signed char F_API FSOUND_3D_SetAttributes(
int channel,
const F_FLOAT_API *pos,
const F_FLOAT_API *vel
);
channel | Channel you want to apply 3d positioning to. |
pos | Pointer to a position vector (xyz float triplet) of the emitter in world space, measured in distance units. This can be NULL to ignore it. |
vel | Pointer to a velocity vector (xyz float triplet), of the emitter measured in distance units PER SECOND. This can be NULL to ignore it. |