/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ //========================================================= // Scheduling //========================================================= #ifndef SCHEDULE_H #define SCHEDULE_H #define bits_COND_SEE_HATE ( 1 << 1 ) // see something that you hate #define bits_COND_SEE_FEAR ( 1 << 2 ) // see something that you are afraid of #define bits_COND_SEE_DISLIKE ( 1 << 3 ) // see something that you dislike #define bits_COND_SEE_ENEMY ( 1 << 4 ) // target entity is in full view. #define bits_COND_LIGHT_DAMAGE ( 1 << 8 ) // hurt a little #define bits_COND_HEAVY_DAMAGE ( 1 << 9 ) // hurt a lot #define bits_COND_SEE_CLIENT ( 1 << 21) // see a client #define bits_COND_SEE_NEMESIS ( 1 << 22) // see my nemesis #endif // SCHEDULE_H