// Stored modelname (without quotes): "H:\SDK2\SDK\Weapon Models\NS\b_observatory.mdl" $modelname "b_observatory.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "b_observatory_ref" } $flags 0 $externaltextures $attachment 0 "Dummy10" 0 0 0 $hbox 0 "Dummy01" -6.513214 0 -4.28427 6.49351 42.910206 4.6 $hbox 0 "Dummy10" -1.287862 -21.179979 -6.832693 5.526575 0 0 $hbox 0 "RADAR FIN13" -4.78 -22.33 0 4.98 0 8.87 $hbox 0 "RADAR FIN14" -4.78 -22.33 0 4.98 0 8.87 $hbox 0 "RADAR FIN15" -4.78 -22.33 0 4.98 0 8.87 $hbox 0 "RADAR FIN16" -4.78 -22.33 0 4.97 0 8.87 $hbox 0 "RADAR FIN01" -4.78 -22.33 0 4.97 0 8.88 $hbox 0 "RADAR FIN02" -4.78 -22.32 0 4.97 0 8.88 $hbox 0 "RADAR FIN03" -4.78 -22.32 0 4.98 0 8.88 $hbox 0 "RADAR FIN04" -4.78 -22.32 0 4.98 0 8.88 $hbox 0 "RADAR FIN05" -4.78 -22.32 0 4.98 0 8.88 $hbox 0 "RADAR FIN06" -4.78 -22.32 0 4.98 0 8.88 $hbox 0 "RADAR FIN07" -4.77 -22.32 0 4.98 0 8.88 $hbox 0 "RADAR FIN08" -4.77 -22.32 0 4.98 0 8.88 $hbox 0 "RADAR FIN09" -4.77 -22.33 0 4.98 0 8.88 $hbox 0 "RADAR FIN10" -4.77 -22.33 0 4.98 0 8.87 $hbox 0 "RADAR FIN11" -4.77 -22.33 0 4.98 0 8.87 $hbox 0 "RADAR FIN12" -4.78 -22.33 0 4.98 0 8.87 $hbox 0 "RADAR BASE" -4.55 -4.55 -4.69 4.55 4.55 2.04 $hbox 0 "POST02" -2.27 -2 -2.27 2.27 4.83 28.24 $hbox 0 "MAIN" -12.38 -21.629999 0 10.08 21.18 13.66 $hbox 0 "Dummy07" 0 -9.120917 -0.000001 6.660138 0 1.59484 $hbox 0 "Dummy09" -12.142116 0 0 0 16.770302 1.594842 $hbox 0 "leg2_02" -7.51 -21.07 -0.23 0 0 3.4 $hbox 0 "leg2_01" -4.62 -11.06 0 2.27 2.16 3.18 $hbox 0 "Dummy04" -6.590762 -9.23823 -1.590207 0 0 0 $hbox 0 "Dummy06" 0 0 -1.590205 12.450733 17.078957 0 $hbox 0 "leg1_02" -7.51 -21.07 -0.23 0 0 3.4 $hbox 0 "leg1_01" -4.62 -11.06 0 2.27 2.16 3.18 $hbox 0 "DOOR" -2.27 0 -5.46 0 25.959999 5.47 $sequence "spawn" { "b_observatory_anims\spawn" fps 1 } $sequence "deploy" { "b_observatory_anims\deploy" fps 13 } $sequence "idle1" { "b_observatory_anims\idle1" fps 2 loop } $sequence "idle2" { "b_observatory_anims\idle2" fps 2 loop } $sequence "researching" { "b_observatory_anims\researching" fps 14 loop } $sequence "active" { "b_observatory_anims\active" fps 2 loop } $sequence "dummy_fire" { "b_observatory_anims\dummy_fire" fps 1 } $sequence "dummy_take_damage" { "b_observatory_anims\dummy_take_damage" fps 30 } $sequence "die_forward" { "b_observatory_anims\die_forward" fps 15 } $sequence "die_left" { "b_observatory_anims\die_left" fps 15 } $sequence "die_backward" { "b_observatory_anims\die_backward" fps 15 } $sequence "die_right" { "b_observatory_anims\die_right" fps 15 } $sequence "dummy_special" { "b_observatory_anims\dummy_special" fps 8 }