// Lighting - temporary until new gamma ramp shader. brightness "0" gamma "2.5" lightgamma "1.81" cl_dynamiclights "0" cl_postprocess "1" cl_intensity "1" // Bobbing cl_bob "0.006" cl_bobcycle "0.85" cl_bobup "0.5" cl_bobview "0" // Reduced ambient and music volume cl_ambientsound "0.6" cl_musicenabled "1" cl_musicvolume "0.6" cl_musicdelay "-1" // HUD hud_style "1" hud_mapstyle "3" //hud_mapnames "5" cl_hudmapzoom "2" // New crosshairs crosshair "0" cl_cross "1" cl_weaponcfgs "2" echo " " echo "----------------------------------------------------------------------" echo "NS 3.3 graphics and audio preset applied" echo "----------------------------------------------------------------------" echo "- Brighter shadows. Flashing dynamic lights disabled." echo "- Minimal marine HUD and new crosshair system." echo "- Reduced weapon bobbing and no view bobbing." echo "- Reduced ambient sound and music volumes. Music tracks play only once at the start of the round." echo " "