Gets a sound channels reserved status. priority is used to determine if soundeffects should muscle
out other sound effects when the channel limit has been reached.
signed char F_API FSOUND_GetReserved( int channel );
Parameters
channel
The channel number/handle to get the reserved status from.
Return Value
TRUE Channel is reserved and cannot be selected.
FALSE Channel is reserved and can be selected.
Remarks
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube