#include "AvHAIHelper.h" #include "AvHAIMath.h" #include "AvHAIPlayerUtil.h" #include "AvHAITactical.h" #include "AvHAINavigation.h" #include "AvHAIPlayerManager.h" #include "AvHGamerules.h" #include int m_spriteTexture; std::unordered_map LocalizedLocationsMap; bool UTIL_CommanderTrace(const edict_t* pEdict, const Vector& start, const Vector& end) { TraceResult hit; edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL; UTIL_TraceLine(start, end, ignore_monsters, ignore_glass, IgnoreEdict, &hit); return (hit.flFraction >= 1.0f); } bool UTIL_QuickTrace(const edict_t* pEdict, const Vector& start, const Vector& end, bool bAllowStartSolid) { TraceResult hit; edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL; UTIL_TraceLine(start, end, ignore_monsters, ignore_glass, IgnoreEdict, &hit); return (hit.flFraction >= 1.0f && hit.fAllSolid == 0 && (bAllowStartSolid || hit.fStartSolid == 0)); } bool UTIL_QuickHullTrace(const edict_t* pEdict, const Vector& start, const Vector& end, bool bAllowStartSolid) { int hullNum = (!FNullEnt(pEdict)) ? GetPlayerHullIndex(pEdict) : point_hull; edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL; TraceResult hit; UTIL_TraceHull(start, end, ignore_monsters, hullNum, IgnoreEdict, &hit); return (hit.flFraction >= 1.0f && hit.fAllSolid == 0 && (bAllowStartSolid || hit.fStartSolid == 0)); } bool UTIL_QuickHullTrace(const edict_t* pEdict, const Vector& start, const Vector& end, int hullNum, bool bAllowStartSolid) { TraceResult hit; edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL; UTIL_TraceHull(start, end, ignore_monsters, hullNum, IgnoreEdict, &hit); return (hit.flFraction >= 1.0f && hit.fAllSolid == 0 && (bAllowStartSolid || hit.fStartSolid == 0)); } edict_t* UTIL_TraceEntity(const edict_t* pEdict, const Vector& start, const Vector& end) { TraceResult hit; edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL; UTIL_TraceLine(start, end, dont_ignore_monsters, dont_ignore_glass, IgnoreEdict, &hit); return hit.pHit; } edict_t* UTIL_TraceEntityHull(const edict_t* pEdict, const Vector& start, const Vector& end) { TraceResult hit; edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL; UTIL_TraceHull(start, end, dont_ignore_monsters, head_hull, IgnoreEdict, &hit); return hit.pHit; } Vector UTIL_GetTraceHitLocation(const Vector Start, const Vector End) { TraceResult hit; UTIL_TraceHull(Start, End, ignore_monsters, point_hull, NULL, &hit); if (hit.flFraction < 1.0f && !hit.fAllSolid) { return hit.vecEndPos; } return Start; } Vector UTIL_GetHullTraceHitLocation(const Vector Start, const Vector End, int HullNum) { TraceResult hit; UTIL_TraceHull(Start, End, ignore_monsters, HullNum, NULL, &hit); if (hit.flFraction < 1.0f && !hit.fAllSolid) { return hit.vecEndPos; } return Start; } Vector UTIL_GetGroundLocation(const Vector CheckLocation) { if (vIsZero(CheckLocation)) { return g_vecZero; } TraceResult hit; UTIL_TraceHull(CheckLocation, (CheckLocation - Vector(0.0f, 0.0f, 1000.0f)), ignore_monsters, head_hull, nullptr, &hit); if (hit.flFraction < 1.0f) { return hit.vecEndPos; } return CheckLocation; } Vector UTIL_GetEntityGroundLocation(const