//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_FOCUSCHANGESIGNAL_H #define VGUI_FOCUSCHANGESIGNAL_H #include namespace vgui { class Panel; class VGUIAPI FocusChangeSignal { public: virtual void focusChanged(bool lost,Panel* panel)=0; }; } #endif