<HTML> <HEAD> <TITLE>Natural Selection Manual</TITLE> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="css/marine.css" type="text/css"> <script language="JavaScript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.0 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && document.getElementById) 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href="front_marine.html">Marine</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">: <font color="#FF6600">Knife</font></span></td> </tr> </table> </td> <td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td> <td height="103" valign="top"> <table border="0" cellspacing="0" cellpadding="0" height="103"> <tr> <td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td> </tr> <tr> <td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td> </tr> <tr> <td><a 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src="images/design/background_n.gif" width="689" height="16"></p> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63"> <tr> <td align="center" valign="top"> <table width="100" border="0" cellspacing="0" cellpadding="0"> <tr> <td><img src="images/titles/weapons_knife.gif" width="628" height="25" hspace="25"></td> </tr> <tr> <td> </td> </tr> <tr> <td> <table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE"> <tr> <td> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15"> Knife<br> <img src="images/tech_10/shotgun.gif" width="15" height="15"> <a href="weapons_shotgun.html">Shotgun</a><br> <img src="images/tech_10/mines.gif" width="15" height="15"> <a href="weapons_mines.html">Trip Mine</a><br> <img src="images/tech_10/jetpacks2.gif" width="15" height="15"> <a href="weapons_jetpack.html">Jet Pack</a></td> <td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15"> <a href="weapons_pistol.html">Pistol</a><br> <img src="images/tech_10/hmg.gif" width="15" height="15"> <a href="weapons_hmg.html">Heavy Machine Gun</a><br> <img src="images/tech_10/welder.gif" width="15" height="15"> <a href="weapons_welders.html">Welder</a><br> <img src="images/tech_10/hmg.gif" width="15" height="15"> <a href="weapons_ha.html">Heavy Armor</a></td> <td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15"> <a href="weapons_lmg.html">Light Machine Gun</a><br> <img src="images/tech_10/grenadel.gif" width="15" height="15"> <a href="weapons_grenadelauncher.html">Grenade Launcher</a><br> <img src="images/tech_10/turret.gif" width="15" height="15"> <a href="weapons_turrets.html">Turret</a><br> <img src="images/tech_10/siege.gif" width="15" height="15"> <a href="weapons_siege.html">Siege Turret</a></td> </tr> </table> </td> </tr> </table> <table width="628" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td height="77"> <p><b>Desc.: </b><font color="#0B7BEE"> Hyper-alloys nano-crafted to a perfect edge – slightly flexible, and nearly unbreakable.</font><br> <br> <img src="images/images/splitter.gif" width="100%" height="1"><br> <b><font color="#0B7BEE">Use:</font></b> Last resort weapon. Conserves ammo against defenseless targets, like <a href="alien_chambers.html">chambers</a>.<br> <br> <img src="images/images/splitter.gif" width="100%" height="1"><br> <b><font color="#0B7BEE">Data:</font></b> Knives have been around for a very long time. Few weapons have been field tested as often, or as vigorously. Your standard issue blade is the most effective size, shape, and grip we believe exists for the wide variety of in-field tasks a Frontiersman may face – including, when necessary, combat. However, against the Kharaa, this is a very last resort. Better to retreat than engage the Kharaa in melee.<br> </p> <table width="406" border="1" cellspacing="0" cellpadding="2" align="center" bordercolor="#0B7BEE"> <tr bgcolor="#000033"> <td colspan="3" height="23"> <p><b class="sectiontext"> Knife</b></p> </td> </tr> <tr> <td width="32%"> <p><img src="images/images/10_damage.gif" width="10" height="10"> Damage</p> </td> <td colspan="2"> <p>30</p> </td> </tr> </table> </td> <td width="34%" height="77"><img src="images/images/knife.gif" width="200" height="200"></td> </tr> </table> </td> </tr> </table> </td> </tr> </table> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%"> <tr> <td align="center" valign="top"> <div align="center"> </div> </td> </tr> </table> </td> </tr> </table> </td> <td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td> </tr> <tr> <td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td> </tr> </table> </td> </tr> </table> </BODY> </HTML>