//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $Workfile: AvHAlienAbilityConstants.h$ // $Date: 2002/11/22 22:01:00 $ // //------------------------------------------------------------------------------- // $Log: AvHAlienAbilityConstants.h,v $ // Revision 1.8 2002/11/22 22:01:00 Flayra // - Case-sensitive problem that is now an issue for linux with mp_consistency // // Revision 1.7 2002/10/16 00:45:44 Flayra // - Toned down leap and charge damage (is this frame-rate dependent?) // // Revision 1.6 2002/08/16 02:31:01 Flayra // - Big balance change: all weapons reduced by 20% damage // // Revision 1.5 2002/06/25 17:26:29 Flayra // - Regular update for leap and charge // // Revision 1.4 2002/06/03 16:20:35 Flayra // - Removed outdated v_leap.mdl (!) // // Revision 1.3 2002/05/23 02:34:00 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #ifndef AVH_ALIEN_ABILITY_CONSTANTS_H #define AVH_ALIEN_ABILITY_CONSTANTS_H // Leap constants. const int kLeapRange = 600; const float kLeapPunch = 2.5; #define kLeapSound "weapons/leap1.wav" #define kLeapHitSound1 "weapons/leaphit1.wav" #define kLeapKillSound "weapons/leapkill.wav" #define kLeapEventName "events/Leap.sc" #define kLeapPModel "models/null.mdl" const float kLeapDuration = 1.0f; // Charge constants. const float kChargePunch = 2.5; #define kChargeSound "weapons/charge1.wav" #define kChargeSound2 "weapons/charge2.wav" #define kChargeKillSound "weapons/chargekill.wav" #define kChargeEventName "events/Charge.sc" const float kChargeROF = 5.0f; #define kAlienSightOnSound "misc/aliensighton.wav" #define kAlienSightOffSound "misc/aliensightoff.wav" // Blink constants #define kBlinkSound "weapons/blinksuccess.wav" const int kAlienCloakRenderMode = kRenderTransTexture; const int kAlienCloakAmount = 25; // puzl: 1061 full cloaking const int kAlienStructureCloakAmount = 0; // :puzl const int kAlienSelfCloakingBaseOpacity = 130; const int kAlienSelfCloakingMinOpacity = 186; const int kAlienCloakViewModelRenderMode = kRenderTransAdd; const int kAlienCloakViewModelAmount = 35; const int kAlienCloakViewModelLevelAmount = 10; #endif