FLF_WEAPON_M4 17 #define FLF_WEAPON_FLASHBANG 18 #define FLF_WEAPON_HEGRENADE 19 #define FLF_WEAPON_MP5A2 20 #define FLF_WEAPON_UMP45 21 #define FLF_WEAPON_SPAS12 22 #define FLF_WEAPON_BERETTA 23 #define FLF_WEAPON_KNIFE 24 #define FLF_WEAPON_MAC10 25 #define FLF_WEAPON_MK23 26 #define FLF_WEAPON_MSG90 27 #define FLF_WEAPON_FAMAS 28 #define FLF_WEAPON_HK21 29 typedef struct { char szClassname[64]; int iAmmo1; // ammo index for primary ammo int iAmmo1Max; // max primary ammo int iAmmo2; // ammo index for secondary ammo int iAmmo2Max; // max secondary ammo int iSlot; // HUD slot (0 based) int iPosition; // slot position int iId; // weapon ID int iFlags; // flags??? } bot_weapon_t; #endif // BOT_WEAPONS_H