edict_t* pEntity) { if (FNullEnt(pEntity)) { return g_vecZero; } bool bIsPlayer = IsEdictPlayer(pEntity); if (bIsPlayer) { if (IsPlayerOnLadder(pEntity)) { return UTIL_GetFloorUnderEntity(pEntity); } if (pEntity->v.flags & FL_ONGROUND) { if (FNullEnt(pEntity->v.groundentity)) { return GetPlayerBottomOfCollisionHull(pEntity); } if (!IsEdictPlayer(pEntity->v.groundentity) && GetDeployableObjectTypeFromEdict(pEntity->v.groundentity) == STRUCTURE_NONE) { return GetPlayerBottomOfCollisionHull(pEntity); } } return UTIL_GetFloorUnderEntity(pEntity); } if (GetDeployableObjectTypeFromEdict(pEntity) == STRUCTURE_ALIEN_HIVE) { const AvHAIHiveDefinition* Hive = AITAC_GetHiveFromEdict(pEntity); if (Hive) { return Hive->FloorLocation; } else { return UTIL_GetFloorUnderEntity(pEntity); } } Vector Centre = UTIL_GetCentreOfEntity(pEntity); Centre.z = pEntity->v.absmin.z + 1.0f; return Centre; } Vector UTIL_GetCentreOfEntity(const edict_t* Entity) { if (!Entity) { return g_vecZero; } return (Entity->v.absmin + (Entity->v.size * 0.5f)); } Vector UTIL_GetFloorUnderEntity(const edict_t* Edict) { if (FNullEnt(Edict)) { return g_vecZero; } TraceResult hit; Vector EntityCentre = UTIL_GetCentreOfEntity(Edict) + Vector(0.0f, 0.0f, 1.0f); Vector TraceEnd = (EntityCentre - Vector(0.0f, 0.0f, 1000.0f)); UTIL_TraceHull(EntityCentre, TraceEnd, ignore_monsters, head_hull, Edict->v.pContainingEntity, &hit); if (hit.flFraction < 1.0f) { return (hit.vecEndPos + Vector(0.0f, 0.0f, 1.0f)); } return Edict->v.origin; } Vector UTIL_GetClosestPointOnEntityToLocation(const Vector Location, const edict_t* Entity) { return Vector(clampf(Location.x, Entity->v.absmin.x, Entity->v.absmax.x), clampf(Location.y, Entity->v.absmin.y, Entity->v.absmax.y), clampf(Location.z, Entity->v.absmin.z, Entity->v.absmax.z)); } Vector UTIL_GetClosestPointOnEntityToLocation(const Vector Location, const edict_t* Entity, const Vector EntityLocation) { Vector MinVec = EntityLocation - (Entity->v.size * 0.5f); Vector MaxVec = EntityLocation + (Entity->v.size * 0.5f); return Vector(clampf(Location.x, MinVec.x, MaxVec.x), clampf(Location.y, MinVec.y, MaxVec.y), clampf(Location.z, MinVec.z, MaxVec.z)); } AvHAIDeployableStructureType IUSER3ToStructureType(const int inIUSER3) { if (inIUSER3 == AVH_USER3_COMMANDER_STATION) { return STRUCTURE_MARINE_COMMCHAIR; } if (inIUSER3 == AVH_USER3_RESTOWER) { return STRUCTURE_MARINE_RESTOWER; } if (inIUSER3 == AVH_USER3_INFANTRYPORTAL) { return STRUCTURE_MARINE_INFANTRYPORTAL; } if (inIUSER3 == AVH_USER3_ARMORY) { return STRUCTURE_MARINE_ARMOURY; } if (inIUSER3 == AVH_USER3_ADVANCED_ARMORY) { return STRUCTURE_MARINE_ADVARMOURY; } if (inIUSER3 == AVH_USER3_TURRET_FACTORY) { return STRUCTURE_MARINE_TURRETFACTORY; } if (inIUSER3 == AVH_USER3_ADVANCED_TURRET_FACTORY) { return STRUCTURE_MARINE_ADVTURRETFACTORY; } if (inIUSER3 == AVH_USER3_TURRET) { return STRUCTURE_MARINE_TURRET; } if (inIUSER3 == AVH_USER3_SIEGETURRET) { return STRUCTURE_MARINE_SIEGETURRET; } if (inIUSER3 == AVH_USER3_ARMSLAB) { return STRUCTURE_MARINE_ARMSLAB; } if (inIUSER3 == AVH_USER3_PROTOTYPE_LAB) { return