// // Copyright (c) 1999, Valve LLC. All rights reserved. // // This product contains software technology licensed from Id // Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. // All Rights Reserved. // // Use, distribution, and modification of this source code and/or resulting // object code is restricted to non-commercial enhancements to products from // Valve LLC. All other use, distribution, or modification is prohibited // without written permission from Valve LLC. // // // $Workfile: game.cpp $ // $Date: 2002/11/22 21:11:38 $ // //------------------------------------------------------------------------------- // $Log: game.cpp,v $ // Revision 1.37 2002/11/22 21:11:38 Flayra // - Changed default timelimit to 60 // - Added mp_version for All-Seeing Eye // // Revision 1.36 2002/11/15 04:30:08 Flayra // - Changed mp_authicons default to 1 // // Revision 1.35 2002/11/12 18:52:32 Flayra // - Added mp_logdetail // // Revision 1.34 2002/11/03 04:53:59 Flayra // - Removed variables, hard-coded instead // // Revision 1.33 2002/10/24 21:17:02 Flayra // - Added authicons variable // // Revision 1.32 2002/10/18 22:15:24 Flayra // - Added easter eggs // // Revision 1.31 2002/10/16 00:39:09 Flayra // - Removed demoing variable, added serverops variable // // Revision 1.30 2002/10/04 18:02:52 Flayra // - Regular update // // Revision 1.29 2002/10/03 18:26:19 Flayra // - Made voting percentage and min votes server variables (mp_votepercentneeded and mp_minvotesneeded) // // Revision 1.28 2002/09/23 22:01:23 Flayra // - Regular update // // Revision 1.27 2002/09/09 19:44:16 Flayra // - Added marine respawn time back in // - Added vote time variable // // Revision 1.26 2002/08/09 00:15:54 Flayra // - Regular update // // Revision 1.25 2002/07/26 23:00:53 Flayra // - Added mp_drawdamage variable // // Revision 1.24 2002/07/24 18:46:19 Flayra // - Linux and scripting changes // // Revision 1.23 2002/07/23 16:46:57 Flayra // - Regular update // // Revision 1.22 2002/07/08 16:27:57 Flayra // - Regular update, added document header // //=============================================================================== #include "extdll.h" #include "eiface.h" #include "util.h" #include "game.h" #include "mod/AvHServerVariables.h" #include "mod/AvHServerUtil.h" cvar_t displaysoundlist = {"displaysoundlist","0"}; // multiplayer server rules cvar_t fragsleft = {"mp_fragsleft","0", FCVAR_SERVER | FCVAR_UNLOGGED }; // Don't spam console/log files/users with this changing cvar_t timeleft = {"mp_timeleft","0" , FCVAR_SERVER | FCVAR_UNLOGGED }; // " " cvar_t allow_spectators = { "mp_allowspectators", "1.0", FCVAR_SERVER }; // 0 prevents players from being spectators // multiplayer server rules cvar_t teamplay = {"mp_teamplay","0", FCVAR_SERVER }; cvar_t fraglimit = {"mp_fraglimit","0", FCVAR_SERVER }; cvar_t timelimit = {"mp_timelimit","60", FCVAR_SERVER }; cvar_t friendlyfire= {"mp_friendlyfire","0", FCVAR_SERVER }; cvar_t falldamage = {"mp_falldamage","1", FCVAR_SERVER }; cvar_t weaponstay = {"mp_weaponstay",".5", FCVAR_SERVER }; cvar_t forcerespawn= {"mp_forcerespawn","1", FCVAR_SERVER }; cvar_t flashlight = {"mp_flashlight","0", FCVAR_SERVER }; cvar_t aimcrosshair= {"mp_autocrosshair","0", FCVAR_SERVER }; cvar_t decalfrequency = {"decalfrequency","30", FCVAR_SERVER }; cvar_t teamlist = {"mp_teamlist","marine1;alien2", FCVAR_SERVER }; cvar_t teamoverride = {"mp_teamoverride","1" }; cvar_t defaultteam = {"mp_defaultteam","0" }; cvar_t allowmonsters={"mp_allowmonsters","0", FCVAR_SERVER }; cvar_t mp_chattime = {"mp_chattime","10", FCVAR_SERVER }; // AvH server variables cvar_t avh_drawdamage = {kvDrawDamage, "0", FCVAR_SERVER }; cvar_t avh_tournamentmode = {kvTournamentMode,"0", FCVAR_SERVER }; cvar_t avh_deathmatchmode = {kvDeathMatchMode, "0", FCVAR_SERVER }; cvar_t avh_countdowntime = {kvCountDownTime, ".2", FCVAR_SERVER }; cvar_t avh_latejointime = {kvLateJoinTime, "1", FCVAR_SERVER}; cvar_t avh_logdetail = {kvLogDetail, "0", FCVAR_SERVER}; //cvar_t avh_teamsizehandicapping = {kvTeamSizeHandicapping, "0", FCVAR_SERVER}; cvar_t avh_team1damagepercent = {kvTeam1DamagePercent, "100", FCVAR_SERVER}; cvar_t avh_team2damagepercent = {kvTeam2DamagePercent, "100", FCVAR_SERVER}; cvar_t avh_votecasttime = {kvVoteCastTime, "2", FCVAR_SERVER}; cvar_t avh_votedowntime = {kvVoteDownTime, "180", FCVAR_SERVER}; cvar_t avh_minvotesneeded = {kvMinVotesNeeded, "2", FCVAR_SERVER}; cvar_t avh_serverops = {kvServerOps, "", FCVAR_PROTECTED}; cvar_t avh_limitteams = {kvLimitTeams, "2", FCVAR_PROTECTED}; cvar_t avh_votepercentneeded = {kvVotePercentNeeded, ".3", FCVAR_SERVER}; cvar_t avh_autoconcede = {kvAutoConcede, "4", FCVAR_SERVER}; cvar_t avh_combattime = {kvCombatTime, "10", FCVAR_SERVER}; cvar_t avh_mapvoteratio = {kvMapVoteRatio, ".6", FCVAR_SERVER}; cvar_t avh_blockscripts = {kvBlockScripts, "1", FCVAR_SERVER}; // TODO: Remove cvar_t avh_ironman = {kvIronMan, "0", FCVAR_SERVER}; cvar_t avh_ironmantime = {kvIronManTime, "2", FCVAR_SERVER}; #ifdef DEBUG cvar_t avh_spawninvulnerabletime = {kvSpawnInvulnerableTime, "0", FCVAR_SERVER}; cvar_t avh_trainingmode = {kvTrainingMode,"0", FCVAR_SERVER }; cvar_t avh_assert = {kvAssert, "1", FCVAR_SERVER }; cvar_t avh_bulletcam = {kvBulletCam, "0", FCVAR_SERVER }; cvar_t avh_testing = {kvTesting, "0", FCVAR_SERVER }; cvar_t avh_drawinvisible = {kvDrawInvisible, "0", FCVAR_SERVER }; cvar_t avh_serverscripts = {kvServerScripts, "0", FCVAR_SERVER}; #endif #ifdef USE_NETWORK_METERING cvar_t avh_networkdebug = {kvNetworkDebug, "0", FCVAR_SERVER }; cvar_t avh_networkmeterrate = {kvNetworkMeterRate, "3000", FCVAR_SERVER }; #endif #ifdef PROFILE_BUILD cvar_t avh_performance = {kvPerformance,"8191", FCVAR_SERVER}; #endif // Other constants cvar_t avh_eastereggchance = {kvEasterEggChance, "5", FCVAR_SERVER}; cvar_t avh_uplink = {kvUplink, "0", FCVAR_SERVER}; cvar_t avh_killdelay = {kvKillDelay, "0", FCVAR_SERVER}; // Engine Cvars cvar_t *g_psv_gravity = NULL; cvar_t *g_psv_aim = NULL; cvar_t *g_footsteps = NULL; //CVARS FOR SKILL LEVEL SETTINGS // Agrunt cvar_t sk_agrunt_health1 = {"sk_agrunt_health1","0"}; cvar_t sk_agrunt_health2 = {"sk_agrunt_health2","0"}; cvar_t sk_agrunt_health3 = {"sk_agrunt_health3","0"}; cvar_t sk_agrunt_dmg_punch1 = {"sk_agrunt_dmg_punch1","0"}; cvar_t sk_agrunt_dmg_punch2 = {"sk_agrunt_dmg_punch2","0"}; cvar_t sk_agrunt_dmg_punch3 = {"sk_agrunt_dmg_punch3","0"}; // Apache cvar_t sk_apache_health1 = {"sk_apache_health1","0"}; cvar_t sk_apache_health2 = {"sk_apache_health2","0"}; cvar_t sk_apache_health3 = {"sk_apache_health3","0"}; // Barney cvar_t sk_barney_health1 = {"sk_barney_health1","0"}; cvar_t sk_barney_health2 = {"sk_barney_health2","0"}; cvar_t sk_barney_health3 = {"sk_barney_health3","0"}; // Bullsquid cvar_t sk_bullsquid_health1 = {"sk_bullsquid_health1","0"}; cvar_t sk_bullsquid_health2 = {"sk_bullsquid_health2","0"}; cvar_t sk_bullsquid_health3 = {"sk_bullsquid_health3","0"}; cvar_t sk_bullsquid_dmg_bite1 = {"sk_bullsquid_dmg_bite1","0"}; cvar_t sk_bullsquid_dmg_bite2 = {"sk_bullsquid_dmg_bite2","0"}; cvar_t sk_bullsquid_dmg_bite3 = {"sk_bullsquid_dmg_bite3","0"}; cvar_t sk_bullsquid_dmg_whip1 = {"sk_bullsquid_dmg_whip1","0"}; cvar_t sk_bullsquid_dmg_whip2 = {"sk_bullsquid_dmg_whip2","0"}; cvar_t sk_bullsquid_dmg_whip3 = {"sk_bullsquid_dmg_whip3","0"}; cvar_t sk_bullsquid_dmg_spit1 = {"sk_bullsquid_dmg_spit1","0"}; cvar_t sk_bullsquid_dmg_spit2 = {"sk_bullsquid_dmg_spit2","0"}; cvar_t sk_bullsquid_dmg_spit3 = {"sk_bullsquid_dmg_spit3","0"}; // Big Momma cvar_t sk_bigmomma_health_factor1 = {"sk_bigmomma_health_factor1","1.0"}; cvar_t sk_bigmomma_health_factor2 = {"sk_bigmomma_health_factor2","1.0"}; cvar_t sk_bigmomma_health_factor3 = {"sk_bigmomma_health_factor3","1.0"}; cvar_t sk_bigmomma_dmg_slash1 = {"sk_bigmomma_dmg_slash1","50"}; cvar_t sk_bigmomma_dmg_slash2 = {"sk_bigmomma_dmg_slash2","50"}; cvar_t sk_bigmomma_dmg_slash3 = {"sk_bigmomma_dmg_slash3","50"}; cvar_t sk_bigmomma_dmg_blast1 = {"sk_bigmomma_dmg_blast1","100"}; cvar_t sk_bigmomma_dmg_blast2 = {"sk_bigmomma_dmg_blast2","100"}; cvar_t sk_bigmomma_dmg_blast3 = {"sk_bigmomma_dmg_blast3","100"}; cvar_t sk_bigmomma_radius_blast1 = {"sk_bigmomma_radius_blast1","250"}; cvar_t sk_bigmomma_radius_blast2 = {"sk_bigmomma_radius_blast2","250"}; cvar_t sk_bigmomma_radius_blast3 = {"sk_bigmomma_radius_blast3","250"}; // Gargantua cvar_t sk_gargantua_health1 = {"sk_gargantua_health1","0"}; cvar_t sk_gargantua_health2 = {"sk_gargantua_health2","0"}; cvar_t sk_gargantua_health3 = {"sk_gargantua_health3","0"}; cvar_t sk_gargantua_dmg_slash1 = {"sk_gargantua_dmg_slash1","0"}; cvar_t sk_gargantua_dmg_slash2 = {"sk_gargantua_dmg_slash2","0"}; cvar_t sk_gargantua_dmg_slash3 = {"sk_gargantua_dmg_slash3","0"}; cvar_t sk_gargantua_dmg_fire1 = {"sk_gargantua_dmg_fire1","0"}; cvar_t sk_gargantua_dmg_fire2 = {"sk_gargantua_dmg_fire2","0"}; cvar_t sk_gargantua_dmg_fire3 = {"sk_gargantua_dmg_fire3","0"}; cvar_t sk_gargantua_dmg_stomp1 = {"sk_gargantua_dmg_stomp1","0"}; cvar_t sk_gargantua_dmg_stomp2 = {"sk_gargantua_dmg_stomp2","0"}; cvar_t sk_gargantua_dmg_stomp3 = {"sk_gargantua_dmg_stomp3","0"}; // Hassassin cvar_t sk_hassassin_health1 = {"sk_hassassin_health1","0"}; cvar_t sk_hassassin_health2 = {"sk_hassassin_health2","0"}; cvar_t sk_hassassin_health3 = {"sk_hassassin_health3","0"}; // Headcrab cvar_t sk_headcrab_health1 = {"sk_headcrab_health1","0"}; cvar_t sk_headcrab_health2 = {"sk_headcrab_health2","0"}; cvar_t sk_headcrab_health3 = {"sk_headcrab_health3","0"}; cvar_t sk_headcrab_dmg_bite1 = {"sk_headcrab_dmg_bite1","0"}; cvar_t sk_headcrab_dmg_bite2 = {"sk_headcrab_dmg_bite2","0"}; cvar_t sk_headcrab_dmg_bite3 = {"sk_headcrab_dmg_bite3","0"}; // Hgrunt cvar_t sk_hgrunt_health1 = {"sk_hgrunt_health1","0"}; cvar_t sk_hgrunt_health2 = {"sk_hgrunt_health2","0"}; cvar_t sk_hgrunt_health3 = {"sk_hgrunt_health3","0"}; cvar_t sk_hgrunt_kick1 = {"sk_hgrunt_kick1","0"}; cvar_t