//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_BUTTON_H #define VGUI_BUTTON_H #include #include #include namespace vgui { enum MouseCode; class ButtonController; class ButtonGroup; class ActionSignal; //TODO: Button should be derived from an AbstractButton class VGUIAPI Button : public Label { public: Button(const char* text,int x,int y,int wide,int tall); Button(const char* text,int x,int y); private: void init(); public: virtual void setSelected(bool state); virtual void setSelectedDirect(bool state); virtual void setArmed(bool state); virtual bool isSelected(); virtual void doClick(); virtual void addActionSignal(ActionSignal* s); virtual void setButtonGroup(ButtonGroup* buttonGroup); virtual bool isArmed(); virtual void setButtonBorderEnabled(bool state); virtual void setMouseClickEnabled(MouseCode code,bool state); virtual bool isMouseClickEnabled(MouseCode code); virtual void fireActionSignal(); virtual Panel* createPropertyPanel(); protected: virtual void setButtonController(ButtonController* _buttonController); virtual void paintBackground(); protected: char* _text; bool _armed; bool _selected; bool _buttonBorderEnabled; Dar _actionSignalDar; int _mouseClickMask; ButtonGroup* _buttonGroup; ButtonController* _buttonController; }; } #endif