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[Define]

FSOUND_REVERB_PRESETS

A set of predefined environment PARAMETERS, created by Creative Labs
These are used to initialize an FSOUND_REVERB_PROPERTIES structure statically.
ie
FSOUND_REVERB_PROPERTIES prop = FSOUND_PRESET_GENERIC;

FSOUND_PRESET_OFF {0, 7.5f, 1.00f, -10000, -10000, 0, 1.00f, 1.00f, 1.0f, -2602, 0.007f, { 0.0f,0.0f,0.0f }, 200, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 0.0f, 0.0f, 0x33f }
FSOUND_PRESET_GENERIC {0, 7.5f, 1.00f, -1000, -100, 0, 1.49f, 0.83f, 1.0f, -2602, 0.007f, { 0.0f,0.0f,0.0f }, 200, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_PADDEDCELL {1, 1.4f, 1.00f, -1000, -6000, 0, 0.17f, 0.10f, 1.0f, -1204, 0.001f, { 0.0f,0.0f,0.0f }, 207, 0.002f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_ROOM {2, 1.9f, 1.00f, -1000, -454, 0, 0.40f, 0.83f, 1.0f, -1646, 0.002f, { 0.0f,0.0f,0.0f }, 53, 0.003f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_BATHROOM {3, 1.4f, 1.00f, -1000, -1200, 0, 1.49f, 0.54f, 1.0f, -370, 0.007f, { 0.0f,0.0f,0.0f }, 1030, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 60.0f, 0x3f }
FSOUND_PRESET_LIVINGROOM {4, 2.5f, 1.00f, -1000, -6000, 0, 0.50f, 0.10f, 1.0f, -1376, 0.003f, { 0.0f,0.0f,0.0f }, -1104, 0.004f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_STONEROOM {5, 11.6f, 1.00f, -1000, -300, 0, 2.31f, 0.64f, 1.0f, -711, 0.012f, { 0.0f,0.0f,0.0f }, 83, 0.017f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_AUDITORIUM {6, 21.6f, 1.00f, -1000, -476, 0, 4.32f, 0.59f, 1.0f, -789, 0.020f, { 0.0f,0.0f,0.0f }, -289, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_CONCERTHALL {7, 19.6f, 1.00f, -1000, -500, 0, 3.92f, 0.70f, 1.0f, -1230, 0.020f, { 0.0f,0.0f,0.0f }, -2, 0.029f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_CAVE {8, 14.6f, 1.00f, -1000, 0, 0, 2.91f, 1.30f, 1.0f, -602, 0.015f, { 0.0f,0.0f,0.0f }, -302, 0.022f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
FSOUND_PRESET_ARENA {9, 36.2f, 1.00f, -1000, -698, 0, 7.24f, 0.33f, 1.0f, -1166, 0.020f, { 0.0f,0.0f,0.0f }, 16, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_HANGAR {10, 50.3f, 1.00f, -1000, -1000, 0, 10.05f, 0.23f, 1.0f, -602, 0.020f, { 0.0f,0.0f,0.0f }, 198, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_CARPETTEDHALLWAY {11, 1.9f, 1.00f, -1000, -4000, 0, 0.30f, 0.10f, 1.0f, -1831, 0.002f, { 0.0f,0.0f,0.0f }, -1630, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_HALLWAY {12, 1.8f, 1.00f, -1000, -300, 0, 1.49f, 0.59f, 1.0f, -1219, 0.007f, { 0.0f,0.0f,0.0f }, 441, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_STONECORRIDOR {13, 13.5f, 1.00f, -1000, -237, 0, 2.70f, 0.79f, 1.0f, -1214, 0.013f, { 0.0f,0.0f,0.0f }, 395, 0.020f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_ALLEY {14, 7.5f, 0.30f, -1000, -270, 0, 1.49f, 0.86f, 1.0f, -1204, 0.007f, { 0.0f,0.0f,0.0f }, -4, 0.011f, { 0.0f,0.0f,0.0f }, 0.125f, 0.95f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_FOREST {15, 38.0f, 0.30f, -1000, -3300, 0, 1.49f, 0.54f, 1.0f, -2560, 0.162f, { 0.0f,0.0f,0.0f }, -229, 0.088f, { 0.0f,0.0f,0.0f }, 0.125f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 79.0f, 100.0f, 0x3f }
FSOUND_PRESET_CITY {16, 7.5f, 0.50f, -1000, -800, 0, 1.49f, 0.67f, 1.0f, -2273, 0.007f, { 0.0f,0.0f,0.0f }, -1691, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 50.0f, 100.0f, 0x3f }
FSOUND_PRESET_MOUNTAINS {17, 100.0f, 0.27f, -1000, -2500, 0, 1.49f, 0.21f, 1.0f, -2780, 0.300f, { 0.0f,0.0f,0.0f }, -1434, 0.100f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 27.0f, 100.0f, 0x1f }
FSOUND_PRESET_QUARRY {18, 17.5f, 1.00f, -1000, -1000, 0, 1.49f, 0.83f, 1.0f, -10000, 0.061f, { 0.0f,0.0f,0.0f }, 500, 0.025f, { 0.0f,0.0f,0.0f }, 0.125f, 0.70f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_PLAIN {19, 42.5f, 0.21f, -1000, -2000, 0, 1.49f, 0.50f, 1.0f, -2466, 0.179f, { 0.0f,0.0f,0.0f }, -1926, 0.100f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 21.0f, 100.0f, 0x3f }
FSOUND_PRESET_PARKINGLOT {20, 8.3f, 1.00f, -1000, 0, 0, 1.65f, 1.50f, 1.0f, -1363, 0.008f, { 0.0f,0.0f,0.0f }, -1153, 0.012f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
FSOUND_PRESET_SEWERPIPE {21, 1.7f, 0.80f, -1000, -1000, 0, 2.81f, 0.14f, 1.0f, 429, 0.014f, { 0.0f,0.0f,0.0f }, 1023, 0.021f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 80.0f, 60.0f, 0x3f }
FSOUND_PRESET_UNDERWATER {22, 1.8f, 1.00f, -1000, -4000, 0, 1.49f, 0.10f, 1.0f, -449, 0.007f, { 0.0f,0.0f,0.0f }, 1700, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 1.18f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
FSOUND_PRESET_DRUGGED {23, 1.9f, 0.50f, -1000, 0, 0, 8.39f, 1.39f, 1.0f, -115, 0.002f, { 0.0f,0.0f,0.0f }, 985, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
FSOUND_PRESET_DIZZY {24, 1.8f, 0.60f, -1000, -400, 0, 17.23f, 0.56f, 1.0f, -1713, 0.020f, { 0.0f,0.0f,0.0f }, -613, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.81f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
FSOUND_PRESET_PSYCHOTIC {25, 1.0f, 0.50f, -1000, -151, 0, 7.56f, 0.91f, 1.0f, -626, 0.020f, { 0.0f,0.0f,0.0f }, 774, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 4.00f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
FSOUND_PRESET_PS2_ROOM {1, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
FSOUND_PRESET_PS2_STUDIO_A {2, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
FSOUND_PRESET_PS2_STUDIO_B {3, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
FSOUND_PRESET_PS2_STUDIO_C {4, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
FSOUND_PRESET_PS2_HALL {5, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
FSOUND_PRESET_PS2_SPACE {6, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
FSOUND_PRESET_PS2_ECHO {7, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
FSOUND_PRESET_PS2_DELAY {8, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
FSOUND_PRESET_PS2_PIPE {9, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }

See Also

FSOUND_REVERB_PROPERTIES , FSOUND_Reverb_SetProperties

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