STRUCTURE_MARINE_PROTOTYPELAB; } if (inIUSER3 == AVH_USER3_OBSERVATORY) { return STRUCTURE_MARINE_OBSERVATORY; } if (inIUSER3 == AVH_USER3_PHASEGATE) { return STRUCTURE_MARINE_PHASEGATE; } if (inIUSER3 == AVH_USER3_MINE) { return STRUCTURE_MARINE_DEPLOYEDMINE; } if (inIUSER3 == AVH_USER3_HIVE) { return STRUCTURE_ALIEN_HIVE; } if (inIUSER3 == AVH_USER3_ALIENRESTOWER) { return STRUCTURE_ALIEN_RESTOWER; } if (inIUSER3 == AVH_USER3_DEFENSE_CHAMBER) { return STRUCTURE_ALIEN_DEFENCECHAMBER; } if (inIUSER3 == AVH_USER3_SENSORY_CHAMBER) { return STRUCTURE_ALIEN_SENSORYCHAMBER; } if (inIUSER3 == AVH_USER3_MOVEMENT_CHAMBER) { return STRUCTURE_ALIEN_MOVEMENTCHAMBER; } if (inIUSER3 == AVH_USER3_OFFENSE_CHAMBER) { return STRUCTURE_ALIEN_OFFENCECHAMBER; } return STRUCTURE_NONE; } AvHAIDeployableStructureType GetDeployableObjectTypeFromEdict(const edict_t* StructureEdict) { if (FNullEnt(StructureEdict)) { return STRUCTURE_NONE; } return IUSER3ToStructureType(StructureEdict->v.iuser3); } bool IsEdictStructure(const edict_t* edict) { return (GetDeployableObjectTypeFromEdict(edict) != STRUCTURE_NONE); } bool IsEdictHive(const edict_t* edict) { if (FNullEnt(edict)) { return false; } return (edict->v.iuser3 == AVH_USER3_HIVE); } bool IsDamagingStructure(const edict_t* StructureEdict) { return IsDamagingStructure(GetStructureTypeFromEdict(StructureEdict)); } bool IsDamagingStructure(AvHAIDeployableStructureType StructureType) { switch (StructureType) { case STRUCTURE_ALIEN_OFFENCECHAMBER: case STRUCTURE_MARINE_TURRET: return true; default: return false; } return false; } AvHAIDeployableStructureType GetStructureTypeFromEdict(const edict_t* StructureEdict) { if (FNullEnt(StructureEdict)) { return STRUCTURE_NONE; } return IUSER3ToStructureType(StructureEdict->v.iuser3); } bool GetNearestMapLocationAtPoint(vec3_t SearchLocation, string& outLocation) { bool theSuccess = false; const AvHBaseInfoLocationListType& inLocations = GetGameRules()->GetInfoLocations(); bool bFoundNearest = false; float MinDist = 0.0f; // Look at our current position, and see if we lie within of the map locations for (AvHBaseInfoLocationListType::const_iterator theIter = inLocations.begin(); theIter != inLocations.end(); theIter++) { if (theIter->GetIsPointInRegion(SearchLocation)) { outLocation = theIter->GetLocationName(); return true; } float NearestX = clampf(SearchLocation.x, theIter->GetMinExtent().x, theIter->GetMaxExtent().x); float NearestY = clampf(SearchLocation.y, theIter->GetMinExtent().y, theIter->GetMaxExtent().y); float ThisDist = vDist2DSq(SearchLocation, Vector(NearestX, NearestY, 0.0f)); if (!bFoundNearest || ThisDist < MinDist) { outLocation = theIter->GetLocationName(); bFoundNearest = true; theSuccess = true; MinDist = ThisDist; } } return theSuccess; } void AIDEBUG_DrawBotPath(edict_t* OutputPlayer, AvHAIPlayer* pBot, float DrawTime) { AIDEBUG_DrawPath(OutputPlayer, pBot->BotNavInfo.CurrentPath, DrawTime); } void AIDEBUG_DrawPath(edict_t* OutputPlayer, vector& path, float DrawTime) { if (path.size() == 0) { return; } for (auto it = path.begin(); it != path.end(); it++) { Vector FromLoc = it->FromLocation; Vector