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[API function]

FSOUND_Close

Shuts down the WHOLE FMOD Sound System.

void F_API FSOUND_Close(
);

Return Value

void

Remarks

This also closes down the sample management system, freeing all MANAGED samples loaded (unless they were allocated with the FSOUND_UNMANAGED flag).
Streams are not freed. You must close them yourself.
CD Tracks are stopped.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

See Also

FSOUND_CD_GetVolume , FSOUND_CD_SetVolume , FSOUND_Init , FSOUND_Sample_Alloc , FSOUND_Sample_Get , FSOUND_Sample_Load , FSOUND_SetBufferSize , FSOUND_SetDriver , FSOUND_SetHWND , FSOUND_SetMaxHardwareChannels , FSOUND_SetMemorySystem , FSOUND_SetMinHardwareChannels , FSOUND_SetMixer , FSOUND_SetOutput , FSOUND_SetSpeakerMode

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
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