sk_hgrunt_kick2 = {"sk_hgrunt_kick2","0"}; cvar_t sk_hgrunt_kick3 = {"sk_hgrunt_kick3","0"}; cvar_t sk_hgrunt_pellets1 = {"sk_hgrunt_pellets1","0"}; cvar_t sk_hgrunt_pellets2 = {"sk_hgrunt_pellets2","0"}; cvar_t sk_hgrunt_pellets3 = {"sk_hgrunt_pellets3","0"}; cvar_t sk_hgrunt_gspeed1 = {"sk_hgrunt_gspeed1","0"}; cvar_t sk_hgrunt_gspeed2 = {"sk_hgrunt_gspeed2","0"}; cvar_t sk_hgrunt_gspeed3 = {"sk_hgrunt_gspeed3","0"}; // Houndeye cvar_t sk_houndeye_health1 = {"sk_houndeye_health1","0"}; cvar_t sk_houndeye_health2 = {"sk_houndeye_health2","0"}; cvar_t sk_houndeye_health3 = {"sk_houndeye_health3","0"}; cvar_t sk_houndeye_dmg_blast1 = {"sk_houndeye_dmg_blast1","0"}; cvar_t sk_houndeye_dmg_blast2 = {"sk_houndeye_dmg_blast2","0"}; cvar_t sk_houndeye_dmg_blast3 = {"sk_houndeye_dmg_blast3","0"}; // ISlave cvar_t sk_islave_health1 = {"sk_islave_health1","0"}; cvar_t sk_islave_health2 = {"sk_islave_health2","0"}; cvar_t sk_islave_health3 = {"sk_islave_health3","0"}; cvar_t sk_islave_dmg_claw1 = {"sk_islave_dmg_claw1","0"}; cvar_t sk_islave_dmg_claw2 = {"sk_islave_dmg_claw2","0"}; cvar_t sk_islave_dmg_claw3 = {"sk_islave_dmg_claw3","0"}; cvar_t sk_islave_dmg_clawrake1 = {"sk_islave_dmg_clawrake1","0"}; cvar_t sk_islave_dmg_clawrake2 = {"sk_islave_dmg_clawrake2","0"}; cvar_t sk_islave_dmg_clawrake3 = {"sk_islave_dmg_clawrake3","0"}; cvar_t sk_islave_dmg_zap1 = {"sk_islave_dmg_zap1","0"}; cvar_t sk_islave_dmg_zap2 = {"sk_islave_dmg_zap2","0"}; cvar_t sk_islave_dmg_zap3 = {"sk_islave_dmg_zap3","0"}; // Icthyosaur cvar_t sk_ichthyosaur_health1 = {"sk_ichthyosaur_health1","0"}; cvar_t sk_ichthyosaur_health2 = {"sk_ichthyosaur_health2","0"}; cvar_t sk_ichthyosaur_health3 = {"sk_ichthyosaur_health3","0"}; cvar_t sk_ichthyosaur_shake1 = {"sk_ichthyosaur_shake1","0"}; cvar_t sk_ichthyosaur_shake2 = {"sk_ichthyosaur_shake2","0"}; cvar_t sk_ichthyosaur_shake3 = {"sk_ichthyosaur_shake3","0"}; // Leech cvar_t sk_leech_health1 = {"sk_leech_health1","0"}; cvar_t sk_leech_health2 = {"sk_leech_health2","0"}; cvar_t sk_leech_health3 = {"sk_leech_health3","0"}; cvar_t sk_leech_dmg_bite1 = {"sk_leech_dmg_bite1","0"}; cvar_t sk_leech_dmg_bite2 = {"sk_leech_dmg_bite2","0"}; cvar_t sk_leech_dmg_bite3 = {"sk_leech_dmg_bite3","0"}; // Controller cvar_t sk_controller_health1 = {"sk_controller_health1","0"}; cvar_t sk_controller_health2 = {"sk_controller_health2","0"}; cvar_t sk_controller_health3 = {"sk_controller_health3","0"}; cvar_t sk_controller_dmgzap1 = {"sk_controller_dmgzap1","0"}; cvar_t sk_controller_dmgzap2 = {"sk_controller_dmgzap2","0"}; cvar_t sk_controller_dmgzap3 = {"sk_controller_dmgzap3","0"}; cvar_t sk_controller_speedball1 = {"sk_controller_speedball1","0"}; cvar_t sk_controller_speedball2 = {"sk_controller_speedball2","0"}; cvar_t sk_controller_speedball3 = {"sk_controller_speedball3","0"}; cvar_t sk_controller_dmgball1 = {"sk_controller_dmgball1","0"}; cvar_t sk_controller_dmgball2 = {"sk_controller_dmgball2","0"}; cvar_t sk_controller_dmgball3 = {"sk_controller_dmgball3","0"}; // Nihilanth cvar_t sk_nihilanth_health1 = {"sk_nihilanth_health1","0"}; cvar_t sk_nihilanth_health2 = {"sk_nihilanth_health2","0"}; cvar_t sk_nihilanth_health3 = {"sk_nihilanth_health3","0"}; cvar_t sk_nihilanth_zap1 = {"sk_nihilanth_zap1","0"}; cvar_t sk_nihilanth_zap2 = {"sk_nihilanth_zap2","0"}; cvar_t sk_nihilanth_zap3 = {"sk_nihilanth_zap3","0"}; // Scientist cvar_t sk_scientist_health1 = {"sk_scientist_health1","0"}; cvar_t sk_scientist_health2 = {"sk_scientist_health2","0"}; cvar_t sk_scientist_health3 = {"sk_scientist_health3","0"}; // Snark cvar_t sk_snark_health1 = {"sk_snark_health1","0"}; cvar_t sk_snark_health2 = {"sk_snark_health2","0"}; cvar_t sk_snark_health3 = {"sk_snark_health3","0"}; cvar_t sk_snark_dmg_bite1 = {"sk_snark_dmg_bite1","0"}; cvar_t sk_snark_dmg_bite2 = {"sk_snark_dmg_bite2","0"}; cvar_t sk_snark_dmg_bite3 = {"sk_snark_dmg_bite3","0"}; cvar_t sk_snark_dmg_pop1 = {"sk_snark_dmg_pop1","0"}; cvar_t sk_snark_dmg_pop2 = {"sk_snark_dmg_pop2","0"}; cvar_t sk_snark_dmg_pop3 = {"sk_snark_dmg_pop3","0"}; // Zombie cvar_t sk_zombie_health1 = {"sk_zombie_health1","0"}; cvar_t sk_zombie_health2 = {"sk_zombie_health2","0"}; cvar_t sk_zombie_health3 = {"sk_zombie_health3","0"}; cvar_t sk_zombie_dmg_one_slash1 = {"sk_zombie_dmg_one_slash1","0"}; cvar_t sk_zombie_dmg_one_slash2 = {"sk_zombie_dmg_one_slash2","0"}; cvar_t sk_zombie_dmg_one_slash3 = {"sk_zombie_dmg_one_slash3","0"}; cvar_t sk_zombie_dmg_both_slash1 = {"sk_zombie_dmg_both_slash1","0"}; cvar_t sk_zombie_dmg_both_slash2 = {"sk_zombie_dmg_both_slash2","0"}; cvar_t sk_zombie_dmg_both_slash3 = {"sk_zombie_dmg_both_slash3","0"}; //Turret cvar_t sk_turret_health1 = {"sk_turret_health1","0"}; cvar_t sk_turret_health2 = {"sk_turret_health2","0"}; cvar_t sk_turret_health3 = {"sk_turret_health3","0"}; // MiniTurret cvar_t sk_miniturret_health1 = {"sk_miniturret_health1","0"}; cvar_t sk_miniturret_health2 = {"sk_miniturret_health2","0"}; cvar_t