Gets a sound channels priority. Priority is used to determine if soundeffects should
replace other sound effects when the channel limit has been reached. See
FSOUND_SetPriority for more information.
int F_API FSOUND_GetPriority( int channel );
Parameters
channel
The channel number/handle to get the priority from.
Return Value
On success, the priority of the channel is returned. Ranges between 0 and 255.
On failure, 0 is returned. To quailfy if this is a real error, call FSOUND_GetError.
Remarks
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube