#include "ui/UIHud.h" #include "textrep/TRFactory.h" #include "cl_dll/cl_util.h" #include "cl_dll/hud.h" #include "cl_dll/wrect.h" #include "cl_dll/cl_dll.h" #include "dlls/extdll.h" #include "vgui_Scheme.h" #include "vgui_Panel.h" #include "mod/AvHClientVariables.h" #include "vgui_App.h" // for FindFirst and FindNext #include #include "fmoddyn.h" using namespace vgui; extern BitmapTGA* LoadTGA( const char* pImageName ); // Initialize hud from specified input file UIHud::UIHud(const string& inFilename, UIFactory* inFactory) : CHud(), mFilename(inFilename), mManager(inFactory) { this->mFMOD = NULL; // Set flag false so we load the first time this->mInitted = false; this->mSoundInitialized = false; this->mMusicEnabled = false; this->mMusicAllowed = false; this->mCurrentSongStream = NULL; this->mCurrentInternetStream = NULL; this->mBytesInCurrentSong = 0; this->mTimeSongEnded = -1; this->mSongIsPlaying = false; this->mRandomSecondsBetweenSongs = 0; this->mCurrentVolume = 0; this->mCurrentChannel = -1; this->mInternetStreamChannel = -1; // Init cursor variables this->mArrowBitmap = NULL; this->mArrowCursor = NULL; // Open file specified by relative path name char *pbuffer = NULL; int len; // Read them in from proper file pbuffer = (char *)gEngfuncs.COM_LoadFile( (char *)inFilename.c_str(), 5, &len ); // Use malloc if ( pbuffer ) { strstream trstream(pbuffer, len); if(TRFactory::ReadDescriptionsFromStream(trstream, this->mDescriptionList)) { } else { // TODO: Emit error } gEngfuncs.COM_FreeFile(pbuffer); } this->mSchemeManager = NULL; } UIHud::~UIHud(void) { this->ShutdownMusic(); } bool UIHud::GetIsTimeForSong(float inCurrentTime) const { bool theTimeForNewSong = false; if(this->mMusicEnabled && this->mMusicAllowed && !this->mSongIsPlaying) { float theTimeElapsedSinceSongStopped = inCurrentTime - this->mTimeSongEnded; if((this->mTimeSongEnded == -1) || (theTimeElapsedSinceSongStopped > this->mRandomSecondsBetweenSongs)) { theTimeForNewSong = true; } } return theTimeForNewSong; } UIManager& UIHud::GetManager(void) { return this->mManager; } const UIManager& UIHud::GetManager(void) const { return this->mManager; } string UIHud::GetTextHeader(void) const { return "Default header\r\n"; } void UIHud::Init(void) { CHud::Init(); } void UIHud::InitializeSound(void) { char theFileName[2][_MAX_PATH]; sprintf(theFileName[0], "%s/fmod.dll", getModDirectory()); sprintf(theFileName[1], "fmod.dll"); for (int i = 0; i < 2 && mFMOD == NULL; ++i) { mFMOD = FMOD_CreateInstance(theFileName[i]); // Check sound version if (mFMOD != NULL && mFMOD->FSOUND_GetVersion() == FMOD_VERSION) { // Init sound if (mFMOD->FSOUND_Init(44100, 32, 0)) { this->mSoundInitialized = true; } else { char theErrorMessage[512]; sprintf(theErrorMessage, "say %s", FMOD_ErrorString(mFMOD->FSOUND_GetError())); //ClientCmd(theErrorMessage); } } else { FMOD_FreeInstance(mFMOD); mFMOD = NULL; } } } bool UIHud::InitializeScheme(const char* inName, Scheme* inScheme) { bool theSuccess = false; // TODO: How to detect if invalid scheme handle? SchemeHandle_t hPrimaryScheme = this->mSchemeManager->getSchemeHandle( inName ); { int r, g, b, a; // font inScheme->setFont( Scheme::sf_primary1, this->mSchemeManager->getFont(hPrimaryScheme) ); // text color this->mSchemeManager->getFgColor( hPrimaryScheme, r, g, b, a ); inScheme->setColor(Scheme::sc_primary1, r, g, b, a ); // sc_primary1 is non-transparent orange // background color (transparent black) this->mSchemeManager->getBgColor( hPrimaryScheme, r, g, b, a ); inScheme->setColor(Scheme::sc_primary3, r, g, b, a ); // armed foreground color this->mSchemeManager->getFgArmedColor( hPrimaryScheme, r, g, b, a ); inScheme->setColor(Scheme::sc_secondary2, r, g, b, a ); // armed background color this->mSchemeManager->getBgArmedColor( hPrimaryScheme, r, g, b, a ); inScheme->setColor(Scheme::sc_primary2, r, g, b, a ); //!! need to get this color from scheme file // used for orange borders around buttons this->mSchemeManager->getBorderColor( hPrimaryScheme, r, g, b, a ); inScheme->setColor(Scheme::sc_secondary1, r, g, b, a ); theSuccess = true; } return theSuccess; } void UIHud::LoadSchemes(void) { // Create scheme manager, we have screen dimensions by now this->mSchemeManager = new CSchemeManager(ScreenWidth(), ScreenHeight()); Scheme* pScheme = App::getInstance()->getScheme(); this->InitializeScheme("PieMenuScheme", pScheme); // this->InitializeScheme("TechButtonScheme", pScheme); // this->InitializeScheme("ChainOfCommandScheme", pScheme); // this->InitializeScheme("TitleFont", pScheme); // this->InitializeScheme("Heading1", pScheme); } bool UIHud::PickRandomSong(string& outRelativeSongName) const { WIN32_FIND_DATA theFindData; HANDLE theFileHandle; StringList theSongList; bool theFoundSong = false; int theNumSongs; // Find random song in directory string thePath; if(strcmp(cl_musicdir->string, "")) { thePath = cl_musicdir->string; } else { thePath = string(getModDirectory()) + string("\\") + string(kMusicDirectory); } string theFileQualifier = thePath + string("\\*.mp3"); theFileHandle = FindFirstFile(theFileQualifier.c_str(), &theFindData); if (theFileHandle != INVALID_HANDLE_VALUE) { do { theSongList.push_back(thePath + string("\\") + string(theFindData.cFileName)); } while(FindNextFile(theFileHandle, &theFindData)); FindClose(theFileHandle); theFileHandle = INVALID_HANDLE_VALUE; } // Pick a random song in the list theNumSongs = theSongList.size(); if(theNumSongs > 0) { int theSongOffset = gEngfuncs.pfnRandomLong( 0, theNumSongs -1 ); outRelativeSongName = string(theSongList[theSongOffset]); theFoundSong = true; } return theFoundSong; } void UIHud::ClearStream(FSOUND_STREAM*& ioStream) { // TODO: Check error codes to make sure we don't leak? if (mSoundInitialized) { mFMOD->FSOUND_Stream_Stop(ioStream); mFMOD->FSOUND_Stream_Close(ioStream); } ioStream = NULL; } bool UIHud::PlaySong(string& inSongName, int& ioVolume, bool inLooping, FSOUND_STREAM*& outStream, int& outChannel, int& outBytesInSong, float inTimeElapsed) { bool theSuccess = false; // Replace '/' with '\\' std::replace(inSongName.begin(), inSongName.end(), '/', '\\'); // Load song char theSongName[255]; strcpy(theSongName, inSongName.c_str()); // Open unsigned int thePlayMode = FSOUND_STEREO;//FSOUND_NORMAL; thePlayMode |= (inLooping ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF); if(!this->mSoundInitialized) { this->InitializeSound(); } if (mSoundInitialized) { // If alt-tabbing away at exactly the wrong time, music initialization can fail, don't crash //ASSERT(this->mSoundInitialized); outStream = mFMOD->FSOUND_Stream_Open(theSongName, thePlayMode, /*FSOUND_NONBLOCKING*/ 0, 0); if(outStream) { outChannel = mFMOD->FSOUND_Stream_Play(FSOUND_FREE, outStream); if (outChannel >= 0) { // Set song progress if(inTimeElapsed != -1) { int theOffsetInMS = inTimeElapsed*1000; int theSongTimeInMS = mFMOD->FSOUND_Stream_GetLengthMs(outStream); if((theOffsetInMS > theSongTimeInMS) && inLooping) { theOffsetInMS %= theSongTimeInMS; } mFMOD->FSOUND_Stream_SetTime(outStream, theOffsetInMS); } // Set volume to half way. TODO: This should use a real music volume variable mFMOD->FSOUND_SetPan(outChannel, FSOUND_STEREOPAN); ioVolume = min(max(0, ioVolume), 255); mFMOD->FSOUND_SetVolume(outChannel, ioVolume); outBytesInSong = mFMOD->FSOUND_Stream_GetLength(outStream); theSuccess = true; } else { //MessageBox(NULL, "Error. Cannot start song", "Playing a song", MB_ICONHAND|MB_OK|MB_SYSTEMMODAL); int a = 0; } } else { // TODO: Print out this error message somewhere char theErrorMessage[512]; sprintf(theErrorMessage, "say %s", FMOD_ErrorString(mFMOD->FSOUND_GetError())); } } return theSuccess; } bool UIHud::PlayInternetStream(const