int F_API FSOUND_Stream_PlayEx(
int channel,
FSOUND_STREAM *stream,
FSOUND_DSPUNIT *dspunit,
signed char paused
);
channel | 0+ The absolute channel number in the channel pool. Remember software channels come first, followed by hardware channels. You cannot play a software sample on a hardware channel and vice versa. FSOUND_FREE Chooses a free channel to play in. If all channels are used then it selects a channel with a sample playing that has an EQUAL or LOWER priority than the sample to be played. |
stream | Pointer to the already opened stream to be played. |
dspunit | Pointer to a dsp unit to attach the channel to. |
paused | Start the stream paused or not. Pausing the stream channel allows attributes to be set before it is unpaused. |