#ifndef CHUDMISC_H #define CHUDMISC_H #define RGB_YELLOWISH 0x00FFA000 //255,160,0 #define RGB_REDISH 0x00FF1010 //255,160,0 #define RGB_GREENISH 0x0000A000 //0,160,0 #define RGB_MARINE_BLUE 0x000099FF //0 153 255 #define RGB_MARINE_SELECTED 0x006EE6FF //110, 230, 255 #define RGB_MARINE_PARASITED 0x00E3F03D //227, 240, 61 #ifndef _WIN32 #define _cdecl #else #undef _cdecl #endif #include "wrect.h" #include "cl_dll.h" #include "ammo.h" #include "teamconst.h" #define DHN_DRAWZERO 1 #define DHN_2DIGITS 2 #define DHN_3DIGITS 4 //#define MIN_ALPHA 100 #define MIN_ALPHA 128 #define HUDELEM_ACTIVE 1 typedef struct { int x, y; } POSITION; typedef struct { unsigned char r,g,b,a; } RGBA; typedef struct cvar_s cvar_t; #define HUD_ACTIVE 1 #define HUD_INTERMISSION 2 #define MAX_PLAYER_NAME_LENGTH 32 #define MAX_MOTD_LENGTH 1536 // //----------------------------------------------------- // class CHudBase { public: POSITION m_pos; int m_type; int m_iFlags; // active, moving, virtual ~CHudBase() {} virtual int Init( void ) {return 0;} virtual int VidInit( void ) {return 0;} virtual int Draw(float flTime) {return 0;} virtual void Think(void) {return;} virtual void Reset(void) {return;} virtual void InitHUDData( void ) {} // called every time a server is connected to }; struct HUDLIST { CHudBase *p; HUDLIST *pNext; }; // //----------------------------------------------------- // #include "voice_status.h" #include "hud_spectator.h" // //----------------------------------------------------- // class CHudAmmo: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Think(void); void Reset(void); int DrawWList(float flTime); int MsgFunc_CurWeapon(const char *pszName, int iSize, void *pbuf); int MsgFunc_WeaponList(const char *pszName, int iSize, void *pbuf); int MsgFunc_AmmoX(const char *pszName, int iSize, void *pbuf); int MsgFunc_AmmoPickup( const char *pszName, int iSize, void *pbuf ); int MsgFunc_WeapPickup( const char *pszName, int iSize, void *pbuf ); int MsgFunc_ItemPickup( const char *pszName, int iSize, void *pbuf ); int MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf ); void SlotInput( int iSlot ); void _cdecl UserCmd_Slot1( void ); void _cdecl UserCmd_Slot2( void ); void _cdecl UserCmd_Slot3( void ); void _cdecl UserCmd_Slot4( void ); void _cdecl UserCmd_Slot5( void ); void _cdecl UserCmd_Slot6( void ); void _cdecl UserCmd_Slot7( void ); void _cdecl UserCmd_Slot8( void ); void _cdecl UserCmd_Slot9( void ); void _cdecl UserCmd_Slot10( void ); void _cdecl UserCmd_Close( void ); void _cdecl UserCmd_NextWeapon( void ); void _cdecl UserCmd_PrevWeapon( void ); void SetCurrentClip(int inClip); private: float m_fFade; RGBA m_rgba; WEAPON *m_pWeapon; int m_HUD_bucket0; int m_HUD_selection; int m_customCrosshair; }; // //----------------------------------------------------- // class CHudAmmoSecondary: public CHudBase { public: int Init( void ); int VidInit( void ); void Reset( void ); int Draw(float flTime); int MsgFunc_SecAmmoVal( const char *pszName, int iSize, void *pbuf ); int MsgFunc_SecAmmoIcon( const char *pszName, int iSize, void *pbuf ); private: enum { MAX_SEC_AMMO_VALUES = 4 }; int m_HUD_ammoicon; // sprite indices int m_iAmmoAmounts[MAX_SEC_AMMO_VALUES]; float m_fFade; }; #include "health.h" #define FADE_TIME 100 // //----------------------------------------------------- // class CHudGeiger: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); int MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf); private: int m_iGeigerRange; }; // //----------------------------------------------------- // class CHudTrain: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); int MsgFunc_Train(const char *pszName, int iSize, void *pbuf); private: AVHHSPRITE m_hSprite; int m_iPos; }; // //----------------------------------------------------- // class CHudStatusBar : public CHudBase { public: int Init( void ); int VidInit( void ); int Draw( float flTime ); const char* GetStatusString() const; void Reset( void ); void ParseStatusString( int line_num ); int MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf ); int MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf ); protected: void ReparseStringIfNeeded(); enum { MAX_STATUSTEXT_LENGTH = 128, MAX_STATUSBAR_VALUES = 8, MAX_STATUSBAR_LINES = 2, }; char m_szStatusText[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // a text string describing how the status bar is to be drawn char m_szStatusBar[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // the constructed bar that is drawn int m_iStatusValues[MAX_STATUSBAR_VALUES]; // an array of values for use in the status bar int m_bReparseString; // set to TRUE whenever the m_szStatusBar needs to be recalculated // an array of colors...one color for each line float *m_pflNameColors[MAX_STATUSBAR_LINES]; }; class ScoreboardIcon; // : 0001073 #define CUSTOM_ICON_LENGTH 32 struct extra_player_info_t { short score; short lastScore; float timeOfLastScoreChange; short frags; short deaths; short playerclass; short extra; short auth; short teamnumber; char teamname[MAX_TEAM_NAME]; char customicon[CUSTOM_ICON_LENGTH + 3]; //last 3 characters is the color. short health; ScoreboardIcon* icon; }; struct team_info_t { char name[MAX_TEAM_NAME]; short score; short frags; short deaths; short ping; short packetloss; short ownteam; short