ToLoc = it->Location; switch (it->flag) { case SAMPLE_POLYFLAGS_WELD: case SAMPLE_POLYFLAGS_DOOR: UTIL_DrawLine(OutputPlayer, FromLoc, ToLoc, DrawTime, 255, 0, 0); break; case SAMPLE_POLYFLAGS_JUMP: case SAMPLE_POLYFLAGS_DUCKJUMP: UTIL_DrawLine(OutputPlayer, FromLoc, ToLoc, DrawTime, 255, 255, 0); break; case SAMPLE_POLYFLAGS_LADDER: case SAMPLE_POLYFLAGS_LIFT: UTIL_DrawLine(OutputPlayer, FromLoc, ToLoc, DrawTime, 0, 0, 255); break; case SAMPLE_POLYFLAGS_WALLCLIMB: UTIL_DrawLine(OutputPlayer, FromLoc, Vector(FromLoc.x, FromLoc.y, it->requiredZ), DrawTime, 0, 128, 0); UTIL_DrawLine(OutputPlayer, Vector(FromLoc.x, FromLoc.y, it->requiredZ), ToLoc, DrawTime, 0, 128, 0); break; case SAMPLE_POLYFLAGS_BLOCKED: UTIL_DrawLine(OutputPlayer, FromLoc, ToLoc, DrawTime, 128, 128, 128); break; case SAMPLE_POLYFLAGS_TEAM1PHASEGATE: case SAMPLE_POLYFLAGS_TEAM2PHASEGATE: UTIL_DrawLine(OutputPlayer, FromLoc, ToLoc, DrawTime, 255, 128, 128); break; default: UTIL_DrawLine(OutputPlayer, FromLoc, ToLoc, DrawTime); break; } } } void UTIL_DrawLine(edict_t* pEntity, Vector start, Vector end) { if (FNullEnt(pEntity) || pEntity->free) { MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); } else { MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity); } WRITE_BYTE(TE_BEAMPOINTS); WRITE_COORD(start.x); WRITE_COORD(start.y); WRITE_COORD(start.z); WRITE_COORD(end.x); WRITE_COORD(end.y); WRITE_COORD(end.z); WRITE_SHORT(m_spriteTexture); WRITE_BYTE(1); // framestart WRITE_BYTE(10); // framerate WRITE_BYTE(1); // life in 0.1's WRITE_BYTE(5); // width WRITE_BYTE(0); // noise WRITE_BYTE(255); // r, g, b WRITE_BYTE(255); // r, g, b WRITE_BYTE(255); // r, g, b WRITE_BYTE(250); // brightness WRITE_BYTE(5); // speed MESSAGE_END(); } void UTIL_DrawLine(edict_t* pEntity, Vector start, Vector end, float drawTimeSeconds) { int timeTenthSeconds = (int)floorf(drawTimeSeconds * 10.0f); timeTenthSeconds = fmaxf(timeTenthSeconds, 1); if (FNullEnt(pEntity) || pEntity->free) { MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); } else { MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity); } WRITE_BYTE(TE_BEAMPOINTS); WRITE_COORD(start.x); WRITE_COORD(start.y); WRITE_COORD(start.z); WRITE_COORD(end.x); WRITE_COORD(end.y); WRITE_COORD(end.z); WRITE_SHORT(m_spriteTexture); WRITE_BYTE(1); // framestart WRITE_BYTE(10); // framerate WRITE_BYTE(timeTenthSeconds); // life in 0.1's WRITE_BYTE(5); // width WRITE_BYTE(0); // noise WRITE_BYTE(255); // r, g, b WRITE_BYTE(255); // r, g, b WRITE_BYTE(255); // r, g, b WRITE_BYTE(250); // brightness WRITE_BYTE(5); // speed MESSAGE_END(); } void UTIL_DrawLine(edict_t* pEntity, Vector start, Vector end, float drawTimeSeconds, int r, int g, int b) { int timeTenthSeconds = (int)ceilf(drawTimeSeconds * 10.0f); timeTenthSeconds = fmaxf(timeTenthSeconds, 1); if (FNullEnt(pEntity) || pEntity->free) { MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); } else { MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity); } WRITE_BYTE(TE_BEAMPOINTS); WRITE_COORD(start.x); WRITE_COORD(start.y); WRITE_COORD(start.z); WRITE_COORD(end.x); WRITE_COORD(end.y); WRITE_COORD(end.z); WRITE_SHORT(m_spriteTexture); WRITE_BYTE(1); // framestart