// Stored modelname (without quotes): "H:\SDK2\SDK\Weapon Models\NS\b_sentry.mdl" $modelname "b_sentry.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "sentry01_reference" } $flags 0 $externaltextures $attachment 0 "Dummy04" 0 0 9 $attachment 1 "Dummy04" 0 0 0 $hbox 0 "Dummy01" -8.84 -14.610001 0 8.86 8.33 42.061226 $hbox 0 "Dummy02" -9.47 -0.94 -9.47 9.53 16.219999 3.09 $hbox 0 "D_ammochain01" -1.88 -1.308814 -3.82927 1.94 0.75 0.16 $hbox 0 "D_ammochain02" -1.88 -0.49 -4.24774 1.94 0.55 0.18 $hbox 0 "D_ammochain03" -1.88 -0.56 -2.938813 1.94 2.914068 0.09 $hbox 0 "D_ammochain04" -1.88 -0.24 -1.182028 1.94 4.369955 0.49 $hbox 0 "D_ammochain05" -1.88 -0.24 -0.5 1.94 4.397474 1.540223 $hbox 0 "D_ammochain06" -1.88 -0.49 -0.37 1.94 2.199258 3.237689 $hbox 0 "D_ammochain07" -1.88 -0.48 -0.02 1.94 0.65 4.508045 $hbox 0 "Dummy04" -5.47 -5.11 -8.93 4.94 6.79 11.963336 $hbox 0 "D_sentry_barrel" -3.06 -3.14 -4.4 3.23 3.14 0 $controller 0 "Dummy02" ZR 0 360 $controller 1 "Dummy04" XR -60 60 $sequence "idle_off" { "b_sentry_anims\idle_off" fps 1 } $sequence "fire" { "b_sentry_anims\fire" { event 5001 0 "21" } { event 5001 2 "21" } { event 5001 4 "31" } { event 5001 6 "21" } { event 5001 8 "21" } { event 5001 10 "31" } { event 5001 12 "21" } { event 5001 14 "21" } fps 20 loop } $sequence "spin" { "b_sentry_anims\spin" fps 10 loop } $sequence "deploy" { "b_sentry_anims\deploy" fps 20 } $sequence "retire" { "b_sentry_anims\retire" fps 10 } $sequence "die" { "b_sentry_anims\die" fps 15 }