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[API function]

FSOUND_Update

This updates the 3d sound engine and DMA engine (only on some platforms), and should be called once a game frame.
This function will also update the software mixer if you have selected FSOUND_OUTPUT_NOSOUND_NONREALTIME as your output mode.

void F_API FSOUND_Update(
);

Return Value

void

Remarks

___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

See Also

FSOUND_3D_Listener_SetAttributes , FSOUND_3D_Listener_SetCurrent , FSOUND_3D_SetAttributes , FSOUND_3D_SetDopplerFactor

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