//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $Workfile: AvHMovementUtil.h $ // $Date: 2002/10/03 18:59:04 $ // //------------------------------------------------------------------------------- // $Log: AvHMovementUtil.h,v $ // Revision 1.4 2002/10/03 18:59:04 Flayra // - Refactored energy // // Revision 1.3 2002/05/23 02:33:20 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #ifndef MOVEMENT_UTIL_H #define MOVEMENT_UTIL_H #include "AvHBasePlayerWeaponConstants.h" #include "AvHSpecials.h" int AvHMUGetHull(bool inIsDucking, int inUserVar); int AvHMUGetOriginOffsetForUser3(AvHUser3 inUser3); int AvHMUGetOriginOffsetForMessageID(AvHMessageID inMessageID); bool AvHMUGetCanDuck(int inUser3); bool AvHMUDeductAlienEnergy(float& ioFuser, float inNormAmount); bool AvHMUGiveAlienEnergy(float& ioFuser, float inNormAmount); bool AvHMUGetEnergyCost(AvHWeaponID inWeaponID, float& outEnergyCost); float AvHMUGetWalkSpeedFactor(AvHUser3 inUser3); bool AvHMUHasEnoughAlienEnergy(float& ioFuser, float inNormAmount, float latency = 0.0f); void AvHMUUpdateAlienEnergy(float inTimePassed, int inUser3, int inUser4, float& ioFuser); void AvHMUUpdateJetpackEnergy(bool inIsJetpacking, float theTimePassed, float& ioJetpackEnergy); #endif