#ifndef AVHOVERVIEWMAP_H #define AVHOVERVIEWMAP_H #include "AvHEntityHierarchy.h" #include "AvHMapExtents.h" #include "AvHOrder.h" class DrawableEntity { public: DrawableEntity() : mUser3(AVH_USER3_NONE), mIsAlive(true), mX(0), mY(0), mAngleRadians(0), mIsLocalPlayer(false), mEntityNumber(0), mTeam(TEAM_IND), mSquadNumber(0), mIsUnderAttack(0) {} AvHUser3 mUser3; bool mIsAlive; bool mIsUnderAttack; int mX; int mY; AvHTeamNumber mTeam; float mAngleRadians; bool mIsLocalPlayer; int mEntityNumber; int mSquadNumber; }; class AvHOverviewMap { public: struct DrawInfo { int mX; int mY; int mWidth; int mHeight; float mViewWorldMinX; float mViewWorldMinY; float mViewWorldMaxX; float mViewWorldMaxY; float mZoomScale; bool mFullScreen; bool mCommander; }; AvHOverviewMap(); void Clear(); bool GetHasData() const; void GetWorldPosFromMouse(const DrawInfo& inDrawInfo, int inMouseX, int inMouseY, float& outWorldX, float& outWorldY); void SetMapExtents(const string& inMapName, const AvHMapExtents& inMapExtents); void GetMapExtents(AvHMapExtents& outMapExtents); void SetUser3(AvHUser3 inUser3); void SetWorldPosition(float inWorldX, float inWorldY); void GetWorldPosition(float& outWorldX, float& outWorldY); void Update(float inCurrentTime); void UpdateOrders(const OrderListType& inOrderList, const EntityListType& inDrawPlayers); void VidInit(void); void AddAlert(float x, float y); void Draw(const DrawInfo& inDrawInfo); int GetEntityAtWorldPosition(float inWorldX, float inWorldY, float inRadius) const; AvHFont tFont; protected: void KillOldAlerts(float inCurrentTime); void DrawMiniMap(const DrawInfo& inDrawInfo); void DrawMiniMapEntity(const DrawInfo& inDrawInfo, const DrawableEntity& inEntity); void DrawAlerts(const DrawInfo& inDrawInfo); AvHUser3 mUser3; AvHTeamNumber mTeam; // : 1066 the name of the last minimap we loaded int mLastMinimap; private: void WorldToMiniMapCoords(const DrawInfo& inDrawInfo, float& x, float& y); void Init(); void GetSpriteForEntity(const DrawableEntity& entity, AVHHSPRITE& outSprite, int& outFrame, int& outRenderMode, bool commanderOverview); void GetColorForEntity(const DrawableEntity& entity, float& outR, float& outG, float& outB); void UpdateDrawData(float inCurrentTime); float mWorldPlayerX; float mWorldPlayerY; float mBlinkTime; bool mBlinkOn; AvHMapExtents mMapExtents; string mMapName; int mMiniMapSprite; AVHHSPRITE mReticleSprite; typedef vector DrawableEntityListType; DrawableEntityListType mDrawableEntityList; struct MapAlert { float mStartTime; float mExpireTime; float mX; // World space. float mY; }; typedef std::vector MapAlertListType; MapAlertListType mAlertList; struct MapOrder { float mX; // World space. float mY; }; typedef std::vector MapOrderListType; MapOrderListType mMapOrderList; float mLastUpdateTime; bool mMapNamesFontLoaded; }; #endif