#ifndef AVH_MINIMAP_H #define AVH_MINIMAP_H #include "../types.h" #ifdef AVH_CLIENT #include "cl_dll/hud.h" #endif #include "AvHMapExtents.h" const int kSpriteWidth = 512; const int kSpriteHeight = 512; const int kSpriteDataPixels = kSpriteWidth*kSpriteHeight; class AvHPlayer; class AvHMiniMap { public: AvHMiniMap(); virtual ~AvHMiniMap(); bool GetIsProcessing(float* outPercentageDone = NULL) const; #ifdef AVH_SERVER void BuildMiniMap(const char* inMapName, AvHPlayer* inPlayer, const AvHMapExtents& inMapExtents); bool Process(); #endif #ifdef AVH_CLIENT // : 1064 // Allow the caller to specify the use of the labelled minimap static string GetSpriteNameFromMap(int inSpriteWidth, const string& inMapName, int useLabels); int ReceiveFromNetworkStream(void* const buffer, const int size); bool WriteSpritesIfJustFinished(); #endif private: #ifdef AVH_CLIENT void DrawEdges(uint8* inMap, int width, int height); void InitializePalette(); bool WriteMapToSprite(); void WriteMapToSprite(FILE* inFileHandle); #endif uint8* mMap; int mMapWidth; int mMapHeight; #ifdef AVH_SERVER AvHPlayer* mPlayer; #endif #ifdef AVH_CLIENT uint8 mPalette[256*3]; uint8 mSpriteData[kSpriteDataPixels]; uint8 mCommanderSpriteData[kSpriteDataPixels / 4]; #endif float mMinX; float mMinY; float mMaxX; float mMaxY; float mMinViewHeight; float mMaxViewHeight; int mNumSamplesToProcess; int mNumSamplesProcessed; bool mIsProcessing; string mMapName; #ifdef AVH_CLIENT // Sprite stuff byte* byteimage; byte* lbmpalette; int byteimagewidth; int byteimageheight; byte* lumpbuffer; byte* plump; char spritedir[1024]; char spriteoutname[1024]; int framesmaxs[2]; int framecount; #endif }; #endif