WRITE_BYTE(10); // framerate WRITE_BYTE(timeTenthSeconds); // life in 0.1's WRITE_BYTE(5); // width WRITE_BYTE(0); // noise WRITE_BYTE(r); // r, g, b WRITE_BYTE(g); // r, g, b WRITE_BYTE(b); // r, g, b WRITE_BYTE(250); // brightness WRITE_BYTE(5); // speed MESSAGE_END(); } void UTIL_DrawLine(edict_t* pEntity, Vector start, Vector end, int r, int g, int b) { if (FNullEnt(pEntity) || pEntity->free) { MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); } else { MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity); } WRITE_BYTE(TE_BEAMPOINTS); WRITE_COORD(start.x); WRITE_COORD(start.y); WRITE_COORD(start.z); WRITE_COORD(end.x); WRITE_COORD(end.y); WRITE_COORD(end.z); WRITE_SHORT(m_spriteTexture); WRITE_BYTE(1); // framestart WRITE_BYTE(10); // framerate WRITE_BYTE(1); // life in 0.1's WRITE_BYTE(5); // width WRITE_BYTE(0); // noise WRITE_BYTE(r); // r, g, b WRITE_BYTE(g); // r, g, b WRITE_BYTE(b); // r, g, b WRITE_BYTE(250); // brightness WRITE_BYTE(5); // speed MESSAGE_END(); } void UTIL_DrawBox(edict_t* pEntity, Vector bMin, Vector bMax, float drawTimeSeconds) { Vector LowerBottomLeftCorner = bMin; Vector LowerTopLeftCorner = Vector(bMin.x, bMax.y, bMin.z); Vector LowerTopRightCorner = Vector(bMax.x, bMax.y, bMin.z); Vector LowerBottomRightCorner = Vector(bMax.x, bMin.y, bMin.z); Vector UpperBottomLeftCorner = Vector(bMin.x, bMin.y, bMax.z); Vector UpperTopLeftCorner = Vector(bMin.x, bMax.y, bMax.z); Vector UpperTopRightCorner = Vector(bMax.x, bMax.y, bMax.z); Vector UpperBottomRightCorner = Vector(bMax.x, bMin.y, bMax.z); UTIL_DrawLine(pEntity, LowerTopLeftCorner, LowerTopRightCorner, drawTimeSeconds, 255, 255, 255); UTIL_DrawLine(pEntity, LowerTopRightCorner, LowerBottomRightCorner, drawTimeSeconds, 255, 255, 255); UTIL_DrawLine(pEntity, LowerBottomRightCorner, LowerBottomLeftCorner, drawTimeSeconds, 255, 255, 255); UTIL_DrawLine(pEntity, UpperBottomLeftCorner, UpperTopLeftCorner, drawTimeSeconds, 255, 255, 255); UTIL_DrawLine(pEntity, UpperTopLeftCorner, UpperTopRightCorner, drawTimeSeconds, 255, 255, 255); UTIL_DrawLine(pEntity, UpperTopRightCorner, UpperBottomRightCorner, drawTimeSeconds, 255, 255, 255); UTIL_DrawLine(pEntity, UpperBottomRightCorner, UpperBottomLeftCorner, drawTimeSeconds, 255, 255, 255); UTIL_DrawLine(pEntity, LowerBottomLeftCorner, UpperBottomLeftCorner, drawTimeSeconds, 255, 255, 255); UTIL_DrawLine(pEntity, LowerTopLeftCorner, UpperTopLeftCorner, drawTimeSeconds, 255, 255, 255); UTIL_DrawLine(pEntity, LowerTopRightCorner, UpperTopRightCorner, drawTimeSeconds, 255, 255, 255); UTIL_DrawLine(pEntity, LowerBottomRightCorner, UpperBottomRightCorner, drawTimeSeconds, 255, 255, 255); } void UTIL_DrawBox(edict_t* pEntity, Vector bMin, Vector bMax, float drawTimeSeconds, int r, int g, int b) { Vector LowerBottomLeftCorner = bMin; Vector LowerTopLeftCorner = Vector(bMin.x, bMax.y, bMin.z); Vector LowerTopRightCorner = Vector(bMax.x, bMax.y, bMin.z); Vector LowerBottomRightCorner = Vector(bMax.x, bMin.y, bMin.z); Vector UpperBottomLeftCorner = Vector(bMin.x, bMin.y, bMax.z); Vector