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[API function]

FSOUND_Stream_PlayEx

Extended featured version of FSOUND_Stream_Play.
Added functionality includes the ability to start the stream paused. This allows attributes
of a stream channel to be set freely before the stream actually starts playing, until FSOUND_SetPaused(FALSE) is used.
Also added is the ability to associate the stream channel to a specified DSP unit. This allows
the user to 'group' channels into seperate DSP units, which allows effects to be inserted
between these 'groups', and allow various things like having one group affected by reverb (wet mix) and another group of
channels unaffected (dry). This is useful to seperate things like music from being affected
by DSP effects, while other sound effects are.

int F_API FSOUND_Stream_PlayEx(
int channel,
FSOUND_STREAM *stream,
FSOUND_DSPUNIT *dspunit,
signed char paused
);

Parameters

channel 0+
The absolute channel number in the channel pool.
Remember software channels come first, followed by hardware channels.
You cannot play a software sample on a hardware channel and vice versa.
FSOUND_FREE
Chooses a free channel to play in. If all channels are used then it
selects a channel with a sample playing that has an EQUAL or LOWER priority
than the sample to be played.
stream Pointer to the already opened stream to be played.
dspunit Pointer to a dsp unit to attach the channel to.
paused Start the stream paused or not. Pausing the stream channel allows attributes to be set before it is unpaused.

Return Value

On success, a channel handle the stream is playing in is returned.
On failure, -1 is returned.

Remarks

When a stream starts to play, it inherits a special high priority (256).
It cannot be rejected by other sound effect channels in the normal fashion as the user can never set a priority above 255 normally.
--------
FSOUND_STEREOPAN is recommended for stereo streams if you call FSOUND_SetPan. This puts the left and right channel to full volume.
Otherwise a normal pan will give half volume for left and right. See FSOUND_SetPan for more information on this.
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You can use normal channel based commands (such as FSOUND_SetVolume etc) on the return handle, as it is a channel handle.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

See Also

FSOUND_GetNumSubChannels , FSOUND_GetSubChannel , FSOUND_SetPan , FSOUND_SetPaused , FSOUND_SetVolume , FSOUND_Stream_Close , FSOUND_Stream_Create , FSOUND_Stream_Open , FSOUND_Stream_Play , FSOUND_Stream_Stop

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
Generated Thu Dec 15 17:31:36 2005 by SourceDoc v0.10, the automated source code documenter.