// Stored modelname (without quotes): "C:\3DMAX31\Scenes\natural_selection\pistol\v_hg_hv.mdl" $modelname "v_hg_hv.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "body" { studio "pistol_ref_hv" } $flags 0 $attachment 0 "Bone53" 0 -3 0 $hbox 0 "Bone26" -18.485439 -4.59464 -6.128979 1.82 1.173586 1.17 $hbox 0 "Bone27" -2.14 -1.72 -0.4 0 0 1.27 $hbox 0 "Bone25" -2.97 -4.59 -2.4 3.32 10.49 2.6 $hbox 0 "Bone02" -3.39 -7.206539 -0.69 3.07 4.75 0.73 $hbox 0 "Bone49" -3.11 -0.61 -0.25 0 1.32 0.79 $hbox 0 "Bone50" -7.244637 0 -22.567659 0 1.465126 0 $hbox 0 "Bone03" -1.8 -3.41 -1.18 1.97 1.174229 2.04 $hbox 0 "Bone04" -2.33 -1.36 -1.27 0 0 0.15 $hbox 0 "Bone47" -2.98 -0.04 -2.62 3.31 10.49 2.39 $hbox 0 "Bone51" -0.42 -5.19 -0.78 1.3 2.25 0.71 $sequence "idle" { "v_hg_hv_anims\idle" fps 20 } $sequence "idle2" { "v_hg_hv_anims\idle2" fps 10 } $sequence "reload" { "v_hg_hv_anims\reload" { event 5004 14 "weapons/pistol_clipout.wav" } { event 5004 50 "weapons/pistol_clipin.wav" } fps 27 } $sequence "reload_empty" { "v_hg_hv_anims\reload_empty" { event 5004 10 "weapons/pistol_clipout.wav" } { event 5004 50 "weapons/pistol_clipin.wav" } { event 5004 71 "weapons/pistol_slide_release.wav" } fps 27 } $sequence "shoot" { "v_hg_hv_anims\shoot" { event 5001 0 "30" } fps 20 } $sequence "shoot_empty" { "v_hg_hv_anims\shoot_empty" fps 20 } $sequence "draw" { "v_hg_hv_anims\draw" { event 5004 2 "weapons/pistol_draw.wav" } fps 20 }