//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_APP_H #define VGUI_APP_H #include #include #include #include #include namespace vgui { enum MouseCode; enum KeyCode; class Panel; class TickSignal; class Scheme; class TickSignal; class SurfaceBase; class VGUIAPI App { public: App(); App(bool externalMain); public: static App* getInstance(); //TODO: the public and public bullshit are all messed up, need to organize //TODO: actually all of the access needs to be properly thought out while you are at it public: virtual void start(); virtual void stop(); virtual void externalTick(); virtual bool wasMousePressed(MouseCode code,Panel* panel); virtual bool wasMouseDoublePressed(MouseCode code,Panel* panel); virtual bool isMouseDown(MouseCode code,Panel* panel); virtual bool wasMouseReleased(MouseCode code,Panel* panel); virtual bool wasKeyPressed(KeyCode code,Panel* panel); virtual bool isKeyDown(KeyCode code,Panel* panel); virtual bool wasKeyTyped(KeyCode code,Panel* panel); virtual bool wasKeyReleased(KeyCode code,Panel* panel); virtual void addTickSignal(TickSignal* s); virtual void setCursorPos(int x,int y); virtual void getCursorPos(int& x,int& y); virtual void setMouseCapture(Panel* panel); virtual void setMouseArena(int x0,int y0,int x1,int y1,bool enabled); virtual void setMouseArena(Panel* panel); virtual void requestFocus(Panel* panel); virtual Panel* getFocus(); virtual void repaintAll(); virtual void setScheme(Scheme* scheme); virtual Scheme* getScheme(); virtual void enableBuildMode(); virtual long getTimeMillis(); virtual char getKeyCodeChar(KeyCode code,bool shifted); virtual void getKeyCodeText(KeyCode code,char* buf,int buflen); virtual int getClipboardTextCount(); virtual void setClipboardText(const char* text,int textLen); virtual int getClipboardText(int offset,char* buf,int bufLen); virtual void reset(); virtual void internalSetMouseArena(int x0,int y0,int x1,int y1,bool enabled); virtual bool setRegistryString(const char* key,const char* value); virtual bool getRegistryString(const char* key,char* value,int valueLen); virtual bool setRegistryInteger(const char* key,int value); virtual bool getRegistryInteger(const char* key,int& value); virtual void setCursorOveride(Cursor* cursor); virtual Cursor* getCursorOveride(); virtual void setMinimumTickMillisInterval(int interval); public: //bullshit public stuff virtual void main(int argc,char* argv[])=0; virtual void run(); virtual void internalCursorMoved(int x,int y,SurfaceBase* surfaceBase); //expects input in surface space virtual void internalMousePressed(MouseCode code,SurfaceBase* surfaceBase); virtual void internalMouseDoublePressed(MouseCode code,SurfaceBase* surfaceBase); virtual void internalMouseReleased(MouseCode code,SurfaceBase* surfaceBase); virtual void internalMouseWheeled(int delta,SurfaceBase* surfaceBase); virtual void internalKeyPressed(KeyCode code,SurfaceBase* surfaceBase); virtual void internalKeyTyped(KeyCode code,SurfaceBase* surfaceBase); virtual void internalKeyReleased(KeyCode code,SurfaceBase* surfaceBase); private: virtual void init(); virtual void updateMouseFocus(int x,int y,SurfaceBase* surfaceBase); virtual void setMouseFocus(Panel* newMouseFocus); protected: virtual void surfaceBaseCreated(SurfaceBase* surfaceBase); virtual void surfaceBaseDeleted(SurfaceBase* surfaceBase); virtual void platTick(); virtual void internalTick(); protected: static App* _instance; protected: bool _running; bool _externalMain; Dar _surfaceBaseDar; Panel* _keyFocus; Panel* _oldMouseFocus; Panel* _mouseFocus; Panel* _mouseCapture; Panel* _wantedKeyFocus; bool _mousePressed[MOUSE_LAST]; bool _mouseDoublePressed[MOUSE_LAST]; bool _mouseDown[MOUSE_LAST]; bool _mouseReleased[MOUSE_LAST]; bool _keyPressed[KEY_LAST]; bool _keyTyped[KEY_LAST]; bool _keyDown[KEY_LAST]; bool _keyReleased[KEY_LAST]; Dar _tickSignalDar; Scheme* _scheme; bool _buildMode; bool _wantedBuildMode; Panel* _mouseArenaPanel; Cursor* _cursor[Cursor::DefaultCursor::dc_last]; Cursor* _cursorOveride; private: long _nextTickMillis; long _minimumTickMillisInterval; friend class SurfaceBase; }; } #endif