UpperTopLeftCorner = Vector(bMin.x, bMax.y, bMax.z); Vector UpperTopRightCorner = Vector(bMax.x, bMax.y, bMax.z); Vector UpperBottomRightCorner = Vector(bMax.x, bMin.y, bMax.z); UTIL_DrawLine(pEntity, LowerTopLeftCorner, LowerTopRightCorner, drawTimeSeconds, r, g, b); UTIL_DrawLine(pEntity, LowerTopRightCorner, LowerBottomRightCorner, drawTimeSeconds, r, g, b); UTIL_DrawLine(pEntity, LowerBottomRightCorner, LowerBottomLeftCorner, drawTimeSeconds, r, g, b); UTIL_DrawLine(pEntity, UpperBottomLeftCorner, UpperTopLeftCorner, drawTimeSeconds, r, g, b); UTIL_DrawLine(pEntity, UpperTopLeftCorner, UpperTopRightCorner, drawTimeSeconds, r, g, b); UTIL_DrawLine(pEntity, UpperTopRightCorner, UpperBottomRightCorner, drawTimeSeconds, r, g, b); UTIL_DrawLine(pEntity, UpperBottomRightCorner, UpperBottomLeftCorner, drawTimeSeconds, r, g, b); UTIL_DrawLine(pEntity, LowerBottomLeftCorner, UpperBottomLeftCorner, drawTimeSeconds, r, g, b); UTIL_DrawLine(pEntity, LowerTopLeftCorner, UpperTopLeftCorner, drawTimeSeconds, r, g, b); UTIL_DrawLine(pEntity, LowerTopRightCorner, UpperTopRightCorner, drawTimeSeconds, r, g, b); UTIL_DrawLine(pEntity, LowerBottomRightCorner, UpperBottomRightCorner, drawTimeSeconds, r, g, b); } void UTIL_DrawHUDText(edict_t* pEntity, char channel, float x, float y, unsigned char r, unsigned char g, unsigned char b, const char* string) { if (FNullEnt(pEntity)) { return; } float delta = AIMGR_GetFrameDelta(); // TODO: Be able to turn these off as a preference hudtextparms_t theTextParms; // Init text parms theTextParms.x = x; theTextParms.y = y; theTextParms.effect = 0; theTextParms.r1 = 240; theTextParms.g1 = 240; theTextParms.b1 = 240; theTextParms.a1 = 128; theTextParms.r2 = 240; theTextParms.g2 = 240; theTextParms.b2 = 240; theTextParms.a2 = 128; theTextParms.fadeinTime = .0f; theTextParms.fadeoutTime = .0f; theTextParms.holdTime = 0.2f; theTextParms.channel = channel; UTIL_HudMessage(CBaseEntity::Instance(pEntity), theTextParms, string); } void UTIL_ClearLocalizations() { LocalizedLocationsMap.clear(); } void UTIL_LocalizeText(const char* InputText, string& OutputText) { // Don't localize empty strings if (!strcmp(InputText, "")) { OutputText = ""; } char theInputString[1024]; sprintf(theInputString, "%s", InputText); std::unordered_map::const_iterator FoundLocalization = LocalizedLocationsMap.find(theInputString); if (FoundLocalization != LocalizedLocationsMap.end()) { OutputText = FoundLocalization->second; return; } char filename[256]; std::string localizedString(theInputString); string titlesPath = string(getModDirectory()) + "/titles.txt"; strcpy(filename, titlesPath.c_str()); std::ifstream cFile(filename); if (cFile.is_open()) { std::string line; while (getline(cFile, line)) { line.erase(std::remove_if(line.begin(), line.end(), ::isspace), line.end()); if (line[0] == '/' || line.empty()) continue; if (line.compare(theInputString) == 0) { getline(cFile, line); getline(cFile, localizedString); break; } } } char theOutputString[1024]; sprintf(theOutputString, "%s", localizedString.c_str()); string Delimiter = "Hive -"; auto delimiterPos = localizedString.find(Delimiter); if (delimiterPos == std::string::npos) { Delimiter = "Hive Location -"; delimiterPos = localizedString.find(Delimiter); } if (delimiterPos == std::string::npos) { Delimiter = "Hive Location -"; delimiterPos = localizedString.find("Hive Location -"); } if (delimiterPos != std::string::npos) { auto AreaName = localizedString.substr(delimiterPos + Delimiter.length()); AreaName.erase(0, AreaName.find_first_not_of(" \r\n\t\v\f")); sprintf(theOutputString, "%s", AreaName.c_str()); } OutputText = theOutputString; LocalizedLocationsMap[InputText] = OutputText; } char* UTIL_StructTypeToChar(const AvHAIDeployableStructureType StructureType) { switch (StructureType) { case STRUCTURE_MARINE_RESTOWER: return "RT"; case STRUCTURE_MARINE_INFANTRYPORTAL: return "IP"; case STRUCTURE_MARINE_TURRETFACTORY: return "TF"; case STRUCTURE_MARINE_ADVTURRETFACTORY: return "Adv TF"; case STRUCTURE_MARINE_ARMOURY: return "Armoury"; case STRUCTURE_MARINE_ADVARMOURY: return "Adv Armoury"; case STRUCTURE_MARINE_ARMSLAB: return "Armslab"; case STRUCTURE_MARINE_PROTOTYPELAB: return "ProtoLab"; case STRUCTURE_MARINE_OBSERVATORY: return "Obs"; case STRUCTURE_MARINE_PHASEGATE: return "PG"; case STRUCTURE_MARINE_TURRET: return "Sentry"; case STRUCTURE_MARINE_SIEGETURRET: return "Siege T"; case STRUCTURE_MARINE_COMMCHAIR: return "CC"; case STRUCTURE_MARINE_DEPLOYEDMINE: return "Mine"; case STRUCTURE_ALIEN_HIVE: return "Hive"; case STRUCTURE_ALIEN_RESTOWER: return "RT"; case STRUCTURE_ALIEN_DEFENCECHAMBER: return "DC"; case STRUCTURE_ALIEN_SENSORYCHAMBER: return "SC"; case STRUCTURE_ALIEN_MOVEMENTCHAMBER: return "MC"; case STRUCTURE_ALIEN_OFFENCECHAMBER: return "OC"; default: return "None"; } return "None"; } char* UTIL_TaskTypeToChar(const BotTaskType TaskType) { switch (TaskType) { case TASK_ATTACK: return "Attack"; case TASK_BUILD: return "Build"; case TASK_CAP_RESNODE: return "Cap Res Node"; case TASK_COMMAND: return "Take Command"; case TASK_DEFEND: return "Defend Structure"; case TASK_EVOLVE: return "Evolve"; case TASK_GET_AMMO: return "Get Ammo Pack"; case TASK_GET_EQUIPMENT: return "Get Equipment"; case TASK_GET_HEALTH: return "Get Health Pack"; case TASK_GET_WEAPON: return "Get Weapon"; case TASK_GUARD: return "Guard"; case TASK_HEAL: return "Heal Target"; case TASK_MOVE: return "Move to Location"; case TASK_PLACE_MINE: return "Place Mine"; case TASK_REINFORCE_STRUCTURE: return "Reinforce Structure"; case TASK_RESUPPLY: return "Resupply"; case TASK_SECURE_HIVE: return "Secure Hive"; case TASK_TOUCH: return "Touch Trigger"; case TASK_WELD: return "Weld Target"; case TASK_ASSAULT_MARINE_BASE: return "Assault Marine Base"; default: return "None"; } return "None"; } char* UTIL_BotRoleToChar(const AvHAIBotRole Role) { switch (Role) { case BOT_ROLE_ASSAULT: return "Assault"; case BOT_ROLE_BOMBARDIER: return "Bombardier"; case BOT_ROLE_BUILDER: return "Builder"; case BOT_ROLE_COMMAND: return "Commander"; case BOT_ROLE_FIND_RESOURCES: return "Res Capper"; case BOT_ROLE_HARASS: return "Harrasser"; case BOT_ROLE_SWEEPER: return "Sweeper"; default: return "None"; } return "None"; }