sk_miniturret_health3 = {"sk_miniturret_health3","0"}; // Sentry Turret cvar_t sk_sentry_health1 = {"sk_sentry_health1","0"}; cvar_t sk_sentry_health2 = {"sk_sentry_health2","0"}; cvar_t sk_sentry_health3 = {"sk_sentry_health3","0"}; // PLAYER WEAPONS // Crowbar whack cvar_t sk_plr_crowbar1 = {"sk_plr_crowbar1","0"}; cvar_t sk_plr_crowbar2 = {"sk_plr_crowbar2","0"}; cvar_t sk_plr_crowbar3 = {"sk_plr_crowbar3","0"}; // Glock Round cvar_t sk_plr_9mm_bullet1 = {"sk_plr_9mm_bullet1","0"}; cvar_t sk_plr_9mm_bullet2 = {"sk_plr_9mm_bullet2","0"}; cvar_t sk_plr_9mm_bullet3 = {"sk_plr_9mm_bullet3","0"}; // 357 Round cvar_t sk_plr_357_bullet1 = {"sk_plr_357_bullet1","0"}; cvar_t sk_plr_357_bullet2 = {"sk_plr_357_bullet2","0"}; cvar_t sk_plr_357_bullet3 = {"sk_plr_357_bullet3","0"}; // MP5 Round cvar_t sk_plr_9mmAR_bullet1 = {"sk_plr_9mmAR_bullet1","0"}; cvar_t sk_plr_9mmAR_bullet2 = {"sk_plr_9mmAR_bullet2","0"}; cvar_t sk_plr_9mmAR_bullet3 = {"sk_plr_9mmAR_bullet3","0"}; // M203 grenade cvar_t sk_plr_9mmAR_grenade1 = {"sk_plr_9mmAR_grenade1","0"}; cvar_t sk_plr_9mmAR_grenade2 = {"sk_plr_9mmAR_grenade2","0"}; cvar_t sk_plr_9mmAR_grenade3 = {"sk_plr_9mmAR_grenade3","0"}; // Shotgun buckshot cvar_t sk_plr_buckshot1 = {"sk_plr_buckshot1","0"}; cvar_t sk_plr_buckshot2 = {"sk_plr_buckshot2","0"}; cvar_t sk_plr_buckshot3 = {"sk_plr_buckshot3","0"}; // Crossbow cvar_t sk_plr_xbow_bolt_client1 = {"sk_plr_xbow_bolt_client1","0"}; cvar_t sk_plr_xbow_bolt_client2 = {"sk_plr_xbow_bolt_client2","0"}; cvar_t sk_plr_xbow_bolt_client3 = {"sk_plr_xbow_bolt_client3","0"}; cvar_t sk_plr_xbow_bolt_monster1 = {"sk_plr_xbow_bolt_monster1","0"}; cvar_t sk_plr_xbow_bolt_monster2 = {"sk_plr_xbow_bolt_monster2","0"}; cvar_t sk_plr_xbow_bolt_monster3 = {"sk_plr_xbow_bolt_monster3","0"}; // RPG cvar_t sk_plr_rpg1 = {"sk_plr_rpg1","0"}; cvar_t sk_plr_rpg2 = {"sk_plr_rpg2","0"}; cvar_t sk_plr_rpg3 = {"sk_plr_rpg3","0"}; // Zero Point Generator cvar_t sk_plr_gauss1 = {"sk_plr_gauss1","0"}; cvar_t sk_plr_gauss2 = {"sk_plr_gauss2","0"}; cvar_t sk_plr_gauss3 = {"sk_plr_gauss3","0"}; // Tau Cannon cvar_t sk_plr_egon_narrow1 = {"sk_plr_egon_narrow1","0"}; cvar_t sk_plr_egon_narrow2 = {"sk_plr_egon_narrow2","0"}; cvar_t sk_plr_egon_narrow3 = {"sk_plr_egon_narrow3","0"}; cvar_t sk_plr_egon_wide1 = {"sk_plr_egon_wide1","0"}; cvar_t sk_plr_egon_wide2 = {"sk_plr_egon_wide2","0"}; cvar_t sk_plr_egon_wide3 = {"sk_plr_egon_wide3","0"}; // Hand Grendade cvar_t sk_plr_hand_grenade1 = {"sk_plr_hand_grenade1","0"}; cvar_t sk_plr_hand_grenade2 = {"sk_plr_hand_grenade2","0"}; cvar_t sk_plr_hand_grenade3 = {"sk_plr_hand_grenade3","0"}; // Satchel Charge cvar_t sk_plr_satchel1 = {"sk_plr_satchel1","0"}; cvar_t sk_plr_satchel2 = {"sk_plr_satchel2","0"}; cvar_t sk_plr_satchel3 = {"sk_plr_satchel3","0"}; // Tripmine cvar_t sk_plr_tripmine1 = {"sk_plr_tripmine1","0"}; cvar_t sk_plr_tripmine2 = {"sk_plr_tripmine2","0"}; cvar_t sk_plr_tripmine3 = {"sk_plr_tripmine3","0"}; // WORLD WEAPONS cvar_t sk_12mm_bullet1 = {"sk_12mm_bullet1","0"}; cvar_t sk_12mm_bullet2 = {"sk_12mm_bullet2","0"}; cvar_t sk_12mm_bullet3 = {"sk_12mm_bullet3","0"}; cvar_t sk_9mmAR_bullet1 = {"sk_9mmAR_bullet1","0"}; cvar_t sk_9mmAR_bullet2 = {"sk_9mmAR_bullet2","0"}; cvar_t sk_9mmAR_bullet3 = {"sk_9mmAR_bullet3","0"}; cvar_t sk_9mm_bullet1 = {"sk_9mm_bullet1","0"}; cvar_t sk_9mm_bullet2 = {"sk_9mm_bullet2","0"}; cvar_t sk_9mm_bullet3 = {"sk_9mm_bullet3","0"}; // HORNET cvar_t sk_hornet_dmg1 = {"sk_hornet_dmg1","0"}; cvar_t sk_hornet_dmg2 = {"sk_hornet_dmg2","0"}; cvar_t sk_hornet_dmg3 = {"sk_hornet_dmg3","0"}; // HEALTH/CHARGE cvar_t sk_suitcharger1 = { "sk_suitcharger1","0" }; cvar_t sk_suitcharger2 = { "sk_suitcharger2","0" }; cvar_t sk_suitcharger3 = { "sk_suitcharger3","0" }; cvar_t sk_battery1 = { "sk_battery1","0" }; cvar_t sk_battery2 = { "sk_battery2","0" }; cvar_t sk_battery3 = { "sk_battery3","0" }; cvar_t sk_healthcharger1 = { "sk_healthcharger1","0" }; cvar_t sk_healthcharger2 = { "sk_healthcharger2","0" }; cvar_t sk_healthcharger3 = { "sk_healthcharger3","0" }; cvar_t sk_healthkit1 = { "sk_healthkit1","0" }; cvar_t sk_healthkit2 = { "sk_healthkit2","0" }; cvar_t sk_healthkit3 = { "sk_healthkit3","0" }; cvar_t sk_scientist_heal1 = { "sk_scientist_heal1","0" }; cvar_t sk_scientist_heal2 = { "sk_scientist_heal2","0" }; cvar_t sk_scientist_heal3 = { "sk_scientist_heal3","0" }; // monster damage adjusters cvar_t sk_monster_head1 = { "sk_monster_head1","2" }; cvar_t sk_monster_head2 = { "sk_monster_head2","2" }; cvar_t sk_monster_head3 = { "sk_monster_head3","2" }; cvar_t sk_monster_chest1 = { "sk_monster_chest1","1" }; cvar_t sk_monster_chest2 = { "sk_monster_chest2","1" }; cvar_t sk_monster_chest3 = { "sk_monster_chest3","1" }; cvar_t sk_monster_stomach1 = { "sk_monster_stomach1","1" }; cvar_t sk_monster_stomach2 = { "sk_monster_stomach2","1" }; cvar_t sk_monster_stomach3 = { "sk_monster_stomach3","1" }; cvar_t sk_monster_arm1 = { "sk_monster_arm1","1" }; cvar_t sk_monster_arm2 = { "sk_monster_arm2","1" }; cvar_t sk_monster_arm3 = { "sk_monster_arm3","1" }; cvar_t sk_monster_leg1 = { "sk_monster_leg1","1" }; cvar_t sk_monster_leg2 = { "sk_monster_leg2","1" }; cvar_t sk_monster_leg3 = { "sk_monster_leg3","1" }; // player damage adjusters cvar_t sk_player_head1 = { "sk_player_head1","2" }; cvar_t sk_player_head2 = { "sk_player_head2","2" }; cvar_t sk_player_head3 = { "sk_player_head3","2" }; cvar_t sk_player_chest1 = { "sk_player_chest1","1" }; cvar_t sk_player_chest2 = { "sk_player_chest2","1" }; cvar_t sk_player_chest3 = { "sk_player_chest3","1" }; cvar_t sk_player_stomach1 = { "sk_player_stomach1","1" }; cvar_t sk_player_stomach2 = { "sk_player_stomach2","1" }; cvar_t sk_player_stomach3 = { "sk_player_stomach3","1" }; cvar_t sk_player_arm1 = { "sk_player_arm1","1" }; cvar_t sk_player_arm2 = { "sk_player_arm2","1" }; cvar_t sk_player_arm3 = { "sk_player_arm3","1" }; cvar_t sk_player_leg1 = { "sk_player_leg1","1" }; cvar_t sk_player_leg2 = { "sk_player_leg2","1" }; cvar_t sk_player_leg3 = { "sk_player_leg3","1" }; // END Cvars for Skill Level settings // Register your console variables here // This gets called one time when the game is initialied void GameDLLInit( void ) { // Register cvars here: g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" ); g_psv_aim = CVAR_GET_POINTER( "sv_aim" ); g_footsteps = CVAR_GET_POINTER( "mp_footsteps" ); CVAR_REGISTER (&displaysoundlist); CVAR_REGISTER (&teamplay); CVAR_REGISTER (&fraglimit); CVAR_REGISTER (&timelimit); CVAR_REGISTER (&fragsleft); CVAR_REGISTER (&timeleft); CVAR_REGISTER (&allow_spectators); CVAR_REGISTER (&friendlyfire); CVAR_REGISTER (&falldamage); CVAR_REGISTER (&weaponstay); CVAR_REGISTER (&forcerespawn); CVAR_REGISTER (&flashlight); CVAR_REGISTER (&aimcrosshair); CVAR_REGISTER (&decalfrequency); CVAR_REGISTER (&teamlist); CVAR_REGISTER (&teamoverride); CVAR_REGISTER (&defaultteam); CVAR_REGISTER (&allowmonsters); CVAR_REGISTER (&mp_chattime); // Register AvH variables CVAR_REGISTER (&avh_drawdamage); CVAR_REGISTER (&avh_tournamentmode); CVAR_REGISTER (&avh_deathmatchmode); CVAR_REGISTER (&avh_countdowntime); CVAR_REGISTER (&avh_latejointime); CVAR_REGISTER (&avh_logdetail); //CVAR_REGISTER (&avh_teamsizehandicapping); CVAR_REGISTER (&avh_team1damagepercent); CVAR_REGISTER (&avh_team2damagepercent); CVAR_REGISTER (&avh_votecasttime); CVAR_REGISTER (&avh_votedowntime); CVAR_REGISTER (&avh_minvotesneeded); CVAR_REGISTER (&avh_serverops); CVAR_REGISTER (&avh_limitteams); CVAR_REGISTER (&avh_votepercentneeded); CVAR_REGISTER (&avh_autoconcede); CVAR_REGISTER (&avh_combattime); CVAR_REGISTER (&avh_mapvoteratio); CVAR_REGISTER (&avh_blockscripts); // TODO: Remove CVAR_REGISTER (&avh_ironman); CVAR_REGISTER (&avh_ironmantime); #ifdef DEBUG CVAR_REGISTER (&avh_spawninvulnerabletime); CVAR_REGISTER (&avh_trainingmode); CVAR_REGISTER (&avh_assert); CVAR_REGISTER (&avh_bulletcam); CVAR_REGISTER (&avh_testing); CVAR_REGISTER (&avh_serverscripts); #endif #ifdef USE_NETWORK_METERING CVAR_REGISTER (&avh_networkdebug); CVAR_REGISTER (&avh_drawinvisible); #endif #ifdef PROFILE_BUILD CVAR_REGISTER (&avh_performance); #endif CVAR_REGISTER (&avh_eastereggchance); CVAR_REGISTER (&avh_uplink); CVAR_REGISTER (&avh_killdelay); // REGISTER CVARS FOR SKILL LEVEL STUFF // Agrunt CVAR_REGISTER ( &sk_agrunt_health1 );// {"sk_agrunt_health1","0"}; CVAR_REGISTER ( &sk_agrunt_health2 );// {"sk_agrunt_health2","0"}; CVAR_REGISTER ( &sk_agrunt_health3 );// {"sk_agrunt_health3","0"}; CVAR_REGISTER ( &sk_agrunt_dmg_punch1 );// {"sk_agrunt_dmg_punch1","0"}; CVAR_REGISTER ( &sk_agrunt_dmg_punch2 );// {"sk_agrunt_dmg_punch2","0"}; CVAR_REGISTER ( &sk_agrunt_dmg_punch3 );// {"sk_agrunt_dmg_punch3","0"}; // Apache CVAR_REGISTER ( &sk_apache_health1 );// {"sk_apache_health1","0"}; CVAR_REGISTER ( &sk_apache_health2 );// {"sk_apache_health2","0"}; CVAR_REGISTER ( &sk_apache_health3 );// {"sk_apache_health3","0"}; // Barney CVAR_REGISTER ( &sk_barney_health1 );// {"sk_barney_health1","0"}; CVAR_REGISTER ( &sk_barney_health2 );// {"sk_barney_health2","0"}; CVAR_REGISTER ( &sk_barney_health3 );// {"sk_barney_health3","0"}; // Bullsquid CVAR_REGISTER ( &sk_bullsquid_health1 );// {"sk_bullsquid_health1","0"}; CVAR_REGISTER ( &sk_bullsquid_health2 );// {"sk_bullsquid_health2","0"}; CVAR_REGISTER ( &sk_bullsquid_health3 );// {"sk_bullsquid_health3","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_bite1 );// {"sk_bullsquid_dmg_bite1","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_bite2 );// {"sk_bullsquid_dmg_bite2","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_bite3 );// {"sk_bullsquid_dmg_bite3","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_whip1 );// {"sk_bullsquid_dmg_whip1","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_whip2 );// {"sk_bullsquid_dmg_whip2","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_whip3 );// {"sk_bullsquid_dmg_whip3","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_spit1 );// {"sk_bullsquid_dmg_spit1","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_spit2 );// {"sk_bullsquid_dmg_spit2","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_spit3 );// {"sk_bullsquid_dmg_spit3","0"}; CVAR_REGISTER ( &sk_bigmomma_health_factor1 );// {"sk_bigmomma_health_factor1","1.0"}; CVAR_REGISTER ( &sk_bigmomma_health_factor2 );// {"sk_bigmomma_health_factor2","1.0"}; CVAR_REGISTER ( &sk_bigmomma_health_factor3 );// {"sk_bigmomma_health_factor3","1.0"}; CVAR_REGISTER ( &sk_bigmomma_dmg_slash1 );// {"sk_bigmomma_dmg_slash1","50"}; CVAR_REGISTER ( &sk_bigmomma_dmg_slash2 );// {"sk_bigmomma_dmg_slash2","50"}; CVAR_REGISTER ( &sk_bigmomma_dmg_slash3 );// {"sk_bigmomma_dmg_slash3","50"}; CVAR_REGISTER ( &sk_bigmomma_dmg_blast1 );// {"sk_bigmomma_dmg_blast1","100"}; CVAR_REGISTER ( &sk_bigmomma_dmg_blast2 );// {"sk_bigmomma_dmg_blast2","100"}; CVAR_REGISTER ( &sk_bigmomma_dmg_blast3 );// {"sk_bigmomma_dmg_blast3","100"}; CVAR_REGISTER ( &sk_bigmomma_radius_blast1 );// {"sk_bigmomma_radius_blast1","250"}; CVAR_REGISTER ( &sk_bigmomma_radius_blast2 );// {"sk_bigmomma_radius_blast2","250"}; CVAR_REGISTER ( &sk_bigmomma_radius_blast3 );// {"sk_bigmomma_radius_blast3","250"}; // Gargantua CVAR_REGISTER ( &sk_gargantua_health1 );// {"sk_gargantua_health1","0"}; CVAR_REGISTER ( &sk_gargantua_health2 );// {"sk_gargantua_health2","0"}; CVAR_REGISTER ( &sk_gargantua_health3 );// {"sk_gargantua_health3","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_slash1 );// {"sk_gargantua_dmg_slash1","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_slash2 );// {"sk_gargantua_dmg_slash2","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_slash3 );// {"sk_gargantua_dmg_slash3","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_fire1 );// {"sk_gargantua_dmg_fire1","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_fire2 );// {"sk_gargantua_dmg_fire2","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_fire3 );// {"sk_gargantua_dmg_fire3","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_stomp1 );// {"sk_gargantua_dmg_stomp1","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_stomp2 );// {"sk_gargantua_dmg_stomp2","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_stomp3 );// {"sk_gargantua_dmg_stomp3","0"}; // Hassassin CVAR_REGISTER ( &sk_hassassin_health1 );// {"sk_hassassin_health1","0"}; CVAR_REGISTER ( &sk_hassassin_health2 );// {"sk_hassassin_health2","0"}; CVAR_REGISTER ( &sk_hassassin_health3 );// {"sk_hassassin_health3","0"}; // Headcrab CVAR_REGISTER ( &sk_headcrab_health1 );// {"sk_headcrab_health1","0"}; CVAR_REGISTER ( &sk_headcrab_health2 );// {"sk_headcrab_health2","0"}; CVAR_REGISTER ( &sk_headcrab_health3 );// {"sk_headcrab_health3","0"}; CVAR_REGISTER ( &sk_headcrab_dmg_bite1 );// {"sk_headcrab_dmg_bite1","0"}; CVAR_REGISTER ( &sk_headcrab_dmg_bite2 );// {"sk_headcrab_dmg_bite2","0"}; CVAR_REGISTER ( &sk_headcrab_dmg_bite3 );// {"sk_headcrab_dmg_bite3","0"}; // Hgrunt CVAR_REGISTER ( &sk_hgrunt_health1 );// {"sk_hgrunt_health1","0"}; CVAR_REGISTER ( &sk_hgrunt_health2 );// {"sk_hgrunt_health2","0"}; CVAR_REGISTER ( &sk_hgrunt_health3 );// {"sk_hgrunt_health3","0"}; CVAR_REGISTER ( &sk_hgrunt_kick1 );// {"sk_hgrunt_kick1","0"}; CVAR_REGISTER ( &sk_hgrunt_kick2 );// {"sk_hgrunt_kick2","0"}; CVAR_REGISTER ( &sk_hgrunt_kick3 );// {"sk_hgrunt_kick3","0"}; CVAR_REGISTER ( &sk_hgrunt_pellets1 ); CVAR_REGISTER ( &sk_hgrunt_pellets2 ); CVAR_REGISTER ( &sk_hgrunt_pellets3 ); CVAR_REGISTER ( &sk_hgrunt_gspeed1 ); CVAR_REGISTER ( &sk_hgrunt_gspeed2 ); CVAR_REGISTER ( &sk_hgrunt_gspeed3 ); // Houndeye CVAR_REGISTER ( &sk_houndeye_health1 );// {"sk_houndeye_health1","0"}; CVAR_REGISTER ( &sk_houndeye_health2 );// {"sk_houndeye_health2","0"}; CVAR_REGISTER ( &sk_houndeye_health3 );// {"sk_houndeye_health3","0"}; CVAR_REGISTER ( &sk_houndeye_dmg_blast1 );// {"sk_houndeye_dmg_blast1","0"}; CVAR_REGISTER ( &sk_houndeye_dmg_blast2 );// {"sk_houndeye_dmg_blast2","0"}; CVAR_REGISTER ( &sk_houndeye_dmg_blast3 );// {"sk_houndeye_dmg_blast3","0"}; // ISlave CVAR_REGISTER ( &sk_islave_health1 );// {"sk_islave_health1","0"}; CVAR_REGISTER ( &sk_islave_health2 );// {"sk_islave_health2","0"}; CVAR_REGISTER ( &sk_islave_health3 );// {"sk_islave_health3","0"}; CVAR_REGISTER ( &sk_islave_dmg_claw1 );// {"sk_islave_dmg_claw1","0"}; CVAR_REGISTER ( &sk_islave_dmg_claw2 );// {"sk_islave_dmg_claw2","0"}; CVAR_REGISTER ( &sk_islave_dmg_claw3 );// {"sk_islave_dmg_claw3","0"}; CVAR_REGISTER ( &sk_islave_dmg_clawrake1 );// {"sk_islave_dmg_clawrake1","0"}; CVAR_REGISTER ( &sk_islave_dmg_clawrake2 );// {"sk_islave_dmg_clawrake2","0"}; CVAR_REGISTER ( &sk_islave_dmg_clawrake3 );// {"sk_islave_dmg_clawrake3","0"}; CVAR_REGISTER ( &sk_islave_dmg_zap1 );// {"sk_islave_dmg_zap1","0"}; CVAR_REGISTER ( &sk_islave_dmg_zap2 );// {"sk_islave_dmg_zap2","0"}; CVAR_REGISTER ( &sk_islave_dmg_zap3 );// {"sk_islave_dmg_zap3","0"}; // Icthyosaur CVAR_REGISTER ( &sk_ichthyosaur_health1 );// {"sk_ichthyosaur_health1","0"}; CVAR_REGISTER ( &sk_ichthyosaur_health2 );// {"sk_ichthyosaur_health2","0"}; CVAR_REGISTER ( &sk_ichthyosaur_health3 );// {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER ( &sk_ichthyosaur_shake1 );// {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER ( &sk_ichthyosaur_shake2 );// {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER ( &sk_ichthyosaur_shake3 );// {"sk_ichthyosaur_health3","0"}; // Leech CVAR_REGISTER ( &sk_leech_health1 );// {"sk_leech_health1","0"}; CVAR_REGISTER ( &sk_leech_health2 );// {"sk_leech_health2","0"}; CVAR_REGISTER ( &sk_leech_health3 );// {"sk_leech_health3","0"}; CVAR_REGISTER ( &sk_leech_dmg_bite1 );// {"sk_leech_dmg_bite1","0"}; CVAR_REGISTER ( &sk_leech_dmg_bite2 );// {"sk_leech_dmg_bite2","0"}; CVAR_REGISTER ( &sk_leech_dmg_bite3 );// {"sk_leech_dmg_bite3","0"}; // Controller CVAR_REGISTER ( &sk_controller_health1 ); CVAR_REGISTER ( &sk_controller_health2 ); CVAR_REGISTER ( &sk_controller_health3 ); CVAR_REGISTER ( &sk_controller_dmgzap1 ); CVAR_REGISTER ( &sk_controller_dmgzap2 ); CVAR_REGISTER ( &sk_controller_dmgzap3 ); CVAR_REGISTER ( &sk_controller_speedball1 ); CVAR_REGISTER ( &sk_controller_speedball2 ); CVAR_REGISTER ( &sk_controller_speedball3 ); CVAR_REGISTER ( &sk_controller_dmgball1 ); CVAR_REGISTER ( &sk_controller_dmgball2 ); CVAR_REGISTER ( &sk_controller_dmgball3 ); // Nihilanth CVAR_REGISTER ( &sk_nihilanth_health1 );// {"sk_nihilanth_health1","0"}; CVAR_REGISTER ( &sk_nihilanth_health2 );// {"sk_nihilanth_health2","0"}; CVAR_REGISTER ( &sk_nihilanth_health3 );// {"sk_nihilanth_health3","0"}; CVAR_REGISTER ( &sk_nihilanth_zap1 ); CVAR_REGISTER ( &sk_nihilanth_zap2 ); CVAR_REGISTER ( &sk_nihilanth_zap3 ); // Scientist CVAR_REGISTER ( &sk_scientist_health1 );// {"sk_scientist_health1","0"}; CVAR_REGISTER ( &sk_scientist_health2 );// {"sk_scientist_health2","0"}; CVAR_REGISTER ( &sk_scientist_health3 );// {"sk_scientist_health3","0"}; // Snark CVAR_REGISTER ( &sk_snark_health1 );// {"sk_snark_health1","0"}; CVAR_REGISTER ( &sk_snark_health2 );// {"sk_snark_health2","0"}; CVAR_REGISTER ( &sk_snark_health3 );// {"sk_snark_health3","0"}; CVAR_REGISTER ( &sk_snark_dmg_bite1 );// {"sk_snark_dmg_bite1","0"}; CVAR_REGISTER ( &sk_snark_dmg_bite2 );// {"sk_snark_dmg_bite2","0"}; CVAR_REGISTER ( &sk_snark_dmg_bite3 );// {"sk_snark_dmg_bite3","0"}; CVAR_REGISTER ( &sk_snark_dmg_pop1 );// {"sk_snark_dmg_pop1","0"}; CVAR_REGISTER ( &sk_snark_dmg_pop2 );// {"sk_snark_dmg_pop2","0"}; CVAR_REGISTER ( &sk_snark_dmg_pop3 );// {"sk_snark_dmg_pop3","0"}; // Zombie CVAR_REGISTER ( &sk_zombie_health1 );// {"sk_zombie_health1","0"}; CVAR_REGISTER ( &sk_zombie_health2 );// {"sk_zombie_health3","0"}; CVAR_REGISTER ( &sk_zombie_health3 );// {"sk_zombie_health3","0"}; CVAR_REGISTER ( &sk_zombie_dmg_one_slash1 );// {"sk_zombie_dmg_one_slash1","0"}; CVAR_REGISTER ( &sk_zombie_dmg_one_slash2 );// {"sk_zombie_dmg_one_slash2","0"}; CVAR_REGISTER ( &sk_zombie_dmg_one_slash3 );// {"sk_zombie_dmg_one_slash3","0"}; CVAR_REGISTER ( &sk_zombie_dmg_both_slash1 );// {"sk_zombie_dmg_both_slash1","0"}; CVAR_REGISTER ( &sk_zombie_dmg_both_slash2 );// {"sk_zombie_dmg_both_slash2","0"}; CVAR_REGISTER ( &sk_zombie_dmg_both_slash3 );// {"sk_zombie_dmg_both_slash3","0"}; //Turret CVAR_REGISTER ( &sk_turret_health1 );// {"sk_turret_health1","0"}; CVAR_REGISTER ( &sk_turret_health2 );// {"sk_turret_health2","0"}; CVAR_REGISTER ( &sk_turret_health3 );// {"sk_turret_health3","0"}; // MiniTurret CVAR_REGISTER ( &sk_miniturret_health1 );// {"sk_miniturret_health1","0"}; CVAR_REGISTER ( &sk_miniturret_health2 );// {"sk_miniturret_health2","0"}; CVAR_REGISTER ( &sk_miniturret_health3 );// {"sk_miniturret_health3","0"}; // Sentry Turret CVAR_REGISTER ( &sk_sentry_health1 );// {"sk_sentry_health1","0"}; CVAR_REGISTER ( &sk_sentry_health2 );// {"sk_sentry_health2","0"}; CVAR_REGISTER ( &sk_sentry_health3 );// {"sk_sentry_health3","0"}; // PLAYER WEAPONS // Crowbar whack CVAR_REGISTER ( &sk_plr_crowbar1 );// {"sk_plr_crowbar1","0"}; CVAR_REGISTER ( &sk_plr_crowbar2 );// {"sk_plr_crowbar2","0"}; CVAR_REGISTER ( &sk_plr_crowbar3 );// {"sk_plr_crowbar3","0"}; // Glock Round CVAR_REGISTER ( &sk_plr_9mm_bullet1 );// {"sk_plr_9mm_bullet1","0"}; CVAR_REGISTER ( &sk_plr_9mm_bullet2 );// {"sk_plr_9mm_bullet2","0"}; CVAR_REGISTER ( &sk_plr_9mm_bullet3 );// {"sk_plr_9mm_bullet3","0"}; // 357 Round CVAR_REGISTER ( &sk_plr_357_bullet1 );// {"sk_plr_357_bullet1","0"}; CVAR_REGISTER ( &sk_plr_357_bullet2 );// {"sk_plr_357_bullet2","0"}; CVAR_REGISTER ( &sk_plr_357_bullet3 );// {"sk_plr_357_bullet3","0"}; // MP5 Round CVAR_REGISTER ( &sk_plr_9mmAR_bullet1 );// {"sk_plr_9mmAR_bullet1","0"}; CVAR_REGISTER ( &sk_plr_9mmAR_bullet2 );// {"sk_plr_9mmAR_bullet2","0"}; CVAR_REGISTER ( &sk_plr_9mmAR_bullet3 );// {"sk_plr_9mmAR_bullet3","0"}; // M203 grenade CVAR_REGISTER ( &sk_plr_9mmAR_grenade1 );// {"sk_plr_9mmAR_grenade1","0"}; CVAR_REGISTER ( &sk_plr_9mmAR_grenade2 );// {"sk_plr_9mmAR_grenade2","0"}; CVAR_REGISTER ( &sk_plr_9mmAR_grenade3 );// {"sk_plr_9mmAR_grenade3","0"}; // Shotgun buckshot CVAR_REGISTER ( &sk_plr_buckshot1 );// {"sk_plr_buckshot1","0"}; CVAR_REGISTER ( &sk_plr_buckshot2 );// {"sk_plr_buckshot2","0"}; CVAR_REGISTER ( &sk_plr_buckshot3 );// {"sk_plr_buckshot3","0"}; // Crossbow CVAR_REGISTER ( &sk_plr_xbow_bolt_monster1 );// {"sk_plr_xbow_bolt1","0"}; CVAR_REGISTER ( &sk_plr_xbow_bolt_monster2 );// {"sk_plr_xbow_bolt2","0"}; CVAR_REGISTER ( &sk_plr_xbow_bolt_monster3 );// {"sk_plr_xbow_bolt3","0"}; CVAR_REGISTER ( &sk_plr_xbow_bolt_client1 );// {"sk_plr_xbow_bolt1","0"}; CVAR_REGISTER ( &sk_plr_xbow_bolt_client2 );// {"sk_plr_xbow_bolt2","0"}; CVAR_REGISTER ( &sk_plr_xbow_bolt_client3 );// {"sk_plr_xbow_bolt3","0"}; // RPG CVAR_REGISTER ( &sk_plr_rpg1 );// {"sk_plr_rpg1","0"}; CVAR_REGISTER ( &sk_plr_rpg2 );// {"sk_plr_rpg2","0"}; CVAR_REGISTER ( &sk_plr_rpg3 );// {"sk_plr_rpg3","0"}; // Gauss Gun CVAR_REGISTER ( &sk_plr_gauss1 );// {"sk_plr_gauss1","0"}; CVAR_REGISTER ( &sk_plr_gauss2 );// {"sk_plr_gauss2","0"}; CVAR_REGISTER ( &sk_plr_gauss3 );// {"sk_plr_gauss3","0"}; // Egon Gun CVAR_REGISTER ( &sk_plr_egon_narrow1 );// {"sk_plr_egon_narrow1","0"}; CVAR_REGISTER ( &sk_plr_egon_narrow2 );// {"sk_plr_egon_narrow2","0"}; CVAR_REGISTER ( &sk_plr_egon_narrow3 );// {"sk_plr_egon_narrow3","0"}; CVAR_REGISTER ( &sk_plr_egon_wide1 );// {"sk_plr_egon_wide1","0"}; CVAR_REGISTER ( &sk_plr_egon_wide2 );// {"sk_plr_egon_wide2","0"}; CVAR_REGISTER ( &sk_plr_egon_wide3 );// {"sk_plr_egon_wide3","0"}; // Hand Grendade CVAR_REGISTER ( &sk_plr_hand_grenade1 );// {"sk_plr_hand_grenade1","0"}; CVAR_REGISTER ( &sk_plr_hand_grenade2 );// {"sk_plr_hand_grenade2","0"}; CVAR_REGISTER ( &sk_plr_hand_grenade3 );// {"sk_plr_hand_grenade3","0"}; // Satchel Charge CVAR_REGISTER ( &sk_plr_satchel1 );// {"sk_plr_satchel1","0"}; CVAR_REGISTER ( &sk_plr_satchel2 );// {"sk_plr_satchel2","0"}; CVAR_REGISTER ( &sk_plr_satchel3 );// {"sk_plr_satchel3","0"}; // Tripmine CVAR_REGISTER ( &sk_plr_tripmine1 );// {"sk_plr_tripmine1","0"}; CVAR_REGISTER ( &sk_plr_tripmine2 );// {"sk_plr_tripmine2","0"}; CVAR_REGISTER ( &sk_plr_tripmine3 );// {"sk_plr_tripmine3","0"}; // WORLD WEAPONS CVAR_REGISTER ( &sk_12mm_bullet1 );// {"sk_12mm_bullet1","0"}; CVAR_REGISTER ( &sk_12mm_bullet2 );// {"sk_12mm_bullet2","0"}; CVAR_REGISTER ( &sk_12mm_bullet3 );// {"sk_12mm_bullet3","0"}; CVAR_REGISTER ( &sk_9mmAR_bullet1 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER ( &sk_9mmAR_bullet2 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER ( &sk_9mmAR_bullet3 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER ( &sk_9mm_bullet1 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER ( &sk_9mm_bullet2 );// {"sk_9mm_bullet2","0"}; CVAR_REGISTER ( &sk_9mm_bullet3 );// {"sk_9mm_bullet3","0"}; // HORNET CVAR_REGISTER ( &sk_hornet_dmg1 );// {"sk_hornet_dmg1","0"}; CVAR_REGISTER ( &sk_hornet_dmg2 );// {"sk_hornet_dmg2","0"}; CVAR_REGISTER ( &sk_hornet_dmg3 );// {"sk_hornet_dmg3","0"}; // HEALTH/SUIT CHARGE DISTRIBUTION CVAR_REGISTER ( &sk_suitcharger1 ); CVAR_REGISTER ( &sk_suitcharger2 ); CVAR_REGISTER ( &sk_suitcharger3 ); CVAR_REGISTER ( &sk_battery1 ); CVAR_REGISTER ( &sk_battery2 ); CVAR_REGISTER ( &sk_battery3 ); CVAR_REGISTER ( &sk_healthcharger1 ); CVAR_REGISTER ( &sk_healthcharger2 ); CVAR_REGISTER ( &sk_healthcharger3 ); CVAR_REGISTER ( &sk_healthkit1 ); CVAR_REGISTER ( &sk_healthkit2 ); CVAR_REGISTER ( &sk_healthkit3 ); CVAR_REGISTER ( &sk_scientist_heal1 ); CVAR_REGISTER ( &sk_scientist_heal2 ); CVAR_REGISTER ( &sk_scientist_heal3 ); // monster damage adjusters CVAR_REGISTER ( &sk_monster_head1 ); CVAR_REGISTER ( &sk_monster_head2 ); CVAR_REGISTER ( &sk_monster_head3 ); CVAR_REGISTER ( &sk_monster_chest1 ); CVAR_REGISTER ( &sk_monster_chest2 ); CVAR_REGISTER ( &sk_monster_chest3 ); CVAR_REGISTER ( &sk_monster_stomach1 ); CVAR_REGISTER ( &sk_monster_stomach2 ); CVAR_REGISTER ( &sk_monster_stomach3 ); CVAR_REGISTER ( &sk_monster_arm1 ); CVAR_REGISTER ( &sk_monster_arm2 ); CVAR_REGISTER ( &sk_monster_arm3 ); CVAR_REGISTER ( &sk_monster_leg1 ); CVAR_REGISTER ( &sk_monster_leg2 ); CVAR_REGISTER ( &sk_monster_leg3 ); // player damage adjusters CVAR_REGISTER ( &sk_player_head1 ); CVAR_REGISTER ( &sk_player_head2 ); CVAR_REGISTER ( &sk_player_head3 ); CVAR_REGISTER ( &sk_player_chest1 ); CVAR_REGISTER ( &sk_player_chest2 ); CVAR_REGISTER ( &sk_player_chest3 ); CVAR_REGISTER ( &sk_player_stomach1 ); CVAR_REGISTER ( &sk_player_stomach2 ); CVAR_REGISTER ( &sk_player_stomach3 ); CVAR_REGISTER ( &sk_player_arm1 ); CVAR_REGISTER ( &sk_player_arm2 ); CVAR_REGISTER ( &sk_player_arm3 ); CVAR_REGISTER ( &sk_player_leg1 ); CVAR_REGISTER ( &sk_player_leg2 ); CVAR_REGISTER ( &sk_player_leg3 ); // END REGISTER CVARS FOR SKILL LEVEL STUFF SERVER_COMMAND( "exec skill.cfg\n" ); }