Previous Topic Index Next Topic
[API function]

FSOUND_GetReserved

Gets a sound channels reserved status. priority is used to determine if soundeffects should muscle
out other sound effects when the channel limit has been reached.

signed char F_API FSOUND_GetReserved(
int channel
);

Parameters

channel The channel number/handle to get the reserved status from.

Return Value

TRUE Channel is reserved and cannot be selected.
FALSE Channel is reserved and can be selected.

Remarks

___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

See Also

FSOUND_SetPriority , FSOUND_SetReserved

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
Generated Thu Dec 15 17:31:30 2005 by SourceDoc v0.10, the automated source code documenter.