#ifndef CFURNITURE_H #define CFURNITURE_H //========================================================= // Furniture - this is the cool comment I cut-and-pasted //========================================================= class CFurniture : public CBaseMonster { public: void Spawn ( void ); void Die( void ); int Classify ( void ); virtual int ObjectCaps( void ) { return (CBaseMonster :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } }; #endif