string& inStreamName, string& outError) { bool theSuccess = false; // Initialize sound system if(!this->mSoundInitialized) { this->InitializeSound(); } // If initialized if(this->mSoundInitialized) { // If steam is currently playing, clear/stop it // Reset stream channel if(this->mInternetStreamChannel != -1) gHUD.StopInternetStream(); // If stream channel is reset if(this->mInternetStreamChannel == -1) { // Set buffer size and properties mFMOD->FSOUND_Stream_SetBufferSize(100); mFMOD->FSOUND_Stream_Net_SetBufferProperties(64000, 60, 80); // Open stream for playing this->mCurrentInternetStream = mFMOD->FSOUND_Stream_Open(inStreamName.c_str(), FSOUND_NORMAL | FSOUND_NONBLOCKING, 0, 0); if(!this->mCurrentInternetStream) { outError = FMOD_ErrorString(mFMOD->FSOUND_GetError()); } else { theSuccess = true; } } } return theSuccess; } void UIHud::StopInternetStream() { this->ClearStream(this->mCurrentInternetStream); this->mInternetStreamChannel = -1; } bool UIHud::UpdateInternetStream(float inCurrentTime, string& outError) { bool theSuccess = true; // If we're playing a stream if(this->mCurrentInternetStream) { if(this->mInternetStreamChannel < 0) { this->mInternetStreamChannel = mFMOD->FSOUND_Stream_PlayEx(FSOUND_FREE, this->mCurrentInternetStream, NULL, TRUE); mFMOD->FSOUND_SetPaused(this->mInternetStreamChannel, FALSE); //if (channel != -1) //{ // FSOUND_Stream_Net_SetMetadataCallback(this->mCurrentInternetStream, metacallback, 0); // } } // If we get an error, add it as a tooltip int theOpenState = mFMOD->FSOUND_Stream_GetOpenState(this->mCurrentInternetStream); if((theOpenState == -1) || (theOpenState == -3)) { //printf("\nERROR: failed to open stream!\n"); //printf("SERVER: %s\n", ); //break; outError = mFMOD->FSOUND_Stream_Net_GetLastServerStatus(); theSuccess = false; gHUD.StopStream(); } int read_percent = 0, driver = 0, channel = -1, status = 0, bitrate; unsigned int flags; mFMOD->FSOUND_Stream_Net_GetStatus(this->mCurrentInternetStream, &status, &read_percent, &bitrate, &flags); } return theSuccess; } void UIHud::PlayRandomSong(void) { // Pick random song first string theRelativeSongName; if(this->PickRandomSong(theRelativeSongName)) { // Remove current song if any if(this->mCurrentSongStream) { this->StopMusic(); } // Load song // char theSongName[255]; // strcpy(theSongName, theRelativeSongName.c_str()); // this->mCurrentSongStream = FSOUND_Stream_OpenMpeg(theSongName, FSOUND_NORMAL | FSOUND_LOOP_OFF); // if(this->mCurrentSongStream) // { // // Play default song // //FMUSIC_PlaySong(mod); // // this->mCurrentChannel = FSOUND_Stream_Play(FSOUND_FREE, this->mCurrentSongStream); // if (this->mCurrentChannel < 0) // { // // MessageBox(hwnd, "Error. Cannot start song", "Playing a song", MB_ICONHAND|MB_OK|MB_SYSTEMMODAL); // } // else // { // // Set volume to half way. TODO: This should use a real music volume variable // FSOUND_SetPan(this->mCurrentChannel, FSOUND_STEREOPAN); // int theVolume = (int)(cl_musicvolume->value); // this->mBytesInCurrentSong = FSOUND_Stream_GetLength(this->mCurrentSongStream); if(this->PlaySong(theRelativeSongName, theVolume, false, this->mCurrentSongStream, this->mCurrentChannel, this->mBytesInCurrentSong)) { this->mCurrentVolume = theVolume; int theDelay = (int)(cl_musicdelay->value); this->mRandomSecondsBetweenSongs = gEngfuncs.pfnRandomLong(0, theDelay); //this->mTimeSongEnded = -1.0f; this->mSongIsPlaying = true; } // this->mCurrentVolume = (int)(cl_musicvolume->value); // this->mCurrentVolume = min(max(0, this->mCurrentVolume), 255); // cl_musicvolume->value = this->mCurrentVolume; // FSOUND_SetVolume(this->mCurrentChannel, this->mCurrentVolume); // // this->mBytesInCurrentSong = FSOUND_Stream_GetLength(this->mCurrentSongStream); // this->mRandomSecondsBetweenSongs = gEngfuncs.pfnRandomLong(5, 90); // this->mTimeSongEnded = 0.0f; // this->mSongIsPlaying = true; // } // } // else // { // // TODO: Print out this error message somewhere // char theErrorMessage[512]; // sprintf(theErrorMessage, "say %s", FMOD_ErrorString(FSOUND_GetError())); // } } } void UIHud::PostUIInit(void) { } int UIHud::Redraw(float flTime, int intermission) { int rc = 0; rc = CHud::Redraw(flTime, intermission); // Now that the file has been parsed, pass it off to the UI manager to build everything // This has to happen after CHud::VidInit because the components depend on the screen resolution to // be sized properly if(!this->mInitted) { this->LoadSchemes(); if(this->mManager.Initialize(this->mDescriptionList, this->mSchemeManager)) { this->PostUIInit(); this->mInitted = true; } else { // TODO: Emit error } // Initialize music the first time through this->InitializeSound(); } string theErrorString; this->Update(flTime, theErrorString); return rc; } void UIHud::ResetGame() { this->mTimeSongEnded = -1; this->mRandomSecondsBetweenSongs = 0; } void UIHud::SetMusicAllowed(bool inState) { this->mMusicAllowed = inState; } void UIHud::SetUsingVGUI(bool inState) { this->mManager.SetUsingVGUI(inState); } void UIHud::Shutdown(void) { this->ShutdownMusic(); } void UIHud::ShutdownMusic(void) { if(this->mSoundInitialized) { this->StopMusic(); this->StopInternetStream(); mFMOD->FSOUND_Close(); FMOD_FreeInstance(mFMOD); mFMOD = NULL; this->mSoundInitialized = false; } } void UIHud::StopMusic() { if(this->mCurrentSongStream && this->mSoundInitialized) { this->ClearStream(this->mCurrentSongStream); this->mSongIsPlaying = false; //this->mMusicEnabled = false; //this->mMusicAllowed = false; } } void UIHud::Think(void) { CHud::Think(); } void UIHud::ToggleEditMode(void) { // For now this also changes us into edit mode if(this->mManager.InMouseMode()) { if(this->mManager.ToggleEditMode()) { // Now save this bad-boy out! this->mManager.Save(this->mFilename, this->GetTextHeader()); } } } void UIHud::ToggleMouse(void) { // For now this also changes us into edit mode this->mManager.ToggleMouse(); } bool UIHud::Update(float inCurrentTime, string& outError) { this->mManager.Update(inCurrentTime); this->UpdateMusic(inCurrentTime); bool theSuccess = this->UpdateInternetStream(inCurrentTime, outError); return theSuccess; } int UIHud::UpdateClientData(client_data_t *cdata, float time) { return CHud::UpdateClientData(cdata, time); } void UIHud::UpdateMusic(float inCurrentTime) { bool theJustTurnedOnMusic = false; // When song is done, wait a time, then pick another song if(this->mSoundInitialized) { if(!this->mMusicEnabled && this->mMusicAllowed) { this->mMusicEnabled = true; theJustTurnedOnMusic = true; } else if(this->mMusicEnabled && !this->mMusicAllowed) { this->StopMusic(); } if(this->mSongIsPlaying && ((int)(cl_musicvolume->value) != this->mCurrentVolume)) { this->mCurrentVolume = (int)(cl_musicvolume->value); this->mCurrentVolume = min(max(0, this->mCurrentVolume), 255); cl_musicvolume->value = this->mCurrentVolume; mFMOD->FSOUND_SetVolume(this->mCurrentChannel, this->mCurrentVolume); } // If the current song is done and a random time has elapsed since OR // we just turned on music if(theJustTurnedOnMusic || this->GetIsTimeForSong(inCurrentTime)) { // Play a random song this->PlayRandomSong(); } if(this->mMusicEnabled && (this->mCurrentSongStream != NULL)) { if((int)(mFMOD->FSOUND_Stream_GetPosition(this->mCurrentSongStream)) >= this->mBytesInCurrentSong) { this->mTimeSongEnded = inCurrentTime; this->mSongIsPlaying = false; } } // if(this->mTimeSongEnded != 0.0f && thi) // { // float theTimeElapsedSinceSongStopped = inCurrentTime - this->mTimeSongEnded; // if(theTimeElapsedSinceSongStopped > this->mRandomSecondsBetweenSongs) // { // this->PlayRandomSong(); // } // } } } void UIHud::VidInit(void) { CHud::VidInit(); GetManager().VidInit(); } FMOD_INSTANCE* UIHud::GetFMOD() { return mFMOD; }