players; int already_drawn; int scores_overriden; int teamnumber; }; extern hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine extern extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS+1]; // additional player info sent directly to the client dll extern team_info_t g_TeamInfo[MAX_TEAMS+1]; extern int g_IsSpectator[MAX_PLAYERS+1]; // //----------------------------------------------------- // class CHudDeathNotice : public CHudBase { public: int Init( void ); void InitHUDData( void ); int VidInit( void ); int Draw( float flTime ); int MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf ); private: int m_HUD_d_skull; // sprite index of skull icon }; // //----------------------------------------------------- // class CHudMenu : public CHudBase { public: int Init( void ); void InitHUDData( void ); int VidInit( void ); void Reset( void ); int Draw( float flTime ); int MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf ); void SelectMenuItem( int menu_item ); int m_fMenuDisplayed; int m_bitsValidSlots; float m_flShutoffTime; int m_fWaitingForMore; }; // //----------------------------------------------------- // class CHudSayText : public CHudBase { public: int Init( void ); void InitHUDData( void ); int VidInit( void ); int Draw( float flTime ); int MsgFunc_SayText( const char *pszName, int iSize, void *pbuf ); void SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex = -1 ); void EnsureTextFitsInOneLineAndWrapIfHaveTo( int line ); friend class CHud; friend class CHudSpectator; private: struct cvar_s * m_HUD_saytext; struct cvar_s * m_HUD_saytext_time; }; // //----------------------------------------------------- // class CHudBattery: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); int MsgFunc_Battery(const char *pszName, int iSize, void *pbuf ); int m_iAnchorX; // our x position, set by the health hud int m_iAnchorY; // our y position, set by the health hud private: AVHHSPRITE m_hSprite1; AVHHSPRITE m_hSprite2; wrect_t *m_prc1; wrect_t *m_prc2; int m_iBat; float m_fFade; int m_iHeight; // width of the battery innards }; // //----------------------------------------------------- // class CHudFlashlight: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Reset( void ); int MsgFunc_Flashlight(const char *pszName, int iSize, void *pbuf ); int MsgFunc_FlashBat(const char *pszName, int iSize, void *pbuf ); private: AVHHSPRITE m_hSprite1; AVHHSPRITE m_hSprite2; AVHHSPRITE m_hBeam; wrect_t *m_prc1; wrect_t *m_prc2; wrect_t *m_prcBeam; float m_flBat; int m_iBat; int m_fOn; float m_fFade; int m_iWidth; // width of the battery innards }; // //----------------------------------------------------- // const int maxHUDMessages = 16; struct message_parms_t { client_textmessage_t *pMessage; float time; int x, y; int totalWidth, totalHeight; int width; int lines; int lineLength; int length; int r, g, b; int text; int fadeBlend; float charTime; float fadeTime; }; // //----------------------------------------------------- // class CHudTextMessage: public CHudBase { public: int Init( void ); static char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size ); static char *BufferedLocaliseTextString( const char *msg ); char *LookupString( const char *msg_name, int *msg_dest = NULL ); int MsgFunc_TextMsg(const char *pszName, int iSize, void *pbuf); }; // //----------------------------------------------------- // class CHudMessage: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); int MsgFunc_HudText(const char *pszName, int iSize, void *pbuf); int MsgFunc_HudText2(const char *pszName, int iSize, void *pbuf); int MsgFunc_GameTitle(const char *pszName, int iSize, void *pbuf); float FadeBlend( float fadein, float fadeout, float hold, float localTime ); int XPosition( float x, int width, int lineWidth ); int YPosition( float y, int height ); void MessageAddPlayerID(const char* pName, bool inEnemy); void MessageAdd( const char *pName, float time ); bool MessageRemove( const char *pName ); void MessageDrawScan( client_textmessage_t *pMessage, float time ); void MessageScanStart( void ); void MessageScanNextChar( void ); void Reset( void ); private: bool DrawMessage(client_textmessage_t* inMessage, float inStartTime, float inCurrentTime); void SetPlayerIDPosition(); client_textmessage_t *m_pMessages[maxHUDMessages]; float m_startTime[maxHUDMessages]; message_parms_t m_parms; float m_gameTitleTime; client_textmessage_t *m_pGameTitle; client_textmessage_t mPlayerIDMessage; float mPlayerIDTime; char* mPlayerID; int m_HUD_title_life; int m_HUD_title_half; }; // //----------------------------------------------------- // #define MAX_SPRITE_NAME_LENGTH 24 class CHudStatusIcons: public CHudBase { public: int Init( void ); int VidInit( void ); void Reset( void ); int Draw(float flTime); enum { MAX_ICONSPRITENAME_LENGTH = MAX_SPRITE_NAME_LENGTH, MAX_ICONSPRITES = 4, }; //had to make these public so CHud could access them (to enable concussion icon) //could use a friend declaration instead... void EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue ); void DisableIcon( char *pszIconName ); private: typedef struct { char szSpriteName[MAX_ICONSPRITENAME_LENGTH]; AVHHSPRITE spr; wrect_t rc; unsigned char r, g, b; } icon_sprite_t; icon_sprite_t m_IconList[MAX_ICONSPRITES]; }; typedef struct cvar_s cvar_t; #endif