// Stored modelname (without quotes): "C:\Documents and Settings\Joe\Desktop\heavy\heavy.mdl" $modelname "player/heavy/heavy.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "body" { studio "reference" } $flags 0 $attachment 0 "Bip01 R Hand" 11.4 1.6 6.4 $attachment 1 "Bip01 R Hand" 23 2 7.35 $attachment 2 "Bip01 R Hand" 30 2 9.5 $cbox 0 0 0 0 0 0 $bbox 0 0 0 0 0 0 $hbox 0 "Bip01 Pelvis" -8.22 -13.03 -13.15 8.29 10.04 14.22 $hbox 0 "Bip01 Spine" 0 -14.98 -9.73 13.95 8.41 10.3 $hbox 0 "Bip01 Spine1" 0 -15.52 -19.540001 20.780001 10.69 20.120001 $hbox 0 "Bip01 Neck" -2.962026 -8 -5.710172 18 6 5.710153 $hbox 0 "Bip01 L UpperArm" 0 -6.61 -4.65 14.73 4.81 5.38 $hbox 0 "Bip01 L Forearm" 0 -5.71 -4 24.25 5.09 4.54 $hbox 0 "Bip01 L Hand" 0 -1.88 -2.837552 6.406904 1.41 2.2 $hbox 0 "Bip01 L Finger0" 0 -1.17 -0.87 2.80696 0.74 0.55 $hbox 0 "Bip01 L Finger1" -0.81 -1.48 -2.6 2.77 0.73 2.81 $hbox 0 "Bip01 L Finger11" 0 -1.15 -2.56 3.53 1.05 2.77 $hbox 0 "Bip01 R UpperArm" 0 -6.52 -5.41 14.15 4.89 4.63 $hbox 0 "Bip01 R Forearm" -0.28 -5.67 -4.56 23.67 5.13 3.98 $hbox 0 "Bip01 R Hand" 0 -1.86 -2.23 6.406905 1.43 2.83755 $hbox 0 "Bip01 R Finger0" 0 -0.91 -0.45 2.80696 1 0.97 $hbox 0 "Bip01 R Finger1" -0.19 -0.57 -2.89 2.541756 0.99 2.54 $hbox 0 "Bip01 R Finger11" -2.1 -0.77 -2.84 3.1 1.44 2.49 $hbox 0 "Bip01 L Thigh" 0 -11.87 -7.82 25.222631 7.42 6.8 $hbox 0 "Bip01 L Calf" -6.66 -6.36 -7.96 35.049999 8.94 7.13 $hbox 0 "Bip01 L Foot" 0 0 -4.7 5.976402 9.13 4.45 $hbox 0 "Bip01 L Toe0" 0 0 -3.82 5 2.95 3.9 $hbox 0 "Bip01 R Thigh" 0 -11.89 -7.37 25.222633 7.42 7.24 $hbox 0 "Bip01 R Calf" -6.67 -6.36 -7.71 35.029999 8.93 7.39 $hbox 0 "Bip01 R Foot" 0 0 -5.02 5.976402 9.13 4.08 $hbox 0 "Bip01 R Toe0" 0 0 -4.47 5 2.95 4.12 $controller 0 "Bip01 Spine" XR -60 60 $controller 1 "Bip01 Spine1" XR -60 60 $sequence "look_idle" { "heavy_anims\look_idle_blend01" "heavy_anims\look_idle_blend02" ACT_IDLE 1 blend XR -90 90 fps 30 loop } $sequence "idle1" { "heavy_anims\idle1_blend01" "heavy_anims\idle1_blend02" ACT_IDLE 2 blend XR -90 90 fps 30 loop } $sequence "crouch_idle" { "heavy_anims\crouch_idle" ACT_CROUCHIDLE 1 fps 1 loop } $sequence "walk" { "heavy_anims\walk" ACT_WALK 1 fps 25 loop LX } $sequence "run" { "heavy_anims\run" ACT_RUN 1 fps 35 loop LX } $sequence "crawl" { "heavy_anims\crawl" ACT_CROUCH 1 fps 20 loop LX } $sequence "jump" { "heavy_anims\jump" ACT_HOP 1 fps 30 } $sequence "swim" { "heavy_anims\swim" ACT_SWIM 1 fps 14 loop } $sequence "treadwater" { "heavy_anims\treadwater" ACT_HOVER 1 fps 14 loop } $sequence "communicate" { "heavy_anims\communicate" fps 30 loop } $sequence "voicecomm" { "heavy_anims\voicecomm" fps 30 loop } $sequence "lmg_look" { "heavy_anims\lmg_look_blend01" "heavy_anims\lmg_look_blend02" blend XR -90 90 fps 30 loop } $sequence "pistol_look" { "heavy_anims\pistol_look_blend01" "heavy_anims\pistol_look_blend02" blend XR -90 90 fps 30 loop } $sequence "knife_look" { "heavy_anims\knife_look_blend01" "heavy_anims\knife_look_blend02" blend XR -90 90 fps 30 loop } $sequence "shotgun_look" { "heavy_anims\shotgun_look_blend01" "heavy_anims\shotgun_look_blend02" blend XR -90 90 fps 30 loop } $sequence "grenade_look" { "heavy_anims\grenade_look_blend01" "heavy_anims\grenade_look_blend02" blend XR -90 90 fps 30 loop } $sequence "hmg_look" { "heavy_anims\hmg_look_blend01" "heavy_anims\hmg_look_blend02" blend XR -90 90 fps 30 loop } $sequence "welder_look" { "heavy_anims\welder_look_blend01" "heavy_anims\welder_look_blend02" blend XR -90 90 fps 30 loop } $sequence "grenadegun_look" { "heavy_anims\grenadegun_look_blend01" "heavy_anims\grenadegun_look_blend02" blend XR -90 90 fps 30 loop } $sequence "tripmine_look" { "heavy_anims\tripmine_look_blend01" "heavy_anims\tripmine_look_blend02" blend XR -90 90 fps 30 loop } $sequence "alien_look" { "heavy_anims\alien_look_blend01" "heavy_anims\alien_look_blend02" blend XR -90 90 fps 30 loop } $sequence "lmg_fire" { "heavy_anims\lmg_fire_blend01" "heavy_anims\lmg_fire_blend02" blend XR -90 90 { event 5011 1 "30" } fps 30 loop } $sequence "pistol_fire" { "heavy_anims\pistol_fire_blend01" "heavy_anims\pistol_fire_blend02" blend XR -90 90 { event 5001 1 "30" } fps 30 loop } $sequence "knife_fire" { "heavy_anims\knife_fire_blend01" "heavy_anims\knife_fire_blend02" blend XR -90 90 fps 30 loop } $sequence "shotgun_fire" { "heavy_anims\shotgun_fire_blend01" "heavy_anims\shotgun_fire_blend02" blend XR -90 90 { event 5011 1 "30" } fps 30 loop } $sequence "grenade_fire" { "heavy_anims\grenade_fire_blend01" "heavy_anims\grenade_fire_blend02" blend XR -90 90 fps 30 loop } $sequence "hmg_fire" { "heavy_anims\hmg_fire_blend01" "heavy_anims\hmg_fire_blend02" blend XR -90 90 { event 5021 1 "40" } fps 30 loop } $sequence "welder_fire" { "heavy_anims\welder_fire_blend01" "heavy_anims\welder_fire_blend02" blend XR -90 90 fps 30 loop } $sequence "grenadegun_fire" { "heavy_anims\grenadegun_fire_blend01" "heavy_anims\grenadegun_fire_blend02" blend XR -90 90 fps 30 loop } $sequence "tripmine_fire" { "heavy_anims\tripmine_fire_blend01" "heavy_anims\tripmine_fire_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_lmg_look" { "heavy_anims\crouch_lmg_look_blend01" "heavy_anims\crouch_lmg_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_pistol_look" { "heavy_anims\crouch_pistol_look_blend01" "heavy_anims\crouch_pistol_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_knife_look" { "heavy_anims\crouch_knife_look_blend01" "heavy_anims\crouch_knife_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_shotgun_look" { "heavy_anims\crouch_shotgun_look_blend01" "heavy_anims\crouch_shotgun_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_grenade_look" { "heavy_anims\crouch_grenade_look_blend01" "heavy_anims\crouch_grenade_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_hmg_look" { "heavy_anims\crouch_hmg_look_blend01" "heavy_anims\crouch_hmg_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_welder_look" { "heavy_anims\crouch_welder_look_blend01" "heavy_anims\crouch_welder_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_grenadegun_look" { "heavy_anims\crouch_grenadegun_look_blend01" "heavy_anims\crouch_grenadegun_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_tripmine_look" { "heavy_anims\crouch_tripmine_look_blend01" "heavy_anims\crouch_tripmine_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_lmg_fire" { "heavy_anims\crouch_lmg_fire_blend01" "heavy_anims\crouch_lmg_fire_blend02" blend XR -90 90 { event 5011 1 "30" } fps 30 loop } $sequence "crouch_pistol_fire" { "heavy_anims\crouch_pistol_fire_blend01" "heavy_anims\crouch_pistol_fire_blend02" blend XR -90 90 { event 5001 1 "30" } fps 30 loop } $sequence "crouch_knife_fire" { "heavy_anims\crouch_knife_fire_blend01" "heavy_anims\crouch_knife_fire_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_shotgun_fire" { "heavy_anims\crouch_shotgun_fire_blend01" "heavy_anims\crouch_shotgun_fire_blend02" blend XR -90 90 { event 5011 1 "30" } fps 30 loop } $sequence "crouch_grenade_fire" { "heavy_anims\crouch_grenade_fire_blend01" "heavy_anims\crouch_grenade_fire_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_hmg_fire" { "heavy_anims\crouch_hmg_fire_blend01" "heavy_anims\crouch_hmg_fire_blend02" blend XR -90 90 { event 5021 1 "40" } fps 30 loop } $sequence "crouch_welder_fire" { "heavy_anims\crouch_welder_fire_blend01" "heavy_anims\crouch_welder_fire_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_grenadegun_fire" { "heavy_anims\crouch_grenadegun_fire_blend01" "heavy_anims\crouch_grenadegun_fire_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_tripmine_fire" { "heavy_anims\crouch_tripmine_fire_blend01" "heavy_anims\crouch_tripmine_fire_blend02" blend XR -90 90 fps 30 loop } $sequence "ability1_alien" { "heavy_anims\ability1_alien" fps 20 } $sequence "ability2_alien" { "heavy_anims\ability2_alien" fps 20 } $sequence "ability3_alien" { "heavy_anims\ability3_alien" fps 20 } $sequence "ability4_alien" { "heavy_anims\ability4_alien" fps 20 } $sequence "ability5_alien" { "heavy_anims\ability5_alien" fps 20 } $sequence "ability6_alien" { "heavy_anims\ability6_alien" fps 20 } $sequence "head_flinch" { "heavy_anims\head_flinch" fps 20 } $sequence "body_flinch" { "heavy_anims\body_flinch" fps 20 } $sequence "death1_die" { "heavy_anims\death1_die" ACT_DIESIMPLE 1 { event 2001 42 } fps 30 } $sequence "death2_die" { "heavy_anims\death2_die" ACT_DIEBACKWARD 1 { event 2001 42 } fps 30 } $sequence "death3_die" { "heavy_anims\death3_die" ACT_DIE_HEADSHOT 1 { event 2001 43 } fps 30 } $sequence "head_die" { "heavy_anims\head_die" ACT_DIE_HEADSHOT 4 { event 2001 42 } fps 30 } $sequence "gut_die" { "heavy_anims\gut_die" ACT_DIE_GUTSHOT 1 { event 2001 44 } fps 30 } $sequence "left_die" { "heavy_anims\left_die" ACT_DIESIMPLE 1 { event 2001 44 } fps 30 } $sequence "back_die" { "heavy_anims\back_die" ACT_DIEBACKWARD 4 { event 2001 44 } fps 30 } $sequence "right_die" { "heavy_anims\right_die" ACT_DIESIMPLE 1 { event 2001 44 } fps 30 } $sequence "forward_die" { "heavy_anims\forward_die" ACT_DIESIMPLE 1 { event 2001 44 } fps 30 } $sequence "crouch_die" { "heavy_anims\crouch_die" ACT_DIESIMPLE 1 { event 2001 44 } fps 30 } $sequence "lmg_reload" { "heavy_anims\lmg_reload" fps 20 } $sequence "pistol_reload" { "heavy_anims\pistol_reload" fps 33 } $sequence "shotgun_reload_start" { "heavy_anims\shotgun_reload_start" fps 20 } $sequence "shotgun_reload_insert" { "heavy_anims\shotgun_reload_insert" fps 28 } $sequence "shotgun_reload_end" { "heavy_anims\shotgun_reload_end" fps 30 } $sequence "hmg_reload" { "heavy_anims\hmg_reload" fps 20 } $sequence "grenadegun_reload" { "heavy_anims\grenadegun_reload" fps 20 } $sequence "handgrenade_look" { "heavy_anims\handgrenade_look_blend01" "heavy_anims\handgrenade_look_blend02" blend XR -90 90 fps 30 loop } $sequence "handgrenade_prime" { "heavy_anims\handgrenade_prime_blend01" "heavy_anims\handgrenade_prime_blend02" blend XR -90 90 fps 20 } $sequence "handgrenade_fire" { "heavy_anims\handgrenade_fire_blend01" "heavy_anims\handgrenade_fire_blend02" blend XR -90 90 fps 20 } $sequence "crouch_handgrenade_look" { "heavy_anims\crouch_handgrenade_look_blend01" "heavy_anims\crouch_handgrenade_look_blend02" blend XR -90 90 fps 30 loop } $sequence "crouch_handgrenade_prime" { "heavy_anims\crouch_handgrenade_prime_blend01" "heavy_anims\crouch_handgrenade_prime_blend02" blend XR -90 90 fps 20 } $sequence "crouch_handgrenade_fire" { "heavy_anims\crouch_handgrenade_fire_blend01" "heavy_anims\crouch_handgrenade_fire_blend02" blend XR -90 90 fps 20 }