[API function]
This updates the 3d sound engine and DMA engine (only on some platforms), and should be called once a game frame.
This function will also update the software mixer if you have selected FSOUND_OUTPUT_NOSOUND_NONREALTIME as your output mode.
void F_API FSOUND_Update(
);
Return Value
void
Remarks
___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube
See Also
FSOUND_3D_Listener_SetAttributes
,
FSOUND_3D_Listener_SetCurrent
,
FSOUND_3D_SetAttributes
,
FSOUND_3D_SetDopplerFactor
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